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mauve

@mauvecow.bsky.social
508 followers 144 following 672 posts

// Game designer / Pixel artist / Linux // // Currently: Addlemoth // // Previously: Them's Fightin' Herds, Defender's Quest 2 // // Personal: icosahedron.website/@mauve // // 日本語でも話せる〜 //

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mauve @mauvecow.bsky.social · 13h
been doing a lot of thinking about life lately. I think longterm I need to get the heck out of tech and especially programming. I wasn't having a great time in recent years to begin with but I feel like we've moved into the path of extra-cursed with genAI.
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Remar Games @remargames.se · 02/10/2026
Tower of Gold is coming November 1st! 🎉 It's a massive puzzle/action game with a first-person overworld full of characters and mysteries. I'll release a trailer alongside the game, but here's a small teaser in the meantime! #indiegames #indiedev
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rdein @rdein.bsky.social · 04/10/2026
I've written a post introducing Record of Dorathia, the dungeon crawler RPG project we have been working on these past few years. I hope you enjoy it! Let us know your thoughts! Link: www.bombservice.com/post/record-... #rdein_dev #redora
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mauve @mauvecow.bsky.social · 02/10/2026
I have the habit of making a lot of things inconvenient on purpose mostly for the sake of my own pacing. Like having to make a conscious effort to get up and pick something up across the room. Having everything immediately accessible gives more decision paralysis, somehow.
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mauve @mauvecow.bsky.social · 02/10/2026
all my pixel work is done in @aseprite.org , highly recommended
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Aseprite @aseprite.org · 01/10/2026
Aseprite is 40% off during the Steam Autumn sale, until October 8th! Get it directly from our website: aseprite.org/buy/ or from Steam: store.steampowered.com/app/431730/A...
Aseprite is 40% off
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mauve @mauvecow.bsky.social · 30/09/2026
i have grown so much as a pixel artist over this past ... decade... and i have so much more growth to do. but it's sometimes nice to just look at what you made and go "wow. i made that"
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mauve @mauvecow.bsky.social · 29/09/2026
okay, calling it done. mines tileset is good to go~ i'm super happy with how it came out. what do y'all think? #gamedev #addlemoth
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mauve @mauvecow.bsky.social · 29/09/2026
okay, calling it done. mines tileset is good to go~ i'm super happy with how it came out. what do y'all think? #gamedev #addlemoth
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mauve @mauvecow.bsky.social · 28/09/2026
where did september go. how is it almost over. what is time
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Ash @fishyash.com · 16/11/2025
Wizardry, you are such a bastard of a game
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mauve @mauvecow.bsky.social · 28/09/2026
doing final touches, animating the water, etc. still a little work to be done, but whole tileset looking really good now~ #addlemoth
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mauve @mauvecow.bsky.social · 28/09/2026
doing final touches, animating the water, etc. still a little work to be done, but whole tileset looking really good now~ #addlemoth
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mauve @mauvecow.bsky.social · 27/09/2026
i've been living in tileset making land lately #addlemoth
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D.W.A.P. (Ben) @andwap.bsky.social · 24/09/2026
When your gamedev friend shows you progress on their new engine.
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mauve @mauvecow.bsky.social · 22/09/2026
finished up the stage select tiles for the aqueducts tileset. pretty happy with it, hope players enjoy it in game~ (test map to see how everything looks/make sure checkerboarding's good) #addlemoth
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mauve @mauvecow.bsky.social · 21/09/2026
still working on stage select tilesets to finish them off, this is lookin' pretty good so far (test layout to make sure the checkerboarding and lighting looks right) #addlemoth
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mauve @mauvecow.bsky.social · 15/09/2026
have to say it is a rough time out there for a gamesdev looking for paid work right now lol
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Dominic Tarason @dominictarason.com · 14/09/2026
It's TIME! TO! GET! HYPE! Today, I get to proudly unveil Steam Hype, the project I've been working on with the help of @hookshot.media for the past two and a half months. A new PC gaming site which aims to demystify PC gaming, cut through the 100+ daily releases and spotlight indies as much as AAA
steamhype.com
Steam Hype
Steam Hype is your go-to destination for discovering the latest, greatest, and most talked-about games on Steam.
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mauve @mauvecow.bsky.social · 11/09/2026
The thing about being a migraines person is nobody tells you that summers are now going to be even more difficult with every passing year. So glad we're getting back into The Cooler Zone.
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Dominic Tarason @dominictarason.com · 10/09/2026
Ooh, a demo's out for Dungeon Automata, which used to be called Algolemeth. Not sure why (the original title was just smarter!), but the game is otherwise unchanged. It's a grid-based dungeon crawler where your party are golems that you program with fragments of code that they find in the dungeon.
store.steampowered.com
Dungeon Automata on Steam
Dungeon Automata「Algolemeth」is an "autologic": a JRPG dungeon crawler meets auto battler where you control your party with visual node-based programming. Program your party and conquer dunge...
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mauve @mauvecow.bsky.social · 08/09/2026
have another! game's looking good these days #addlemoth
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scary word: ivy 👻 @proxi.dog · 03/01/2026
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mauve @mauvecow.bsky.social · 08/09/2026
aw hell i'm gonna get challenged to an ft10 aren't i
"Loosefrox: ...You have the same look. Like someone with a sickening number of fightsticks in your pack."
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mauve @mauvecow.bsky.social · 08/09/2026
got 'em in game! the crates feel a little short but i think they are much more interesting than the giant barrels were. definite improvement. #addlemoth
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mauve @mauvecow.bsky.social · 08/09/2026
i'm drawin' crates and barrels tiles
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mauve @mauvecow.bsky.social · 07/09/2026
my hot take on genAI code is i've spent most of my professional life having to clean up other people's code instead of writing good solid stuff to begin with, and if you're telling me that my future in programming is cleaning up the nonsense clod puts out then i am throwing my computers into the sea
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vicki @vickisigh.bsky.social · 03/09/2026
☕🥐 #art
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Draknek & Friends @draknek.bsky.social · 02/09/2026
He Who Watches by Danga Games is OUT NOW! 👁️🏹 To celebrate the release, we have a brand new trailer featuring solo developer Bobby Vanden explaining what the game is and why it's special. Watch below! Steam: store.steampowered.com/app/1070500/... itch: draknek.itch.io/he-who-watches
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esselfortium 🏳️‍⚧️ | Not Yet is out! @esselfortium.bsky.social · 31/08/2026
here it is. title is Until Then. it's part of an album's worth of new music i've written this month with the mac ii and hardware synth rig. album is titled Not Yet, i'm planning to release it on october 1. <3
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mauve @mauvecow.bsky.social · 28/08/2026
Trying to shore up all the stage select stuff that remains so I can just focus on Content. Stupid me years ago was like "I'll just make some smaller tilesets and use the same system as the rest of the game, how bad could it be?" And the monkey's paw curled.
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mauve @mauvecow.bsky.social · 26/08/2026
Somewhat late night update. Replacing all the extremely old stage select art with 12x12 tiles which are higher resolution (and honestly more flexible for me for other tilesets), and up to the more modern art standards. #Addlemoth #gamedev
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mauve @mauvecow.bsky.social · 26/08/2026
I'm not real fond of this new generation of online coop games where none of them have text chat.
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mauve @mauvecow.bsky.social · 26/08/2026
man.
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mauve @mauvecow.bsky.social · 26/08/2026
Somewhat late night update. Replacing all the extremely old stage select art with 12x12 tiles which are higher resolution (and honestly more flexible for me for other tilesets), and up to the more modern art standards. #Addlemoth #gamedev
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mauve @mauvecow.bsky.social · 25/08/2026
I'm still thinking about how, like. yeah, my art kinda sucks in some ways. But it also has unique character that is hard to replicate. Which is actually really valuable in an era of homogenized genAI.
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mauve @mauvecow.bsky.social · 25/08/2026
random poll time; What puzzle and puzzle-adjacent games have people been into as of late? Also like, I explicitly do not mean block falling games here, lol.
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Big Bad Game-a-thon @bigbadgameathon.bsky.social · 24/08/2026
It's the time literally dozens of people have been waiting for (actually it might be hundreds by now, wow): BBG 2026 has a schedule ready for your eyeballs! horaro.net/bbg2026/sche... Join us on the 25th of September for 54 hours of "What? Why?!" and other misc expressions!
horaro.net
BBG 2026 Schedule – Big Bad Game-a-thon 2026
BBG 2026 Schedule of Big Bad Game-a-thon 2026
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mauve @mauvecow.bsky.social · 24/08/2026
More interesting things going on than fgc shouting matches tbh.
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mauve @mauvecow.bsky.social · 23/08/2026
Summer is finally on its way out and long dormant brain functions are starting to come back online. please look forward to actual productivity again lol
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mauve @mauvecow.bsky.social · 23/08/2026
Games are engines that run assets; the further you get from this simple truth, the more complex your tech gets. Trying to do code when you could just make assets to do the same thing just makes for more complicated, and less flexible, code.
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Keits @keits.bsky.social · 21/08/2026
There is no skill-floor low enough for mass adoption of competitive games because the difficulty of competitive games is not the mechanics or inputs, its the other players.
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mauve @mauvecow.bsky.social · 16/08/2026
random style practice; tried to imitate gba fire emblem's portraits it's indigo again of course lol
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mauve @mauvecow.bsky.social · 10/08/2026
I feel like I could replace a lot of my gaming habits with more cooking if ingredients cost less money.
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Stuffed Wombat @stuffedwomb.at · 06/08/2026
MARBLE SOULS coming 2026 wishlist now - store.steampowered.com/app/4531440/...
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mauve @mauvecow.bsky.social · 22/07/2026
this year sure has been a decade
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mauve @mauvecow.bsky.social · 19/07/2026
random. can anyone recommend a solid book on anatomy reference for art? I feel like I'm at the point where I really need something solid to build a proper basis of understanding on but I just ain't there at the moment and having one combined source would be very helpful.
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mauve @mauvecow.bsky.social · 17/07/2026
studying anatomy is going to ruin humans for me forever
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mauve @mauvecow.bsky.social · 16/07/2026
Something that I find kinda missing in a lot of modern game design is fuzziness in results. The trend, especially in action games, is that there is always a correct set of actions you could have done to win; A dodge roll here, a parry there. But I love to be in a world of 70%s, of nonguaranteeds.
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mauve @mauvecow.bsky.social · 14/07/2026
petitioning to abolish summer
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