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Matteo Sciutteri

@matteosciutteri.it
1.6K followers 628 following 1.3K posts

Award winning veteran game designer (videogames and TTRPGs) - currently Head of Design @34bigthings | matteosciutteri.substack.com | matteosciutteri.itch.io | matteosciutteri.it

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Matteo Sciutteri @matteosciutteri.it · 25/09/2026
Lexian Kardein, alias "Caligo", a Time Traveller (from the past), played by Teo (that's his original character, a Lurk who later became a Ghost, who ended his story conquering the Ghost Field in Doskvol). He jumped in time when he was still a Lurk. His mission: save the present from a past mistake.
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Matteo Sciutteri @matteosciutteri.it · 25/09/2026
Tom Barry, alias "Cork", a Radical, played by Emi (who played Ramsay, a Slide that ended his story in Tycheros, with Setarra, fighting for the Demons). He was radicalized by the Bluecoats. He has a secret vice: he loves the food made by Chef Kalani in Dagger Room restaurant, Brightstone.
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Matteo Sciutteri @matteosciutteri.it · 25/09/2026
Series YYZ-2112, alias "The Oracle", a Hull, played by Chris (a friend who hasn't played the old series) He has a RETRACTABLE ARSENAL, so it's like Inspector Gadget. He works for the Ankhayat Consortium, and they send him to work as a waiter or bartender at parties and events.
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Matteo Sciutteri @matteosciutteri.it · 25/09/2026
After 18 months since the end of our 3+ year-long series of Blades in the Dark, yesterday we started the new one, playing Blades 68. So, I will use this thread to keep you updated (I know, you couldn't do without it 😆). THE CAST:
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Matteo Sciutteri @matteosciutteri.it · 08/09/2026
My cat is sick, but he is still cuddly
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Matteo Sciutteri @matteosciutteri.it · 30/08/2026
Black Cowls was always meant to be a placeholder title. It stuck around for a bit during these months, but it's time to think about a proper title for a game. What do you think about "Midnight Toll"?
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Matteo Sciutteri @matteosciutteri.it · 23/08/2026
Black Cowls is a stealth TTRPG, inspired heavily by Thief: The Dark Project, one of the best video games ever made. In Black Cowls, you are a thief (not an assassin, not a spy. Just a thief). As a thief, you accept contracts to steal stuff from the rich people of the city. Eat the rich, always.
The cover of Black Cowls
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Matteo Sciutteri @matteosciutteri.it · 23/08/2026
This is how a game of Black Cowls is after two sessions of playtesting. Tomorrow we'll do the final part of the incursion. Then, I will publish a report on my blog and a little bit after the playtest rules draft. What's Black Cowls, you are saying? Ah, thank you for your question! Let me answer you.
A board with a map, used during the playtest
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Matteo Sciutteri @matteosciutteri.it · 22/08/2026
I’m working in the Black Cowls draft with my little helpers.
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Matteo Sciutteri @matteosciutteri.it · 21/08/2026
This week I was on vacation and I spent my time inside two of the best world I ever read. I cannot wait to play them all. Thank you @olddog.games @johnharper.bsky.social @caesar-ink.bsky.social (and thanks @need.games for the italian edition of Doomsong)
A copy of Blades 68 and Doom song
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Matteo Sciutteri @matteosciutteri.it · 13/07/2026
I was trying to write some ttrpg stuff…
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Matteo Sciutteri @matteosciutteri.it · 25/06/2026
We are cooking
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Matteo Sciutteri @matteosciutteri.it · 23/06/2026
Finally, I published my CBR+PNK /Run, Quantum Coherence, on itch. If you want to play a time-loop adventure, fullo of time paradoxes and crazy situations, now you have the chance: matteosciutteri.itch.io/quantum-cohe...
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Matteo Sciutteri @matteosciutteri.it · 17/06/2026
Dust of Nightmares is a Breathless game. But it's an *hacked* version of the system designed by @rpdeshaies.farirpgs.com How does it work?
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Matteo Sciutteri @matteosciutteri.it · 17/06/2026
It's happening! As I had promised during the Breathless KS campaign, I will publish Dust of Nightmares. The text and layout are done. I just need to do a review, and it will be released.
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Matteo Sciutteri @matteosciutteri.it · 02/05/2026
I raise: If the BREATHLESS: FRIGHTMARE EDITION campaign reaches 28k (2k to go right now), I will feel obligated to finish my second Breathless game, Dust of Nightmares, inspired by Hellboy and the Guardians of the Galaxy (also, in Black&White !)
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Matteo Sciutteri @matteosciutteri.it · 25/04/2026
Today is the Liberation Day in Italy. When we kicked Mussolini’s ass.
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Matteo Sciutteri @matteosciutteri.it · 21/03/2026
Combat is the last resort for the characters: they are not fighters or assassins: they are thieves. But sometimes it's the only option. So... enters the Combat Roll:
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Matteo Sciutteri @matteosciutteri.it · 21/03/2026
When revealed, the best choice is always to flee: the characters are trained to traverse locations with finesse and speed, and a couple of armored guards are easy to lose. The Evasion Roll is the mechanic used in these circumstances:
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Matteo Sciutteri @matteosciutteri.it · 19/03/2026
I really love to put some small diegetic detail in the game, like the Lucky Coin. I posted it in the past, but after the last revision of the rules, here is the new version:
Lucky Coin
The twin Jesters of Chance are unpredictable in their actions and interests. Sometimes they push, sometimes they pull. Sometimes, when all seems lost, a lucky event allows one to escape by the skin of one's teeth. Other times, however, when everything seems to be going smoothly, an unexpected event unexpectedly complicates matters.
For this reason, every thief must be careful when invoking the twins with their lucky coin. Twins give, twins take away.

Every thief, during an incursion, always carries their lucky coin: the first coin they ever stole.
At the beginning of the incursion phase, each player places a coin in front of them, heads side up.
Heads
When the coin shows heads, after making any roll, the player may flip it to tails. When they do, they add an additional risky die to the pool, and then they reroll all dice.
Tails
When the coin shows tails, after the player makes any roll, the Keeper may flip it to heads. When they do, the player adds an additional risky die to the pool, and then they reroll all dice.
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Matteo Sciutteri @matteosciutteri.it · 17/03/2026
In Black Cowls, the Stealth Roll (the core mechanic) is half Wushu, and half Chtulhu Dark.
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Matteo Sciutteri @matteosciutteri.it · 13/03/2026
I have a cat!
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Matteo Sciutteri @matteosciutteri.it · 11/03/2026
I always thought it was this one, from the Scurlock Manor's score:
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Matteo Sciutteri @matteosciutteri.it · 05/03/2026
Another wip, working on details and finalizing the rendering style. (I’d like to tag the artist, but Dan is not on bsky. I will ask him if I can link his artstation in the next update).
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Matteo Sciutteri @matteosciutteri.it · 02/03/2026
2 more people on itch. Come one! matteosciutteri.itch.io
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Matteo Sciutteri @matteosciutteri.it · 01/03/2026
A quick color test, to establish the mood.
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Matteo Sciutteri @matteosciutteri.it · 23/02/2026
Speaking of Black Cowls, wich one seems more on point?
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Matteo Sciutteri @matteosciutteri.it · 23/02/2026
My best friend
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Matteo Sciutteri @matteosciutteri.it · 17/02/2026
Now we are talking.
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Matteo Sciutteri @matteosciutteri.it · 07/02/2026
"So, you are making a game where the characters are thieves in a fantasy world? But isn't there already Blades for this?" The difference is between a heist game and a stealth game. I think (I hope?).
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Matteo Sciutteri @matteosciutteri.it · 06/02/2026
So, today we'll release Carmageddon: Rogue Shift. I worked on it for more or less 6 months, but my colleagues worked on it for years. Annnnddd... than there is this guy.
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Matteo Sciutteri @matteosciutteri.it · 30/01/2026
I'm eager to share the full game draft.
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Matteo Sciutteri @matteosciutteri.it · 12/01/2026
So, this happened
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Matteo Sciutteri @matteosciutteri.it · 21/12/2025
And in the end the inevitable happened. Now go to download Fomoria: it’s an incredible game.
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Matteo Sciutteri @matteosciutteri.it · 21/12/2025
I'm starting to feel the breathing down my neck from @thebreadwyrm.bsky.social and @nohr.se XD
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Matteo Sciutteri @matteosciutteri.it · 19/12/2025
That’s why I’m writing game. That’s it, that’s the meaning of staying late nights to write and design stuff.
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Matteo Sciutteri @matteosciutteri.it · 19/12/2025
I guess I'll really have to release new material, since in less than 24 hours we've practically reached the symbolic goal. 🤟
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Matteo Sciutteri @matteosciutteri.it · 18/12/2025
This morning Bloodstone is the most popular #ttrpg on @itch.io :O After 3 years since the release I think it's cool.
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Matteo Sciutteri @matteosciutteri.it · 17/12/2025
It's winter sales on @itch.io . This year, I want to celebrate the third anniversary of Bloodstone's launch, with version 1.4: * An improved version with better colors, fonts, and readability. And some rules clarification. * A whole new city map, with some additional rules and new challenges.
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Matteo Sciutteri @matteosciutteri.it · 02/12/2025
Mine was Hungry Horace, on Spectrum ZX48. I played it with my mom when I was 4, calling it "Orazio Gnam Gnam".
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Matteo Sciutteri @matteosciutteri.it · 14/11/2025
- Ehy, @rpdeshaies.farirpgs.com , I have an idea for a game that... - Have you finished Ashlight? - Nope, but... - Have you finished Dust of Nightmares? - Nope, but hear me out... - Have you finished Doomfire? Forge of Lore? Delve in the Dark? - NOPE. But here the pitch. How can you not love it?
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Matteo Sciutteri @matteosciutteri.it · 12/11/2025
as I was saying…
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Matteo Sciutteri @matteosciutteri.it · 04/11/2025
So, I'm thinking a lot about how a horror is different than a fantasy-action, and about failing a roll. Why does rolling badly mean failing an action? How can this add tension to the game? I have no answer :D For Eye of Leviathan, I drafted this, pushing on the costs and consequences of the actions.
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Matteo Sciutteri @matteosciutteri.it · 03/11/2025
I mean... this is the Resistance Roll from Blades with a little extra and a different name...
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Matteo Sciutteri @matteosciutteri.it · 02/11/2025
(the idea for the image was inspired by the Resident Evil Revelation cover art: upload.wikimedia.org/wikipedia/en...)
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Matteo Sciutteri @matteosciutteri.it · 02/11/2025
And here are some of the images I used. I used a lot more: three different reptiles, a ball bearing dipped in glue, a colonoscopy (yep), some worms, some close-ups of meat and fruit (did you know how scary the macro photo of food are???)
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Matteo Sciutteri @matteosciutteri.it · 02/11/2025
You don't need gen AI, not even if you're not an artist. I'm not an artist, but I wanted to make an illustration of a monster's eye... something like an "eldritch eye." I cannot do by scratch, so I downloaded free images, and mixed them until I got something I was happy with. Here the result:
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Matteo Sciutteri @matteosciutteri.it · 01/11/2025
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Matteo Sciutteri @matteosciutteri.it · 31/10/2025
I'm not sure if I will ever use it in one of my hundreds of incomplete games, BUT I had fun trying this out.
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Matteo Sciutteri @matteosciutteri.it · 20/10/2025
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