masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/10/2026github.com/MasterDisast...github.comGitHub - MasterDisaster64/GMHitboxSystem: Hitbox system for GameMaker Studio 2Hitbox system for GameMaker Studio 2. Contribute to MasterDisaster64/GMHitboxSystem development by creating an account on GitHub. 000
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/10/2026I wrote a flexible hitbox system for #GameMaker, free to use! (Repo below) #gamedev 1114
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 23/09/2026Do it. Make them immune to hitstun. You know you want to 140
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 04/09/2026The right one looks more stable. I’d say that one doesn’t fall and the left one does 000
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 18/07/2026Why is he hitting thestatic.klipy.comLost mediaALT: Lost media 000
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 16/05/2026And yet people will say score is outdated 💀 (usually lumped in with lives and timers but still) 010
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 17/04/2026I’m curious as to why you think so 100
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/04/2026Did we get a better understanding though? Or did we just say “don’t do lives, ever”? 130
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 24/03/2026I’ve been thinking about this. My idea would be to have a “target direction” that the mouse controls 1-1, and then the character turns toward that as fast as is allowed. But idk, maybe the Gamers would still complain 011
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 23/03/2026World space aiming was more distinctive too. The laser pointer is iconic 130
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 21/03/2026Gaming if singleplayer balancing was held to the same scrutiny as multiplayer 071
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 01/02/2026Me listening to “Our Love is Stronger Than a Golden Banana” on my banana podmedia.tenor.coma man wearing headphones and a tie looks at the cameraALT: a man wearing headphones and a tie looks at the camera 000
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 24/01/2026You want obscure? This game store.steampowered.com/app/2004670/...store.steampowered.comFrebbventure on SteamIn a world gone wild, there's only one animal man enough to put his foot down!Join Frebb's small clique of reluctant "friends" as they rumble, tumble, and action-platform their way through t... 010
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 08/11/2025Side note, but usually when fixed-camera tank-control games have a “modern controls” option, it also seems to turn faster? Like it’s just straight-up more powerful regardless of familiarity (apart from maybe the inability to walk backwards) 010
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 08/11/2025Yeah, games should be able to just casually control differently 110
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/11/2025I just want controls to be less standardized in general, whether they be less “empowering” than the current standard (e.g. tank controls), or more (gyro aiming, theoretically mind-controlled games) 110
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/11/2025Like if tilting the stick in a direction in front of the character turns in that direction at a fixed rate, walking forward when the angle gets low enough. While tilting in a direction behind them walks backward with the same logic. Who knows, maybe that’s still too clunky 110
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/11/2025Though for games where the camera isn’t locked to your back, I kinda get it more. I think you could have the strengths and weaknesses of tank controls there without the “clunk” of forward on the stick not moving forward on the screen 110
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/11/2025Getting into RE4’s movement took like two minutes, and that was pretty much my first tank controls game after being thoroughly used to contemporary controls. Is that too much to ask of players? 120
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 03/11/2025This reminds me. Petition to rename beat-em-ups to Boomer Action Games 140
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 31/10/2025OK but: Succ but meaningfully limited turning rate, or no succ but instant turning? 110
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 27/10/2025When are you playing God Hand 000
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 18/10/2025Yeah, I thought the build-a-hard-mode in Freedom Planet 2 was cool, but I admit I probably made the easiest hard mode possible. It was still fun and tense though 000
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 10/10/2025I notice that “beat-em-up” is often just used to mean “very basic combat” like in Batman Arkham. Maybe the genre name itself is making people underestimate it? 010
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 20/09/2025sonicfangameshq.com/forums/showc...sonicfangameshq.comRADICAL GREEN: The PrototypeBlazing-fast Y2K 3D movement action starring plants 010
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 20/09/2025"RADICAL GREEN: The Prototype" is available at @sagexpo.org 121
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 19/09/2025This is quickly turning into Miner May Cry 000
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 16/09/2025Wdym bruh, twin stick is the final form of game controls, we’ve figured it out, all must conform 010
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 08/09/2025Can you believe it guys? Freaks, just a week away. Freaks is in a week! Woohoo! I am so happy about this information. Freaks! Just a week away, oh wow. Can you believe it? Freaks! Just in a week! They got here so fast! Freaks! Just a week away! 000
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 07/09/2025I read “three of our bones” 💀 110
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 30/08/2025They made barrels a real thing??? 110
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 15/08/2025media.tenor.commario and kirby are fighting over a pot with a fork and spoon in itALT: mario and kirby are fighting over a pot with a fork and spoon in it 010
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 09/08/2025@boghogstg.bsky.social Get his ass 000
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 05/08/2025Crash 4? Still has some moves over 1 and 2, but less than 3 Also, not exactly a retro revival, but the developer of Frebbventure (2D action platformer) removed the dodge iframes in the sequel. Decided they were too centralizing. Though the tag team system makes it a lot less restrictive again 130
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 24/07/2025media.tenor.coma cartoon of a man standing next to a statue of a faceALT: a cartoon of a man standing next to a statue of a face 000
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 23/07/2025I also screamed when DK said “It’s donkin’ time” and used Pauline as a sledge like that scene in Godzilla X Kong 000
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 21/07/2025Bro sold out💀 (I’m also bro) 110
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 11/07/2025It’ll take more cinematic graphics and parrying 020
masterdisaster64.bsky.social @masterdisaster64.bsky.social · 18/06/2025This blew up? Uhhh check out my game when I eventually post more about it 010