Simon Le Marchant @marchantweb.com · 28/09/2026Introducing the Shaders CLI 🔥 Connect your codebase to Shaders. Install shaders with one command, run "open" to edit visually in the browser, then "update" to pull your changes back into code. 120
Simon Le Marchant @marchantweb.com · 23/09/2026Just gave Shaders a UI refresh ✨ Easier navigation for presets, sections, components, and docs. Cleaner layout, better exploration. Thanks to @vanjek for the inspo! Check it out: shaders.com 010
Simon Le Marchant @marchantweb.com · 17/09/2026Section Spotlight: Voxel Logo CTA Takes your logo and converts it into 3D voxels with a digital dithered look. Works great for CTAs that need a bit more attention 👀 100
Simon Le Marchant @marchantweb.com · 15/09/2026Section Spotlight: Grid Shift Hero Subtle gradient background that shifts in a grid pattern as you move your cursor. Clean, modern look that adds just enough visual interest without overwhelming your content. 100
Simon Le Marchant @marchantweb.com · 14/09/2026Section Spotlight: Irradiance Logo Hero Subtle hero section that takes your logo and applies realistic lighting and shading. Includes cursor-tracking light sources ✨ 100
Simon Le Marchant @marchantweb.com · 10/09/2026Section Spotlight: Polyhedron Footer Full-sized footer with a 3D prismatic light bleed effect. 110
Simon Le Marchant @marchantweb.com · 09/09/2026New Voxels component just dropped ■ Renders any 2D/3D shape or your own SVG logo as voxels with realistic lighting and shading. Full control over voxel size, density, materials, and lighting setup. 100
Simon Le Marchant @marchantweb.com · 09/09/2026Preset Spotlight: Pixel Ink Playing with the parameters on this one. Crank up the Wobble for a more technical glitch look, or adjust particle size and count to shift between dense and sparse vibes. Full gradient color cycle built in, or pick any colors you want 🎨 100
Simon Le Marchant @marchantweb.com · 08/09/2026Wired up our Page Peel transition to cursor position for the "Shaders for React" hero section. The shader literally peels back to reveal components underneath 🔥 100
Simon Le Marchant @marchantweb.com · 07/09/2026New preset: Bad Projection 📽️ Drop in any SVG logo and turn it into heavily distorted digital projection. Built using our new Obsidian component, available under Shape Effects. 100
Simon Le Marchant @marchantweb.com · 02/09/2026Got nerd-sniped by @matiNotFound's work and built this 🔦 WebGPU path-tracing in a compute shader pass. Supports multiple light sources with realistic light bounce and surface illumination. Bounce light around your logo. New Irradiance component available now. 100
Simon Le Marchant @marchantweb.com · 01/09/2026New Nebula effect just dropped 🛰️ Space nebula clouds and stars trapped inside glass. Works with any 2D/3D shape or your own SVG logo. 100
Simon Le Marchant @marchantweb.com · 31/08/2026Spent a few minutes building this Glass Ribbon effect in the design editor. The way the glass refraction wraps around the chrome layer gives it an interesting hourglass-like look ⌛ 100
Simon Le Marchant @marchantweb.com · 27/08/2026Section Spotlight: Terminal ASCII Footer Flowing ASCII text makes for a high-tech digital look. Customize character set, colors, sizing, etc. Get a prompt to deploy in one shot with your AI agent. shaders.com/sections/te... 010
Simon Le Marchant @marchantweb.com · 26/08/2026Apple just announced their next event with this sunlight shader look. Spent an hour recreating it in Shaders. Now you can apply the same look to your logo. Link in the thread 🧵 x.com/gregjoz/sta... 120
Simon Le Marchant @marchantweb.com · 26/08/2026Took our Specular Lines preset and tweaked the colors + glow a bit. Getting some nice prism vibes from this one ✨ shaders.com/collection/... 000
Simon Le Marchant @marchantweb.com · 26/08/2026New Chrome component just dropped ✨ Upload any SVG logo and turn it into metallic chrome in seconds. Perfect for hero sections that need that extra polish. 100
Simon Le Marchant @marchantweb.com · 25/08/2026Experimenting with Glass + the new MeshGradient component. The gradient flows underneath while the glass refracts it. Stack them together and you get some pretty wild 3D looks. Works especially well with logos 👀 000
Simon Le Marchant @marchantweb.com · 24/08/2026The real magic happens when you stack effects. This demo layers two @paper shaders ported to WebGPU: "heatmap" + "lens distortion". Simple combination, crazy result. 100
Simon Le Marchant @marchantweb.com · 21/08/2026You can now get those distorted, subtle-motion gradients for your next hero section background in seconds 👀 New MeshGradient component dropped today in v3.1.457. Drag it in, tweak props like color, seed, softness, etc. and ship it! 100
Simon Le Marchant @marchantweb.com · 03/03/2026Exploring the new Glass effect, coming to the Shaders design editor in the near future... 000
Simon Le Marchant @marchantweb.com · 23/02/2026Experimenting with a hero section with WebGPU components from shaders.com Using reactive props to change colors and animate a glitch effect between tabs. Magically easy to do ✨ 010
Simon Le Marchant @marchantweb.com · 10/02/2026Introducing Public Beta for Shaders ✨ The wait is over 🎉 Try it now for @vuejs.org , @react.dev , @svelte.dev & @solidjs.com 810918
Simon Le Marchant @marchantweb.com · 02/10/2025And here's a first look at the Design Editor 🔥 From blank canvas to interactive hero section in 2 minutes⏱️ 190
Simon Le Marchant @marchantweb.com · 02/10/2025Realizing I never posted this to Bluesky 🫢 ✨ Introducing Shaders A first-of-it's-kind component library for jaw-dropping effects and frontend magic, shipping soon for @vuejs.org, @react.dev & @svelte.dev. 622117
Simon Le Marchant @marchantweb.com · 18/02/2025Ombré v.1.4.0 adds a collection of breathing, atmospheric-style shaders called "Horizon". The colors are customizable with props — perfect for a minimal hero section (light or dark). Available for @vuejs.org, @react.dev and @svelte.dev at ombre-ui.xn--com-cl6a 0111
Simon Le Marchant @marchantweb.com · 11/01/2025Finally announcing my new full time project ✨ Kalyna Noelle Le Marchant ✨ a.k.a "chippy" 5220
Simon Le Marchant @marchantweb.com · 08/01/2025Soooo close to getting @svelte.dev working as part of my component generation tooling. Functionally it's there, just some side effect cleanup to make happen. 030
Simon Le Marchant @marchantweb.com · 03/01/2025The plot thickens... with tooling that automatically generates equivalent @vuejs.org and @react.dev components from a single component definition file.... 🤯 060
Simon Le Marchant @marchantweb.com · 29/12/2024Officially out-of-office getting ready for the newborn to arrive... doesn't mean I can't tinker in the meantime... #vue #tsl 060
Simon Le Marchant @marchantweb.com · 10/11/2024Why have we never considered feet-level monitors before? Also... I swear I don't work in my laundry room. 030
Simon Le Marchant @marchantweb.com · 07/11/2024"... you will use #threejs TSL to write your shaders... 😵💫" 0120