Jake @maliciouspizza.bsky.social · 17/09/2026some new angles from my last gryphon simulation back in late 2022, I haven't looked at it in awhile, the simulation of the leg still impresses me, but the feathers and bird anatomy are a bit outdated compared to my current work 417850
Jake @maliciouspizza.bsky.social · 16/09/2026Putting details on the Haast's eagle skull, stuff like this isn't really my specialty but trying my best Also I added the full nasal bone, seems more like it's just broken in the existing skulls I've seen 0112
Jake @maliciouspizza.bsky.social · 11/09/2026Going to furry migration soon, got everything I need 250
Jake @maliciouspizza.bsky.social · 19/08/20262dcon rules, so excited to go this weekend. Some pics from other times, the critics and winning a [cursed] halo tournament 010
Jake @maliciouspizza.bsky.social · 08/07/2026A blessing in plain clothes, My war thunder account got perma banned when I launched it after a steam visual studio update. Don't spend time or money on this game 130
Jake @maliciouspizza.bsky.social · 19/06/2026Started working at Untold Studios a few weeks ago, the biggest studio I've been at by a large margin, so far it's going good 050
Jake @maliciouspizza.bsky.social · 17/10/2025Just realized I never posted this hereyoutu.bePhoenix ReelYouTube video by Jake O'Neill 3349
Jake @maliciouspizza.bsky.social · 13/06/2025Feather detangle simulation from the Phoenix, I first shrink and lift the feathers, and use a simulation while 'growing' them back into place, with self collisions resolving the intersections 06814
Jake @maliciouspizza.bsky.social · 01/02/2025barbule to birb lets see if bluesky video compression is any good 1175
Reposted by JakeForgotten Bloodlines: Agate @agatebloodlines.bsky.social · 02/12/2024Meet Bathornis! This small, ground-dwelling predatory bird was related to its more famous cousins, the terror-birds. Huge thanks to @maliciouspizza.bsky.social for his wonderful work in bringing Bathornis to life 1127471
Jake @maliciouspizza.bsky.social · 10/11/2024I'm finally going to try my houdini scale solver in a pipeline, brought it into zbrush then I guess do a Boolean and use it as a base for the high poly detail sculpt. 0121