Wilson 🇫🇷 @manifoldfr.bsky.social · 14/04/2026This is also a first-order solver then, like OSQP? Interestingly enough ADMM and Chambolle-Pock can be thought as "cousins" :) 000
Wilson 🇫🇷 @manifoldfr.bsky.social · 14/04/2026The Pinocchio 4.0.0 package is now available on conda :) anaconda.org/channels/con...anaconda.orgpinocchio - conda-forge | Anaconda.orgInstall pinocchio with Anaconda.org. A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives 000
Wilson 🇫🇷 @manifoldfr.bsky.social · 14/04/2026Happy to hear it! Using Boost.Python was always a pet peeve of mine when binding C++ that depends on Pinocchio (many of my Inria colleagues can attest) 010
Wilson 🇫🇷 @manifoldfr.bsky.social · 13/04/2026This actually required contributing some code to support Eigen's Tensor module to nanobind: github.com/wjakob/nanob...github.comAdd support for Eigen's Tensor module by ManifoldFR · Pull Request #1320 · wjakob/nanobindThis PR adds support for the types in Eigen's "unsupported" Tensor module, from the header <unsupported/Eigen/CXX11/Tensor> (we keep CXX11/ in the include to support Eigen3). To... 100
Wilson 🇫🇷 @manifoldfr.bsky.social · 13/04/2026And as a follow-up: we're working on upgrading the Python bindings for Pinocchio to the more modern nanobind framework: github.com/stack-of-tas...github.comUpgrade Pinocchio Python bindings to nanobind by ManifoldFR · Pull Request #2873 · stack-of-tasks/pinocchioDescription This pull request adds a new set of Python bindings using the modern nanobind Python bindings framework. The new set of bindings is a full replacement of the Boost.Python bindings, whic... 100
Wilson 🇫🇷 @manifoldfr.bsky.social · 13/04/2026Version 4.0 of the Pinocchio rigid-body algorithm library has been released! Includes more models and algorithms for contact and constraint modelling, including frictional contact. Release on your favourite package managers coming soon 😃 check out the release log: github.com/stack-of-tas...github.comRelease pinocchio 4.0.0 · stack-of-tasks/pinocchioWhat's Changed Highlights lcaba algorithm: Compute forward dynamics for constrained system with closed kinematics loops Python example here New constraint API: PointContactConstraintModelTpl... 221
Wilson 🇫🇷 @manifoldfr.bsky.social · 18/07/2025No contact phase planning, just straightforward, "simple" optimisation under complementarity constraints 😁 010
Wilson 🇫🇷 @manifoldfr.bsky.social · 18/07/2025Frictional contact-implicit operational space control in SIMPLE, coming soon to an arxiv and git repo near you! 😃 121
Reposted by Wilson 🇫🇷Francis Bach @bachfrancis.bsky.social · 18/07/2025Tired of lengthy computations to derive scaling laws? This post is made for you: discover the sharpness of the z-transform! francisbach.com/z-transform/ 0265
Wilson 🇫🇷 @manifoldfr.bsky.social · 16/07/2025Playing around in our simulator (SIMPLE, in alpha) and renderer (Candlewick, found here: github.com/Simple-Robot...) 000
Reposted by Wilson 🇫🇷Omar @ocornut.bsky.social · 09/07/2025dear imgui 1.92.1 released! github.com/ocornut/imgu... Maintenance/followup release with various fonts & backends related fixes (e.g. Emscripten content scaling fixes. Vulkan fixes. Raw OSX backend fix for multi-viewports)github.comRelease v1.92.1 · ocornut/imguiv1.92.1: Maintenance release ❤️ Previous summer was the 10th anniversary of v1.00! Read: 10 years of Dear ImGui ! 🎉 ✋ Reading the changelog is a good way to keep up to date with what Dear ImGui has... 0385
Wilson 🇫🇷 @manifoldfr.bsky.social · 03/07/2025The old Boost.Python bindings will remain for a while as we transition the rest of our stack (yes, including Pinocchio!) to nanobind this year. 010
Wilson 🇫🇷 @manifoldfr.bsky.social · 03/07/2025Very happy to announce that our collision algorithms library Coal (formerly HPP-FCL) now supports @wjakob.bsky.social's nanobind for its Python bindings! 😀 github.com/coal-library... The new bindings will be available in package managers in the next release.github.comIntroduce next-generation Python bindings using `nanobind` by ManifoldFR · Pull Request #659 · coal-library/coalThis (draft) pull request adds a second set of Python bindings using the modern nanobind bindings generator. The new nanobind-based API can be imported as a replacement for the old one by importing... 110
Wilson 🇫🇷 @manifoldfr.bsky.social · 03/07/2025Starting to do push-ups in the new simulator (Simple) with a full-fat NCP friction model. PD controller script from Fabian Schramm. 010
Wilson 🇫🇷 @manifoldfr.bsky.social · 06/06/2025Testing out implementing inverse dynamics in our new simulator (SIMPLE) 022
Wilson 🇫🇷 @manifoldfr.bsky.social · 25/03/2025Cool project I found reimplementing a tiny minecraft clone using the new GPU API in SDL3 @sdlcommits.libsdl.org github.com/jsoulier/blo...github.comGitHub - jsoulier/blocks: Tiny Minecraft clone in C and GLSL using the new SDL3 GPU APITiny Minecraft clone in C and GLSL using the new SDL3 GPU API - jsoulier/blocks 000
Wilson 🇫🇷 @manifoldfr.bsky.social · 21/03/2025I've just made the first pre-release (v0.0.1) of Candlewick, my #SDL3 -based renderer for robotics applications (visualizing stuff from Pinocchio, namely) github.com/ManifoldFR/c...github.comRelease candlewick v0.0.1 · ManifoldFR/candlewickThis is the first (pre-)release of candlewick, a renderer based on SDL3's GPU API. Merged PRs Remove Shape class, make Mesh own its buffers, add MeshView class by @ManifoldFR in #1 Make multibody:... 000
Wilson 🇫🇷 @manifoldfr.bsky.social · 13/03/2025Software announcement: later this year, the Pinocchio rigid-body dynamics library will be switching to nanobind (from the legacy Boost.Python) for its Python bindings! Read the announcement here: github.com/stack-of-tas...github.comAnnoucement - Switch to nanobind · Issue #2616 · stack-of-tasks/pinocchioWe are in the process of switching from Boost.Python to nanobind in Pinocchio. The overall objective is, among other objectives, to: reduce the size of Python modules with similar or improved perfo... 001
Wilson 🇫🇷 @manifoldfr.bsky.social · 09/02/2025New post up on personal site about the new (very much WIP) #SDL3 -based renderer I made for robotics applications: manifoldfr.github.io/news/rendere...manifoldfr.github.ioA WIP renderer for robotics based on SDL3-GPU | ManifoldFR 000
Wilson 🇫🇷 @manifoldfr.bsky.social · 06/02/2025I started working on a cross-platform 3D renderer (for robotics) based on SDL3's GPU API github.com/ManifoldFR/c...github.comGitHub - ManifoldFR/candlewickContribute to ManifoldFR/candlewick development by creating an account on GitHub. 000