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Joshua Eastaway

@masterj2001.bsky.social
68 followers 85 following 52 posts

Hard Surface 3D Modeller | Blender Tutorials 🎮 Halo Fan | 🇦🇺 Aussie Content Creator Sharing free Blender modelling tips & tutorials 👇 bit.ly/masterj2001_YT

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Joshua Eastaway @masterj2001.bsky.social · 19/08/2025
Never stop 3D modelling. Because if you stop, you’ll never know how good you’ll get. 😁 If your passionate about it, stick with it and see it through, you might just surprise yourself with what you’re capable of. 😁 #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
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Joshua Eastaway @masterj2001.bsky.social · 05/08/2025
Spent a good portion of the day revising my texture setup in #QuixelMixer for the new tutorial. 👀 I've been iterating on this since 2022 with each new modelling project and this is the best the setup has ever looked! Can't wait to teach you all how to make it! 😄 #Blender3D
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Joshua Eastaway @masterj2001.bsky.social · 29/07/2025
Want a free helmet modelling course in Blender? In episode 1 of my modelling course, we model the top half of the Halo 3 Recon helmet, focusing on simple topology and blocking. #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
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Reposted by Joshua Eastaway
Jordan Cain @oddenough.art · 19/02/2025
Here's something I did just now. I needed to make this corner sharper but didn't want to add another edge loop (would have meant more work), so what do I do? #ngon to the rescue, of course. It smooths *really* nicely too. Alt text for more info.
Problem topology. Two edge loops, one supporting the outside rim, the other the left inside rim. Needed an additional loop to support the right inside rim.Solution topology. I repurposed the outside rim to also flow into left inside rim. Ngons allow for more than two poly flows, enabling a greater degree of control.Smoothed (subdivided) result of solution topology.
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Joshua Eastaway @masterj2001.bsky.social · 16/02/2025
🚨Modelling Challenge!🚨 How would you go about modelling this rounded shape that has a trapezoid cut out of it? 🤔 Can you do it without Booleans or Shrinkwraps? Share your solution with a repost or in the comments! 👇 #Blender #B3D #3DModeling
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Joshua Eastaway @masterj2001.bsky.social · 10/02/2025
I cant unfortunately post the vertical video here since it’s over 60 seconds and even if I reduce it, it’s over 50mb 😭 But anyhow, here’s two solutions to last weeks modelling challenge: youtu.be/j0eUxNKtEAQ?... #Blender3D #B3D #3DModelling
youtu.be
Blender Space Marine Shoulder | Modelling Challenge Solution
YouTube video by Masterj2001
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Joshua Eastaway @masterj2001.bsky.social · 05/02/2025
In the process of trying to figure out the follow-up tutorial for my #SpaceMarine helmet modelling tutorial series. 🤔 This works for a base mesh, but Imma have to brush up on my sculpting skills to get more detail into it. 😅 #Blender3D #B3D #3DModelling
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Joshua Eastaway @masterj2001.bsky.social · 04/02/2025
Hard Surface Modelling for Beginners | Model Door Lock in Blender: youtu.be/F_nKMiJ2EmQ?...
youtu.be
Hard Surface Modelling for Beginners | Model Door Lock in Blender
YouTube video by Masterj2001
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Joshua Eastaway @masterj2001.bsky.social · 04/02/2025
This Blender beginner modelling tutorial will focus on modelling a door lock with several curved surfaces that all merge and connect with one another. Full tutorial in comments. 👇 #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
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Joshua Eastaway @masterj2001.bsky.social · 03/02/2025
Solid attempt mate! Love the approach! The topology could be refined, but overall you accomplished replicating the shape. 😄 Good stuff. 💪
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Joshua Eastaway @masterj2001.bsky.social · 03/02/2025
Yeah, nice work, looks great! 😄
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Joshua Eastaway @masterj2001.bsky.social · 02/02/2025
No, not hard at all, but looks a little infuriating at first glance. For the cube solution, I’d personally do the subdivision first and then cut it (just so the edges don’t get rounded - could always add holding edges, but then there’s more topo to worry about). But this is spot on mate. 💪
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Joshua Eastaway @masterj2001.bsky.social · 02/02/2025
Keen to see your attempt. 😄
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Joshua Eastaway @masterj2001.bsky.social · 02/02/2025
🚨 Modelling Challenge! 🚨 🧊 How would you approach modelling this shape that strikes an odd resemblance to a #SpaceMarine shoulder? 🤔 No wrong answers—I am just curious to see your approach! Share your solution with a repost or in the comments! 👇 #Blender #B3D #3DModeling
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Joshua Eastaway @masterj2001.bsky.social · 01/02/2025
Once I start earning from YouTube, I’ll be donating 50% of my revenue back to the #BlenderFoundation to support the amazing software we all love. Being a small channel, it won’t be much, but I want to give back to #Blender3D however I can. 😄 Thank you all for the support! 🙌
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Joshua Eastaway @masterj2001.bsky.social · 30/01/2025
Full modelling tutorial: www.youtube.com/watch?v=MEIR...
youtube.com
Hard Surface Modelling for Beginners | Model Deodorant Bottle in Blender
YouTube video by Masterj2001
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Joshua Eastaway @masterj2001.bsky.social · 30/01/2025
In this Blender beginner tutorial, we’ll tackle curved surfaces and use shrinkwrap modifiers to keep our shape & topology clean. It’s a bit trickier since we’re working with a curved inset on a cylinder, but you’ll pick up some handy modelling tricks. 💪 #Blender3D #B3D
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Reposted by Joshua Eastaway
BossVeteran ( On Break ) @bossveteran134.bsky.social · 30/01/2025
Work for @/UnscHelljumper on twt #halo
Spartan OC Holding a M73 LMG ( Halo Reach Concept Art LMG )
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Joshua Eastaway @masterj2001.bsky.social · 24/01/2025
Well I have another one in mind that I think will be good, so I’ll make sure to post it on here as well this time around! 😄
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Joshua Eastaway @masterj2001.bsky.social · 24/01/2025
Didn’t post it on Bluesky since I don’t have enough of a following in here yet to get people engaged with it. 🥲
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Joshua Eastaway @masterj2001.bsky.social · 24/01/2025
Took some inspo from @oddenough.art and made a little modelling challenge from the question I had last week. Here’s *my* solution to the challenge I proposed last week. Cheers to all that engaged, it was rather fun seeing different takes and attempts. 😄 #Blender3D #B3D #BlenderModeling
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Joshua Eastaway @masterj2001.bsky.social · 19/01/2025
In this Blender tutorial, we will finish up our Space Marine helmet model. By the end of this tutorial, you will have completed your very own Space Marine helmet model within Blender. I hope you're proud of the final model you created. 😄 #Blender3D #SpaceMarine2
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Joshua Eastaway @masterj2001.bsky.social · 18/01/2025
In this Blender helmet modelling tutorial, we will continue with the Space Marine faceplate modelling and inset the vent details we blocked out in episode 8. #Blender3D #3DModelling #SpaceMarine
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Joshua Eastaway @masterj2001.bsky.social · 17/01/2025
This tutorial will focus on modelling the iconic and menacing Space Marine helmet faceplate. This episode combines much of what we have done in the previous tutorials with shrinkwrap, vertex groups, and modelling details on curved surfaces. #Blender #SpaceMarine
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Joshua Eastaway @masterj2001.bsky.social · 16/01/2025
For this Space Marine tutorial, we will focus on adding more topology to the top of the helmet by adding the rounded bevel to the frontmost part of the helmet's brow. #Blender3D #SpaceMarine
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Joshua Eastaway @masterj2001.bsky.social · 16/01/2025
This little exercise has certainly given me a bit to think about with my modelling style and using creases and bevels in a unified workflow as opposed to mutually exclusive workflows. Thank you so much for your help with this! It's helped on a greater level than just this specific example. 😄
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Joshua Eastaway @masterj2001.bsky.social · 16/01/2025
Ahh, yes, I got it. I was scratching my head at this this morning, but I realised I wasn't reading your method properly, as nowhere did you say you were using creases. 🤦‍♂️ I kept getting results as per the second image and couldn't figure out what I was doing wrong. 😂
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Joshua Eastaway @masterj2001.bsky.social · 15/01/2025
In episode 6 of the Space Marine helmet modelling, we'll model circular details on curved surfaces. This will enable you to understand better how to redirect the flow of topology, how to create support loops, and where to place poles. #Blender3D #SpaceMarine
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Joshua Eastaway @masterj2001.bsky.social · 15/01/2025
By using the relax method here and applying the subd, this is how the topology resolves (which makes sense), I just want to know the step that I'm missing. 😅
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Joshua Eastaway @masterj2001.bsky.social · 15/01/2025
Sorry, I just realised I jumped the gun in my response. It makes sense, but how did you achieve the result here? You are correct; those purple lines are creases, and I have a subdivision surface modifier at 4x. Did you make manual cuts here to get that topology around the edges or do a bevel?
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Joshua Eastaway @masterj2001.bsky.social · 14/01/2025
Ahh, thank you for this! I thought I was overlooking something simple. 😄
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Joshua Eastaway @masterj2001.bsky.social · 14/01/2025
In episode 5 of the Space Marine helmet modelling tutorial, we'll begin iterating on the current topology and learn about redirecting the flow of topology and how to set up edge loops that seamlessly support several edges of the mesh at once. #Blender #SpaceMarine
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Joshua Eastaway @masterj2001.bsky.social · 14/01/2025
And sorry, to make clear, I believe I am correctly referring to these as being the convex edges since the support loops around them push outwards as opposed to inwards
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Joshua Eastaway @masterj2001.bsky.social · 14/01/2025
However, I am curious how you would go about this with a subd modelling workflow in mind. I can't help but feel that I am overlooking something rather simple here. 🤦‍♂️ I've also put those same image with a harsher matcap and an up-close shot to better see the pinching. (4/4)
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Joshua Eastaway @masterj2001.bsky.social · 14/01/2025
Using a shrinkwrap and turning it into an E-pole seems to work best. However, it isn't the most desirable topology outcome and does cause a bit of inconsistency in the shading, given that the edge is now split into two. And this can be the shrinkwrap method. (3/4)
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Joshua Eastaway @masterj2001.bsky.social · 14/01/2025
I've toyed with making the support loops less tight on the convex corners, which seems to help a little but is still not perfect. I used LoopTools here and relaxed the support loop to push that vertex away from the edge. This can be the relax method. (2/4)
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Joshua Eastaway @masterj2001.bsky.social · 14/01/2025
@oddenough.art This one has stumped me for years. The concave corners resolve fine with this 45-degree inset, though the convex corners always create a lot of pinching. Let's call this the default method. I'll go through my other attempts below. (1/4)
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Joshua Eastaway @masterj2001.bsky.social · 13/01/2025
In episode 4 of the Space Marine helmet modelling, we'll model more complex details into the back of the helmet, using shrinkwraps and vertex groups to retain the helmet's curvature, making modelling in circular insets much easier. #Blender #3DModelling #Blender3D #SpaceMarine
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Joshua Eastaway @masterj2001.bsky.social · 02/01/2025
This will be made publicly available once I'm done. 👀 Revisiting my first-ever modelling project has been a lot of fun so far! I've learnt so much in 4 years and can make a much better Beta Nightfall model for everything I've learnt. 😄 #Halo #Blender3D
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Joshua Eastaway @masterj2001.bsky.social · 11/12/2024
Wow, 5K subscribers over on YouTube is absolutely insane! 🤯 Thank you all so much for the support and I’ll be looking forward to having new tutorial content up for you all in the new year. 😄
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Joshua Eastaway @masterj2001.bsky.social · 10/12/2024
Something I wish I’d known earlier about hard surface modelling. 👇 The grid fill operation is a game-changer for filling outlines with proper curvature. It saves so much time compared to pushing, pulling, or eyeballing with alt+s. 👀 #Blender3D #Halo
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Reposted by Joshua Eastaway
Tim Wallace @bd-1.bsky.social · 10/12/2024
High poly for the Young Cal Kestis lightsaber seen in the Order 66 flashback scene in Jedi Fallen Order. #art #starwars #jedifallenorder #lightsabers #gamedev
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Joshua Eastaway @masterj2001.bsky.social · 05/12/2024
Space Marine Blender helmet modelling tutorial episode 2: www.youtube.com/watch?v=Wc3h...
youtube.com
Blender Helmet Modelling Tutorial | Space Marine Helmet | Episode 2
YouTube video by Masterj2001
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Joshua Eastaway @masterj2001.bsky.social · 05/12/2024
In episode 2 of the Space Marine helmet tutorial, we'll refine the topology, add circular details, and plan out rounded bevels. Link to the tutorial in the comments. 👇 #Blender3D #HardSurfaceModeling #BlenderTutorial #SpaceMarine2
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Joshua Eastaway @masterj2001.bsky.social · 04/12/2024
Space Marine Blender helmet tutorial episode 1: youtu.be/_MbRFo9JxrI?...
youtu.be
Blender Helmet Modelling Tutorial | Space Marine Helmet | Episode 1
YouTube video by masterj2001
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Joshua Eastaway @masterj2001.bsky.social · 04/12/2024
Start your Space Marine Blender helmet journey. 🤟 Episode 1 covers setting up reference images and modelling the helmet’s top as well as using grid fill for smooth curvature. Watch in comments. 👇 #Blender3D #SpaceMarine2 #BlenderTutorial #HardSurfaceModelling
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Joshua Eastaway @masterj2001.bsky.social · 01/12/2024
10/10 🤟
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Reposted by Joshua Eastaway
Ricteous @ricteous.bsky.social · 01/12/2024
Rate the drip 🔥
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Reposted by Joshua Eastaway
PickledGear 🇺🇦 @pickledgear.bsky.social · 27/11/2024
More of them Torso commissions. #halo #halofanart #haloart #halospotlight #commission
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Joshua Eastaway @masterj2001.bsky.social · 26/11/2024
You can find the tutorial series here: tinyurl.com/Space-Marine...
tinyurl.com
Blender | Space Marine Helmet Modelling Series - YouTube
Learn how to model the iconic Space Marine helmet in Blender with this in-depth series on subdivision hard-surface modelling! Starting with basic blocking, w...
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