I look at Amiga "Aonic" coded by @reassembler . How does this game have such colourful parallax? Well it has full screen sprites, uses a dynamic copper, and a blitter object cache!
youtu.be/AUWzArV-YUM
youtu.be
Amiga - Aonic (A.K.A. Sonic) - How does this game have colourful parallax?
YouTube video by Martin Piper's mostly Commodore related memories