Lucas - Open for work! @megalukes.bsky.social · 12/10/2026Changing from a blocky to a more natural style improved the game's feel so much. #godot #gamedev #indiedev 1136
Lucas - Open for work! @megalukes.bsky.social · 12/10/2026Tá muito doido o negócio. Tô só na espera do Bloodborne Rodando Liso Oficial kkkk 110
Lucas - Open for work! @megalukes.bsky.social · 12/10/2026Colega meu que trabalha com PS e Illustrator comentou que tá faltando bastante coisa ainda, mas que já tem o suficiente pra ele cancelar o plano que pagava. O futuro é agora. 110
Lucas - Open for work! @megalukes.bsky.social · 12/10/2026O PdfCraft abre qualquer documento em 1s, bicho. Desinstalei o Adobe "Bloatware" Reader na mesma hora 120
Lucas - Open for work! @megalukes.bsky.social · 11/10/2026Sometimes I make stuff like this and wonder, "Oh this would be a funny digging game or something" I guess I've played too much Terraria throughout the years #godot #gamedev #indiegamedevelopment 0151
Reposted by Lucas - Open for work!Will Koehler @willk3d.com · 08/10/2026You'll never guess where this goes 191418675
Lucas - Open for work! @megalukes.bsky.social · 09/10/2026Working on a "3D tile editor" for my game. Someday I'll fix all the bugs you can see in the video tho #godot #gamedev #solodev #indiegamedev 1235
Lucas - Open for work! @megalukes.bsky.social · 06/10/2026Considere o seguinte: Dungeons & Dragons traduzido como Ergástulos & Serpes 000
Reposted by Lucas - Open for work!Micro💫 // Read INVariance! @antisocialmicro.bsky.social · 03/10/2026It's the Fullmetal Alchemist! Oh, and the short guy too, I guess. An Elric brothers sketchdoodle for the day😎 #fma #october3rd #art 61328497
Lucas - Open for work! @megalukes.bsky.social · 03/10/2026Resolution is a bit different because I'm working on a different Godot project until I get the new gridmap working properly 010
Lucas - Open for work! @megalukes.bsky.social · 03/10/2026Trying to give my game a different look so it doesn't look so blocky. #godot #gamedeveloppement #solodev #gamedev 1163
Lucas - Open for work! @megalukes.bsky.social · 30/09/2026I've been working on this "tile editor" for a while now because I was considering moving away from gridmaps, which have been giving me a lot of bugs I can't solve properly. This is still super buggy too, but we'll see. #godot 092
Lucas - Open for work! @megalukes.bsky.social · 30/09/2026Passando por um dos momentos mais desgraçados da minha vida nos últimos anos. Considerando, sem brincadeira, voltar pra algum tipo de medicamento depois de passar mais de 5 anos sem isso. 000
Lucas - Open for work! @megalukes.bsky.social · 29/09/2026I had to come up with a temporary solution for custom shadow casting, as Godot won't let me create a light that only casts shadows. I should try to make a PR myself or something, but it's been ages since I did anything in C++ so I don't know. This solution might be enough. 041
Lucas - Open for work! @megalukes.bsky.social · 28/09/2026Making this pathfinding work was tough though. I'm still considering whether I should put a sfx for when the thing chases you, but it's already too anxiety-inducing imo 020
Lucas - Open for work! @megalukes.bsky.social · 28/09/2026I was trying to make an enemy entity for battles in the map and ended up with this thing that looks straight out of a PSX game now 161
Lucas - Open for work! @megalukes.bsky.social · 25/09/2026This has been happening more and more often unfortunately. People on Reddit for instance have been "spotting" AI-generated images or code in basically anything you post nowadays. This really upsets me and just makes me want to stop sharing anything altogether. It's tough 010
Lucas - Open for work! @megalukes.bsky.social · 24/09/2026Saving and loading work! #godot #gamedev 2214
Reposted by Lucas - Open for work!Lucas - Open for work! @megalukes.bsky.social · 24/09/2026After weeks of editing, my new video is out. Hope you all enjoy it. Thank you! #godot #gamedev #vfx #rpg www.youtube.com/watch?v=5VnF...youtube.com5 Things That Made My JRPG's Combat Hit HARDERYouTube video by Megalukes 2164
Lucas - Open for work! @megalukes.bsky.social · 24/09/2026What's not comfy about this is that I have to overwrite my save system since it's still using .tres files (unless that old vulnerability was fixed, but I don't think so). I'll probably write a json version for it soon 000
Lucas - Open for work! @megalukes.bsky.social · 24/09/2026I'm a bit inspired by Star Ocean style on this one. It'll be comfy amid the chaos tho, since it'll recover hp/mp and the main game loop is about reaching different places in big dungeons with limited resources. A bit dungeon-crawler-ish in these moments 100
Lucas - Open for work! @megalukes.bsky.social · 24/09/2026Time to relax, meaning making a comfy UI for saving/loading. #godot #gamedev #jrpg 2224
Lucas - Open for work! @megalukes.bsky.social · 24/09/2026Hi there! I launched my first VFX pack yesterday. If you want to support my work, check it out! There's also a demo you can play around. Also, let me know what effects you would like to see in the future. megalukes.itch.io/basic-godot-... #godot #gamedev #vfx 0327
Lucas - Open for work! @megalukes.bsky.social · 24/09/2026Also, I announced my first VFX pack on itch at the end of the video so you can check this out. I'll make another video about the pack this week, but you can see a bit of it below: megalukes.itch.io/basic-godot-... #godot #vfx 010
Lucas - Open for work! @megalukes.bsky.social · 24/09/2026After weeks of editing, my new video is out. Hope you all enjoy it. Thank you! #godot #gamedev #vfx #rpg www.youtube.com/watch?v=5VnF...youtube.com5 Things That Made My JRPG's Combat Hit HARDERYouTube video by Megalukes 2164
Lucas - Open for work! @megalukes.bsky.social · 22/09/2026I liked the subtlety. This looks really great! 010
Lucas - Open for work! @megalukes.bsky.social · 22/09/2026I'm making a new video about the battle revamp I've been working on. Here's a preview! #gamedev #godot #vfx #indiedev 0203
Lucas - Open for work! @megalukes.bsky.social · 21/09/2026Thank you so much mate! I'm trying to put a small demo together, so maybe soon there'll be something playable! 010
Lucas - Open for work! @megalukes.bsky.social · 21/09/2026Thank you so much! Those grasses took a lot of work to get right. 010
Lucas - Open for work! @megalukes.bsky.social · 21/09/2026Each character will have a slightly different version of the finishers #godot #gamedev #indiedev 3295
Lucas - Open for work! @megalukes.bsky.social · 21/09/2026Thank you for your kind words! And yeah, I agree. The more we can contribute, the more we all grow together. 010
Lucas - Open for work! @megalukes.bsky.social · 21/09/2026I'll probably put it up on itchio this week or the next, because I still have to figure out a few things first. Let me know what you think, and ask me anything about the effects, something you'd like to see. I don't know. If you read until this point, thanks a lot! 000
Lucas - Open for work! @megalukes.bsky.social · 21/09/2026I don't know why I feel guilty trying to sell something or even writing this post, but work has been hard and life has been harder. I lost two of the jobs I had and I'm trying to find a way to make gamedev part of my income somehow. 211
Lucas - Open for work! @megalukes.bsky.social · 21/09/2026The demo will be have 8 effects. All free, so you can use them whatever you want. If you like them you can buy the full pack for like 8~10 bucks. I'll see what price people usually do, because I'm kinda of new to that. Full pack will have 25 or 30 effects. I'm still finishing up some of them 100
Lucas - Open for work! @megalukes.bsky.social · 21/09/2026One of the reasons is that Godot doesn't have a lot of VFX you can just buy and use. I know a there are people selling awesome ones on itch, but compared to Unity and Unreal it's kind of hard to find new and different stuff for Godot. 100
Lucas - Open for work! @megalukes.bsky.social · 21/09/2026I've been doing a lot of VFX for my game lately. I asked a few friends about it and they think I should share some of them, since I'm not going to use all of them anyway. I'm considering to put them in a pack. You can see below the free demo I'll release this week or the next #gamedev #godot #vfx 1374
Lucas - Open for work! @megalukes.bsky.social · 20/09/2026Time to make a few new cutscenes for the demo #godot #gamedev #indiedev #rpg 3276
Lucas - Open for work! @megalukes.bsky.social · 19/09/2026Alright, I did something. #godot #gamedev #indiedev #rpg 2427
Reposted by Lucas - Open for work!munji @munjidev.bsky.social · 19/09/2026It’s fallcore season 🍂 #art #gamedev #screenshotsaturday 12811
Lucas - Open for work! @megalukes.bsky.social · 18/09/2026I actually started doing this a few weeks back but I forgot to finish it and fix all the bugs. I'll see what I can do today and during the weekend. 000
Lucas - Open for work! @megalukes.bsky.social · 18/09/2026I'm considering adding cool animation intros like this to my game. Man, I should play FFVI again. 110