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Joshua Eastaway

@masterj2001.bsky.social
68 followers 85 following 52 posts

Hard Surface 3D Modeller | Blender Tutorials 🎮 Halo Fan | 🇦🇺 Aussie Content Creator Sharing free Blender modelling tips & tutorials 👇 bit.ly/masterj2001_YT

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Joshua Eastaway @masterj2001.bsky.social · 19/08/2025
Never stop 3D modelling. Because if you stop, you’ll never know how good you’ll get. 😁 If your passionate about it, stick with it and see it through, you might just surprise yourself with what you’re capable of. 😁 #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
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Joshua Eastaway @masterj2001.bsky.social · 05/08/2025
Spent a good portion of the day revising my texture setup in #QuixelMixer for the new tutorial. 👀 I've been iterating on this since 2022 with each new modelling project and this is the best the setup has ever looked! Can't wait to teach you all how to make it! 😄 #Blender3D
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Joshua Eastaway @masterj2001.bsky.social · 29/07/2025
Want a free helmet modelling course in Blender? In episode 1 of my modelling course, we model the top half of the Halo 3 Recon helmet, focusing on simple topology and blocking. #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
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Joshua Eastaway @masterj2001.bsky.social · 16/02/2025
🚨Modelling Challenge!🚨 How would you go about modelling this rounded shape that has a trapezoid cut out of it? 🤔 Can you do it without Booleans or Shrinkwraps? Share your solution with a repost or in the comments! 👇 #Blender #B3D #3DModeling
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Joshua Eastaway @masterj2001.bsky.social · 05/02/2025
In the process of trying to figure out the follow-up tutorial for my #SpaceMarine helmet modelling tutorial series. 🤔 This works for a base mesh, but Imma have to brush up on my sculpting skills to get more detail into it. 😅 #Blender3D #B3D #3DModelling
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Joshua Eastaway @masterj2001.bsky.social · 04/02/2025
This Blender beginner modelling tutorial will focus on modelling a door lock with several curved surfaces that all merge and connect with one another. Full tutorial in comments. 👇 #Blender3D #BlenderModeling #HardSurfaceModeling #B3D
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Joshua Eastaway @masterj2001.bsky.social · 02/02/2025
🚨 Modelling Challenge! 🚨 🧊 How would you approach modelling this shape that strikes an odd resemblance to a #SpaceMarine shoulder? 🤔 No wrong answers—I am just curious to see your approach! Share your solution with a repost or in the comments! 👇 #Blender #B3D #3DModeling
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Joshua Eastaway @masterj2001.bsky.social · 01/02/2025
Once I start earning from YouTube, I’ll be donating 50% of my revenue back to the #BlenderFoundation to support the amazing software we all love. Being a small channel, it won’t be much, but I want to give back to #Blender3D however I can. 😄 Thank you all for the support! 🙌
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Joshua Eastaway @masterj2001.bsky.social · 30/01/2025
In this Blender beginner tutorial, we’ll tackle curved surfaces and use shrinkwrap modifiers to keep our shape & topology clean. It’s a bit trickier since we’re working with a curved inset on a cylinder, but you’ll pick up some handy modelling tricks. 💪 #Blender3D #B3D
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Joshua Eastaway @masterj2001.bsky.social · 24/01/2025
Took some inspo from @oddenough.art and made a little modelling challenge from the question I had last week. Here’s *my* solution to the challenge I proposed last week. Cheers to all that engaged, it was rather fun seeing different takes and attempts. 😄 #Blender3D #B3D #BlenderModeling
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Joshua Eastaway @masterj2001.bsky.social · 19/01/2025
In this Blender tutorial, we will finish up our Space Marine helmet model. By the end of this tutorial, you will have completed your very own Space Marine helmet model within Blender. I hope you're proud of the final model you created. 😄 #Blender3D #SpaceMarine2
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Joshua Eastaway @masterj2001.bsky.social · 18/01/2025
In this Blender helmet modelling tutorial, we will continue with the Space Marine faceplate modelling and inset the vent details we blocked out in episode 8. #Blender3D #3DModelling #SpaceMarine
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Joshua Eastaway @masterj2001.bsky.social · 17/01/2025
This tutorial will focus on modelling the iconic and menacing Space Marine helmet faceplate. This episode combines much of what we have done in the previous tutorials with shrinkwrap, vertex groups, and modelling details on curved surfaces. #Blender #SpaceMarine
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Joshua Eastaway @masterj2001.bsky.social · 16/01/2025
For this Space Marine tutorial, we will focus on adding more topology to the top of the helmet by adding the rounded bevel to the frontmost part of the helmet's brow. #Blender3D #SpaceMarine
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Joshua Eastaway @masterj2001.bsky.social · 16/01/2025
Ahh, yes, I got it. I was scratching my head at this this morning, but I realised I wasn't reading your method properly, as nowhere did you say you were using creases. 🤦‍♂️ I kept getting results as per the second image and couldn't figure out what I was doing wrong. 😂
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Joshua Eastaway @masterj2001.bsky.social · 15/01/2025
In episode 6 of the Space Marine helmet modelling, we'll model circular details on curved surfaces. This will enable you to understand better how to redirect the flow of topology, how to create support loops, and where to place poles. #Blender3D #SpaceMarine
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Joshua Eastaway @masterj2001.bsky.social · 15/01/2025
By using the relax method here and applying the subd, this is how the topology resolves (which makes sense), I just want to know the step that I'm missing. 😅
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Joshua Eastaway @masterj2001.bsky.social · 14/01/2025
In episode 5 of the Space Marine helmet modelling tutorial, we'll begin iterating on the current topology and learn about redirecting the flow of topology and how to set up edge loops that seamlessly support several edges of the mesh at once. #Blender #SpaceMarine
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Joshua Eastaway @masterj2001.bsky.social · 14/01/2025
And sorry, to make clear, I believe I am correctly referring to these as being the convex edges since the support loops around them push outwards as opposed to inwards
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Joshua Eastaway @masterj2001.bsky.social · 14/01/2025
However, I am curious how you would go about this with a subd modelling workflow in mind. I can't help but feel that I am overlooking something rather simple here. 🤦‍♂️ I've also put those same image with a harsher matcap and an up-close shot to better see the pinching. (4/4)
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Joshua Eastaway @masterj2001.bsky.social · 14/01/2025
Using a shrinkwrap and turning it into an E-pole seems to work best. However, it isn't the most desirable topology outcome and does cause a bit of inconsistency in the shading, given that the edge is now split into two. And this can be the shrinkwrap method. (3/4)
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Joshua Eastaway @masterj2001.bsky.social · 14/01/2025
I've toyed with making the support loops less tight on the convex corners, which seems to help a little but is still not perfect. I used LoopTools here and relaxed the support loop to push that vertex away from the edge. This can be the relax method. (2/4)
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Joshua Eastaway @masterj2001.bsky.social · 14/01/2025
@oddenough.art This one has stumped me for years. The concave corners resolve fine with this 45-degree inset, though the convex corners always create a lot of pinching. Let's call this the default method. I'll go through my other attempts below. (1/4)
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Joshua Eastaway @masterj2001.bsky.social · 13/01/2025
In episode 4 of the Space Marine helmet modelling, we'll model more complex details into the back of the helmet, using shrinkwraps and vertex groups to retain the helmet's curvature, making modelling in circular insets much easier. #Blender #3DModelling #Blender3D #SpaceMarine
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Joshua Eastaway @masterj2001.bsky.social · 02/01/2025
This will be made publicly available once I'm done. 👀 Revisiting my first-ever modelling project has been a lot of fun so far! I've learnt so much in 4 years and can make a much better Beta Nightfall model for everything I've learnt. 😄 #Halo #Blender3D
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Joshua Eastaway @masterj2001.bsky.social · 11/12/2024
Wow, 5K subscribers over on YouTube is absolutely insane! 🤯 Thank you all so much for the support and I’ll be looking forward to having new tutorial content up for you all in the new year. 😄
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Joshua Eastaway @masterj2001.bsky.social · 10/12/2024
Something I wish I’d known earlier about hard surface modelling. 👇 The grid fill operation is a game-changer for filling outlines with proper curvature. It saves so much time compared to pushing, pulling, or eyeballing with alt+s. 👀 #Blender3D #Halo
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Joshua Eastaway @masterj2001.bsky.social · 05/12/2024
In episode 2 of the Space Marine helmet tutorial, we'll refine the topology, add circular details, and plan out rounded bevels. Link to the tutorial in the comments. 👇 #Blender3D #HardSurfaceModeling #BlenderTutorial #SpaceMarine2
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Joshua Eastaway @masterj2001.bsky.social · 04/12/2024
Start your Space Marine Blender helmet journey. 🤟 Episode 1 covers setting up reference images and modelling the helmet’s top as well as using grid fill for smooth curvature. Watch in comments. 👇 #Blender3D #SpaceMarine2 #BlenderTutorial #HardSurfaceModelling
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Joshua Eastaway @masterj2001.bsky.social · 26/11/2024
Learn how to model the Space Marine helmet in Blender with my new free modelling course. 😄 #Blender3D #SpaceMarine
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Joshua Eastaway @masterj2001.bsky.social · 18/11/2024
Got about 4 hours of content recorded for the Space Marine modelling tutorial. Will hopefully have it all recorded by the weekend 🤞 #Blender3D #SpaceMarine #Warhammer40K
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Joshua Eastaway @masterj2001.bsky.social · 16/11/2024
New modelling tutorial in the works 🤟 #Blender3D #SpaceMarine2 #Warhammer40k
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Joshua Eastaway @masterj2001.bsky.social · 10/11/2024
Blender - Master Chief Helmet Modelling Reference Images New modelling reference material for the MK VI GEN3 Master Chief helmet modelling tutorial series in Blender. Start your free modelling journey: tinyurl.com/Blender-Helmet-Tutorial
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Joshua Eastaway @masterj2001.bsky.social · 29/10/2024
Hi, my name is Josh, and I specialise in hard surface 3D modelling, primarily centred around #Halo. I also make free Blender modelling courses to teach the skills I have picked up over the past 10 years of modelling.
Halo ODST modelling commission, closeup shot of the ODST looking down the sites of the suppressed SMGHigh poly Master Chief in MK VI MOD armour holding a BR85Blender and Quixel Mixer Master Chief Helmet free texturing tutorial series
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