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Wilson 🇫🇷

@manifoldfr.bsky.social
23 followers 26 following 18 posts

Postdoc @ INRIA Nonlinear numerical optimisation & optimal control (for robotics). C/C++ for real-time control applications. 3D graphics enthusiast.

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Wilson 🇫🇷 @manifoldfr.bsky.social · 13/04/2026
Version 4.0 of the Pinocchio rigid-body algorithm library has been released! Includes more models and algorithms for contact and constraint modelling, including frictional contact. Release on your favourite package managers coming soon 😃 check out the release log: github.com/stack-of-tas...
github.com
Release pinocchio 4.0.0 · stack-of-tasks/pinocchio
What's Changed Highlights lcaba algorithm: Compute forward dynamics for constrained system with closed kinematics loops Python example here New constraint API: PointContactConstraintModelTpl...
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Wilson 🇫🇷 @manifoldfr.bsky.social · 18/07/2025
Frictional contact-implicit operational space control in SIMPLE, coming soon to an arxiv and git repo near you! 😃
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Reposted by Wilson 🇫🇷
Francis Bach @bachfrancis.bsky.social · 18/07/2025
Tired of lengthy computations to derive scaling laws? This post is made for you: discover the sharpness of the z-transform! francisbach.com/z-transform/
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Wilson 🇫🇷 @manifoldfr.bsky.social · 16/07/2025
Playing around in our simulator (SIMPLE, in alpha) and renderer (Candlewick, found here: github.com/Simple-Robot...)
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Reposted by Wilson 🇫🇷
Omar @ocornut.bsky.social · 09/07/2025
dear imgui 1.92.1 released! github.com/ocornut/imgu... Maintenance/followup release with various fonts & backends related fixes (e.g. Emscripten content scaling fixes. Vulkan fixes. Raw OSX backend fix for multi-viewports)
github.com
Release v1.92.1 · ocornut/imgui
v1.92.1: Maintenance release ❤️ Previous summer was the 10th anniversary of v1.00! Read: 10 years of Dear ImGui ! 🎉 ✋ Reading the changelog is a good way to keep up to date with what Dear ImGui has...
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Wilson 🇫🇷 @manifoldfr.bsky.social · 03/07/2025
Very happy to announce that our collision algorithms library Coal (formerly HPP-FCL) now supports @wjakob.bsky.social's nanobind for its Python bindings! 😀 github.com/coal-library... The new bindings will be available in package managers in the next release.
github.com
Introduce next-generation Python bindings using `nanobind` by ManifoldFR · Pull Request #659 · coal-library/coal
This (draft) pull request adds a second set of Python bindings using the modern nanobind bindings generator. The new nanobind-based API can be imported as a replacement for the old one by importing...
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Wilson 🇫🇷 @manifoldfr.bsky.social · 03/07/2025
Starting to do push-ups in the new simulator (Simple) with a full-fat NCP friction model. PD controller script from Fabian Schramm.
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Wilson 🇫🇷 @manifoldfr.bsky.social · 06/06/2025
Testing out implementing inverse dynamics in our new simulator (SIMPLE)
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Wilson 🇫🇷 @manifoldfr.bsky.social · 25/03/2025
Cool project I found reimplementing a tiny minecraft clone using the new GPU API in SDL3 @sdlcommits.libsdl.org github.com/jsoulier/blo...
github.com
GitHub - jsoulier/blocks: Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API
Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API - jsoulier/blocks
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Wilson 🇫🇷 @manifoldfr.bsky.social · 21/03/2025
I've just made the first pre-release (v0.0.1) of Candlewick, my #SDL3 -based renderer for robotics applications (visualizing stuff from Pinocchio, namely) github.com/ManifoldFR/c...
github.com
Release candlewick v0.0.1 · ManifoldFR/candlewick
This is the first (pre-)release of candlewick, a renderer based on SDL3's GPU API. Merged PRs Remove Shape class, make Mesh own its buffers, add MeshView class by @ManifoldFR in #1 Make multibody:...
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Wilson 🇫🇷 @manifoldfr.bsky.social · 13/03/2025
Software announcement: later this year, the Pinocchio rigid-body dynamics library will be switching to nanobind (from the legacy Boost.Python) for its Python bindings! Read the announcement here: github.com/stack-of-tas...
github.com
Annoucement - Switch to nanobind · Issue #2616 · stack-of-tasks/pinocchio
We are in the process of switching from Boost.Python to nanobind in Pinocchio. The overall objective is, among other objectives, to: reduce the size of Python modules with similar or improved perfo...
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Wilson 🇫🇷 @manifoldfr.bsky.social · 09/02/2025
New post up on personal site about the new (very much WIP) #SDL3 -based renderer I made for robotics applications: manifoldfr.github.io/news/rendere...
manifoldfr.github.io
A WIP renderer for robotics based on SDL3-GPU | ManifoldFR
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Wilson 🇫🇷 @manifoldfr.bsky.social · 06/02/2025
I started working on a cross-platform 3D renderer (for robotics) based on SDL3's GPU API github.com/ManifoldFR/c...
github.com
GitHub - ManifoldFR/candlewick
Contribute to ManifoldFR/candlewick development by creating an account on GitHub.
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