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Kevin - McDev Games

@mcdevgames.bsky.social
18 followers 19 following 38 posts

Solo Game Dev - Tech Artist - Unity Senior store.steampowered.com/app/4673440/…

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Kevin - McDev Games @mcdevgames.bsky.social · 13/10/2026
What you see is a vibe coded preview tool of our characters. We have different layers like head, mouth, eyes etc. and we currently work on design and animation of these. Having a quick preview to share with the team is great. All art is human made! store.steampowered.com/app/4673440/...
store.steampowered.com
CityPunk on Steam
Build upward in a city under corporate control. Place tiles, optimize spatial layouts, and manage powerful adjacency effects while balancing profit-driven demands against the needs of your residents i...
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Kevin - McDev Games @mcdevgames.bsky.social · 13/10/2026
Reviewing new characters for CityPunk with my daughter in the morning. #IndieDev is the best job for parents! You can spend enough time with the young ones and evenly spread work throughout the week. Monday, Friday, Sunday? I don’t care. Will my game earn her food one day? Idk, but this is fine 🪑🔥.
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Kevin - McDev Games @mcdevgames.bsky.social · 10/08/2026
I am now trying to untangle this URP grass shader into reusable sub-graphs. Wish me luck. This is a shader for my grass mowing system. Regrow, flatten, cutting, flow in wind. All in one shader. #unity3d #urp #shader #techart #madewithunity
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Kevin - McDev Games @mcdevgames.bsky.social · 08/08/2026
My plant grow simulation finally comes together! Working on this on the side for my garden simulation game. Actually ingame this is not supposed to grow in realtime, but it could! #screenshotsaturday #madewithunity #indiedev #techart
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Kevin - McDev Games @mcdevgames.bsky.social · 03/08/2026
Sometimes it is worth to look backwards if you can't see a horizon in front of you. I am amazed how much progress we made so far! I was unsure about the core direction of the game but am now convinced that a #deckbuilding #citybuilder is exactly what CityPunk has to be. #unity #indiedev #gamedev
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Kevin - McDev Games @mcdevgames.bsky.social · 21/07/2026
Our game CityPunk got a major visual update after a few weeks of downtime. Visit our Steam page for a new video! Now we prepare for the upcoming #GDD26 by @assembleteam.bsky.social ! store.steampowered.com/app/4673440/... #gamedev #indiedev #unity
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Kevin - McDev Games @mcdevgames.bsky.social · 19/05/2026
Showing that my steam payout calculator actually works! steamcalculator.nubosoft.de Detailed explanation. Please don't be fooled by wrong info. www.reddit.com/r/IndieDev/c... #indiedev #gamedev #steam
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Kevin - McDev Games @mcdevgames.bsky.social · 05/05/2026
The demo for IGF makes progress! We try hard to get the UI working. Here is a sneak peak for one of your corporate bosses. First time trying #shaders with #UITK in #unity #gamedev #indiedev Play it 8-9 May in Cologne @indiegamefest.bsky.social
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Kevin - McDev Games @mcdevgames.bsky.social · 29/04/2026
Quick shader test of our algae farming building. I want it to be more detailed and try to get more depth into the tanks, but for now it should be enough. Does not look like a liquid mass yet. #citypunk #indiedev #gamedev #unity #shader #techart
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Kevin - McDev Games @mcdevgames.bsky.social · 21/04/2026
Of course it's in May, only in Germany it's in Mai :)
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Kevin - McDev Games @mcdevgames.bsky.social · 21/04/2026
Just two months in and we’re bringing CityPunk to the Indie Game Fest in Cologne on May 8–9 🚀 Are we crazy? Maybe. But we want to see how people react to the idea and collect experiences! link.nubosoft.de/idb1 Come to play and meet us in person. #indiegame #gamedev #germandev #igf26
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Kevin - McDev Games @mcdevgames.bsky.social · 17/04/2026
I can't take this anymore. Is Windows an operating system or an idling system? #dailydevissues
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Kevin - McDev Games @mcdevgames.bsky.social · 16/04/2026
After a long time of finding a suitable prototype I can proudly announce our new Project CityPunk, a vertical city-building puzzle game! We aim for a smooth blend of relaxing gameplay and strategic depth all set in a vibrant neon cyberpunk universe. Stay tuned! #unity #indiedev #gamedev #cozygame
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Kevin - McDev Games @mcdevgames.bsky.social · 31/03/2026
WIP of the Cyberpunk Vertical City Building Game. We made some early blockouts and are unsure where we should go, fill out as much space as possible or leave some room? Of course various infrastructure elements will be generated inbetween blocks. #gamedev #indiedev #unity #gameart #3dart
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Kevin - McDev Games @mcdevgames.bsky.social · 12/03/2026
Russian propaganda on Steam! 💙💛 You can help with reporting. They frame this as true information but praise the russian army as heroes and soldiers of piece, using phrases like "brilliant Russian airborne assault" of an ongoing warcrime. #StandWithUkraine #steam #gamedev egw.news/gaming/news/...
egw.news
Steam Page for Controversial Game Ukrainian Warfare: Gostomel Heroes Sparks Community Backlash | EGW.News
A Steam page has recently appeared for a game titled Ukrainian Warfare: Gostomel Heroes, which has already sparked controversy within the gaming community.
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Kevin - McDev Games @mcdevgames.bsky.social · 25/02/2026
Update on my Game Project Explorer 🚀 It scans #Unity, #Unrealengine & #Godot projects and reports project sizes, especially temporary data. On my machine: 📁 112 projects 💾 172 GB of Library data Thoughts? What’s the Unreal/Godot equivalent of Unity’s Library folder? #indiedev #gamedev #gametools
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Kevin - McDev Games @mcdevgames.bsky.social · 13/02/2026
3rdParty tools are great. But they also make you more dependent. The more dep. you have in a project the harder it becomes to maintain and the less stable it becomes. You add more technical debt which you can not control and "repay". Think twice before including a package is my advice.
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Kevin - McDev Games @mcdevgames.bsky.social · 13/02/2026
The issue was indeed a third party plugin: bsky.app/profile/mcde...
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Kevin - McDev Games @mcdevgames.bsky.social · 13/02/2026
Recently I defended Unity and blamed 3rdParty tools for constant crashes. I was right, it was the RIVE UI plugin. I don't want to bash them, bugs happen, especially when we update engines. But avoiding 3rdParty tools has safed me so much trouble in the past! #unity #unreal #godot #gamedev #indiedev
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Kevin - McDev Games @mcdevgames.bsky.social · 12/02/2026
We will investigate these issues, but the main difference that I can see from people having issues and the projects that I work with is the huge difference in third party tools which I avoid if I can. Also a simple memory leaking editor script can do so much damage.
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Kevin - McDev Games @mcdevgames.bsky.social · 12/02/2026
Don't always blame the engine, I think the main issue people have with their projects crashing are fishy (third party) scripts. #Unity has it's flaws, but I can't even remember the last crash I had before I jumped into this project of a customer, which does it always. #gamedev
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Kevin - McDev Games @mcdevgames.bsky.social · 10/02/2026
What is your system prompt?
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Kevin - McDev Games @mcdevgames.bsky.social · 09/02/2026
Some devs still use simple text editors and no propper IDEs and I think that is a mistake. Even the basic autofill suggestions can safe you 30mins per day just by completing lines like these. Testing and debugging becomes so much more productive. #visualstudio #vscode #programming #gamedev #ide
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Kevin - McDev Games @mcdevgames.bsky.social · 31/01/2026
Yesterday I checked GPU prices again. Net price is now greater than gross pricesa month ago. Then today I found a back payment request from the health insurance and an increase in the base rent in my mailbox. Whats your day like? #gamedevbusiness #gamedevbusiness #selfemployed #selbstständig
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Kevin - McDev Games @mcdevgames.bsky.social · 27/01/2026
Do you remember the "Make MMO" button that we joked about in game engine communities? I wonder how long it will take to be a reality with agentic AI. I don't mind how good or bad it might be, but the fact that it will finally exist produces mixed feelings. #gamedev #AI #indiedev #unity #unreal
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Kevin - McDev Games @mcdevgames.bsky.social · 08/01/2026
Whether this decission was legit, studio heads who can't work together with their employees should step down or not even start that business. It's hard to make game dev work, but it's easier if you make it work for everyone involved. Yet Ubisoft is not known for good team building. #gamedev
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Kevin - McDev Games @mcdevgames.bsky.social · 18/12/2025
Working with two #Unity projects (20GB of assets each) and merging a sub-project into main while the core team is actively developing. I migrate folder by folder and occasionally rebase onto main while I tidy up. The .meta files do their job and GUIDs stay intact. How'd you do that? #git #devops
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Kevin - McDev Games @mcdevgames.bsky.social · 17/12/2025
It shows that games can be long term successes. Also Recent games make up less than 16% and more and more of those are pure slop. So these numbers make some sense to me.
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Kevin - McDev Games @mcdevgames.bsky.social · 11/12/2025
There are still many variables and this can not predict the sales numbers that you can achieve, but based on any sales number, the price of your product and discount and localization strategy, you can fairly well find a corridor of what realistic net revenue for you as a developer will look like.
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Kevin - McDev Games @mcdevgames.bsky.social · 11/12/2025
🔗 steamcalculator.nubosoft.de I made a Steam Revenue Calculator and wrote an Article since most calculators are worthless and intransparent. E.g. you can calculate your break even sales numbers and see if they are realistic to achieve. #gamedev #indiedev #gamebusiness #steam #taxes
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Kevin - McDev Games @mcdevgames.bsky.social · 10/12/2025
Vor allem gibt es nur Nachteile, wenn man es anders sieht. Mehr Umsatz bei gleichem Gewinn bedeutet schneller an Pflichtgrenzen zu sein wie der Soll-Versteuerung. Es gibt ja auch nur einen Zahlungsvorgang: Steam -> Entwickler. Also verstehe ich alle nicht, die überhaupt anders argumentieren wollen.
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Kevin - McDev Games @mcdevgames.bsky.social · 10/12/2025
Es kommt immer aufs Detail an, aber bei Steam sieht die Sache so aus, dass Entwickler eine Lizenz vergeben und dafür 70% vom Nettoerlös erhalten. So stellen wir eine Rechnung von 70% und nicht 100% aus. Vom Store bekomme ich ja keine 30% Provisions-Rechnung, alleine damit scheint mir das eindeutig.
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Kevin - McDev Games @mcdevgames.bsky.social · 10/12/2025
Der Kernpunkt ist hier, ob die Provision des Stores eine Ausgabe ist oder nicht. Für mich eindeutig NEIN, und dieses Urteil sollte das unterstreichen und so sehen es auch einige namhafte Juristen. Trotzdem herrscht Uneinigkeit und ich finde die sollten wir beseitigen, vor allem unter FinA und StBr.
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Kevin - McDev Games @mcdevgames.bsky.social · 10/12/2025
EuGH hat zu AppStores entschieden! Entwickler und auch Steuerberater sind sich uneins, wie man Store Einnahmen korrekt verbucht, obwohl es klare Anzeichen gibt. Ich bitte den @gameverband.bsky.social hier Klarheiten zu schaffen, für bundesweit einheitliche Leitfäden. blogs.pwc.de/de/steuern-u...
blogs.pwc.de
EuGH: Umsatzsteuerliche Behandlung der Dienstleistungen durch mobile Apps / Steuern & Recht - Der Blog zu aktuellen Entwicklungen und relevanten Neuerungen / PwC Deutschland
Aufgrund eines Vorabentscheidungsersuchens des Bundesfinanzhofs hat der Europäische Gerichtshof zur umsatzsteuerlichen Behandlung von In-App-Käufen Stellung genommen. Der Streitfall betrifft die Recht...
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Kevin - McDev Games @mcdevgames.bsky.social · 09/12/2025
Skynet kommt in jedem Fall vor dem Verbrenner-Aus.
ko.mt
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Kevin - McDev Games @mcdevgames.bsky.social · 08/12/2025
Thank you! There are more games than I thought there are, even LOL has outlines to some extend. But it is always rather subtle and often hard to notice.
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Kevin - McDev Games @mcdevgames.bsky.social · 08/12/2025
Are outlines even nice? I mean, everyone wants these Outline shaders but it's very hard to find actual games using outline shaders. And if they do, they are rather subtle. Just experimenting with styles and techniques. #unity #gamedev #indiedev #3d #artstyle #screenshot
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Kevin - McDev Games @mcdevgames.bsky.social · 01/12/2025
Nothing spikes user frustration faster than a UI that won’t let them click. Even a barely visible shadow can ruin everything. Fix: Put the shadow or background graphic on a separate layer that doesn’t block pointer events. #design #ui #qualityassurance #indiedev #gamedev #2D #unity
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Reposted by Kevin - McDev Games
nubosoft @nubosoft.bsky.social · 26/11/2025
Nearly a year ago I prototyped a grass shader. Now the grass reacts to mowing, footsteps, and object pressure. Basically there’s just a simple brush system behind it and a lot of shader nodes. Maybe it becomes a cozy garden-sim someday… #indiedev #GameDev #Shaders #SoloDev #Unity
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Reposted by Kevin - McDev Games
nubosoft @nubosoft.bsky.social · 29/11/2025
Guess which products you ship in this logistics simulator! I recently added 3000 Cities of the world and they influence various aspects. Reddish tinted areas are suitable for production with fertile lands and within your control. #screenshotsaturday #wip #gamedev #indiedev
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