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Mendhap Art

@mendhapart.bsky.social
63 followers 74 following 70 posts

Full time worker + part time game dev 😴 Making games when I should be sleeping 😂 🏰 Medieval Fantasy city builder 🗝️ Snoring Beauty Labyrinth Prototype comings soon 👀 Sleep. Create. Repeat. 📧 mendhap-art.kit.com/1c5fb24c3c

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Mendhap Art @mendhapart.bsky.social · 30/09/2026
BW #6 The game now opens on a real title screen before the Prologue, with first sound effects added. 15 goblin mishaps now trigger as notifications — art still in progress. Wall type choice (Dirt, Stone) when digging, with live cost preview and direct inventory selling. #indiedev #gamedev #godot
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Mendhap Art @mendhapart.bsky.social · 29/09/2026
fuss tripped over his own ceremonial sash mid-gesture the dungeon documented the incident thoroughly (fuss would prefer it hadn't) #indiedev #godot #solodev #trailertuesday
In-game notification from Snoring Beauty's Labyrinth. An illustrated popup shows Fuss, a small green goblin, stumbling over his long ceremonial sash. Below it, the Activity Log reads: “Fuss tripped over his own ceremonial sash mid-gesture.” Other recent dungeon mishaps are visible above it.
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Mendhap Art @mendhapart.bsky.social · 26/09/2026
picked a direction. dug a hole. the dungeon got bigger. corridors now connect rooms — no more islands. #screenshotsaturday #indiedev #godot #gamedev
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Mendhap Art @mendhapart.bsky.social · 15/09/2026
BW #5 Prologue is now fully playable start to finish, but needs some refinement. Atelier and corridor digging are online. New 3D models received for Bonk, Fuss, and the Adventurer, plus new dungeon props — refinement in progress before they go in-game. #indiedev #gamedev #godot #steamdeck
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Mendhap Art @mendhapart.bsky.social · 12/09/2026
before the dungeon, there was this. a girl on the floor. a light that shouldn't be there. "we can help a little." (early look — still rough around the edges) #screenshotsaturday #indiedev #godot #steamdeck
Illustrated cutscene from the prologue of Snoring Beauty Labyrinth. Wren lies unconscious on the stone floor of a dim, ancient underground chamber, wearing modern clothes. A glowing green crystal floats near the wall, casting soft light across the room. An empty wooden bed sits nearby. On-screen text reads, "We can help a little." A "Begin" button appears at the bottom of the screen.
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Mendhap Art @mendhapart.bsky.social · 12/09/2026
A big batch of progress this week. The Atelier is in — Wren can auto-produce walls from raw materials at a discount, alongside the existing DP-cost option, plus a buy/sell exchange for materials. Corridor digging now lets players connect rooms directly. #indiedev #gamedev #godot #steamdeck
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Reposted by Mendhap Art
seloc0des @selodev.com · 08/09/2026
Hey, you... yeah you... I could use your help and support... Please Wishlist my game, DelveWright on Steam? Thank you <3 #gamedev #steam #godot
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Mendhap Art @mendhapart.bsky.social · 08/09/2026
🌙 First look at our banner for Snoring Beauty Labyrinth! She didn't ask to be a dungeon master. She just wanted to sleep. (Banner is temporary — full reveal coming soon.) #SBLabyrinth #IndieGame #GameDev #IndieDev
A cozy fantasy game banner showing a young woman with dark brown hair sleeping at a wooden table, head resting on her arms. On the table are a dungeon map, a goblin figurine, an inkwell and quill, and an open ledger. Zzz bubbles float above her head. The text reads "Snoring Beauty Labyrinth" in warm golden fantasy font, framed by a stone dungeon wall border with warm amber candlelight glow.
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Mendhap Art @mendhapart.bsky.social · 01/09/2026
meet bonk and fuss. bonk doesn't smile. fuss doesn't stop. the dungeon just got two new problems. #indiedev #godot #TrailerTuesday #gamedev #cozygames
Character reference art of two goblin minions from Snoring Beauty Labyrinth. Left: Bonk, a serious-looking goblin wearing a metal pot as a helmet, holding a crooked wooden spear with a stone tip, dressed in a dark grey tunic with a rope belt and small pouch. Right: Fuss, a cheerful goblin pointing forward with one arm raised, wearing a reddish-brown tunic tied with a sash. Both wear brown boots and have a practical, scrappy look.
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Mendhap Art @mendhapart.bsky.social · 30/08/2026
BW #4 Wren is fully alive — idle, walking, pointing, interacting, plus Sleep Mode that boosts resources. Golems dig full rooms and corridors, dropping resources and rare ores, tracked in a new Inventory panel. #indiedev #godot #gamedev
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Mendhap Art @mendhapart.bsky.social · 29/08/2026
wren used to just be flavor text. now she's the one giving orders. #screenshotsaturday #indiedev #godot #steamdeck
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Mendhap Art @mendhapart.bsky.social · 22/08/2026
the golem dug his first room. took a while. worth it. #screenshotsaturday #indiedev #godot #steamdeck
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Mendhap Art @mendhapart.bsky.social · 16/08/2026
BW #3 Golem digging is stable — fixed pathfinding gaps, stuck-detection, and a DP-refund leak that drained the economy. Fixed the DP economy — a tick timer fired every 5 seconds instead of 5 minutes. Built a decoration editor and reworked the camera for the sprite pipeline. #indiedev #gamedev
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Mendhap Art @mendhapart.bsky.social · 16/08/2026
wren is done. idle. walking. pointing. interacting. sleeping in her own bed now, no more borrowed furniture. five ways to do nothing, perfected. next up: two more residents. you'll meet them soon. #indiedev #gamedev #godot #cozygames
Four-panel character reference sheet of Wren from Snoring Beauty Labyrinth, shown from a 45-degree angle. Top left: idle pose, standing with arms at sides. Top right: walking pose, mid-stride. Bottom left: interacting pose, looking down with one hand extended. Bottom right: pointing pose, arm raised and finger extended forward. Wren wears a green tunic, brown belt with a pouch, brown cargo pants, and brown boots, with dark hair tied up.3D isometric render of Wren sleeping in a wooden bed, viewed from above at an angle. She lies on her back with eyes closed, dark hair spread across the pillow, wearing a green tunic. A sage green blanket covers her lower body, with one arm resting on top of the blanket. The bed has a tall wooden headboard and matching footboard.
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Mendhap Art @mendhapart.bsky.social · 15/08/2026
Wren finally has a proper bed! 🛏️ Replaced the old KayKit placeholder with a custom Wren sleeping asset—it really helps the dungeon feel like a real place now. 4 new Wren sprites didn't make today's build but will be deployed tomorrow! #screenshotsaturday #godot #indiedev #gamedev #blender
Top-down 2D pixel art view of a dimly lit dungeon room with orange tiled floors and stone walls. On the left side, the character Wren is sleeping soundly in a proper wooden bed. Torches mounted on the walls cast a warm glow across the room, and a doorway labeled "Exit" sits at the top center.
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Mendhap Art @mendhapart.bsky.social · 08/08/2026
the dungeon is taking shape. wren's room. NE view. N view. Multi view instead of free rotation — keeps the dungeon readable. and yes, that's wren — 2D sprite in a 3D dungeon. the golem is 3D. she isn't. intentional. still placeholder art. but the bones are there. #screenshotsaturday #indiedev #godot
Placeholder side view of Wren's personal room inside the dungeon, showing a bed, torch lighting and basic furniture. 2D side-scrolling perspective.Isometric north-east view of the dungeon room showing stone walls, torchlight, 3D golem and glowing dungeon core orb.Isometric north view of the dungeon room showing Wren as a 2D sprite alongside the 3D golem, dungeon core orb and warm torchlight atmosphere. Work in progress.
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Mendhap Art @mendhapart.bsky.social · 07/08/2026
After 3 days of fever, I'm back. Dropping a screenshot tomorrow as this week's update. The dungeon waited. So did I. #indiedev #solodev
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Mendhap Art @mendhapart.bsky.social · 04/08/2026
Due to asset implementation challenges and some health issues, development slowed down a lot this week. The screenshot and trailer I planned for this week will be delayed — likely until next week at the earliest, and possibly longer. Still moving forward, just slower than expected. #indiedev
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Mendhap Art @mendhapart.bsky.social · 26/07/2026
two weeks of progress. walls stable. golem walks forward now. HUD overhauled — real faces in the panels. also discovered an entire other game quietly running in the background. tripling production. nobody noticed. it's gone now. the dungeon feels lighter. #indiedev #godot #solodev #gamedev
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Mendhap Art @mendhapart.bsky.social · 26/07/2026
Prototype is at 55-60% completion. The technically riskiest systems are resolved — walls, golem, dig-order loop all stable. What's left is narrative wiring and the fourth-wall ending screen. Getting closer. 🌙 #indiedev #gamedev #godot
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Mendhap Art @mendhapart.bsky.social · 23/07/2026
This week was my first time properly tackling graphics. Translating references into working UI, wiring characters to code, rigging, animations — more involved than expected. Every element has its own quirks. Still figuring it out, but progress is being made. #indiedev #godot #solodev #gamedev
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Mendhap Art @mendhapart.bsky.social · 21/07/2026
the golem got a makeover. top: where we started. bottom: what we aimed for. the one in blender? that's the actual one I made myself. modeling — okay. rigging — okay. animation — still figuring it out. he's rounder now. friendlier. still has no name. #indiedev #blender #gamedev
Before and after comparison of a low poly 3D golem character. Top row shows the original Tripo placeholder model with armored collar and claw hands. Bottom row shows the reference model — rounder, softer, friendlier design with glowing blue eyes.Self-made low poly 3D golem model in Blender viewport, front view. Stone textured body, glowing blue eyes, rounded friendly design based on reference. Work in progress.
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Mendhap Art @mendhapart.bsky.social · 20/07/2026
meet the new golem. still has no name. still carrying boxes. made him myself this time. modeling — okay. rigging — okay. animation — chopped. he's trying his best. #indiedev #godot #blender
Low poly 3D golem model in Blender viewport, front view. Stone textured body with glowing blue eyes. Self made character model, work in progress.
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Mendhap Art @mendhapart.bsky.social · 19/07/2026
walls fixed. torches lit. golem walks now. hassle meter ticking. dig orders working. bonk and fuss have faces. the dungeon is starting to feel like a real place. wren would approve. if she wasn't busy sleeping. screenshots coming soon. 👀 #indiedev #godot #solodev
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Mendhap Art @mendhapart.bsky.social · 14/07/2026
the dungeon inherited some baggage. turns out there was a whole other game quietly living inside this one. 7 duplicate autoloads. doing nothing. costing everything. it's gone now. the dungeon feels lighter. #indiedev #godot #solodev
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Mendhap Art @mendhapart.bsky.social · 10/07/2026
we've been quiet. a dungeon master who just wants to sleep. a dungeon that runs itself. Snoring Beauty Labyrinth. a cozy dungeon management game. night shift built solo dev. Godot. Steam Deck. (Temporary art. real one is coming.) prototype coming soon. 👀 #indiedev #gamedev #godot #solodev #steamdeck
Full body render of Wren, the dungeon mistress of Snoring Beauty Labyrinth. She stands with arms crossed and an unbothered expression, wearing a green tunic, brown belt pouches and boots.
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Mendhap Art @mendhapart.bsky.social · 08/07/2026
the buttons know what they're for now. inventory. order. custom. the dungeon is getting its act together. slowly. but surely. more coming soon. 👀 #indiedev #godot #solodev
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Mendhap Art @mendhapart.bsky.social · 08/07/2026
opening a character art commission. anime-adjacent, cozy fantasy. outfit redesign only — character design is final. requirements: — ArtStation or similar portfolio — account at least 1 month old — established following $30-50 USD via Ko-fi DMs open! #commissionopen #characterdesign #indiedev
Character reference image of a young woman with dark hair wearing a green shirt. Submitted as style reference for a character art commission.
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Mendhap Art @mendhapart.bsky.social · 06/07/2026
the dungeon inherited some baggage. two systems doing the same job. tripling numbers behind the scenes. quietly. for who knows how long. also added a dialogue box for story moments. boring work. cleaner game. #indiedev #godot #solodev #cozygames
Early in-game debug screenshot showing dungeon management HUD with placeholder names, a dialogue box displaying test dialogue, and Hassle meter showing LOW. Work in progress.
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Mendhap Art @mendhapart.bsky.social · 06/07/2026
told the golem to move. it moonwalked. arms out. full commitment. (nobody taught it that.) #indiedev #godot #cozygames #dungeonkeeper
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Mendhap Art @mendhapart.bsky.social · 04/07/2026
week two done relocated. started a new job. kept the night shift going anyway. HUD is rendering. golems are moving. the dungeon is slowly waking up. scripts fixed. starting area restored. 45% to 65% in one week. not bad for a sleep-deprived solo dev. see you next week 🌙 #indiedev #solodev #cozygames
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Mendhap Art @mendhapart.bsky.social · 04/07/2026
the hud found its home. residents. goblins. golems. everybody has a place now. still empty, but it knows what it's for. #screenshotsaturday #indiedev #godot #cozygames
Early in-game screenshot showing a dungeon management HUD with placeholder character slots, activity log showing napping, and a small isometric dungeon room with glowing orb. Work in progress.
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Mendhap Art @mendhapart.bsky.social · 03/07/2026
hey @zegenie.bsky.social — solo dev building a cozy dungeon game in Godot. would love to be considered for the starter pack 🙂 #godot #indiedev
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Mendhap Art @mendhapart.bsky.social · 01/07/2026
night shift just started. the dungeon won't manage itself. well. actually it kind of does. that's the whole point. designed this minion panel concept during a relocation week. it evolved a lot since this. residents. goblins. golems. #indiedev #steamdeck #godot #solodev
Early concept art of a dungeon management UI panel showing Residents, Goblins, and Golems sections with placeholder character portraits and status indicators. Work in progress.
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Mendhap Art @mendhapart.bsky.social · 01/07/2026
what was actually happening on saturday. trying to rig the golem in Blender. took too long. shipped the Tripo placeholder instead. the real one is still coming. #indiedev #gamedev #godot #blender
Blender 5.1.2 screenshot showing a low-poly 3D golem model with skeletal rig and armature bones. Work in progress.
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Mendhap Art @mendhapart.bsky.social · 29/06/2026
here's why the golem didn't make it into the game on saturday. wrong scale. assets out of place. the dungeon had opinions. still fixing it. #indiedev #gamedev #godot
Early debug screenshot of a dungeon room with stone floor tiles, a glowing orb, torchlight, and placeholder characters. Work in progress.
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Mendhap Art @mendhapart.bsky.social · 29/06/2026
saturday was supposed to be the golem in action. turns out KayKit's dungeon assets had other plans. wrong scale. wrong specs. very wrong vibes. posted the Tripo placeholder instead. the real scene is still coming. assets: kaylousberg.itch.io/kaykit-dungeon-remastered #indiedev #gamedev #godot
kaylousberg.itch.io
KayKit - Dungeon Pack Remastered by Kay Lousberg
3D lowpoly modular dungeon themed 3D game assets.
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Mendhap Art @mendhapart.bsky.social · 28/06/2026
one week of building in public. a golem with no name, a dungeon master who just wants to sleep, and a character keeping notes nobody's read yet. not bad for a night shift dev who started in the dark. see you next week. 🌙 #indiedev #solodev #gamedev #godot
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Mendhap Art @mendhapart.bsky.social · 27/06/2026
looking for a beginner character artist for a small indie game project. one character redesign, clear brief provided. style: anime-adjacent, cozy fantasy. budget: $15 - $25 USD payment via Ko-fi, 50/50 split. DMs open 🙂 #commissionopen #characterdesign #indiedev
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Mendhap Art @mendhapart.bsky.social · 27/06/2026
meet the dungeon's unpaid labor. no name. no opinions. just boxes and an unwavering commitment to digging. he doesn't know what he's building. neither does the dungeon master, honestly. (3D placeholder from Tripo) #screenshotsaturday #indiedev #solodev #godot
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Mendhap Art @mendhapart.bsky.social · 26/06/2026
she's been keeping notes the whole time. so have I. (placeholder art for now. the real one is coming.) #indiedev #gamedev
Character reference sheet showing a young woman with messy dark hair in a half-ponytail, wearing a green tunic, brown pants, and boots. She holds a notebook and looks tired. Shown from front and side view.
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Mendhap Art @mendhapart.bsky.social · 25/06/2026
Starting a new job next week. Night shifts. More time to work on the game nobody knows about yet. The dungeon won't build itself. #indiedev #solodev #gamedevlife #godot.
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Mendhap Art @mendhapart.bsky.social · 24/06/2026
"POV: You work full time but decided to make not one but TWO indie games 😂 Hi I'm the problem 👋 🏰 A medieval fantasy city builder 🗝️ A cozy dungeon game where the boss sleeps through everything 😴 Studio: Mendhap Art Sleep. Create. Repeat. #indiedev #gamedev #godot #indiegame
TEXT:
"POV: You work full time
but decided to make
not one but TWO
indie games 😂

Hi I'm the problem 👋

🏰 A medieval fantasy
   city builder

🗝️ A cozy dungeon game
   where the boss sleeps
   through everything 😴

Studio: Mendhap Art
Sleep. Create. Repeat.

#indiedev #gamedev
#godot #indiegame
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