Twenty minutes to add player input to my game, then an evening on one bug I fixed three times, each fix making it quieter.
Loud test failure, then a crash, then an unrelated entity silently wrecked in another test.
mattlake.codes/blog/fixing-...
mattlake.codes
Fixing the Same Bug Three Times | Matthew Lake
I spent an evening adding player input to my game, and most of it went on one bug that kept coming back wearing a different hat. The lesson turned out to be about something C# gives you for free.