Mario's Castle @mariocastle.it · 05/11/2025Our French cousins @wikimario.fr joined the Nintendo Independent Wiki Alliance. Bienvenue! 051
Reposted by Mario's CastleNintendo Independent Wiki Alliance @niwanetwork.org · 19/09/2025Our 2025 Cross-Wiki Week is underway! 🎉 Through September 29th, help us celebrate Nintendo's anniversary by contributing to NIWA wikis you don't normally edit for a chance to win one of two $20 eShop gift cards. Learn more and sign up: niwanetwork.org/cross-wiki-w... 01915
Reposted by Mario's CastleDark | Giulia @darksilver.bsky.social · 08/09/2025Domani @mariocastle.it compie 19 anni, e come da qualche anno a questa parte ho fatto un disegnino celebrativo... Che pubblicherò domani. #digitalart #supermario #mariocastle Intanto beccatevi quelli vecchi 16 anni (2022) - non avevo ancora la tavoletta 281
Reposted by Mario's CastleSuper Mario Wiki @mariowiki.com · 22/08/2025The Super Mario Wiki is celebrating its 20th anniversary today! Feeling old yet? 25417
Mario's Castle @mariocastle.it · 09/06/2025Mario Kart World crashed lol www.twitch.tv/mariocastle/... #MarioKartWorldtwitch.tvMarioCastle - Crash in Mario Kart World??Watch MarioCastle's clip titled 030
Mario's Castle @mariocastle.it · 17/05/2025Once we visualize the two sound effects, it is fair to say they were created with different techniques. The reason why they sound so similar might actually lie in the emotions they convey - growing up, reaching a goal... the shared ascending chords work perfectly for this purpose. 🍄 010
Mario's Castle @mariocastle.it · 17/05/2025In contrast, the SMB level end fanfare sounds much more like an actual tune. It is polyphonic, the notes do not all have the same duration, it is in 4/4, and most importantly, it has an ending (the final C chord that makes the tune "land", as if to say, "You did it!"). 110
Mario's Castle @mariocastle.it · 17/05/2025When slowed down, the Mushroom sound lacks a clear rhythm or time signature (it could technically be described as one 7/8 bar and two 10/8 bars). Again, this is because its true character only comes up once we speed it up. 110
Mario's Castle @mariocastle.it · 17/05/2025It's the very motion and note placement that defines the sound once we speed it up; many videogame sound effects are created with this method. Here's an example from Super Mario World. 110
Mario's Castle @mariocastle.it · 17/05/2025The Mushroom sound is a monophonic, i.e., one-voice sequence (this saves on audio channels and allows it to coexist with the music). The notes all have the same duration and rise in a kind of wavering motion. 110
Mario's Castle @mariocastle.it · 17/05/2025The Mushroom sound and the level end fanfare share the key and chords (C - A♭ - B♭) and are both created by arpeggiating a series of ascending notes. But this does not mean they are the same. 110
Mario's Castle @mariocastle.it · 17/05/2025Various trivia posts, videos and articles claim that the Mushroom sound effect in Super Mario Bros. is the level end fanfare sped up. Although a certain similarity is evident, we should point out a few things. ☝️🤓 150
Mario's Castle @mariocastle.it · 08/05/2025youtu.be/dz9J0OAr-xAyoutu.beLUIGI IS THE POPE (original 2009 ver.)YouTube video by MrTwoslice (Wonchop's Alt) 010
Mario's Castle @mariocastle.it · 21/02/2025No problem! (Funny anecdote, we raided you because one of Luigi's gibberish lines from Brothership sounded like the Italian for "have you seen Pikmin 3?". So we came to the conclusion that Luigi must be a Pikmin fan. youtu.be/theYBOMpOag?...)youtu.be(NEW) Mario & Luigi: Brothership Italian GibberishYouTube video by Clockwork Crystal 020
Reposted by Mario's CastleAndreahds @andreahds.bsky.social · 17/02/2025Hi! After almost 4 months, I finally finished Mario & Luigi: Brothership. I shared this adventure with the italian Super Mario Wiki community and even though it was frustrating sometimes, every good memory I have of this game is linked to them. Thanks, guys <3 0174