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Mario

@mariosmess.bsky.social
655 followers 68 following 62 posts

Working on 'Tamamon', the monster taming game of my dreams! | DM me if you want to join the project | Software engineer | 🇵🇱🇩🇪 All my links: linktr.ee/tamamon

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Mario @mariosmess.bsky.social · 13/03/2026
I FINALLY replaced the debug boulder + rock item for crafting with with proper items. Now there are metal and quartz deposits and flowers. Metal + quartz = disk, and a disk + pigment = colored disk! It's feeling more like an actual game day by day 😄 What do you think? #pixelart #indiedev
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Mario @mariosmess.bsky.social · 01/03/2026
The little shirt hanging on the line is such a cute idea!
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Mario @mariosmess.bsky.social · 28/02/2026
That's very nice of you, I am working on a demo right now, I hope to be done by mid/end of this summer :)
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Mario @mariosmess.bsky.social · 28/02/2026
Heracross and rayquaza look absolutely stunning. Amazing work!
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Mario @mariosmess.bsky.social · 27/02/2026
I recently added a feature that I think is important for an exploration-first gameplay: Experience for overworld catching + exp share. This way you're not forced to grind battles if you don't want and I can still add tough boss monsters. What do you think? #indiedev #pixelart
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Mario @mariosmess.bsky.social · 21/02/2026
Just wow, you've lifted this already amazing pixel art piece so faithfully into a beautiful and atmospheric 3D world. This must have taken forever
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Mario @mariosmess.bsky.social · 20/02/2026
For a long time I didn't know how to handle ring outs in my monster taming game. Previously they resulted in an instant faint. Now ring outs force you to switch while your opponent gets to re-position and move first in the next round. What do you think? :) #pixelart #indiegame
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Mario @mariosmess.bsky.social · 16/02/2026
For now I'm only targeting a PC release :)
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Mario @mariosmess.bsky.social · 15/02/2026
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Mario @mariosmess.bsky.social · 15/02/2026
Today I added differently colored taming disks to Tamamon. They're purely cosmetic, so you can use whichever ones you like best! The catch rate is influenced only by the berries you feed wild Tamamon beforehand. I already have a lot of disk designs planned ✨ #pixelart #indiedev #gamedev
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Mario @mariosmess.bsky.social · 15/02/2026
The animation looks phenomenal!
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Mario @mariosmess.bsky.social · 08/02/2026
Btw feel free to check out my discrod server where I post more minor updates: discord.gg/B84v4VBj :)
discord.gg
Tritt dem Untitled Monster Tamer (Tamamon)-Discord-Server bei!
Sieh dir die Untitled Monster Tamer (Tamamon)-Community auf Discord an – häng mit 134 anderen Mitgliedern ab und freu dich über kostenlose Sprach- und Textchats.
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Mario @mariosmess.bsky.social · 08/02/2026
Hi hi, I’m alive 😅 I’ve been grinding on the demo. I’m targeting this summer/fall. Here’s a quick look at something I added recently: a hotbar for quick swaps between party members, moves, and items. I’ll be sharing more soon :)
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Mario @mariosmess.bsky.social · 29/11/2025
More updates from prototype-greybox-land ⬜: I added a Korok-style micro puzzle system to my monster taming game :) Completing the puzzle earns mysterious feathers which can be spend to increase your critical catch rate. Here's a look. What do you think? #screenshotsaturday #indiegame #pixelart
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Mario @mariosmess.bsky.social · 24/10/2025
Maybe he‘ll make it into the game as an actual monster 😄
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Mario @mariosmess.bsky.social · 22/10/2025
Yes they are prototyping monsters I use as placeholders at the moment :)
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Mario @mariosmess.bsky.social · 21/10/2025
I like this toy example because its both a nice example for composition and dependency inversion
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Mario @mariosmess.bsky.social · 21/10/2025
Nice! I think my version is similar. Lanterns and the door have a BooleanChannel prop that is set in the editor. Lanterns each get a BooleanChannel and door gets a BoolenConjunctionChannel. Lanterns set channel to true when lit. Door opens when all channels of the conjunction channel become true :)
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Mario @mariosmess.bsky.social · 20/10/2025
Thank you so much! :)
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Mario @mariosmess.bsky.social · 19/10/2025
I'm currently in gray-box land, prototyping the demo’s first area. 🚧 Mini-puzzle: four lit torches open the temple. 🔥 I realized there are tons of ways to implement this in #GodotEngine. Godot devs: how would you code it? Curious to know! #indiegame #pixelart
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Mario @mariosmess.bsky.social · 12/10/2025
Hi :) Quick Tamamon update ✨ I've added: - a swimming dash 🌊 - a climbing dash 🧗 - hopping of climbable terrain I hope that this will allow for more interesting and engaging climbing and swimming sections. Please let me know what you think! #indiegame #pixelart
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Reposted by Mario
Olive @livvyglizzy.bsky.social · 14/09/2025
hi chatterino :3 I'm doin commissions to make rent this month, and I just published a couple new services on my vgen! I put one up for portraits/busts and one for emotes :3 vgen.co/livvyglizzy/... vgen.co/livvyglizzy/... #VGen
4 characters arranged in a square. Each one has its palette extracted off to the side.
Top left: A vampire bat girl wearing a white crop top and drinking a blood smoothie.
Top Right: An older man in shiny blue-tinted armor with a big beard.
Bottom Left: An unamused clown wearing a ruff and a black suit of armor.
Bottom Right: A happy clown with a red clown wig and a red nose.Emotes for Twitch/Discord:
A shrimp, a water bottle, a mushroom guy sitting on top of a robot, an angular heart, a pair of robot eyes, a confused robot, a hammerhead shark pogging, a sad robot, the 100 emoji with the zeros replaced with olives.
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Mario @mariosmess.bsky.social · 14/09/2025
That's correct! :)
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Mario @mariosmess.bsky.social · 14/09/2025
I already added some ripples here: bsky.app/profile/mari... :)
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Mario @mariosmess.bsky.social · 14/09/2025
Thanks!
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Mario @mariosmess.bsky.social · 14/09/2025
Thanks for the feedback!
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Mario @mariosmess.bsky.social · 14/09/2025
Btw I added the ripples :) bsky.app/profile/mari...
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Mario @mariosmess.bsky.social · 13/09/2025
Thanks for you feedback! I incorporated your suggestions and am pretty happy with the result so far! Please let me know what you think :) #indiegame #pixelart
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Mario @mariosmess.bsky.social · 13/09/2025
YES! That's exactly what was missing! Thanks!!
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Mario @mariosmess.bsky.social · 13/09/2025
Bluesky I need your help! It always annoyed me how items would simply hop on water like on a hard surface so I added some simple buoyancy physics. Does the effect look convincing enough for now? Please let me know how you like it because I feel like it is missing something! #screenshotsaturday
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Mario @mariosmess.bsky.social · 31/08/2025
Great advice, thank you! I tried adding some minor reflections to the water but didn't like the effect but maybe with a nice reference it'll look nice :)
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Mario @mariosmess.bsky.social · 31/08/2025
Thanks! That's a nice idea! I already created some flower and rock variations, I think I'll add them tomorrow to mix it up a bit 👍
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Mario @mariosmess.bsky.social · 31/08/2025
Thank you!
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Mario @mariosmess.bsky.social · 31/08/2025
Thanks!
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Mario @mariosmess.bsky.social · 31/08/2025
I always struggle to decide how much time to spend on making the game look nice for you guys so I created this basic prototyping tileset to test out and share level ideas. Please give me feedback! Does it look presentable enough to convey the vibe of my game? #screenshotsaturday
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Mario @mariosmess.bsky.social · 27/08/2025
Altight you won, I‘m following you…
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Mario @mariosmess.bsky.social · 25/08/2025
Thanks!!
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Mario @mariosmess.bsky.social · 24/08/2025
Bluesky I need your help! After a break from my dream monster taming game I decided to pivot from a mobile platform release and instead focus on a PC release. I already ported all the controls over to mouse and keyboard. How do you like the resolution and aspect ratio so far?
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Mario @mariosmess.bsky.social · 06/05/2025
The sword shadow looks soooo good!
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Mario @mariosmess.bsky.social · 06/05/2025
Yeah it’s my favorite pixel art font! Thanks!
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Mario @mariosmess.bsky.social · 04/05/2025
I feel like the pixel art is a little compressed but it looks phenomenal 😍
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Mario @mariosmess.bsky.social · 04/05/2025
The UI looks very clean :)
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Mario @mariosmess.bsky.social · 04/05/2025
The atmosphere looks TENSE! 😄
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Mario @mariosmess.bsky.social · 04/05/2025
[EARLY PROTOTYPE FOOTAGE] This is the last interaction before the player leaves the tutorial cave they fell into at the start of the game :) Next I would like to polish this prototype with nice pixel art, music and sound effects so I can release it as a demo :) #gamedev #pixelart #indiegame
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Mario @mariosmess.bsky.social · 04/05/2025
These tiles look lovely!
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Mario @mariosmess.bsky.social · 10/04/2025
Okay that's it.. I'm following you.
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Mario @mariosmess.bsky.social · 03/04/2025
The vibe 👌
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Mario @mariosmess.bsky.social · 30/03/2025
Thanks for your advice!
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Mario @mariosmess.bsky.social · 30/03/2025
[EARLY PROTOTYPE FOOTAGE] I've been finishing the taming tutorial lately. I think functionally it's done but I'm worried it might be a bit text-heavy. What do you think? Please let me know! #pixelart #gamedev #indiegame
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Mario @mariosmess.bsky.social · 15/03/2025
I changed the setting, you can DM me now :)
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