Matt Hollingsworth @matthollingsworth.com · 15/10/2026Only right that as a brewer, I root for the Milwaukee Brewers. After watching nearly all of their games in the second half of the season, I'm attached to this team. Hope they go all the way. 080 8
Matt Hollingsworth @matthollingsworth.com · 07/10/2026All punk, death rock, all goth, when I was young, in the 80s, I wore mostly black, but that ended once I'd been out of Mom's house a few years. Because I got cats. Fur is the doom of black clothes. All these years later, I have a black cat (Nyx) & a torti (Efi) and they're better than black clothes. 090 9
Matt Hollingsworth @matthollingsworth.com · 04/10/2026@mirod.bsky.social Our next test, with ibus written on the plastic kegs: 350, 450, 550. Highest in the first test was 450, so we'll see what that extra hundred does. Another iteration of Hopocalypse Now, which I brewed in 2014. Any score after 2014 on my page are lies. untappd.com/b/wildworks-... 240 4
Matt Hollingsworth @matthollingsworth.com · 25/09/2026A page from Batwoman 7, written by @gregrucka.com, drawn by DaNi, and colored by me. Out now? From DC Comics. #ClipStudioPaint #comics #colors 110323 103
Matt Hollingsworth @matthollingsworth.com · 24/09/2026Finished the first stage, the blockout, of a great Blender hard surface modeling tutorial from @blendersecrets.bsky.social. Next up seems to be retopology. Here's a playblast of a matcap, since no materials have been created yet. #blender3d #b3d #blender 1183 18
Matt Hollingsworth @matthollingsworth.com · 23/09/2026Turntable animation is way too fast. Still fun, though. Animated booleans and noise displacement. #Blender 141 4
Matt Hollingsworth @matthollingsworth.com · 22/09/2026Yeah, a bit abstract. The whole point. Fucking around and trying to break everything. Playing in Blender. Here, I'm testing the displaced material. Will render a turntable overnight. Should take 7 hours or so to render 150 frames. #blender 141 4
Matt Hollingsworth @matthollingsworth.com · 22/09/2026View from within Blender for this mangled mess mesh. 111 1
Matt Hollingsworth @matthollingsworth.com · 22/09/2026A playblast from Blender, playing with animating Booleans. (For those who don't know, playblasts do a basic render from the viewport to check animation, not shaders/materials/surfacing.). #Blender 181 8
Matt Hollingsworth @matthollingsworth.com · 18/09/2026I based this Blender project on this specific ray gun. I didn't make it up. Found nearly ortho images and dropped those into Blender and modeled based on that. This original toy has no flashing light like I put in the red plastic area, but the gears do spin when the trigger is pulled, as I animated. 1100 10
Matt Hollingsworth @matthollingsworth.com · 18/09/2026Quad view. There you have it. Fun in Blender. Recommending for all children. 061 6
Matt Hollingsworth @matthollingsworth.com · 18/09/2026Animation for those rotating gears, in Blender. 121 2
Matt Hollingsworth @matthollingsworth.com · 18/09/2026The node tree for the material for the blue plastic on the ray gun. A bit of a mess. 111 1
Matt Hollingsworth @matthollingsworth.com · 18/09/2026Here's the composite done in Blender, with render passes. 121 2
Matt Hollingsworth @matthollingsworth.com · 18/09/2026View of the ray gun from withing Blender. 121 2
Matt Hollingsworth @matthollingsworth.com · 18/09/2026The turntable vid has the trigger pull animated as well as the spinning of the gears and a light in the red plastic area, but for the stills I skipped that. These are a little higher quality render. 151 5
Matt Hollingsworth @matthollingsworth.com · 18/09/20261950s ray gun done. I'll do a little thread. Turntable attached. I'm new to Blender. Been doing tutorials, but those get boring, so I did this little thing on the side, from reference. I did everything in Blender—modeling, texturing, lighting, rendering, compositing. —continues #blender 1406 40
Matt Hollingsworth @matthollingsworth.com · 15/09/2026Final rendering done in Clip Studio Paint for pastel highlight and shading. Final image. 0162 16
Matt Hollingsworth @matthollingsworth.com · 15/09/2026Here's the sky texture, painted with India ink and salt, scanned, and used like a Mitch. 3162 16
Matt Hollingsworth @matthollingsworth.com · 15/09/2026Sky texture added. Not digital, but real paint on a layer in Clip Studio Paint. Paint layer in next post. 192 9
Matt Hollingsworth @matthollingsworth.com · 15/09/2026Flat colors adjusted slightly, and blood/wounds added to feet in their own layer so I can adjust later if needed. 182 8
Matt Hollingsworth @matthollingsworth.com · 15/09/2026This is the gradient map I used over the flats, as a correction layer set to 90% on Normal color mode. I put this over the adjusted flats. 1102 10
Matt Hollingsworth @matthollingsworth.com · 15/09/2026Here, I've applied a gradient map in Clip Studio Paint, which adjusts all colors globally in the image based on the value of the colors. I turned the gradient map down to 90% to preserve small color variances for color selection and color variety in the final image. 1122 12
Matt Hollingsworth @matthollingsworth.com · 15/09/2026Here, I adjusted ONLY the levels of the flats. I haven't actually made any color choices at this point. I used the flats that were delivered, and adjusted levels. Like Jesus would do. 2182 18
Matt Hollingsworth @matthollingsworth.com · 15/09/2026Raw flats, straight from the flatter, Yes Flats, in Korea, who I've worked with for about 18 years. 1152 15
Matt Hollingsworth @matthollingsworth.com · 15/09/2026Let's start with the lineart, which Ian Bertram drew, beautifully. Nothing from me here. This is just his genius drawing. 1202 20
Matt Hollingsworth @matthollingsworth.com · 15/09/2026If you're so inclined to watch an art WIP, follow this thread for comics coloring in Clip Studio Paint. From Karman Blade, written by Darcy Van Poelgeest, drawn by Ian Bertram, and colored by me. Out soon from @imagecomics.com In this thread, I'll show you everything everything everything everyth 29821 98
Matt Hollingsworth @matthollingsworth.com · 15/09/2026Work-in-progress in Blender, a new app to me—modeling/texturing/lighting a vintage ray gun from the 1950s. Fun. I've fallen in love with the UI. Great app. A few more things to texture, then output render passes, composite, and call it a day. This is how it looks at the moment. #blender 0112 11
Matt Hollingsworth @matthollingsworth.com · 12/09/2026A page from our book Hammerfist, issue one, written by @remender.bsky.social drawn by Steve Epting, and colored by me. In stores now from @imagecomics.com #comics #colors #ClipStudioPaint #hammerfist 0214 21
Matt Hollingsworth @matthollingsworth.com · 11/09/2026A page from our book Hammerfist, issue one, written by @remender.bsky.social drawn by Steve Epting, and colored by me. In stores now from @imagecomics.com #comics #colors #ClipStudioPaint #hammerfist 072 7
Matt Hollingsworth @matthollingsworth.com · 06/09/2026WIP from this weekend, a vintage 1950s ray gun modeled in Blender. No proper materials or textures yet, and not finished, but having fun figuring out this UI and its tools. Pretty much all box modeling, with one boolean. #blender 0113 11
Matt Hollingsworth @matthollingsworth.com · 22/08/2026Drinking a 17 year old Chimay. 2 years older than my son. It's oxidized, of course, but still has some interesting things going as that oxidation creates some interactions with the maltiness. The age softened it the alcohol perception. Doesn't taste like 9% abv. 3120 12
Matt Hollingsworth @matthollingsworth.com · 21/08/2026My son, 15, flatting a Batwoman cover in Clip Studio Paint. 0512 51
Matt Hollingsworth @matthollingsworth.com · 19/08/2026Another Modo experiment from nine years ago. As I recall, I was playing with primitives and boolean modeling. Intersections and all that. #cg #Modo 060 6
Matt Hollingsworth @matthollingsworth.com · 19/08/2026Here's the first actual render of the TIE fighter sequence I did in Blender. Camera turn added, planets added, star field added, and basic materials applied. Good fun exploring this app. #blender 2161 16
Matt Hollingsworth @matthollingsworth.com · 17/08/2026Here's the Blender file with the Geometry Node tree used for making the swarm and animation. 030 3
Matt Hollingsworth @matthollingsworth.com · 17/08/2026Messing around with Blender. Here's a Playblast. Simple Tie-Fighter modeled, then I used Geometry Nodes to make a swarm and animate them with randomized rotation and flight paths as well as varied flight speeds. Shouldn't be collisions, but there might be. #Blender 1172 17
Matt Hollingsworth @matthollingsworth.com · 17/08/2026Played with sugar-coated alien candies in Blender on Sunday. Fun mucking around. 2191 19
Matt Hollingsworth @matthollingsworth.com · 14/08/2026Using recovered rainwater to chill the condenser while distilling peated whiskey. A no-work Friday. 0120 12
Matt Hollingsworth @matthollingsworth.com · 09/08/2026Procedural modeling, done in Modo nine years ago. #cg #Modo 061 6
Matt Hollingsworth @matthollingsworth.com · 09/08/2026Never used Blender before, so I did a tutorial from CG Boost to learn the UI. Needs more tweaking, but this'll do for now to just warm up to the app. I've used Maya and SoftImage XSI professionally on movies, and Modo as a hobby, but never Blender. The app seems pretty great. 1175 17
Matt Hollingsworth @matthollingsworth.com · 08/08/2026After four days typing for forty or more minutes per session, I've wrapped up typing out the George Saunders story "Tenth of December" in full, all 8,633 words. Took about three hours and seven minutes, so 46 words/minute, which is pretty slow for me. My usual is 60. But there you have it. 030 3
Matt Hollingsworth @matthollingsworth.com · 07/08/2026Here's another test comparing results from converting from RGB to CMYK color in various apps. For those who don't want to use Adobe apps, Krita, Affinity Photo 2, and Clip Studio Paint conversions are looking good. Open on a larger monitor to compare. #ClipStudioPaint #Krita #AffinityPhoto2 1187 18
Matt Hollingsworth @matthollingsworth.com · 05/08/2026When the Photoshop layer was changed to Divide color mode, it showed this difference only between PS and CSP. When I zoomed in, though, these colors were all in the blacks, and the differences were no more than 1% difference in the k tones. Not something any of us can see. 170 7
Matt Hollingsworth @matthollingsworth.com · 05/08/2026This is a cover for DC Comics drawn by Gabriel Hardman & colored by me in Clip Studio Paint. The file was flattened and saved out as a PSD, opened in the other apps, and converted to CMYK. For the CSP version, it was exported and converted during export. CSP on left, then Krita, Affinity, and PS. 2214 21
Matt Hollingsworth @matthollingsworth.com · 02/08/20266:45am. Time to mash in and brew a peated whiskey. 040 4
Matt Hollingsworth @matthollingsworth.com · 31/07/2026They look like gene-splicing experiment psychos from an A24 movie. 0101 10
Matt Hollingsworth @matthollingsworth.com · 31/07/2026Always thought I was misunderstanding that "like a pigeon from hell." But nope. That's what the lyrics actually say. 010 1