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Marcin HCK Firmuga

@marcin-firmuga.bsky.social
34 followers 27 following 82 posts

Marcin from Poland, 22. Building real projects (accepted by Microsoft). Building at night. Driving Taxi by day :) Everything starts a 1.5 year ago I was scanning barcodes in a Netherlands warehouse, then I wish change. linktr.ee/marcin_firmuga

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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 9h
i can talk to a stranger in my taxi for forty minutes. i cannot open a message about work. fourteen of them are sitting unread on linkedin, some for a month it is not laziness. its one specific blocked door, and it cost me two months of not applying anywhere tonight i open all fourteen #JobSearch
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 05/10/2026
i opened a freelance desk this week, because of a number i found on friday. i exported a year of my own data. the post i wrote off as a failure brought more people than the one i was proud of. i had been reading the wrong number for a year. priced properly this time. #python #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 04/10/2026
my game has been downloadable since wednesday. the code for it went public tonight. for three days the thing people were playing did not exist in the repository, and i only found out because something unrelated refused to run. eighteen months of "every commit is public" #indiedev #gamedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 04/10/2026
i have spent eighteen months guessing low about my own work. on friday i found out i do it about my own life too. i said 1,600 commits. the repos said 1,980. i said three months to move out. Arihmetic said six weeks. same direction every time. not once the other way. #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 02/10/2026
a feature in my game had never worked. not broken last week. never, not once, since i wrote it. two lines in the wrong order, so the click was never delivered to anything. 1,624 tests green the whole time. they prove the rule works. they cannot prove a person can reach it. #indiedev #gamedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 01/10/2026
i spent four extra days on a build and added almost nothing. most of it was connecting things i had already built and could not reach: a contract you pay $1.2m for in game and cannot read, a tutorial that had been hiding the bottom third of every screen. 0.6.2 is out, free. #indiedev #gamedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 01/10/2026
i wrote the whole thing down. why i did not believe my own fundraiser would work, the shop that failed three years before any of this, and three bugs in the current build that 1,624 passing tests could never have caught. pcworkman.dev/blog/the-fund-i-wrote-off/ #gamedev #indiedev
pcworkman.dev
I did not believe in my own fundraiser. One stranger closed it.
I wrote off my own $100 fund in eleven days. One stranger closed it at 6:30 in the morning.
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 30/09/2026
I took tomorrow off work to finish a build that was meant to ship on Sunday. Four days late. Every time I sat down to freeze it I found something else quietly broken. Tutorial had been hiding the bottom third of every screen and I had never noticed 1 October, before 13:00 CEST #gamedev #indiegame
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Reposted by Marcin HCK Firmuga
Marcin HCK Firmuga @marcin-firmuga.bsky.social · 30/09/2026
eleven days... that is all it took me to give up on my own fundraiser. <3 :) github.com/sponsors/Huc... #indiedev #gamedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 30/09/2026
someone i have never spoken to paid my steam fee this morning. whole thing, one payment, at 6am. i told my partner the fund would do nothing. i was ready to pay it myself in october. counter had said $1 since 11 days. i still cannot reach him to say thank you :} #indiedev #gamedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 29/09/2026
build has moved again, and it is my partner's fault in best way. every page of notes she hands me has a thing on it that never worked. today it was a contract that charges you $1.2m and then does nothing for 270 days, because one line that supposed to charge was read by nothing #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 28/09/2026
i've been underselling myself for 18 months and i found out by counting. i said "about 1600 commits" last week. the repos say 1,980. 1,350 of them are in one windows app i started on an old laptop in a warehouse if you build after your shift, count yours once #gamedev #indiegame
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 27/09/2026
my partner @krwawamary.bsky.social Samanta went through the game today and handed me a page of notes. it is at least another day of work and every line of it is right. this is why tomorrow and not today. #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 27/09/2026
five sundays in a row, a build went out before my shift. today it didn't :P i spent week making game better instead of making it bigger. that turned out to be harder one. build tomorrow guys :) I'm really happy that new some players are joining!!! 💓 #gamedev #indiegame #indiedev #deadlock
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 26/09/2026
♥️ thanks you for be a part of this! ♥️ #indiedev #gamedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 26/09/2026
#ScreenshotSaturday a room in my game i could not look at six weeks ago, because it was a grid of sixteen buttons saying 0/8 now it is a floor you stand on, and the cabinets go red when they cook built at night after taxi shifts, free on itch #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 25/09/2026
Thanks a ton! :) Biggest fear when creating the program and the game... is how the first player receives and understands it. I'm so damn glad I put in the effort and didn't let that stop me. Further improvements are on the way #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 25/09/2026
hey, thanks to people recommending game, more players keep finding it :) Birthday was two days ago, this still feels like the better present ♥️ thank you #gamedev #indiedev #solodev
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Reposted by Marcin HCK Firmuga
Marcin HCK Firmuga @marcin-firmuga.bsky.social · 24/09/2026
had a birthday yesterday and told nobody online. still woke up pile of messages. thank you, you made whole day. 18mo. ago I was writing the first version of PC Workman on an old laptop in a warehouse in the netherlands. tonight: cake, board games, and both projects still alive. #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 24/09/2026
had a birthday yesterday and told nobody online. still woke up pile of messages. thank you, you made whole day. 18mo. ago I was writing the first version of PC Workman on an old laptop in a warehouse in the netherlands. tonight: cake, board games, and both projects still alive. #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 24/09/2026
my game already has names in its credits: testers who found bugs i couldn't, one with a pen on paper right under them there's room for people who help put it on steam. fee is $100 $10 = your name there, a steam key at launch 0/$100, until oct 19 github.com/sponsors/HuckleR2003 #gamedev #indiedev
github.com
Sponsor @HuckleR2003 on GitHub Sponsors
From a warehouse in the Netherlands to the Microsoft Store. Taxi by day, code by night: PC Workman, a PC monitor with offline AI, and Scaling Laws, an AI company tycoon heading to Steam. Everythi...
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 23/09/2026
seven weeks ago i paused PC Workman, the app i built for 18 months (on the microsoft store since year one), to make a game. game got 6 versions&heads to steam. PC Workman got none. october: every resolution and preset I can predict, and a UI that holds on all of them. #gamedev #python #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 22/09/2026
my game's intro always had a SKIP button. i'd hidden it behind "has already seen the opening once". I made it a long time ago, but forget that when testing new release. I stupidly checking that for near 40 minutes for see I already ship it X) #gamedev #indiedev #poland #pl
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 21/09/2026
30 seconds of game i build at night after taxi shifts. you run an AI lab from january 2022 against 14 rivals. rent servers or build your own, and watch them choke when people show up. free on itch: hcklab.itch.io/scaling-laws tell me where you got stuck and you go in credits :) #gamedev #gaming
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 21/09/2026
wrote down the whole 48 days :) what the game cost in hours, money and people, with every number from the repo 64 of 474 commits were made between midnight and 4am. that one surprised me too pcworkman.dev/blog/forty-eight-days/ #gamedev #indiedev #strategy
pcworkman.dev
Forty-eight days, a taxi, and a game. Everything I have built has earned 70 zł.
474 commits in 48 days of evenings after taxi shifts. What building a game alone actually cost, in hours, money and people, and what happens next.
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Reposted by Marcin HCK Firmuga
Marcin HCK Firmuga @marcin-firmuga.bsky.social · 20/09/2026
Another build is avaiable to try! 0.5.0 (every Sunday) You need to check a ton of new stuff I'd love for you to see :)
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Reposted by Marcin HCK Firmuga
Marcin HCK Firmuga @marcin-firmuga.bsky.social · 20/09/2026
i drive a taxi 10-12h a day and build a game at night. 49 days, 483 commits, 6 versions, 70 zl earned in total steam wants $100 to list it $10 = key + your name in the credits $25 = a hireable character $0/100, until oct 19 github.com/sponsors/HuckleR2003 New release on itch :) #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 20/09/2026
i drive a taxi 10-12h a day and build a game at night. 49 days, 483 commits, 6 versions, 70 zl earned in total steam wants $100 to list it $10 = key + your name in the credits $25 = a hireable character $0/100, until oct 19 github.com/sponsors/HuckleR2003 New release on itch :) #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 19/09/2026
#screenshotsaturday my ai company tycoon grew up this week. the offices got real floors and your company's name over the door. there's a city now. the server room heats up as a whole room, not cabinet by cabinet 48 days old. made at night after taxi shifts. free on itch game (PL and EN) #gamedev
A rented office in Scaling Laws: ten desks, glass meeting room, the company name over the entrance.The second, bigger office: twenty desks, a glass meeting room, a street shopfront.The city of Bayview from above: houses, roads and hills.The server room in the basement with cabinets and a heat readout, Polish interface.
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 18/09/2026
In my game, moving into a bigger office used to cost the founder their name. The name above their head counted as part of the old house, so it was hidden with the house. The body counted as a person, so it stayed. Fixed in Scaling Laws 0.4.0. #screenshotsaturday #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 17/09/2026
A post with 2,644 views got me an interview the next day. My biggest post, with 46,913, never did. The small one was about staying in my city. Big one was about what I was building. Still looking for my first software job, so I am asking again. #gamedev #solodev
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Reposted by Marcin HCK Firmuga
Samanta Różalska @krwawamary.bsky.social · 17/09/2026
I knew I was going to get stuck here. Tried 3 times. Rolled back the game each time. Eventually I gave the wheel to Marcin @marcin-firmuga.bsky.social. He got through on his first try. 😂 #EuroTruckSimulator2 #ETS2 #Gaming #TruckSim
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 17/09/2026
18 months ago I was in a 🇳🇱 dutch warehouse on this forklift scanning barcodes today netherlands is 36% of clicks on my hardware guides. highest rate on the list. poland only slightly ahead on total clicks no plan. no campaign aimed at nl. just smth doing something quiet :) #gamedev #solodev #wip
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 16/09/2026
Checked which countries actually find my guides through Google. Poland first, 33 clicks. Netherlands second, 32 clicks, and the highest click rate on list at 4.7% Eighteen months ago I was in a warehouse there scanning barcodes, not writing software No explanation just nice :) #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 15/09/2026
For fifteen months my answer to everything was to build more. Tonight I think that was wrong question. Problem is probably not that I have not built enough. It is that I never learned how to make anyone care about what is already there. That is the work this week :) #gamedev #indiedev #wip
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 14/09/2026
Fifteen months ago I was scanning barcodes in a warehouse in the Netherlands This morning I drove a taxi In between I shipped two programs Both free, both open source, both finished. Everything they have earned in fifteen months: 70 zl* Tonight I build again, that is whole update #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 13/09/2026
Fifteen months ago In Netherlands while I working aboard in warehouse, scanning labels and started writing software. Free, open source, about 70 euro earned since. New Scaling Laws build: the server room works. The cards you buy go into the racks you buy. #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 11/09/2026
I finished the update two days early and I did not choose a single thing that is in it. One player found the game himself and sent four things that were broken. Somebody else used the report form inside the game four times. That is the whole release. Out Sunday. ❤️❤️ #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 07/09/2026
0.2.0 is out. Samanta (my gf ❤️) @krwawamary.bsky.social played first build for one evening with a pen and paper and found four things 1115 automated tests had not. One was a whole paragraph I wrote that had never once been on screen. Music, real world map, rivals who sue you. #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 06/09/2026
Seventy nine sentences in my game were still English inside the Polish build, and every one of them is a refusal: lines that say why something is not allowed. They live beside rules, not screens, so eleven passes over the text walked past them. 0.2.0 is out. #gamedev #indiedev
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Reposted by Marcin HCK Firmuga
Samanta Różalska @krwawamary.bsky.social · 05/09/2026
Hi, I’m Samanta. My boyfriend makes games, and I’m usually the one trying to break them. Today I found out that 7 accelerators can be faster than 8. I’m still not sure how I feel about that. 😂 #ScreenshotSaturday #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 05/09/2026
Hi guys!! Nice to see you here! First 10 guys of my little community @intrigueintegrity.bsky.social @serena666.bsky.social @camilak1965.bsky.social @stackwild.bsky.social @gamebrief.bsky.social @wiesiekga.eurosky.social @bhausen.bsky.social @indiehelp.bsky.social @pixel-forge.bsky.social
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 05/09/2026
week of building! gf sat down w/ it for an evening, took her own notes, came back w/ a list achievement that unlocked on day 1 whole paragraph i wrote that was never once on screen, two texts sharing one key shipping all of it. founder can be a woman now! #gamedev #indiedev #screenshotsaturday
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 04/09/2026
This is the landing page for PC Workman, software Ive been developing for the past 15 months :) In the header, you will find Blog and Articles sections, along with a search tool to help you find solutions to your issues. #guides #programming #seo #pc
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 04/09/2026
Somebody arrived on my site with a broken SSD and left with a game about running an AI lab. Twenty somebodies. That was not a funnel I built. I wrote 53,000 words of troubleshooting guides for a Windows tool. Turns out they also hand out a game at 2am. pcworkman.dev :) Enjoy! #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 02/09/2026
Nothing in your build fails when your README starts lying. Mine said a test enforced a number. Nothing had ever measured it. I quoted it for three weeks across three websites. Documentation is code that nobody runs. #gamedev #indiedev
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 01/09/2026
Advertising in my game cannot make your product better. It buys attention and nothing else, so a bad product advertised hard just gets tried and abandoned, which costs you twice. There is a test in there whose only job is to prove a system does nothing. #indiegames #gamedev #pcgaming
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Reposted by Marcin HCK Firmuga
Marcin HCK Firmuga @marcin-firmuga.bsky.social · 01/09/2026
Regulator in my game does not fine you. It gives you five days to sit with what you shipped. It opens a file, says nothing has been decided, and puts a banner across every screen you open. Five days later the verdict rolls. Waiting is the point. #indiegames #gamedev #gaming
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 01/09/2026
Regulator in my game does not fine you. It gives you five days to sit with what you shipped. It opens a file, says nothing has been decided, and puts a banner across every screen you open. Five days later the verdict rolls. Waiting is the point. #indiegames #gamedev #gaming
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Marcin HCK Firmuga @marcin-firmuga.bsky.social · 31/08/2026
I put my first game out on Sunday and posted it where nobody was looking. 59 people saw it. So here it is again, ten at night on a Monday. Scaling Laws. Run an AI lab from 2022, where the best hardware is usually the wrong buy. It loses half its value on launch day. Free :) #indiegames #gamedev
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