mauve @mauvecow.bsky.social · 9hbeen doing a lot of thinking about life lately. I think longterm I need to get the heck out of tech and especially programming. I wasn't having a great time in recent years to begin with but I feel like we've moved into the path of extra-cursed with genAI. 0101
Reposted by mauveRemar Games @remargames.se · 02/10/2026Tower of Gold is coming November 1st! 🎉 It's a massive puzzle/action game with a first-person overworld full of characters and mysteries. I'll release a trailer alongside the game, but here's a small teaser in the meantime! #indiegames #indiedev 15326158
Reposted by mauverdein @rdein.bsky.social · 04/10/2026I've written a post introducing Record of Dorathia, the dungeon crawler RPG project we have been working on these past few years. I hope you enjoy it! Let us know your thoughts! Link: www.bombservice.com/post/record-... #rdein_dev #redora 611627643
mauve @mauvecow.bsky.social · 02/10/2026I have the habit of making a lot of things inconvenient on purpose mostly for the sake of my own pacing. Like having to make a conscious effort to get up and pick something up across the room. Having everything immediately accessible gives more decision paralysis, somehow. 060
mauve @mauvecow.bsky.social · 02/10/2026all my pixel work is done in @aseprite.org , highly recommended 1173
Reposted by mauveAseprite @aseprite.org · 01/10/2026Aseprite is 40% off during the Steam Autumn sale, until October 8th! Get it directly from our website: aseprite.org/buy/ or from Steam: store.steampowered.com/app/431730/A... 91102629
mauve @mauvecow.bsky.social · 30/09/2026i have grown so much as a pixel artist over this past ... decade... and i have so much more growth to do. but it's sometimes nice to just look at what you made and go "wow. i made that" 2210
Reposted by mauvemauve @mauvecow.bsky.social · 29/09/2026okay, calling it done. mines tileset is good to go~ i'm super happy with how it came out. what do y'all think? #gamedev #addlemoth 5587
mauve @mauvecow.bsky.social · 29/09/2026okay, calling it done. mines tileset is good to go~ i'm super happy with how it came out. what do y'all think? #gamedev #addlemoth 5587
mauve @mauvecow.bsky.social · 28/09/2026where did september go. how is it almost over. what is time 1110
Reposted by mauvemauve @mauvecow.bsky.social · 28/09/2026doing final touches, animating the water, etc. still a little work to be done, but whole tileset looking really good now~ #addlemoth 0123
mauve @mauvecow.bsky.social · 28/09/2026doing final touches, animating the water, etc. still a little work to be done, but whole tileset looking really good now~ #addlemoth 0123
mauve @mauvecow.bsky.social · 27/09/2026i've been living in tileset making land lately #addlemoth 0112
Reposted by mauveD.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026When your gamedev friend shows you progress on their new engine. 2649101735
mauve @mauvecow.bsky.social · 22/09/2026finished up the stage select tiles for the aqueducts tileset. pretty happy with it, hope players enjoy it in game~ (test map to see how everything looks/make sure checkerboarding's good) #addlemoth 0101
mauve @mauvecow.bsky.social · 21/09/2026still working on stage select tilesets to finish them off, this is lookin' pretty good so far (test layout to make sure the checkerboarding and lighting looks right) #addlemoth 141
mauve @mauvecow.bsky.social · 15/09/2026have to say it is a rough time out there for a gamesdev looking for paid work right now lol 052
Reposted by mauveDominic Tarason @dominictarason.com · 14/09/2026It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAAsteamhype.comSteam HypeSteam Hype is your go-to destination for discovering the latest, greatest, and most talked-about games on Steam. 1022756963
mauve @mauvecow.bsky.social · 11/09/2026The thing about being a migraines person is nobody tells you that summers are now going to be even more difficult with every passing year. So glad we're getting back into The Cooler Zone. 160
Reposted by mauveDominic Tarason @dominictarason.com · 10/09/2026Ooh, a demo's out for Dungeon Automata, which used to be called Algolemeth. Not sure why (the original title was just smarter!), but the game is otherwise unchanged. It's a grid-based dungeon crawler where your party are golems that you program with fragments of code that they find in the dungeon.store.steampowered.comDungeon Automata on SteamDungeon Automata「Algolemeth」is an "autologic": a JRPG dungeon crawler meets auto battler where you control your party with visual node-based programming. Program your party and conquer dunge... 19125
Reposted by mauvemauve @mauvecow.bsky.social · 08/09/2026have another! game's looking good these days #addlemoth 0102
Reposted by mauvemauve @mauvecow.bsky.social · 08/09/2026got 'em in game! the crates feel a little short but i think they are much more interesting than the giant barrels were. definite improvement. #addlemoth 1102
mauve @mauvecow.bsky.social · 07/09/2026my hot take on genAI code is i've spent most of my professional life having to clean up other people's code instead of writing good solid stuff to begin with, and if you're telling me that my future in programming is cleaning up the nonsense clod puts out then i am throwing my computers into the sea 2396
Reposted by mauveDraknek & Friends @draknek.bsky.social · 02/09/2026He Who Watches by Danga Games is OUT NOW! 👁️🏹 To celebrate the release, we have a brand new trailer featuring solo developer Bobby Vanden explaining what the game is and why it's special. Watch below! Steam: store.steampowered.com/app/1070500/... itch: draknek.itch.io/he-who-watches 6258107
Reposted by mauveesselfortium 🏳️⚧️ | Not Yet is out! @esselfortium.bsky.social · 31/08/2026here it is. title is Until Then. it's part of an album's worth of new music i've written this month with the mac ii and hardware synth rig. album is titled Not Yet, i'm planning to release it on october 1. <3 1017779
mauve @mauvecow.bsky.social · 28/08/2026Trying to shore up all the stage select stuff that remains so I can just focus on Content. Stupid me years ago was like "I'll just make some smaller tilesets and use the same system as the rest of the game, how bad could it be?" And the monkey's paw curled. 140
Reposted by mauvemauve @mauvecow.bsky.social · 26/08/2026Somewhat late night update. Replacing all the extremely old stage select art with 12x12 tiles which are higher resolution (and honestly more flexible for me for other tilesets), and up to the more modern art standards. #Addlemoth #gamedev 1225
mauve @mauvecow.bsky.social · 26/08/2026I'm not real fond of this new generation of online coop games where none of them have text chat. 150
mauve @mauvecow.bsky.social · 26/08/2026Somewhat late night update. Replacing all the extremely old stage select art with 12x12 tiles which are higher resolution (and honestly more flexible for me for other tilesets), and up to the more modern art standards. #Addlemoth #gamedev 1225
mauve @mauvecow.bsky.social · 25/08/2026I'm still thinking about how, like. yeah, my art kinda sucks in some ways. But it also has unique character that is hard to replicate. Which is actually really valuable in an era of homogenized genAI. 2161
mauve @mauvecow.bsky.social · 25/08/2026random poll time; What puzzle and puzzle-adjacent games have people been into as of late? Also like, I explicitly do not mean block falling games here, lol. 401
Reposted by mauveBig Bad Game-a-thon @bigbadgameathon.bsky.social · 24/08/2026It's the time literally dozens of people have been waiting for (actually it might be hundreds by now, wow): BBG 2026 has a schedule ready for your eyeballs! horaro.net/bbg2026/sche... Join us on the 25th of September for 54 hours of "What? Why?!" and other misc expressions!horaro.netBBG 2026 Schedule – Big Bad Game-a-thon 2026BBG 2026 Schedule of Big Bad Game-a-thon 2026 14432
mauve @mauvecow.bsky.social · 24/08/2026More interesting things going on than fgc shouting matches tbh. 030
mauve @mauvecow.bsky.social · 23/08/2026Summer is finally on its way out and long dormant brain functions are starting to come back online. please look forward to actual productivity again lol 081
mauve @mauvecow.bsky.social · 23/08/2026Games are engines that run assets; the further you get from this simple truth, the more complex your tech gets. Trying to do code when you could just make assets to do the same thing just makes for more complicated, and less flexible, code. 1124
Reposted by mauveKeits @keits.bsky.social · 21/08/2026There is no skill-floor low enough for mass adoption of competitive games because the difficulty of competitive games is not the mechanics or inputs, its the other players. 220982
mauve @mauvecow.bsky.social · 16/08/2026random style practice; tried to imitate gba fire emblem's portraits it's indigo again of course lol 1213
mauve @mauvecow.bsky.social · 10/08/2026I feel like I could replace a lot of my gaming habits with more cooking if ingredients cost less money. 070
Reposted by mauveStuffed Wombat @stuffedwomb.at · 06/08/2026MARBLE SOULS coming 2026 wishlist now - store.steampowered.com/app/4531440/... 822588773
mauve @mauvecow.bsky.social · 19/07/2026random. can anyone recommend a solid book on anatomy reference for art? I feel like I'm at the point where I really need something solid to build a proper basis of understanding on but I just ain't there at the moment and having one combined source would be very helpful. 115
mauve @mauvecow.bsky.social · 16/07/2026Something that I find kinda missing in a lot of modern game design is fuzziness in results. The trend, especially in action games, is that there is always a correct set of actions you could have done to win; A dodge roll here, a parry there. But I love to be in a world of 70%s, of nonguaranteeds. 4244