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masterdisaster64.bsky.social

@masterdisaster64.bsky.social
13 followers 18 following 73 posts

Game dev | Working on Radical Green - a 3D Sonic-like platformer

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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/10/2026
github.com/MasterDisast...
github.com
GitHub - MasterDisaster64/GMHitboxSystem: Hitbox system for GameMaker Studio 2
Hitbox system for GameMaker Studio 2. Contribute to MasterDisaster64/GMHitboxSystem development by creating an account on GitHub.
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/10/2026
I wrote a flexible hitbox system for #GameMaker, free to use! (Repo below) #gamedev
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 23/09/2026
Do it. Make them immune to hitstun. You know you want to
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 04/09/2026
The right one looks more stable. I’d say that one doesn’t fall and the left one does
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 18/07/2026
Why is he hitting the
static.klipy.com
Lost media
ALT: Lost media
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 16/05/2026
And yet people will say score is outdated 💀 (usually lumped in with lives and timers but still)
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 17/04/2026
I’m curious as to why you think so
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/04/2026
Did we get a better understanding though? Or did we just say “don’t do lives, ever”?
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 24/03/2026
I’ve been thinking about this. My idea would be to have a “target direction” that the mouse controls 1-1, and then the character turns toward that as fast as is allowed. But idk, maybe the Gamers would still complain
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 23/03/2026
World space aiming was more distinctive too. The laser pointer is iconic
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 21/03/2026
Gaming if singleplayer balancing was held to the same scrutiny as multiplayer
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 17/03/2026
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 01/02/2026
Me listening to “Our Love is Stronger Than a Golden Banana” on my banana pod
media.tenor.com
a man wearing headphones and a tie looks at the camera
ALT: a man wearing headphones and a tie looks at the camera
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 24/01/2026
You want obscure? This game store.steampowered.com/app/2004670/...
store.steampowered.com
Frebbventure on Steam
In a world gone wild, there's only one animal man enough to put his foot down!Join Frebb's small clique of reluctant "friends" as they rumble, tumble, and action-platform their way through t...
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 15/11/2025
The ability to jump
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 08/11/2025
Side note, but usually when fixed-camera tank-control games have a “modern controls” option, it also seems to turn faster? Like it’s just straight-up more powerful regardless of familiarity (apart from maybe the inability to walk backwards)
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 08/11/2025
Yeah, games should be able to just casually control differently
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/11/2025
I just want controls to be less standardized in general, whether they be less “empowering” than the current standard (e.g. tank controls), or more (gyro aiming, theoretically mind-controlled games)
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/11/2025
Like if tilting the stick in a direction in front of the character turns in that direction at a fixed rate, walking forward when the angle gets low enough. While tilting in a direction behind them walks backward with the same logic. Who knows, maybe that’s still too clunky
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/11/2025
Though for games where the camera isn’t locked to your back, I kinda get it more. I think you could have the strengths and weaknesses of tank controls there without the “clunk” of forward on the stick not moving forward on the screen
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/11/2025
Getting into RE4’s movement took like two minutes, and that was pretty much my first tank controls game after being thoroughly used to contemporary controls. Is that too much to ask of players?
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 03/11/2025
This reminds me. Petition to rename beat-em-ups to Boomer Action Games
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 31/10/2025
OK but: Succ but meaningfully limited turning rate, or no succ but instant turning?
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 27/10/2025
When are you playing God Hand
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 18/10/2025
Yeah, I thought the build-a-hard-mode in Freedom Planet 2 was cool, but I admit I probably made the easiest hard mode possible. It was still fun and tense though
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 15/10/2025
OnlyFreaks?
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 10/10/2025
I notice that “beat-em-up” is often just used to mean “very basic combat” like in Batman Arkham. Maybe the genre name itself is making people underestimate it?
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 20/09/2025
sonicfangameshq.com/forums/showc...
sonicfangameshq.com
RADICAL GREEN: The Prototype
Blazing-fast Y2K 3D movement action starring plants
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 20/09/2025
"RADICAL GREEN: The Prototype" is available at @sagexpo.org
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 19/09/2025
This is quickly turning into Miner May Cry
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 16/09/2025
Wdym bruh, twin stick is the final form of game controls, we’ve figured it out, all must conform
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 13/09/2025
Mini monkey
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 08/09/2025
Can you believe it guys? Freaks, just a week away. Freaks is in a week! Woohoo! I am so happy about this information. Freaks! Just a week away, oh wow. Can you believe it? Freaks! Just in a week! They got here so fast! Freaks! Just a week away!
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/09/2025
I read “three of our bones” 💀
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 30/08/2025
They made barrels a real thing???
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 18/08/2025
Nor way
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 15/08/2025
media.tenor.com
mario and kirby are fighting over a pot with a fork and spoon in it
ALT: mario and kirby are fighting over a pot with a fork and spoon in it
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 13/08/2025
Aura farming hardware
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 11/08/2025
Maybe we’re all freaks
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 09/08/2025
@boghogstg.bsky.social Get his ass
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 09/08/2025
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 05/08/2025
Crash 4? Still has some moves over 1 and 2, but less than 3 Also, not exactly a retro revival, but the developer of Frebbventure (2D action platformer) removed the dodge iframes in the sequel. Decided they were too centralizing. Though the tag team system makes it a lot less restrictive again
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 30/07/2025
Drippy Kong Country
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 24/07/2025
media.tenor.com
a cartoon of a man standing next to a statue of a face
ALT: a cartoon of a man standing next to a statue of a face
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 23/07/2025
I also screamed when DK said “It’s donkin’ time” and used Pauline as a sledge like that scene in Godzilla X Kong
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 21/07/2025
Bro sold out💀 (I’m also bro)
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 19/07/2025
Arcade idle game 💀
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 11/07/2025
It’ll take more cinematic graphics and parrying
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 22/06/2025
Deer Content
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masterdisaster64.bsky.social @masterdisaster64.bsky.social · 18/06/2025
This blew up? Uhhh check out my game when I eventually post more about it
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