Martin Piper @martinpiper.bsky.social · 08/10/2026A technical look at this #Commodore64 demo "Viva Las Vegas" with a deeper dive for the parts that use fast bitmap scrolling with animation. How do these parts apparently move so much around on screen? They don't, it's all smoke and mirrors. youtu.be/mRNjCUO2mZsyoutu.beC64 Demo - Viva Las Vegas by Censor Design - Animated fast bitmap scrollersYouTube video by Martin Piper's mostly Commodore related memories 011
Martin Piper @martinpiper.bsky.social · 02/10/2026A deeper technical dive for the circle scroll part in the #Commodore64 demo "Viva Las Vegas". It uses two bitmaps, with extra colour fetches, using a timed stabalised NMI with auto ACK, and has background colour updates timed with the raster beam. youtu.be/KjuSMGK8TJUyoutu.beC64 - Demo - Viva Las Vegas by Censor Design - Circle scroll deeper diveYouTube video by Martin Piper's mostly Commodore related memories 063
Martin Piper @martinpiper.bsky.social · 26/09/2026A technical look at this #Commodore64 demo "Viva Las Vegas" where we have overscan bitmaps, AGSP scrolling bitmap with flips, hires colourful sprites, and animations with sprite overlays. youtu.be/n6R9ZqJudKMyoutu.beC64 - Demo technical - Viva Las Vegas by Censor DesignYouTube video by Martin Piper's mostly Commodore related memories 041
Martin Piper @martinpiper.bsky.social · 21/09/2026This #Comodore64 cartridge programming tool can erase, write, and read cartridge flash memory as well as serial EEPROM. I erase and program two gmod2, two megabyter, and five C64MegaCart, all in under two minutes. :) www.youtube.com/watch?v=zm2W...youtube.comC64MegaCart Programming tool - Writing nine cartridges in under two minutesYouTube video by Martin Piper's mostly Commodore related memories 010
Martin Piper @martinpiper.bsky.social · 17/09/2026I look at #Commodore64 game "Championship Jetski Simulator", specifically the water particle plotter. This is my **300th Commodore 64 related video** When I started these videos I didn't imagine there would be so many! youtu.be/OYvu0lIxYPYyoutu.beC64 - Championship Jetski Simulator - Member bonusYouTube video by Martin Piper's mostly Commodore related memories 083
Martin Piper @martinpiper.bsky.social · 14/09/2026I look at #Commodore64 game "Championship Jetski Simulator". The water particles effect over hires bitmap, dynamic sprites, and persuade the drone AI to play levels for me. youtu.be/t8OM8XSHUGYyoutu.beC64 - Championship Jetski SimulatorYouTube video by Martin Piper's mostly Commodore related memories 032
Martin Piper @martinpiper.bsky.social · 11/09/2026This is going to make some people angry for a variety of reasons... 371
Martin Piper @martinpiper.bsky.social · 07/09/2026How to assemble the #Commodore64 SEUCK Redux version of the Scroller engine source code. Review the configuration options. How to export and import your own game data from the editor. youtu.be/drrvsciIXKQyoutu.beC64 - How to use the Scroller code in SEUCK Redux modeYouTube video by Martin Piper's mostly Commodore related memories 031
Martin Piper @martinpiper.bsky.social · 06/09/2026The full MegaWang board stack plugged into my #Commodore64. The Advanced Processing Unit (APU) board has been updated to expand the instruction memory, fix some memory corruption, update the design to SMT components from through hole, and remove the bodge wires. youtu.be/7MHpxAZKzugyoutu.beMegaWang 2000 Turbo Edition - 54 - Full stackYouTube video by Martin Piper's mostly Commodore related memories 041
Martin Piper @martinpiper.bsky.social · 06/09/2026Debugging... ... Guess who wasn't sending the correct APU instruction memory?... 140
Martin Piper @martinpiper.bsky.social · 02/09/2026I look at Amiga "Aonic" coded by @reassembler . How does this game have such colourful parallax? Well it has full screen sprites, uses a dynamic copper, and a blitter object cache! youtu.be/AUWzArV-YUMyoutu.beAmiga - Aonic (A.K.A. Sonic) - How does this game have colourful parallax?YouTube video by Martin Piper's mostly Commodore related memories 073
Martin Piper @martinpiper.bsky.social · 30/08/2026I did add Python to acme a while ago. This could be used for more complex data processing with the source code... But the convtab is much easier for simple character encoding. github.com/martinpiper/...github.comACME/TestPython.a at master · martinpiper/ACMEA 6502/6510 assembler used for my C64 and other 8 bit projects - martinpiper/ACME 000
Martin Piper @martinpiper.bsky.social · 30/08/2026Probably the easiest way is to use a convtab with file option, the file defines the appropriate character conversion. github.com/martinpiper/...github.com 110
Martin Piper @martinpiper.bsky.social · 27/08/2026I look at #Commodore64 game "Katakis" briefly released in 1998 by Rainbow Arts. Let's look at all the bosses, parallax scrolling, and debug the disk protection check. Does it really one screen buffer? youtu.be/iXGGh3EgKeQyoutu.beC64 - Katakis - Did you own this very rare version?YouTube video by Martin Piper's mostly Commodore related memories 051
Martin Piper @martinpiper.bsky.social · 22/08/2026I cannot wait until April 1st to post this... This is obviously not real... But a MegaWangPhone (to beat the CommodorePhone) is an interesting idea.... 030
Martin Piper @martinpiper.bsky.social · 22/08/2026Do you want to program five #Commodore64 cartridges at the same time? Well now you can. :) youtu.be/I6Ru7vbInTwyoutu.beCommodore 64 - Five cartridges fast programmerYouTube video by Martin Piper's mostly Commodore related memories 020
Martin Piper @martinpiper.bsky.social · 21/08/2026And of course youtu.be/12Lr2eYTzMgyoutu.beC64 Games memories - Paradroid - TechnicalYouTube video by Martin Piper's mostly Commodore related memories 020
Martin Piper @martinpiper.bsky.social · 21/08/2026I'm surprised I've not done more before now... There was this video a while ago... youtu.be/zzTpBRvA6pAyoutu.beC64 Coding - Make Alleykat demo playableYouTube video by Martin Piper's mostly Commodore related memories 130
Martin Piper @martinpiper.bsky.social · 21/08/2026And Mayhem and Creatures :) youtu.be/RfC0jgk57t8 youtu.be/DM3Dh3zWoZ8youtu.beC64 Games - Mayhem in MonsterlandYouTube video by Martin Piper's mostly Commodore related memories 110
Martin Piper @martinpiper.bsky.social · 21/08/2026Also Exile, two videos! youtu.be/Bh24hlZpgCQ youtu.be/_NZv5cU9r8Myoutu.beC64 Games memories - Exile - TechnicalYouTube video by Martin Piper's mostly Commodore related memories 010
Martin Piper @martinpiper.bsky.social · 21/08/2026I did do Freescape games rendering a while ago: youtu.be/aXMpQiw2kP0youtu.beC64 Memories - Freescape games renderingYouTube video by Martin Piper's mostly Commodore related memories 110
Martin Piper @martinpiper.bsky.social · 20/08/2026I'm looking for #Commodore64 or #Amiga game suggestions for technical deep dives videos. So.... What's your suggestion for something to look at? youtu.be/N4kPYP2PcCYyoutu.beChannel introductionYouTube video by Martin Piper's mostly Commodore related memories 11114
Martin Piper @martinpiper.bsky.social · 16/08/2026I look at #Commodore64 game "Lemmings Reloaded" released by LunaticLab in 2026. How does this version display so many Lemmings? What about the scrolling and dynamic level background? youtu.be/g9qo7s2IQ3gyoutu.beC64 - Lemmings Reloaded - How many Lemmings sprites?YouTube video by Martin Piper's mostly Commodore related memories 2163
Martin Piper @martinpiper.bsky.social · 10/08/2026It's been a while since the last #MegaWang hardware update... This is my Audio3 board, which has lossless audio compression. The After Burner test menu can be used to select music, all using my #Commodore64 to drive the hardware. youtu.be/eAh1yj8aN9Eyoutu.beMegaWang 2000 Turbo Edition - 53 - Audio3 compressedYouTube video by Martin Piper's mostly Commodore related memories 072
Martin Piper @martinpiper.bsky.social · 09/08/2026I look at #Commodore64 game "Broken Altars" released in 2026 by DrMortalWombat. Can we find how the map is stored? How it renders? And how about some cheats to make the game easier? youtu.be/OZtryEvndZUyoutu.beC64 Game - Broken AltarsYouTube video by Martin Piper's mostly Commodore related memories 084
Martin Piper @martinpiper.bsky.social · 08/08/2026The last #MegaWang board to upgrade to surface mount is the Advanced Processing Unit. Like the #Amiga copper chip it can time updates to the raster position. This can access the whole hardware memory and perform calculations however. 041
Martin Piper @martinpiper.bsky.social · 07/08/2026Well this is my wardrobe for the next year sorted... 000
Martin Piper @martinpiper.bsky.social · 02/08/2026Singapore shops take note, you're missing out on sales! 130
Martin Piper @martinpiper.bsky.social · 02/08/2026I look at #Amiga "Xenon 2 : Megablast" published in 1989 by Image Works. Mostly looking at the lovely parallax, sprite work, and discovering the huge amount of blitter activity going on. youtu.be/YIX4j7sYS0syoutu.beAmiga memories - Xenon 2 : MegablastYouTube video by Martin Piper's mostly Commodore related memories 0187
Martin Piper @martinpiper.bsky.social · 02/08/2026I think I looked at the rendering of this in a video a while ago... 230
Martin Piper @martinpiper.bsky.social · 01/08/2026It feels like a lifetime ago. Which I suppose it is. 000
Martin Piper @martinpiper.bsky.social · 31/07/2026Does anyone from the old #Acorn #RISCPC days also have one of these? I remember being in a meeting room at their office one day to discuss a gaming related SWI module? 110
Martin Piper @martinpiper.bsky.social · 26/07/2026Are you interested in Conway's Game of Life implemented in old 8-bit 6502/6510 assembly? Then this might be a treat video just for you! #Commodore64 #Conway'sGameofLife #Maths youtu.be/BqrMSJxxaAMyoutu.beC64 - Conway's Game of Life with source code (6502/6510)YouTube video by Martin Piper's mostly Commodore related memories 0103
Martin Piper @martinpiper.bsky.social · 24/07/2026I look at #Commodore64 game "Flimbo's Quest" released by System 3 in 1990. The intro, sprite multiplexing, and how does the two layer parallax scrolling work? youtu.be/VpSiO6ZbJCQyoutu.beC64 Memories - Flimbo's QuestYouTube video by Martin Piper's mostly Commodore related memories 042