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Maxime

@mangelmaxime.bsky.social
336 followers 61 following 60 posts
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Sergey Tihon 🦔🦀 @sergeytihon.com · 19/09/2026
F# Weekly #38, 2026 — Fantomas 8.0, Myriad 1.0 and Fable.Ripple↗ is now live. #fsharp sergeytihon.com/2026/09/19/f...
sergeytihon.com
F# Weekly #38, 2026 — Fantomas 8.0, Myriad 1.0 and Fable.Ripple
Welcome to F# Weekly, A roundup of F# content from this past week: News Fantomas 8.0.0 is released Myriad 1.0.0 — the F# code generator reaches 1.0 Fable.Ripple – Fine-grained reactive librar…
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Maxime @mangelmaxime.bsky.social · 17/09/2026
Introducing Fable.Ripple: fine-grained reactivity for F# and Fable. A write updates the exact DOM nodes reading the signal. No virtual tree, no diff. Four focused packages for signals, DOM, forms, and routing. Try the beta: fable-hub.github.io/Fable.Ripple/ #fsharp
fable-hub.github.io
Fable.Ripple
Focused F# libraries for building reactive Fable applications
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Maxime @mangelmaxime.bsky.social · 04/09/2026
Nacara is back! 🔥 A complete ground-up rewrite running natively on .NET. It's now fully pluggable and lets you turn F# code snippets into interactive playgrounds. 👀 See it live on Thoth.Json docs: thoth-org.github.io/Thoth.Json/ 🚀 Check out Nacara: mangelmaxime.github.io/Nacara/ #fsharp
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Maxime @mangelmaxime.bsky.social · 04/09/2026
I think the main win is leveraging Python’s ecosystem (especially ML/data tools) without leaving F#. Plus, cross-compiling - some teams write core domain logic once in F# and use Fable to export Python, TypeScript, etc., so external customers can consume it natively in their stack.
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Maxime @mangelmaxime.bsky.social · 03/09/2026
Fable 5.14.0, 5.15.0, and 5.16.0 have been released over the past few days! 🚀 These updates feature: - Improved support for Python, Rust, and Beam. - Added support for precompiled libraries in fable-standalone (stay tuned for a surprise coming in the next few days!). #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 28/08/2026
As an OSS maintainer who spent years writing changelogs and creating releases manually, I will never stop being amazed by the power of EasyBuild.ShipIt combined with trusted publishing. I just published 20 packages simply by merging a PR 🤯 github.com/easybuild-or...
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Reposted by Maxime
ExServ @exserv.bsky.social · 20/08/2026
Surprise ! Depuis deux mois je vis dans le secret le plus absolu car j'ai été le seul YouTuber FR a être invité par Nintendo pour tester The Duskbloods en avant première, à Tokyo, dans les locaux de From Software. J'ai jamais aimé PVP et pourtant, Duskbloods c'est incroyable !
youtu.be
J'ai joué 10h à The Duskbloods... c'est INCROYABLE !
YouTube video by Ex Serv
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Jordan Marr @jordanmarr.bsky.social · 22/07/2026
🚀 fable-lit-fullstack-template v3.2.0 is released: 🐈 Now includes a cross-platform desktop host with HMR fast refresh dev loop 🐈 Fable.Lit UI + Serde.FS.Fable RPC for end-to-end type safety #fsharp @sergeytihon.com
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Maxime @mangelmaxime.bsky.social · 10/07/2026
🚀 Fable 5.7.0 is officially live! 🎉 This release brings massive performance upgrades under the hood for Python: - DU pattern matching: 6-10x speed up! 🏎️ - Sequences: 1.6x faster! #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 06/07/2026
Fable 5.6 is officially here! 🚀 📁 Expanded System.IO API support (Path and Directory) for JS & Python. 🤖 100% automated release process achieved for the first time! #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 01/07/2026
Fable 5.5 is out 🎉 This release have a strong focus on fixing bug for JavaScript/TypeScript targets. It is also trying to make writing cross-target code easier. Thanks to `Compiler.is*` target detection as an alternative to compiler directives. github.com/fable-compil... #fsharp #fablecompiler
github.com
Release 5.5.0 · fable-compiler/Fable
🚀 Features (all) Add Compiler.is* target detection flags for conditional branching (#4692) (621dea31) (js/ts) Map task { } to Promise (97f54d36) (js/ts/python/beam) Add support for Async.AwaitEven...
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Reposted by Maxime
Dag Brattli @dbrattli.bsky.social · 01/07/2026
Fable v5.5 is out 🥰🎉 Ro! Ro! Ro! 🚣🏼‍♀️🚣🏼‍♀️🚣🏼‍♀️ github.com/fable-compil... #fsharp #fablecompiler
github.com
Release 5.5.0 · fable-compiler/Fable
🚀 Features (all) Add Compiler.is* target detection flags for conditional branching (#4692) (621dea31) (js/ts) Map task { } to Promise (97f54d36) (js/ts/python/beam) Add support for Async.AwaitEven...
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Reposted by Maxime
Tuomas Hietanen @thoriumi.bsky.social · 19/06/2026
F# Fable 5 + GitHub hosting! A few retro-spirit items: - Combination counting, how I learned to calculate as a kid: thorium.github.io/Kasino/ - My 28-year-old 5-in-a-row ported: thorium.github.io/thomoku/ - Cave-rocket clone: thorium.github.io/FsRocket/ - Ice hockey: thorium.github.io/FsHockey/
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Reposted by Maxime
Dag Brattli @dbrattli.bsky.social · 17/06/2026
The Fable Repl has been updated to include BEAM, and now compiles F# code to Erlang 🥰 fable.io/repl/ #fsharp #fablecompiler
fable.io
Fable REPL
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Maxime @mangelmaxime.bsky.social · 11/06/2026
What's better than Fable 5? Fable 5.1 and 5.2! 🎉 (And yes, I totally forgot to announce 5.1). Both releases bring plenty of fixes across various targets. Check out the release notes for details: github.com/fable-compil... #fsharp #fablecompiler
github.com
Releases · fable-compiler/Fable
F# to JavaScript, TypeScript, Python, Rust, Erlang and Dart Compiler - fable-compiler/Fable
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Reposted by Maxime
Sergey Tihon 🦔🦀 @sergeytihon.com · 31/05/2026
F# Weekly #22, 2026 - Fable 5.1 & Mibo.Raylib 1.0 #fsharp sergeytihon.com/2026/05/31/f...
sergeytihon.com
F# Weekly #22, 2026 – Fable 5.1 & Mibo.Raylib 1.0
Welcome to F# Weekly, A roundup of F# content from this past week: News Angel Munoz: Mibo.Raylib 1.0.0 is Out – F# micro framework for code-first Raylib games Loïc Denuzière: Domain Modeling Made F…
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Maxime @mangelmaxime.bsky.social · 18/05/2026
A new test framework joining the F# ecosystem: Scriptorium. It is designed from the ground up as a cross-target testing framework, seamlessly supporting both F# .NET and Fable compilation targets (JavaScript only at the time of writing) fable-hub.github.io/Scriptorium/ #fsharp #fablecompiler
fable-hub.github.io
Scriptorium
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Reposted by Maxime
Syndicat des Travailleureuses du Jeu Vidéo @stjv.fr · 29/04/2026
🕷️Spiders a été mis en liquidation judiciaire aujourd'hui, le 29 avril. D’ici quelques semaines, le studio cessera définitivement d’exister. Communiqué complet de la section STJV à Spiders, en première ligne depuis des semaines : www.stjv.fr/2026/04/liqu...
stjv.fr
Liquidation de Spiders – récit d’une casse sociale – STJV
Spiders a été mis en liquidation judiciaire le 29 avril. D’ici quelques semaines, le studio cessera définitivement d’exister. Ce sont 71 travailleureuses qui vo
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Reposted by Maxime
Vladimir Shchur @lanayx.bsky.social · 24/04/2026
Oxpecker.Solid 1.0 has been released with Fable 5 support #fsharp #oxpecker
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Maxime @mangelmaxime.bsky.social · 23/04/2026
Not related to the article but the background makes it (really) hard to read 🙈
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Maxime @mangelmaxime.bsky.social · 22/04/2026
EasyBuild.ShipIt 2.2.0 has been released. This version add a new `--dry-run` flag allowing you to preview the changes that will be made. It is pretty handy when setting up a new repo to check that everything is working correctly. #fsharp
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Reposted by Maxime
Dag Brattli @dbrattli.bsky.social · 21/04/2026
✨Fable v5 ✨ Such great news today ❤️ In addition to JS/TS, Rust, and Dart, the Python target has been significantly improved, and there is also the exciting new BEAM target added to the list. Write once run everywhere 🥰 #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 21/04/2026
Fable 5 has been released 🎉 This is the result of almost 1 year and a half of work from the community and the maintainers. Huge thank you to everyone involved. ❤️ #fsharp #fablecompiler
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Reposted by Maxime
Dag Brattli @dbrattli.bsky.social · 20/03/2026
Next week I will present the new work on Fable Beam at Oslo F# Meetup 💫 #fsharp #fablecompiler
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Reposted by Maxime
Krzysztof Cieslak @kcieslak.io · 17/03/2026
11 years ago I’ve made first commit on the project that would later be known as Ionide. A lot has changed over all those years, but one thing remains - the biggest value of the project has been meeting awesome people from F# community, many of whom I’m proud to call friends. #fsharp
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Maxime @mangelmaxime.bsky.social · 16/03/2026
Thank you for the feedback. We enabled repo-assist for Fable repository. Could you please have a look to confirm we did it right ? We decided to not run in blast mode, as it would eat a lot of tokens (cost a lost) via the Claude API. It also allows us to test how useful it is for us.
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Reposted by Maxime
Florian Verdonck @nojaf.com · 11/03/2026
Hey #fsharp what are your thoughts on github.com/fsprojects/f... ?
github.com
RFC: How should Fantomas handle lambda expressions that would change semantics on a single line? · Issue #3279 · fsprojects/fantomas
RFC: How should Fantomas handle lambda expressions that would change semantics on a single line? Background: how Fantomas works Fantomas is not a "find-and-replace" tool that tweaks whitespace in y...
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Maxime @mangelmaxime.bsky.social · 06/03/2026
It can be surprisingly good at times. But often, you need to ask him to simplify the code, make it more idiomatic at some places. Kind of like your first version of the code is never on par with your standard. Also, the more similar code you have in your code base the better.
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Maxime @mangelmaxime.bsky.social · 05/03/2026
There is documentation being worked on in this PR. github.com/fable-compil... Hopefully it can help start
github.com
Add Beam (Erlang) target documentation by dbrattli · Pull Request #228 · fable-compiler/fable-compiler.github.io
Summary Add getting-started guide for the Beam (Erlang) target with prerequisites, compilation, and run instructions Add dedicated Beam documentation section with build-and-run, features, and .NET...
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Maxime @mangelmaxime.bsky.social · 04/03/2026
I don't know if this is because it was the first run or if this is something that will happen all the time. I also personally didn't get good result from AI in general, but another maintainer of Fable was able to create a new target quickly thanks to AI. 2/2
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Maxime @mangelmaxime.bsky.social · 04/03/2026
I will watch your Amplifying F# talk as I didn't have the time to do it just yet. One concern I have with Repo assist, is how much noise it generates. For example, on FSAC and Ionide I needed to disable notification because I received too many of them. 1/
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Maxime @mangelmaxime.bsky.social · 03/03/2026
The wait is over! Fable 5 Release Candidate is officially here. After a year of hard work from the community, we're bringing you: ✨ .NET 10 & F# 10 support 🐍 A massive Python update (now powered by a Rust core & PyPI!) 🌐 Cleaner JS/TS Pojo bindings fable.io/blog/2026/20... #fsharp #fablecompiler
fable.io
Fable · Announcing Fable 5 Release Candidate
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Maxime @mangelmaxime.bsky.social · 11/02/2026
🚀 EasyBuild.ShipIt 1.0.0 is out! 🎉 Automate your release chores. ShipIt parses your Conventional Commits to calculate versions, generate changelogs, and auto-open Release PRs! 🛠️ ✅ Auto Release PRs ✅ Monorepo ready Start shipping: 🚢https://github.com/easybuild-org/EasyBuild.ShipIt #dotnet #fsharp
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Reposted by Maxime
Jordan Marr @jordanmarr.bsky.social · 27/01/2026
Big update for the Fable + Lit ecosystem! ✨ Fable.Lit.Dsl ✨ Fable.Lit.Dsl.Shoelace ✨ Fullstack template update (.NET 10 + Fable 5) #fsharp #webcomponents #lit github.com/JordanMarr/f...
github.com
GitHub - JordanMarr/fable-lit-fullstack-template: A SAFE-style template with Fable.Lit, Fable.Remoting and Giraffe
A SAFE-style template with Fable.Lit, Fable.Remoting and Giraffe - JordanMarr/fable-lit-fullstack-template
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Maxime @mangelmaxime.bsky.social · 25/11/2025
Fable 4 and Fable 5, both got a new release to make them work with .NET 10 🎉 #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 19/11/2025
Fable 5.0.0-alpha.15 has been released. Lot of improvements have been made for TS and Python target. It also include fixes for Nullable Reference Types hopefully making us closer to an official stable release. Fable 5 is already used in production by some. #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 16/10/2025
The main difficulty for Three.js binding with Glutinum is that Glutinum only support one file at a time for now. But in theory, you can do the transformation and adapt the code where needed. You can also start porting only the API you need and not everything at once.
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Maxime @mangelmaxime.bsky.social · 16/10/2025
I don't know how good it is but there seems to be a old binding version for Three.js here. github.com/w0lya/fable-...
github.com
GitHub - w0lya/fable-three: Three.js bindings and a sample ported to F#
Three.js bindings and a sample ported to F#. Contribute to w0lya/fable-three development by creating an account on GitHub.
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Maxime @mangelmaxime.bsky.social · 16/10/2025
Feliz.Bulma got a new release making it support Bulma v1 #fsharp @FableCompiler
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Maxime @mangelmaxime.bsky.social · 20/09/2025
EasyBuild.ChangelogGen has a new major release, now supporting multiple Git providers (not just GitHub) and including several quality-of-life improvements. #fsharp
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Reposted by Maxime
Goswin Rothenthal @goswin.bsky.social · 28/07/2025
Since more than a year I am building a building configurator. 🏗️👷🏻‍♂️🤓All with Fable. Really enjoying it! #fsharp Thank you @mangelmaxime.bsky.social
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Maxime @mangelmaxime.bsky.social · 25/07/2025
The goal of this alpha is for people to be able to experiment with Nullness in Fable and see how it plays out both in term of usage and for creating bindings. 2/2
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Maxime @mangelmaxime.bsky.social · 25/07/2025
🚀 Fable 5.0.0-alpha.14 is out! This one has a big focus on Python and adding support for Nullness to Fable (both your project and dependencies needs to be written with nullness in mind for it to work) To benefit from all the new features you need to use Fable.Core beta too #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 25/07/2025
Thanks to recent contribution EasyBuild.FileSystemProvider reached stable release. If you are upgrading you probably want to replace RelativeFileSystem with AbsoluteFileSystem to get the same behavior as before. I didn't use the right naming from the start 🙈 #fsharp
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Maxime @mangelmaxime.bsky.social · 14/07/2025
Fable 4.26.0 has been released this is a maintenance release addressing issues when using .NET 9 and FSharp.Core 9 #fsharp #fablecompiler
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Maxime @mangelmaxime.bsky.social · 05/05/2025
Something to note, is because of how Fable works you need the libraries to have been upgraded to use nullness to. This is something we are still experimenting about and we will write a blog/documentation about it later.
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Maxime @mangelmaxime.bsky.social · 05/05/2025
F# nullable should works for JavaScript at least. We are looking into how to support it for TypeScript, as we originally wanted to emit native null check for TypeScript, but we will probably do it in a similar way as for JavaScript. 1/
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Maxime @mangelmaxime.bsky.social · 04/05/2025
🚀 Fable 5.0.0-alpha.13 is out! This release fixes several Python-related bugs and lays the groundwork for smoother integration with JavaScript front end frameworks. #fsharp #fablecompiler
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Braidpoint @braidpoint.bsky.social · 19/03/2025
🦾 Major hat tip to @compositional-it.com for advancing it and for all of the contributors like @mangelmaxime.bsky.social and many others for Fable. We love @dzoukr.cz 's SAFEr stack and are lifting its opinions for our static site generator (and are building an Oxpecker back-end option for it). 💙
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Maxime @mangelmaxime.bsky.social · 11/03/2025
Hello, In theory this is possible but I am not well verse into the status of the Rust target. I think it is usable but we need more users to find bugs or share their experiences. You should open a discussion on the Github repo to ask feedback from Ncave github.com/fable-compil...
github.com
fable-compiler Fable · Discussions
Explore the GitHub Discussions forum for fable-compiler Fable. Discuss code, ask questions & collaborate with the developer community.
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