Mark Kind @markkind.bsky.social · 15hThe obvious thing to make for relic was a skull, but I already had one in game. So, lets make some treasure! #inktober #inktober2026 #indiedev 0123
Mark Kind @markkind.bsky.social · 01/10/2026I'm working on my game, and I want to do inktober this year, so I'm turning the prompts into new objects for my game. #inktober #indiedev 1144
Mark Kind @markkind.bsky.social · 26/09/2026I made some maps for outdoor encounters, one for each biome. These will work as placeholders for playtesting while I work on a full wave function collapse battlemap generation system. #screenshotsaturday #gamedev #indiedev wishlist: store.steampowered.com/app/4833480/... 1135
Mark Kind @markkind.bsky.social · 20/09/2026Finished off the monster icons, getting ready for playtesting. Over 50 monsters, most of them tied to specific biomes. #screenshotsaturday #gamedev #indiedev wishlist: store.steampowered.com/app/4833480/... 2218
Mark Kind @markkind.bsky.social · 12/09/2026This week I worked on a retro PC style UI. #screenshotsaturday #gamedev #solodev wishlist: store.steampowered.com/app/4833480/... 1133
Mark Kind @markkind.bsky.social · 05/09/2026I got my game running on the steam deck with gamepad controls. Very excited! #screenshotsaturday #gamedev #solodev wishlist: store.steampowered.com/app/4833480/... 3124
Mark Kind @markkind.bsky.social · 30/08/2026This week I worked on a neat 'animation' for the start of the game. #screenshotsaturday #gamedev #solodev wishlist: store.steampowered.com/app/4833480/... 0173
Mark Kind @markkind.bsky.social · 23/08/2026This week, between refactors and tooling, I worked on improving the combat visuals. #screenshotsaturday #gamedev #solodev wislist: store.steampowered.com/app/4833480/... 0162
Mark Kind @markkind.bsky.social · 16/08/2026Filling the world with monsters lairs and threat ranges. #screenshotsaturday #gamedev wishlist: store.steampowered.com/app/4833480/... 1115
Mark Kind @markkind.bsky.social · 09/08/2026Working on the transition from the region map to the battle map. #screenshotsaturday #gamedev wishlist: store.steampowered.com/app/4833480/... 1175
Mark Kind @markkind.bsky.social · 02/08/2026Placing dragons on the world map (these ones are picking the best places up in the mountains and crowding each other out. This will affect where humans will want to settle in the next generation step. #screenshotsaturday #gamedev #indiedev #solodev wishlist: store.steampowered.com/app/4833480/... 1205
Mark Kind @markkind.bsky.social · 26/07/2026Working on the economy. This visualization shows resources that are available to the tile. #screenshotsaturday #gamedev #indiedev #solodev wishlist: store.steampowered.com/app/4833480/... 1175
Mark Kind @markkind.bsky.social · 19/07/2026Testing effects on tokens. #screenshotsaturday #gamedev Wishlist: store.steampowered.com/app/4833480/... 0295
Mark Kind @markkind.bsky.social · 12/07/2026River and lake generation. #screenshotsaturday #gamedev Wishlist: store.steampowered.com/app/4833480/... 1123
Mark Kind @markkind.bsky.social · 05/07/2026While getting region generation working I took a detour into thermal sim a the local map level. #screenshotsaturday #gamedev Wishlist: store.steampowered.com/app/4833480/... 1233
Mark Kind @markkind.bsky.social · 04/07/2026Devlog: Preparing for Playtest Detailing some of what I'm working on as I try to get the game into player's hands. #solodev #devlog store.steampowered.com/news/app/483...store.steampowered.comWorld Master - Devlog 1 - Steam NewsI'm working on the glue that holds together the main pillars of the game so I can get it into the hands of playtesters. 080
Mark Kind @markkind.bsky.social · 28/06/2026Working on the 'fog' for World Master's region map mode #screenshotsaturday Wishlist: store.steampowered.com/app/4833480/... 0103
Mark Kind @markkind.bsky.social · 21/06/2026World generation for a simulation rpg. Tectonics and sunlight leads deterministically to climate, rivers, vegetation, animal distribution, and settlement. #screenshotsaturday wishlist: store.steampowered.com/app/4833480/... 081