Mason Remaley @masonremaley.bsky.social · 16mNow You're Cooking! is a roguelike deckbuilder about running your own restaurant. Cook delicious meals, build an extravagant menu, and keep your patrons happy. Did I mention that rent doubles every month? Boosts much appreciated!! :) #gamedev #indiedev 143
Reposted by Mason RemaleyMatthew Knight @mattnite.bsky.social · 27/09/20262 part PSA for SYCL 2026: - If you're like me and you book things last second, it's time to get your tickets. I need to finalize numbers for food, and will leave only a little buffer space. - There will be a board game night after the Systems Talks day: softwareyoucanlove.ca/agenda/monday/softwareyoucanlove.caMonday, October 5th 052
Mason Remaley @masonremaley.bsky.social · 03/08/2026🔗 Spring & Early Summer Links gamesbymason.com/devlog/2026/...gamesbymason.com2026 DevlogThe games by Mason devlog from 2026. 040
Mason Remaley @masonremaley.bsky.social · 28/07/2026“Inside Zig's Incremental Compilation” -mlugg mlugg.co.uk/posts/increm...mlugg.co.ukInside Zig's Incremental Compilation | mlugg.co.uk 000
Reposted by Mason RemaleyPortland Indie Game Squad @pigsquad.com · 12/06/2026PIGCON alumn 😍😍😍 Congrats Beastro team!! 0161
Mason Remaley @masonremaley.bsky.social · 27/04/2026⏰ Fix Your Game's Input Latency #gamedev #indiedev www.youtube.com/watch?v=EM9u...youtube.comFix Your Game's Input LatencyYouTube video by Games by Mason 095
Mason Remaley @masonremaley.bsky.social · 15/04/2026Zig 0.16.0 released! ziglang.org/download/0.1...ziglang.org0.16.0 Release Notes ⚡ The Zig Programming Language 120
Reposted by Mason RemaleyPortland Indie Game Squad @pigsquad.com · 14/04/2026You can now preview tickets for the Portland Indie Game Convention & sign up for a notification to pick yours up when they go live this Thursday, April 16th at 9am PT! Take a look at ti.to/pigsquad/pig... Here we go! 🤩 0157
Reposted by Mason Remaleyggadwa.bsky.social @ggadwa.bsky.social · 13/04/2026As some of you know, I left my job a week ago to become a full time game developer. I did stand ups from the room where I stored all my halloween blow molds so they all knew how much I liked Halloween. Today, I got this unexpected present in the mail. Thank you very much, old work! 221
Reposted by Mason RemaleyMatthew Knight @mattnite.bsky.social · 31/03/2026Tickets are up for the next Software You Can Love conference in Vancouver! mattnite.net/blog/sycl-20...mattnite.netSoftware You Can Love 2026 tickets are on sale 062
Mason Remaley @masonremaley.bsky.social · 23/03/2026🧮 How To Write Fast Game Engine Math #gamedev gamesbymason.com/blog/2026/ma...gamesbymason.com🧮 How To Write Fast Game Engine MathHow I write fast game engine math. 0101
Reposted by Mason RemaleyPortland Indie Game Squad @pigsquad.com · 03/03/2026ANNOUNCING: PIGCON, the Portland Indie Game Convention A weekend for indie devs of all kinds to learn, share, and connect May 30-31 at Norse Hall, Portland, OR pigcon.pigsquad.com See you this spring 😉🌟 1023573
Reposted by Mason RemaleyRoguelike Celebration @roguelike.club · 02/03/2026We'll be at GDC! (Some of us, and probably some of you?) Come hang out, say hi, and chat about roguelikes & procedural generation. # In Yerba Buena Gardens (North corner). > At 12:30 PM, Thursday, March 12. % With coffee, various hot teas, bagels & spreads. 02210
Reposted by Mason Remaleyggadwa.bsky.social @ggadwa.bsky.social · 22/02/2026Have we reached a game singularity? If somebody born today wants to play 3D shooters, they have enough great, AAA or award winning shooters to play for decades. Like Zelda? We have years and years of that. With so much to choose from, new games have diminishing returns. Unique still matters. 031
Mason Remaley @masonremaley.bsky.social · 21/02/2026jmargaris.substack.com/p/on-the-val...jmargaris.substack.comOn The Value of Fresh EyesEvaluating works-in-progress, featuring dozens of pages on Poly Fighter 000
Mason Remaley @masonremaley.bsky.social · 17/02/2026🔗 Neat Shader Tricks, The Future of Graphics APIs, and Other Links It’s been a while since I did a links round up–here’s the cool stuff I read/watched over the past few months! #gamedev #indiedev gamesbymason.com/devlog/2026/...gamesbymason.com2026 DevlogThe games by Mason devlog from 2026. 062
Mason Remaley @masonremaley.bsky.social · 08/02/2026Many programmers consider Vulkan to be overly complex–maybe not even worth engaging with as an #indiedev. It’s easy to see why people feel this way. If this is how you Vulkan, or modern graphics APIs in general, the goal of this talk is to change your mind. gamesbymason.com/blog/2026/vu...gamesbymason.com👀 It's Not About the API - Fast, Flexible, and Simple Rendering in VulkanWhat if Vulkan isn't as complex as you thought? This talk walks you through a fast, flexible, and simple appraoch to writing efficient graphics engines in Vulkan. 0114
Mason Remaley @masonremaley.bsky.social · 27/01/2026"I Fixed Windows Native Development" Cool script for installing the VS SDK/toolchain without going through Microsoft's installers. marler8997.github.io/blog/fixed-w...marler8997.github.ioWelcome to Johnny's World 020
Mason Remaley @masonremaley.bsky.social · 18/01/2026🪟 Prediction: Microsoft Is Going To Do The Funniest Thing Imaginable gamesbymason.com/blog/2026/mi...gamesbymason.com🪟 Prediction: Microsoft Is Going To Do The Funniest Thing ImaginableWhen you think Microsoft you probably don't think sense of humor. And yet, I'm convinced that Microsoft is going to do a very specific *very* funny thing within our lifetimes. 142
Mason Remaley @masonremaley.bsky.social · 31/12/2025🔉 Statically Linking PipeWire I recently helped @tuple.app solve an interesting problem. On #Linux, Static binaries are easier to ship, but PipeWire expects dynamic linking. To solve this, I've open sourced a static build of PipeWire. Read more below. gamesbymason.com/blog/2025/st...gamesbymason.com🔉 Statically Linking PipeWireI created a statically linked build of PipeWire for Tuple by reimplementing dlopen. 040
Mason Remaley @masonremaley.bsky.social · 04/12/2025that feeling when you’re about to have a text renderer, but not yet 040
Mason Remaley @masonremaley.bsky.social · 03/12/2025mitchellh.com/writing/ghos...mitchellh.comGhostty Is Now Non-Profit 020
Mason Remaley @masonremaley.bsky.social · 27/11/2025🔗 Prototype Progress, Monthly Links, & Zig Turns 10 I've been busy wrapping up the prototype of my next game, but I set aside some time for my link roundup. This thread is a summary + screenshots, scroll down for hyperlinks--not my preference, social media sites don't want you to leave. ¯\_(ツ)_/¯ 120
Mason Remaley @masonremaley.bsky.social · 05/09/2025🖼️ Stop Shipping PNGs In Your Games Are you shipping textures to players as PNGs? The goal of this post is to convince you that this is suboptimal, and walk you through a better approach. gamesbymason.com/blog/2025/st... #gamedev #indiedevgamesbymason.com🖼️ Stop Shipping PNGs In Your GamesAre you shipping textures to players as PNGs? The goal of this post is to convince you that this is suboptimal, and walk you through a better approach. 1206
Mason Remaley @masonremaley.bsky.social · 29/07/2025Do I know anyone who’s an expert on HDR that would be down to answer a few questions over DM? 000
Mason Remaley @masonremaley.bsky.social · 25/07/2025"Renting is for Suckers" andrewkelley.me/post/renting...andrewkelley.meRenting is for Suckers - Andrew Kelley 010
Mason Remaley @masonremaley.bsky.social · 12/07/2025Steamle.com - Guess the number of Steam reviews My results for Day 7 🟩🟩🟨🟩🟨 400/500steamle.comSteamle - Daily Steam Game Review Guessing GameCan you guess how many Steam reviews indie games have? Play the daily guessing game featuring hidden gems from the Steam store. 010
Mason Remaley @masonremaley.bsky.social · 10/07/2025🔗 June Links - Wolfire vs Steam, Indie vs AAA, What Does ‘Content Creator’ mean anyway? #gamedev #indiedev gamesbymason.com/devlog/2025/... 083
Mason Remaley @masonremaley.bsky.social · 11/06/2025As part of my shader library, I've been playing with Voronoi Noise and Voronoi Diagrams. #gamedev #indiedev #shaders 132
Reposted by Mason Remaleyggadwa.bsky.social @ggadwa.bsky.social · 29/05/2025My friend's game, give it a try! 111
Mason Remaley @masonremaley.bsky.social · 29/05/2025📅 May Links I'm doing a new thing where I share my favorite links at the end of each month on my site, you can read May's links here. #gamedev #indiedev gamesbymason.com/devlog/2025/... 1174
Mason Remaley @masonremaley.bsky.social · 10/05/2025🌴 What I Learned from Staying Inside Chris Zukowski holds an online conference "Staying Inside" on game marketing every year. I wrote up some notes. Multiple speakers touched on a shift happening in game funding that may be of interest even if you aren’t looking for funding... #gamedev #indiedev 282
Mason Remaley @masonremaley.bsky.social · 24/04/2025Portland based and interested in Zig? We're putting together a hang out! Details TBD. zig.day/usa/portland/zig.dayZig Day Portland (OR)Zig Days are single-day collaborative programming events 010
Mason Remaley @masonremaley.bsky.social · 23/04/2025A couple of weeks ago while working on the beta release of my ECS, I noticed my command buffer abstraction was slow. It turns out I was assuming the optimizer could do a few things it couldn’t. The fix wasn’t all that interesting, but how do you catch this sort of mistake? #gamedev #indiedev 132
Reposted by Mason RemaleyKyle Kukshtel @kkukshtel.bsky.social · 21/04/2025Mason is incredibly smart and was one of the first people to encourage me to make my own engine - highly recommend subscribing to their newsletter if you love zig, game engines, game architecture, etc 121
Mason Remaley @masonremaley.bsky.social · 21/04/2025Interested in game design, game engines, and the business of indie games? Tired of scrolling social media to search for content worth your time? Sign up for my newsletter to receive regular writing on game development. #gamedev #indiedev gamesbymason.com/newsletter/gamesbymason.comGame Dev NewsletterSign up for the Games By Mason Newsletter to regular writing on indie game and engine dev. 1137
Mason Remaley @masonremaley.bsky.social · 12/04/2025I’m writing a new game engine in #Zig, and I’m open sourcing each module as I write it. Today I released the beta version of my entity component system ZCS, I’ll consider it a beta until I’ve shipped my next Steam game using it. #gamedev #indiedev #ECS gamesbymason.com/blog/2025/zcs/gamesbymason.comZCS — An Entity Component System in ZigZCS is an open source ECS implemented in Zig. 1135
Mason Remaley @masonremaley.bsky.social · 01/03/2025If you apply this normalization approximation repeatedly, it converges IFF the initial magnitude is (~-2.24, 2.24). Outside that range, it diverges. This is easy to verify empirically, but I'm not a good enough mathematician to prove it. If you are let me know how you did it! 😜 #gamedev #math 150
Mason Remaley @masonremaley.bsky.social · 28/02/2025Floating point division is slow, and square root is slower. What if I told you that you could approximate 1/sqrt(x) as y = -0.5x + 1.5? #gamedev #indiedev #math 181
Mason Remaley @masonremaley.bsky.social · 26/02/2025Fun bit of easing trivia–if you look up most library’s implementations of "easeOutBounce" and such, they make this bizarre use of the post-decrement operator... #gamedev #indiedev 182
Mason Remaley @masonremaley.bsky.social · 26/02/2025Linear interpolation is convenient, but boring. If only there was an easy way to stylize linear motion without storing a bunch of extra state... #gamedev #indiedev 2144
Mason Remaley @masonremaley.bsky.social · 23/02/2025Quick performance tip. If you’re comfortable requiring support for FMA3 (Intel & AMD CPUs have had it for the last 13 years!) you should probably be using your language’s fused multiply add intrinsic where relevant. 110
Mason Remaley @masonremaley.bsky.social · 22/02/2025Since shipping my indie puzzle game Way of Rhea last year I’ve been hard at work on game two, but I haven’t been writing as much as I’d like. 140