matusson.bsky.social @matusson.bsky.social · 06/12/2025I'm publishing my PoC #SE2 mod, which adds HDR output to the game. If you have an HDR display, you can now make the game look even more breathtaking. Please consider giving it a try! 110
Reposted by @matusson.bsky.socialAlex Kanaris-Sotiriou @kanaratron.bsky.social · 18/11/2024Today on #NatureIsAConceptArtist something a little closer to home, Fingal's Cave (Scotland). It's a sea cave formed entirely from hexagonal basalt columns, similar in structure to the Giants Causeway in Northern Ireland. 2441381
matusson.bsky.social @matusson.bsky.social · 23/10/2024I value a clean space a lot! Can't focus if there's unnecessary stuff on my desk. So unless I use something daily, it usually goes back on the shelf after I'm done. The shelves are the mess, and 50% of the desk is unoccupied, but that's how i work 🤷 000
Reposted by @matusson.bsky.socialHarry 💬 @halisavakis.com · 14/10/2024Neat URP bonus; it's trivial to make all dynamic lights volumetric that way, and even have the fog properly sample the shadows they cast 💡 1363
matusson.bsky.social @matusson.bsky.social · 17/10/2024Hi! I'm a programmer, I mostly focus on rendering, realtime simulation, and adjacent fields. I made a path tracer earlier this year (stuff below rendered with it). Sometimes I make 3D art too. Please interact if you like similiar thing - I'd love to follow you! 091