Matteo Sciutteri @matteosciutteri.it · 25/09/2026Lexian Kardein, alias "Caligo", a Time Traveller (from the past), played by Teo (that's his original character, a Lurk who later became a Ghost, who ended his story conquering the Ghost Field in Doskvol). He jumped in time when he was still a Lurk. His mission: save the present from a past mistake. 180
Matteo Sciutteri @matteosciutteri.it · 25/09/2026Tom Barry, alias "Cork", a Radical, played by Emi (who played Ramsay, a Slide that ended his story in Tycheros, with Setarra, fighting for the Demons). He was radicalized by the Bluecoats. He has a secret vice: he loves the food made by Chef Kalani in Dagger Room restaurant, Brightstone. 160
Matteo Sciutteri @matteosciutteri.it · 25/09/2026Series YYZ-2112, alias "The Oracle", a Hull, played by Chris (a friend who hasn't played the old series) He has a RETRACTABLE ARSENAL, so it's like Inspector Gadget. He works for the Ankhayat Consortium, and they send him to work as a waiter or bartender at parties and events. 160
Matteo Sciutteri @matteosciutteri.it · 25/09/2026After 18 months since the end of our 3+ year-long series of Blades in the Dark, yesterday we started the new one, playing Blades 68. So, I will use this thread to keep you updated (I know, you couldn't do without it 😆). THE CAST: 3384
Matteo Sciutteri @matteosciutteri.it · 30/08/2026Black Cowls was always meant to be a placeholder title. It stuck around for a bit during these months, but it's time to think about a proper title for a game. What do you think about "Midnight Toll"? 293
Matteo Sciutteri @matteosciutteri.it · 23/08/2026Black Cowls is a stealth TTRPG, inspired heavily by Thief: The Dark Project, one of the best video games ever made. In Black Cowls, you are a thief (not an assassin, not a spy. Just a thief). As a thief, you accept contracts to steal stuff from the rich people of the city. Eat the rich, always. 194
Matteo Sciutteri @matteosciutteri.it · 23/08/2026This is how a game of Black Cowls is after two sessions of playtesting. Tomorrow we'll do the final part of the incursion. Then, I will publish a report on my blog and a little bit after the playtest rules draft. What's Black Cowls, you are saying? Ah, thank you for your question! Let me answer you. 152
Matteo Sciutteri @matteosciutteri.it · 22/08/2026I’m working in the Black Cowls draft with my little helpers. 051
Matteo Sciutteri @matteosciutteri.it · 21/08/2026This week I was on vacation and I spent my time inside two of the best world I ever read. I cannot wait to play them all. Thank you @olddog.games @johnharper.bsky.social @caesar-ink.bsky.social (and thanks @need.games for the italian edition of Doomsong) 1274
Matteo Sciutteri @matteosciutteri.it · 23/06/2026Finally, I published my CBR+PNK /Run, Quantum Coherence, on itch. If you want to play a time-loop adventure, fullo of time paradoxes and crazy situations, now you have the chance: matteosciutteri.itch.io/quantum-cohe... 46816
Matteo Sciutteri @matteosciutteri.it · 17/06/2026Dust of Nightmares is a Breathless game. But it's an *hacked* version of the system designed by @rpdeshaies.farirpgs.com How does it work? 141
Matteo Sciutteri @matteosciutteri.it · 17/06/2026It's happening! As I had promised during the Breathless KS campaign, I will publish Dust of Nightmares. The text and layout are done. I just need to do a review, and it will be released. 2256
Matteo Sciutteri @matteosciutteri.it · 02/05/2026I raise: If the BREATHLESS: FRIGHTMARE EDITION campaign reaches 28k (2k to go right now), I will feel obligated to finish my second Breathless game, Dust of Nightmares, inspired by Hellboy and the Guardians of the Galaxy (also, in Black&White !) 34513
Matteo Sciutteri @matteosciutteri.it · 25/04/2026Today is the Liberation Day in Italy. When we kicked Mussolini’s ass. 0172
Matteo Sciutteri @matteosciutteri.it · 21/03/2026Combat is the last resort for the characters: they are not fighters or assassins: they are thieves. But sometimes it's the only option. So... enters the Combat Roll: 100
Matteo Sciutteri @matteosciutteri.it · 21/03/2026When revealed, the best choice is always to flee: the characters are trained to traverse locations with finesse and speed, and a couple of armored guards are easy to lose. The Evasion Roll is the mechanic used in these circumstances: 100
Matteo Sciutteri @matteosciutteri.it · 19/03/2026I really love to put some small diegetic detail in the game, like the Lucky Coin. I posted it in the past, but after the last revision of the rules, here is the new version: 1112
Matteo Sciutteri @matteosciutteri.it · 17/03/2026In Black Cowls, the Stealth Roll (the core mechanic) is half Wushu, and half Chtulhu Dark. 95710
Matteo Sciutteri @matteosciutteri.it · 11/03/2026I always thought it was this one, from the Scurlock Manor's score: 140
Matteo Sciutteri @matteosciutteri.it · 05/03/2026Another wip, working on details and finalizing the rendering style. (I’d like to tag the artist, but Dan is not on bsky. I will ask him if I can link his artstation in the next update). 4257
Matteo Sciutteri @matteosciutteri.it · 02/03/20262 more people on itch. Come one! matteosciutteri.itch.io 130
Matteo Sciutteri @matteosciutteri.it · 23/02/2026Speaking of Black Cowls, wich one seems more on point? 7151
Matteo Sciutteri @matteosciutteri.it · 07/02/2026"So, you are making a game where the characters are thieves in a fantasy world? But isn't there already Blades for this?" The difference is between a heist game and a stealth game. I think (I hope?). 88720
Matteo Sciutteri @matteosciutteri.it · 06/02/2026So, today we'll release Carmageddon: Rogue Shift. I worked on it for more or less 6 months, but my colleagues worked on it for years. Annnnddd... than there is this guy. 120
Matteo Sciutteri @matteosciutteri.it · 21/12/2025And in the end the inevitable happened. Now go to download Fomoria: it’s an incredible game. 1204
Matteo Sciutteri @matteosciutteri.it · 21/12/2025I'm starting to feel the breathing down my neck from @thebreadwyrm.bsky.social and @nohr.se XD 150
Matteo Sciutteri @matteosciutteri.it · 19/12/2025That’s why I’m writing game. That’s it, that’s the meaning of staying late nights to write and design stuff. 2343
Matteo Sciutteri @matteosciutteri.it · 19/12/2025I guess I'll really have to release new material, since in less than 24 hours we've practically reached the symbolic goal. 🤟 010
Matteo Sciutteri @matteosciutteri.it · 18/12/2025This morning Bloodstone is the most popular #ttrpg on @itch.io :O After 3 years since the release I think it's cool. 2171
Matteo Sciutteri @matteosciutteri.it · 17/12/2025It's winter sales on @itch.io . This year, I want to celebrate the third anniversary of Bloodstone's launch, with version 1.4: * An improved version with better colors, fonts, and readability. And some rules clarification. * A whole new city map, with some additional rules and new challenges. 43110
Matteo Sciutteri @matteosciutteri.it · 02/12/2025Mine was Hungry Horace, on Spectrum ZX48. I played it with my mom when I was 4, calling it "Orazio Gnam Gnam". 230
Matteo Sciutteri @matteosciutteri.it · 14/11/2025- Ehy, @rpdeshaies.farirpgs.com , I have an idea for a game that... - Have you finished Ashlight? - Nope, but... - Have you finished Dust of Nightmares? - Nope, but hear me out... - Have you finished Doomfire? Forge of Lore? Delve in the Dark? - NOPE. But here the pitch. How can you not love it? 160
Matteo Sciutteri @matteosciutteri.it · 04/11/2025So, I'm thinking a lot about how a horror is different than a fantasy-action, and about failing a roll. Why does rolling badly mean failing an action? How can this add tension to the game? I have no answer :D For Eye of Leviathan, I drafted this, pushing on the costs and consequences of the actions. 140
Matteo Sciutteri @matteosciutteri.it · 03/11/2025I mean... this is the Resistance Roll from Blades with a little extra and a different name... 030
Matteo Sciutteri @matteosciutteri.it · 02/11/2025(the idea for the image was inspired by the Resident Evil Revelation cover art: upload.wikimedia.org/wikipedia/en...) 080
Matteo Sciutteri @matteosciutteri.it · 02/11/2025And here are some of the images I used. I used a lot more: three different reptiles, a ball bearing dipped in glue, a colonoscopy (yep), some worms, some close-ups of meat and fruit (did you know how scary the macro photo of food are???) 3100
Matteo Sciutteri @matteosciutteri.it · 02/11/2025You don't need gen AI, not even if you're not an artist. I'm not an artist, but I wanted to make an illustration of a monster's eye... something like an "eldritch eye." I cannot do by scratch, so I downloaded free images, and mixed them until I got something I was happy with. Here the result: 912323
Matteo Sciutteri @matteosciutteri.it · 31/10/2025I'm not sure if I will ever use it in one of my hundreds of incomplete games, BUT I had fun trying this out. 062