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Matthew Dangle

@matthewrdangle.com
9 followers 3 following 44 posts
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Matthew Dangle @matthewrdangle.com · 01/06/2025
A group of friends and I ran our own week-long game Jam, and we built an Idler around fishing, in space(ish). We liked the concept so much, we are going to continue working on it after the Jam ends tonight. Otherwise, here is a quick snippet of the game's pixel art style.
A white spaceship is leaving the orbit of an orange planet.
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Matthew Dangle @matthewrdangle.com · 27/05/2025
One feature I want other social media sites to implement from Bluesky is to give the user control over their feed. Seeing endless promoted posts outside of my friends/network, unrelated to anything I'm into destroys all desire to engage with others on the platform.
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Matthew Dangle @matthewrdangle.com · 20/05/2025
I've been anti-TypeScript for several years, despite primarily using it for work. I recently went back to vanilla JavaScript to work on an old project. I now cannot fathom the idea of not using TypeScript for the majority of applications.
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Matthew Dangle @matthewrdangle.com · 22/02/2025
Headless UI libraries like Radix and Shadcn have completely changed how I architecture web components. All vital functionality and accessibility with full control over implementation and aesthetics. Headless UI libraries are the future.
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Matthew Dangle @matthewrdangle.com · 16/01/2025
I've been play-testing BattleCry lately. My friends and I love war-based board games and often create campaigns from them. BattleCry interfaces with any board game and enables a game master to create dynamic campaigns easily. It's been a huge hit in the friend group last year.
In-game main menu featuring two banners. One with a crossing sword and a shield.
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Matthew Dangle @matthewrdangle.com · 15/01/2025
Hello Bluesky! I've been lurking around for a while and thought I would finally give the platform a shot. Any tech, designer, or developer groups ya'll recommend? I'm a full-stack designer and looking to get involved with the community again after leaving X.
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