Sign in

Meltdown Project

@meltdownproject.bsky.social
149 followers 314 following 134 posts

Solo Game Dev Diary World Building Houdini/Unreal DM for collabs www.youtube.com/channel/UCUhg4KnXq1…

PostsRepliesMedia
Meltdown Project @meltdownproject.bsky.social · 18/11/2025
(Wireframe) Continued to work on the HDA to make a messy sink. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
020
Meltdown Project @meltdownproject.bsky.social · 17/11/2025
Making a system to make a messy sink (I only have one spoon for now). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
130
Meltdown Project @meltdownproject.bsky.social · 10/11/2025
Turntable WIP (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
011
Meltdown Project @meltdownproject.bsky.social · 07/11/2025
Turntable WIP. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
021
Meltdown Project @meltdownproject.bsky.social · 06/11/2025
Egg on rice, 卵かけご飯 (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
011
Meltdown Project @meltdownproject.bsky.social · 05/11/2025
Egg on rice, 卵かけご飯. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
021
Meltdown Project @meltdownproject.bsky.social · 04/11/2025
Lighting experiments in Solaris (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
021
Meltdown Project @meltdownproject.bsky.social · 03/11/2025
Lighting experiments in Solaris. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
011
Meltdown Project @meltdownproject.bsky.social · 31/10/2025
(Wireframe) Trying to make a bowl of rice with an MPM simulation. Ready for adding an egg. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
001
Meltdown Project @meltdownproject.bsky.social · 30/10/2025
Trying to make a bowl of rice with an MPM simulation. Ready for adding an egg. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
031
Meltdown Project @meltdownproject.bsky.social · 29/10/2025
Edit test (Wireframe). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
061
Meltdown Project @meltdownproject.bsky.social · 28/10/2025
Edit test. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
041
Meltdown Project @meltdownproject.bsky.social · 27/10/2025
(Wireframe) Working on the exterior of the building. Looking like a bad arch viz at the moment but it will get better (hopefully). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
021
Meltdown Project @meltdownproject.bsky.social · 24/10/2025
Working on the exterior of the building. Looking like a bad arch viz at the moment but it will get better (hopefully). Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
031
Meltdown Project @meltdownproject.bsky.social · 23/10/2025
Deforming vase, water and branch (Wireframe). Simple procedural animation for the vase. RBD sim for the branch. MPM sim for the water. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation#sidefxhoudini #procedural #cg
030
Meltdown Project @meltdownproject.bsky.social · 22/10/2025
Deforming vase, water and branch. Simple procedural animation for the vase. RBD sim for the branch. MPM sim for the water. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation#sidefxhoudini #procedural #cg
000
Meltdown Project @meltdownproject.bsky.social · 21/10/2025
(Wireframe) Deforming vase and curtains. Simple procedural animation for the vase. Curtains simulations using Vellum.Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
011
Meltdown Project @meltdownproject.bsky.social · 20/10/2025
Deforming vase and curtains. Simple procedural animation for the vase. Curtains simulations using Vellum. Used some subsurface scattering for the curtain material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
011
Meltdown Project @meltdownproject.bsky.social · 18/10/2025
Curtains wireframe. Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
001
Meltdown Project @meltdownproject.bsky.social · 18/10/2025
Some curtains simulations using Vellum. Used some subsurface scattering for the material. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
041
Meltdown Project @meltdownproject.bsky.social · 17/10/2025
Thank you!
000
Meltdown Project @meltdownproject.bsky.social · 17/10/2025
Vase generator in Houdini (wireframe). Needs more controls. UVs are clean. Also made a few displacement maps with Copernicus. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
001
Meltdown Project @meltdownproject.bsky.social · 17/10/2025
Made a Vase HDA in Houdini. Needs more controls. UVs are clean. Also made a few displacement maps with Copernicus. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural #cg
1163
Meltdown Project @meltdownproject.bsky.social · 16/10/2025
The controls so far for the Sofa HDA. Next step will be to keep those controls while allowing 2 or 3 more styles. Also, no UVs yet. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma/Solaris. #3D #animation #sidefxhoudini #procedural
051
Meltdown Project @meltdownproject.bsky.social · 16/10/2025
Standing up animation test (wireframe). The sofa deforms too with a vellum simulation. Animation done in Cascadeur. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma. #3D #animation #sidefxhoudini
121
Meltdown Project @meltdownproject.bsky.social · 15/10/2025
Standing up animation test. The sofa deforms too with a vellum simulation. Animation done in Cascadeur. Modeling and simulation in Houdini. Vellum sim. Textured with Copernicus. Rendered in Karma. #3D #animation #sidefxhoudini
041
Meltdown Project @meltdownproject.bsky.social · 15/10/2025
(Wireframe) Working on a procedural sofa. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma. #3D #animation #sidefxhoudini
011
Meltdown Project @meltdownproject.bsky.social · 14/10/2025
Working on a procedural sofa. Modeling and simulation in Houdini. Textured with Copernicus. Rendered in Karma. #3D #animation #sidefxhoudini
011
Meltdown Project @meltdownproject.bsky.social · 14/10/2025
(Wireframe) Syrup sim test. I’m learning how to blend multiple liquids with MPM simulations in Houdini. Volume shaded with a karma pyro material. Using the smoke shader. Modeling and simulation in Houdini. Rendered in Karma. #3D #animation #sidefxhoudini
011
Meltdown Project @meltdownproject.bsky.social · 13/10/2025
Syrup sim test. I’m learning how to blend multiple liquids with MPM simulations in Houdini. Volume shaded with a karma pyro material. Using the smoke shader. Modeling and simulation in Houdini. Rendered in Karma. #3D #animation #sidefxhoudini
020
Meltdown Project @meltdownproject.bsky.social · 13/10/2025
Procedural apartments. I’m making some HDA in Houdini to make some procedural apartments. Still a long way to go but it started to come together. Experimenting with lighting too. Modeling and simulation in Houdini. Rendered in Karma. #3D #animation #sidefxhoudini
000
Reposted by Meltdown Project
Dylan Browne @dylanbrowne.bsky.social · 12/10/2025
I'm avaliable from Mid Dec for full time work, also looking to get some small gigs going in the meantime to also help bridge any gap I end up having to eat. #GameDev #TechArt #VFX #Lighting #EnvironmentArt #FX #LookDev #Shaders #RealTime #UnrealEngine #UE5 #Houdini #Substance
02313
Meltdown Project @meltdownproject.bsky.social · 12/10/2025
Procedural apartments. I’m making some HDA in Houdini to make some procedural apartments. Still a long way to go but it started to come together. Experimenting with lighting too. Modeling and simulation in Houdini. Rendered in Karma. #3D #animation #sidefxhoudini
011
Meltdown Project @meltdownproject.bsky.social · 12/10/2025
(Wireframe) Procedural bed. I started to make an HDA for all the beds in the apartments. Procedural modeling for the frame and vellum simulations for the sheet, pillow and covers. Modeling and simulation in Houdini. Rendered in Karma. #3D #animation #sidefxhoudini
012
Meltdown Project @meltdownproject.bsky.social · 08/10/2025
Procedural bed. I started to make an HDA for all the beds in the apartments. Procedural modeling for the frame and vellum simulations for the sheet, pillow and covers. Next is UVs and textures. Modeling and simulation in Houdini. Rendered in Karma. #3D #animation #sidefxhoudini
040
Meltdown Project @meltdownproject.bsky.social · 08/10/2025
(Wireframe) Added some control. I started to model the whole room. Learning Pyro to simulate the flame of the stove. Modeling and simulation in Houdini. Rendered in Karma. #3D #animation #sidefxhoudini
020
Meltdown Project @meltdownproject.bsky.social · 07/10/2025
Added some control. I started to model the whole room. Learning Pyro to simulate the flame of the stove. Modeling and simulation in Houdini. Rendered in Karma. #3D #animation #sidefxhoudini
050
Meltdown Project @meltdownproject.bsky.social · 05/10/2025
Learning Pyro to simulate the flame of the stove (to cook the eggs of course). Modeling and simulation in Houdini. Rendered in Karma. #3D #animation #sidefxhoudini
020
Meltdown Project @meltdownproject.bsky.social · 02/10/2025
(Wireframe) Started a CRT TV HDA. I can change the size, the curvature, the frame, bevels, the logo, the color, etc. Can for scale. Modeling and simulation with Houdini. Rendered with Karma. #3D #animation #sidefxhoudini #tv #sony
030
Meltdown Project @meltdownproject.bsky.social · 02/10/2025
Yes, that's easy to set up but it's really useful integrated as part of the procedural modeling.
110
Meltdown Project @meltdownproject.bsky.social · 02/10/2025
Started a CRT TV HDA. I can change the size, the curvature, the frame, bevels, the logo, the color, etc. Can for scale. Modeling and simulation with Houdini. Rendered with Karma. #3D #animation #sidefxhoudini #tv #sony
020
Meltdown Project @meltdownproject.bsky.social · 01/10/2025
Started working on an HDA to generate some record shelves. It’s a really simple procedural modeling setup with some rigid body simulations to put the records in place. Modeling and simulation with Houdini. Rendered with Karma. #3D #animation #sidefxhoudini #shelf #records
140
Meltdown Project @meltdownproject.bsky.social · 01/10/2025
Breaking some eggs (wireframe). Shell simulated with RBD. White and yolk Simulated with MPM in Houdini 20.5. Rendered with Karma/Solaris. #sidefxhoudini
040
Meltdown Project @meltdownproject.bsky.social · 17/09/2025
I see! :)
000
Meltdown Project @meltdownproject.bsky.social · 17/09/2025
So good! Didn't you make that ant near a waterfall scene? How is it not in the reel it looked amazing! :)
110
Meltdown Project @meltdownproject.bsky.social · 16/09/2025
Breaking some eggs. Shell simulated with RBD. White and yolk Simulated with MPM in Houdini 20.5. Rendered with Karma/Solaris. #sidefxhoudini
020
Meltdown Project @meltdownproject.bsky.social · 15/09/2025
Breaking some eggs. Wip. Simulated with RBD in Houdini. Rendered with Karma/Solaris. #sidefxhoudini
020
Meltdown Project @meltdownproject.bsky.social · 15/09/2025
MPM rain test in Houdini (Wireframe). Rendered with Karma/Solaris. #sidefxhoudini
070
Meltdown Project @meltdownproject.bsky.social · 14/09/2025
MPM rain test in Houdini. Rendered with Karma/Solaris. #sidefxhoudini
020
Meltdown Project @meltdownproject.bsky.social · 14/09/2025
Vellum cloth growth test in Houdini. Rendered with Karma/Solaris. #sidefxhoudini
040