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Mechanical Paladin

@mechpala.bsky.social
1.4K followers 760 following 196 posts

Jack of all trades, master of none. Developing Jade Cottontail for the Game Boy. linktr.ee/mechanicalpaladin

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Mechanical Paladin @mechpala.bsky.social · 30/09/2026
The logo is now animated on the original Game Boy too!
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Mechanical Paladin @mechpala.bsky.social · 24/09/2026
Mechanical Paladin has a new logo! Designed by the Finnish comic artist/illustrator Kari A. Sihvonen! Thank you so very much, Kari! I took his design and converted it into Game Boy / Color compatible form. Had to simplify the non color version for it to fit the 192 tile limit.
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Negative Charge @negativecharge.bsky.social · 21/09/2026
Added in IRQ software bass by default... this is less harsh than using periodic noise via the LFSR. Also improved the scope visualization a little. Still lots of issues with SID files that trample all over the BBC Micro memory map, but this one appears to work just fine. 🔊
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Mechanical Paladin @mechpala.bsky.social · 19/09/2026
Jade Cottontail DEMO Update! Changes: *Removed platform/spikes from bottom right corner on level 7. Bug fixes: *Super GB colors didn't apply on stage select screen. *In stage select screen, Selection Denied sound effect no longer plays when cursor is not beside the boss level.
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Mechanical Paladin @mechpala.bsky.social · 19/09/2026
Started working on the Raccoon dog-girl boss's sprite. Initially I wanted to give her a gangster suit, but unfortunately I couldn't make it work with 16x16px canvas and 3 colors. A dress it is then!
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Mechanical Paladin @mechpala.bsky.social · 16/09/2026
The last zone's tileset is coming along nicely.
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Mechanical Paladin @mechpala.bsky.social · 08/09/2026
Resident Evil Gaiden Recomp by sergiomanzur now supports audio mods, so I started making covers of the game's soundtrack. Two tracks down so far (logos and title menu), plenty more to go. Hopefully we'll get crossfading between tracks at some point.
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Mechanical Paladin @mechpala.bsky.social · 03/09/2026
No DLSS 5. Just good art direction.
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Alfred Reinold Baudisch @alfredbaudisch.com · 31/08/2026
I released SIX new versions of Pixel Art Studio since launch, over the weekend, with dozens of improvements. If you faced issues or something weird, it has probably been fixed now. If not, please report! #pixelart #blender3d
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Mechanical Paladin @mechpala.bsky.social · 30/08/2026
When creating background art for monochrome screens (unlit screens especially), you need to be careful not to add too much detail. Busy BG's can make a game borderline unplayable. Color screens fortunately don't have this problem.
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Matt Hughson (NES & GB Dev) @mhughson.bsky.social · 24/08/2026
Super Sunny World is in review with Valve for the Steam release! Don't forget to Wishlist! ✨ I'm planning to have a sizable discount at launch💰, and the Steam version will include the NES ROM! store.steampowered.com/app/2772980/...
store.steampowered.com
Super Sunny World on Steam
Super Sunny World is the ultimate love letter to the platformer greats of the 8-bit era. Jump, bump, and kick your way through 8 worlds of pixel-perfect platforming, cute characters, and exciting powe...
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Alex @alx5962.bsky.social · 20/08/2026
Some new screenshots of the sample app compiled for the PC Engine using my ALXPCE Studio app #pcengine #nec #gbstudio #retrogaming
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Mechanical Paladin @mechpala.bsky.social · 13/08/2026
Finally managed to get my hands on a Analogue Pocket. I didn't feel comfortable releasing the game on a system I couldn't test it on. Played trough the demo on it and didn't find any issues with it. Please let me know if you find any issues with the demo. Changelog in comments ↓
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Mechanical Paladin @mechpala.bsky.social · 29/07/2026
Music for the city area done!
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lavenstar-games.bsky.social @lavenstar-games.bsky.social · 06/07/2026
RTs and likes appreciated!🙏 Showing kindness during dialogue can make small flowers appear, hinting at secret paths. I want kindness to feel useful, and reward nice players. フローでは、会話でやさしさを示すと、マップにも変化が現れます。 やさしい返事で小さな花が咲き、秘密の道を示してくれます。 やさしさが物語だけでなく、探索にもつながる作りを目指しています。 #indiedev #NESdev #ファミコン #ゲーム制作
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Mechanical Paladin @mechpala.bsky.social · 03/07/2026
Sewer alligators!
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Mechanical Paladin @mechpala.bsky.social · 24/06/2026
Hopefully this is not too much animation for a single screen (there were more).
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Mechanical Paladin @mechpala.bsky.social · 23/06/2026
I like this GitHub Desktop feature.
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Mechanical Paladin @mechpala.bsky.social · 21/06/2026
BARRELS!!
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Reticent @reticenty2k.bsky.social · 16/06/2026
🔗 YouTube Video: youtu.be/3YzGcmDpstw?... 🔗 GitHub: github.com/TobiasFriedl...
youtu.be
I'm Releasing the ORIGINAL Mario 64 on the NDS!
In this Video I talk about the release and Multiplayer Feature of Super Mario 64 (N64) on the NDS. ________________________________ Release:…
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lavenstar-games.bsky.social @lavenstar-games.bsky.social · 15/06/2026
With the ECHO system, the same room can change based on your choices. In the market stage, visuals and gameplay shift, making each replay feel a little different. ECHOシステムで同じ部屋も選択で変化します。市場ステージでは見た目も遊び方も少しずつ変わります。 #indiedev #NESdev #ファミコン #ゲーム制作
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Mechanical Paladin @mechpala.bsky.social · 11/06/2026
The crow got a friend!
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Mechanical Paladin @mechpala.bsky.social · 08/06/2026
Someone should take a look at those smashed billboards lights. Looks hazardous!
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Cannonbreed (Alexander) @cannonbreed.bsky.social · 08/06/2026
Iv'e been working on this for Studio MDHR, looking forward to sharing more! www.youtube.com/watch?v=q21j...
youtube.com
Mighty Cuphead Adventure | Teaser Trailer
YouTube video by Studio MDHR
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Mechanical Paladin @mechpala.bsky.social · 07/06/2026
Sewer crows tend to get a bit chubby.
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Rei8bit @rei8bit.bsky.social · 01/06/2026
2A03 DubStep with joy \o/ Drawのライブのために作ったものです 240Hz🌩️ #Chiptune #FamiTracker
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Mechanical Paladin @mechpala.bsky.social · 02/06/2026
Everyone's favorite setting.. Sewers!!
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Mechanical Paladin @mechpala.bsky.social · 01/06/2026
Watch out for traffic!!
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Mechanical Paladin @mechpala.bsky.social · 30/05/2026
Third zone's tileset is coming along nicely!
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Mechanical Paladin @mechpala.bsky.social · 17/05/2026
Second zone's level select screen of Jade Cottontail done! Unfortunately I can't make these as fancy as I'd like, because of the original Game Boy's 192 tile limit, but I'm still happy with the end result.
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Mechanical Paladin @mechpala.bsky.social · 15/05/2026
Overhauling the level select screen! No more guessing of what kind of stage you're about to play! Graphics are very much still WIP. Sorry for the long wait between posts. I didn't work on anything visually too interesting, so I decided to wait before posting anything.
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haroldook.bsky.social @haroldook.bsky.social · 23/04/2026
youtu.be/QLgjBA5WVss?...
youtu.be
Pocket Platformer SMS v0.0.3: Online tool for creating Sega Master System platform games
YouTube video by Haroldo Pinheiro
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Mário Santos @mariosantos.bsky.social · 20/04/2026
I never much liked the timelines I see floating out there on the internet. So, I assembled one. Have fun. Full version: drive.google.com/file/d/1YM0Y...
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✨bard_pixel🕯️ @bardpixel.bsky.social · 02/04/2026
I don't understand the Camera Deadzone Y settings on GBStudio. I've been trying to find the sweet spot for hours, I'm so frustrated rn lmao.
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Mechanical Paladin @mechpala.bsky.social · 29/03/2026
Finished the second boss battle theme for #JadeCottontail 🎹 Not every battle theme needs to be aggressive and/or in minor key 😎 #Chiptune #GBStudio #GameBoy #solodev #indiedev #trackermusic #music
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Taki Udon @takiudon.bsky.social · 19/03/2026
I just want to put this out into the universe again. If you are a homebrew game dev of a system that runs on MiSTer (GB, NES,MD, etc) with a free version or a free demo of you game, I’d love to include it in SuperStation’s Season 1 Homebrew DLC Pack. forms.gle/aAja7HEZQnga...
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Mechanical Paladin @mechpala.bsky.social · 10/03/2026
Progress has been slow. Here's the Whale Boss doing a spin attack 🐋 #JadeCottontail #GBStudio #GameBoy #solodev #devlog #16x16
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Atari Scene News @philsan.bsky.social · 06/03/2026
Charsetter, new font and map editor for #Atari8bit computers www.atari.org.pl/charsetter/ #atari
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Kaptajnen @kaptajnen.bsky.social · 09/02/2026
"Jberetta" has been at work for some years on a new 3D #Sega #Saturn #homebrew called "Cold Case" And today he just uploaded some new footage to YouTube, showing off how far the project has come. Check the full video here: www.youtube.com/watch?v=T8c-... #retrogaming #SegaSaturn #gamedev #indie
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Mechanical Paladin @mechpala.bsky.social · 29/01/2026
Progress on the second zone's boss! The crane is now fully functional and I'll get to work on the boss's attack patterns next ☠️ The graphics are obviously not done 👨‍🎨 #JadeCottontail #GBStudio #GameBoy #devlog
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BlueMoon 🌕 @bluemooncoder.itch.io · 18/01/2026
GB Studio Font Generator PLUS - Released! - GB Studio - Font Generator PLUS! #gbstudio bluemooncoder.itch.io/gbstudiofont...
bluemooncoder.itch.io
GB Studio Font Generator PLUS - Released!
It's Finally Here! GB Studio Font Generator + is Live! 🎉 Hey everyone! I'm excited to announce that GB Studio Font Generator + is officially released and available to use right now! You can try it...
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Mechanical Paladin @mechpala.bsky.social · 18/01/2026
Decided to color the drones blue 🟦 #JadeCottontail #GBStudio #GameBoy #GameBoyColor #devlog
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SEGA SATURN, SHIRO! @segasaturnshiro.bsky.social · 16/01/2026
XL2 returns with another graphical feat on the Sega Saturn — this time, it's real-time raytracing! Marvel at his accomplishment here: www.segasaturnshiro.com/2026/01/16/x... #sega #saturn #retrogaming #retrogames #videogames
segasaturnshiro.com
XL2 Demonstrates Raytracing on the Saturn
Raytracing isn’t just for modern video cards, apparently — homebrew developer XL2 is making it happen on the 31-year-old Sega Saturn. Raytracing is a technique for simulating the way light bo…
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Mechanical Paladin @mechpala.bsky.social · 15/01/2026
Trying out colors for the game's second zone 🎨 Got suggestions? #JadeCottontail #GBStudio #GameBoy #devlog #chiptune #GameBoyColor
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Mechanical Paladin @mechpala.bsky.social · 12/01/2026
#JadeCottontail now has dancing construction workers 👷‍♂️🚧 Don't get swept up by their moves 🕺 #GBStudio #GameBoy #indiegame #devlog
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Mechanical Paladin @mechpala.bsky.social · 06/01/2026
Caught and fix'd a time challenge breaking bug (sorry speedrunners 🐇). If you started holding a directional button at the right time when the screen faded in, the timer and actors would remain frozen until next button press. You can still try it in the demo! #GameBoy
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EGVroom @egvroom.bsky.social · 03/01/2026
For #ScreenshotSaturday let’s peep behind the curtains to see how Roguecraft DX’s 10x10 rooms made it to #GameBoy The GameBoy screen is constructed from 8x8 pixel tiles. (20 → and 18 ↓) A 10x10 grid of 8x8 pixels could work but it’d be tiny 👀 A 10x10 grid of 16x16 pixels is too large 😕 (1/3)
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Mechanical Paladin @mechpala.bsky.social · 02/01/2026
Finished the second zone's music track of #JadeCottontail🎵🌊🚧 #GameBoy #GBStudio #devlog #chiptune
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Mechanical Paladin @mechpala.bsky.social · 30/12/2025
Played trough 36 games this year and had a blast! Me liking or disliking a game does not translate to game being good or bad, just how I felt at the end of it :)
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Kaptajnen @kaptajnen.bsky.social · 30/12/2025
"Hummer Team" was also responsible for the infamous "Somari" An ambitious but very crude pirate #NES game Since then "Terwilf" has worked on fixing this bootleg. And with v.1.7 this #romhack has turned into a legit good #Sonic game! www.romhacking.net/hacks/5026/ #romhacks #retro #retrogaming
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