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Lucas - Open for work!

@megalukes.bsky.social
905 followers 73 following 391 posts

🎮 Freelance Game Developer & Translator 🇬🇧 EN ↔ 🇧🇷 PT-BR 💼 Open for work • 📧 megalukes@gmail.com Godot - Game Design - Localization

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Lucas - Open for work! @megalukes.bsky.social · 12/10/2026
Changing from a blocky to a more natural style improved the game's feel so much. #godot #gamedev #indiedev
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Lucas - Open for work! @megalukes.bsky.social · 12/10/2026
Tá muito doido o negócio. Tô só na espera do Bloodborne Rodando Liso Oficial kkkk
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Lucas - Open for work! @megalukes.bsky.social · 12/10/2026
Colega meu que trabalha com PS e Illustrator comentou que tá faltando bastante coisa ainda, mas que já tem o suficiente pra ele cancelar o plano que pagava. O futuro é agora.
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Lucas - Open for work! @megalukes.bsky.social · 12/10/2026
O PdfCraft abre qualquer documento em 1s, bicho. Desinstalei o Adobe "Bloatware" Reader na mesma hora
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Lucas - Open for work! @megalukes.bsky.social · 11/10/2026
Sometimes I make stuff like this and wonder, "Oh this would be a funny digging game or something" I guess I've played too much Terraria throughout the years #godot #gamedev #indiegamedevelopment
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Reposted by Lucas - Open for work!
Will Koehler @willk3d.com · 08/10/2026
You'll never guess where this goes
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Lucas - Open for work! @megalukes.bsky.social · 09/10/2026
Working on a "3D tile editor" for my game. Someday I'll fix all the bugs you can see in the video tho #godot #gamedev #solodev #indiegamedev
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Lucas - Open for work! @megalukes.bsky.social · 06/10/2026
Considere o seguinte: Dungeons & Dragons traduzido como Ergástulos & Serpes
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Reposted by Lucas - Open for work!
Micro💫 // Read INVariance! @antisocialmicro.bsky.social · 03/10/2026
It's the Fullmetal Alchemist! Oh, and the short guy too, I guess. An Elric brothers sketchdoodle for the day😎 #fma #october3rd #art
Don't forget, it's October 3rd! Never drew Edward, but I do have some old Alphonse doodles somewhere in the house since I always loved his design. Drew him a lot before classes in high school. Here's a little sketch I did while listening to "Uso" and "Again".

Edward here has his arm from the first episode rather than the later redesign that happens around episode idfkin remember lol, rewatch needed. Other than that "3 Oct. 11" is etched onto the forearm and Alphonse has some battel damage while standing faced away.

As I'm typing this, something cool came to mind. Edward is preparing a transmutation here, and someone that has watched FMA could interpret the drawing as him about to repair Alphonse's body after a battle as Edward's cloak is also torn. It shows their dynamic with Alphonse being physically more imposing as the little brother and Edward being a smaller yet caring older brother, evident by his sacrifice of his arm and leg to bring Alphonse back. 

This type of stuff never comes to mind when I'm actually drawing lol, I just said hmmm, back to back brothers, this looks cool🫠
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Lucas - Open for work! @megalukes.bsky.social · 03/10/2026
Resolution is a bit different because I'm working on a different Godot project until I get the new gridmap working properly
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Lucas - Open for work! @megalukes.bsky.social · 03/10/2026
Trying to give my game a different look so it doesn't look so blocky. #godot #gamedeveloppement #solodev #gamedev
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Lucas - Open for work! @megalukes.bsky.social · 30/09/2026
I've been working on this "tile editor" for a while now because I was considering moving away from gridmaps, which have been giving me a lot of bugs I can't solve properly. This is still super buggy too, but we'll see. #godot
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Lucas - Open for work! @megalukes.bsky.social · 30/09/2026
Passando por um dos momentos mais desgraçados da minha vida nos últimos anos. Considerando, sem brincadeira, voltar pra algum tipo de medicamento depois de passar mais de 5 anos sem isso.
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Lucas - Open for work! @megalukes.bsky.social · 29/09/2026
I had to come up with a temporary solution for custom shadow casting, as Godot won't let me create a light that only casts shadows. I should try to make a PR myself or something, but it's been ages since I did anything in C++ so I don't know. This solution might be enough.
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Lucas - Open for work! @megalukes.bsky.social · 28/09/2026
Making this pathfinding work was tough though. I'm still considering whether I should put a sfx for when the thing chases you, but it's already too anxiety-inducing imo
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Lucas - Open for work! @megalukes.bsky.social · 28/09/2026
I was trying to make an enemy entity for battles in the map and ended up with this thing that looks straight out of a PSX game now
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Lucas - Open for work! @megalukes.bsky.social · 25/09/2026
This has been happening more and more often unfortunately. People on Reddit for instance have been "spotting" AI-generated images or code in basically anything you post nowadays. This really upsets me and just makes me want to stop sharing anything altogether. It's tough
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Lucas - Open for work! @megalukes.bsky.social · 24/09/2026
Made a save point
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Lucas - Open for work! @megalukes.bsky.social · 24/09/2026
Thank you!
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Lucas - Open for work! @megalukes.bsky.social · 24/09/2026
Saving and loading work! #godot #gamedev
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Reposted by Lucas - Open for work!
Lucas - Open for work! @megalukes.bsky.social · 24/09/2026
After weeks of editing, my new video is out. Hope you all enjoy it. Thank you! #godot #gamedev #vfx #rpg www.youtube.com/watch?v=5VnF...
youtube.com
5 Things That Made My JRPG's Combat Hit HARDER
YouTube video by Megalukes
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Lucas - Open for work! @megalukes.bsky.social · 24/09/2026
What's not comfy about this is that I have to overwrite my save system since it's still using .tres files (unless that old vulnerability was fixed, but I don't think so). I'll probably write a json version for it soon
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Lucas - Open for work! @megalukes.bsky.social · 24/09/2026
I'm a bit inspired by Star Ocean style on this one. It'll be comfy amid the chaos tho, since it'll recover hp/mp and the main game loop is about reaching different places in big dungeons with limited resources. A bit dungeon-crawler-ish in these moments
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Lucas - Open for work! @megalukes.bsky.social · 24/09/2026
Time to relax, meaning making a comfy UI for saving/loading. #godot #gamedev #jrpg
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Lucas - Open for work! @megalukes.bsky.social · 24/09/2026
Hi there! I launched my first VFX pack yesterday. If you want to support my work, check it out! There's also a demo you can play around. Also, let me know what effects you would like to see in the future. megalukes.itch.io/basic-godot-... #godot #gamedev #vfx
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Lucas - Open for work! @megalukes.bsky.social · 24/09/2026
Also, I announced my first VFX pack on itch at the end of the video so you can check this out. I'll make another video about the pack this week, but you can see a bit of it below: megalukes.itch.io/basic-godot-... #godot #vfx
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Lucas - Open for work! @megalukes.bsky.social · 24/09/2026
After weeks of editing, my new video is out. Hope you all enjoy it. Thank you! #godot #gamedev #vfx #rpg www.youtube.com/watch?v=5VnF...
youtube.com
5 Things That Made My JRPG's Combat Hit HARDER
YouTube video by Megalukes
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Lucas - Open for work! @megalukes.bsky.social · 22/09/2026
I liked the subtlety. This looks really great!
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Lucas - Open for work! @megalukes.bsky.social · 22/09/2026
I'm making a new video about the battle revamp I've been working on. Here's a preview! #gamedev #godot #vfx #indiedev
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Lucas - Open for work! @megalukes.bsky.social · 21/09/2026
Thank you so much mate! I'm trying to put a small demo together, so maybe soon there'll be something playable!
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Lucas - Open for work! @megalukes.bsky.social · 21/09/2026
Thank you so much! Those grasses took a lot of work to get right.
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Lucas - Open for work! @megalukes.bsky.social · 21/09/2026
You can spot some differences here
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Lucas - Open for work! @megalukes.bsky.social · 21/09/2026
Each character will have a slightly different version of the finishers #godot #gamedev #indiedev
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Lucas - Open for work! @megalukes.bsky.social · 21/09/2026
Thank you for your kind words! And yeah, I agree. The more we can contribute, the more we all grow together.
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Lucas - Open for work! @megalukes.bsky.social · 21/09/2026
I'll probably put it up on itchio this week or the next, because I still have to figure out a few things first. Let me know what you think, and ask me anything about the effects, something you'd like to see. I don't know. If you read until this point, thanks a lot!
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Lucas - Open for work! @megalukes.bsky.social · 21/09/2026
I don't know why I feel guilty trying to sell something or even writing this post, but work has been hard and life has been harder. I lost two of the jobs I had and I'm trying to find a way to make gamedev part of my income somehow.
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Lucas - Open for work! @megalukes.bsky.social · 21/09/2026
The demo will be have 8 effects. All free, so you can use them whatever you want. If you like them you can buy the full pack for like 8~10 bucks. I'll see what price people usually do, because I'm kinda of new to that. Full pack will have 25 or 30 effects. I'm still finishing up some of them
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Lucas - Open for work! @megalukes.bsky.social · 21/09/2026
One of the reasons is that Godot doesn't have a lot of VFX you can just buy and use. I know a there are people selling awesome ones on itch, but compared to Unity and Unreal it's kind of hard to find new and different stuff for Godot.
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Lucas - Open for work! @megalukes.bsky.social · 21/09/2026
I've been doing a lot of VFX for my game lately. I asked a few friends about it and they think I should share some of them, since I'm not going to use all of them anyway. I'm considering to put them in a pack. You can see below the free demo I'll release this week or the next #gamedev #godot #vfx
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Lucas - Open for work! @megalukes.bsky.social · 21/09/2026
Thank you so much. That means alot!
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Lucas - Open for work! @megalukes.bsky.social · 20/09/2026
Maybe I got too excited.
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Lucas - Open for work! @megalukes.bsky.social · 20/09/2026
Time to make a few new cutscenes for the demo #godot #gamedev #indiedev #rpg
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Lucas - Open for work! @megalukes.bsky.social · 19/09/2026
Thank you!
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Lucas - Open for work! @megalukes.bsky.social · 19/09/2026
Alright, I did something. #godot #gamedev #indiedev #rpg
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Lucas - Open for work! @megalukes.bsky.social · 19/09/2026
It works perfectly!
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Reposted by Lucas - Open for work!
munji @munjidev.bsky.social · 19/09/2026
It’s fallcore season 🍂 #art #gamedev #screenshotsaturday
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Lucas - Open for work! @megalukes.bsky.social · 19/09/2026
That's so beautiful!
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Lucas - Open for work! @megalukes.bsky.social · 18/09/2026
I actually started doing this a few weeks back but I forgot to finish it and fix all the bugs. I'll see what I can do today and during the weekend.
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Lucas - Open for work! @megalukes.bsky.social · 18/09/2026
I'm considering adding cool animation intros like this to my game. Man, I should play FFVI again.
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Lucas - Open for work! @megalukes.bsky.social · 18/09/2026
Totally agree!
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