MALr @mal813.bsky.social · 05/10/2026As time goes on, I think I know what kind of game I want rocket to be, it wont be a popular game, I don't think most ppl will even like this kind of game, but I'm ok with that, my goal is just to make things 000
MALr @mal813.bsky.social · 22/09/2026A friend once told me "sometimes it's kinder to be honest", I'm glad people are honest about my game, sorry about before. 000
MALr @mal813.bsky.social · 16/09/2026Despite all that, I'm not entirely sure which version to go with, both have their advantages, I want to wait and see how the current version preforms first. 000
MALr @mal813.bsky.social · 16/09/2026I'm mostly done with the proportion edited version, it's not that different, but hopefully it's enough. I had to do alot of level/boss tweaking, especially for WWG, I wont update it for SAGExpo tho, Im happy with the way it is now, but I also did this edit for me. 100
MALr @mal813.bsky.social · 13/09/2026I'm just testing the proportions here, part of me wants to rework the game nearly from the ground up, among other things, but I'll save that for later to see how I really feel then. 100
MALr @mal813.bsky.social · 11/09/2026SAGExpo is here, check out my indie game demo if you want. sonicfangameshq.com/forums/showc...sonicfangameshq.comROCKET!! - [SAGE 2026 Demo]A speedy 2D indie platformer 011
MALr @mal813.bsky.social · 09/09/2026#godot #gamedev I decide to work on it a bit more after all, new camera system, also I decided to just block out level design with trenchbroom & then (try) and model it in blender, I like this method the most so far, but I know nothing about 3D modeling... 0114
MALr @mal813.bsky.social · 06/09/2026#godot #gamedev A proof of concept I suppose, I combined my Asset Placer project with GridMaps to make it work in 3D, rather than axis dependant. 051
MALr @mal813.bsky.social · 04/09/2026#godot #gamedev I think I've found a method to build levels that I like (it's really bootleg), I just wanted to test what a 3D level might look like. I still need to fix some things, but I think I can otherwise take a break from this side project now. 091
MALr @mal813.bsky.social · 04/09/2026#godot #gamedev something I work on when I'm not working on rocket, this is the 3rd iteration, all I really did was port some of rocket's physics logic & translate them to 3D, easier said than done though... It's still a bit janky, but honestly I don't think it will ever not be janky at least a bit 092
MALr @mal813.bsky.social · 15/07/2026#gamedev #indiedev I spent quite a bit of time on a feature I might never use, I thought the math would be more complicated but it just uses cosine + radian math, as per usual 0121
MALr @mal813.bsky.social · 11/07/2026the funny thing is I probably wont use this for years, maybe by the time I do need it, there will already be a better alternative, but that's wishful thinking 000
MALr @mal813.bsky.social · 11/07/2026#godot #gamedev #tool it was tough, but I managed to add undo/redo functionality into it, this project is basically finished now, not that it can't be improved/include more features, but basically everything I wanted now exists...mostly 191
MALr @mal813.bsky.social · 10/07/2026#godot #gamedev #tool I managed to make a preview for the block you're about to place, it still needs some work but I'm glad I could get it to work! 071
MALr @mal813.bsky.social · 09/07/2026#godot #gamedev #tool It's very bootleg, but I've added erasing & rotation, this was always meant to be a personal use tool so it's fine if it's a bit jank I guess, as long as I understand it. I really wanted a proper preview of what block Im about to place but I can't currently, oh well... 051
MALr @mal813.bsky.social · 09/07/2026the goal is to have an array of mesh pieces to build up a level with (like tilemaps but in 3d), gridmap came close to my ideal tool but I don't like how the plane-system works, I want to go up/down/wherever whenever I want! 000
MALr @mal813.bsky.social · 09/07/2026#godot #gamedev I wanted to build an asset placer that behaved kinda like minecraft, so I did. The way current 3d level design tools are now never quite meshed with me, though, it's possible there's something like this out there & I havent looked hard enough... still though, it was fun making :D 150
MALr @mal813.bsky.social · 06/07/2026#pixelart here's a closeup of the dragonfly enemy, I like their eyes they used to be a bit bigger 050
MALr @mal813.bsky.social · 06/07/2026dragonfly enemies, I gave them a glowing tail because I thought it was cool mostly, I wanted them to act kinda like bullet bills the floor is an asset for a future stage I was working on recently, it's not visible here but I was experimenting with making slopes #gamedev #indiedev #godot #pixelart 0132
MALr @mal813.bsky.social · 23/06/2026#godot #gamedev #pixelart I made fire guys, you cant hurt them, but they can hurt you! 0141
MALr @mal813.bsky.social · 19/06/2026I found out you can use the line2d node in godot to make some nifty tube sprites, if I can find a way to save them as a png that would really help out in pixel art 110
MALr @mal813.bsky.social · 18/06/2026I beat super mario world for the first time... I'm very happy right now. 000
MALr @mal813.bsky.social · 17/06/2026...why are there 1000+ spike entities, there's no way I actually used that many.... 000
MALr @mal813.bsky.social · 17/06/2026still though... I might have to find a way to communicate that you can cancel your upward vertical speed by twirling, I think one person thought it was a glitch, it's an intentional feature. 000
MALr @mal813.bsky.social · 17/06/2026I did some more testing & im less worried now, there are 3 ways I can see this playing out & I like 2/3, as long as ppl have fun trying to solve it I don't think it matters too much if they have to bounce around to do it 000
MALr @mal813.bsky.social · 17/06/2026im worried I wont be able to communicate exactly what im trying to convey to ppl playing, im worried ppl will just bounce around, something similar happened in the original demo, but I'll try anyway, I've learned that if there's no challenge the game isn't fun + this is a later level anyway 200
MALr @mal813.bsky.social · 17/06/2026twirl challenge, I originally wanted to use spikes with more floors but I found it to probably be either a bit too hard for first time players or a bit too easy with damage boosting+less layers, so I compromised with springs, I think they work well for now, maybe next time #godot #gamedev #indiedev 190
MALr @mal813.bsky.social · 17/06/2026I'll contemplate on whether or not I want to use them, I'm still unsure if they're helpful or just a crutch 000
MALr @mal813.bsky.social · 17/06/2026I made 3 new signs, one for pits, spikes, and sliding respectively, I don't know if im going to use the last one but at least it's there im not entirely sure if it's necessary, but my hope is that they serve as a heads up when moving fast, it's hard to know whats ahead in 2D in this game #gamedev 1111
MALr @mal813.bsky.social · 17/06/2026I've added arrows to help telegraph when to jump, it's not necessary when going slow, but when going fast it really helps imo, I want this level to be a bit more platformy but keep speed/flow in mind, I hope this isn't too hand holdy... #gamedev #godot 061
MALr @mal813.bsky.social · 15/06/2026cactus enemies are implemented, though, it's hard to see the needles, but they're there if you believe they are, I'll try to fix it I wanted to make enemies that make you jump high & act as walls #pixelart #gamedev 0122
MALr @mal813.bsky.social · 11/06/2026One day tho, I hope to make the original idea I had in mind It could happen, or it could remain lost in a dream, who knows 000
MALr @mal813.bsky.social · 11/06/2026Originally, "ROCKET!!" was going to be a different game, but I couldn't quite make it yet due to my lack of experience, then it became something else beyond even that, but I didn't like it & decided to go with what I was going to do before that again. 100
MALr @mal813.bsky.social · 11/06/2026I fixed the time trial bug, maybe I spoke too soon, perhaps it will be in the next demo after all. 000
MALr @mal813.bsky.social · 09/06/2026this also happens when you select the quit option out of normal play & select a stage really fast, the main menu acts as a buffer though and all that happens is it loads the menu again if you're fast enough to pull it off, so it's ultimately harmless I think 000
MALr @mal813.bsky.social · 09/06/2026I understand what the problem is a little better, the bug was if you select a stage after completing one too fast the game freaks out, it otherwise works as intended, I can't really fix it without overhauling the entire menu system, I'm probably not going to do that. 100
MALr @mal813.bsky.social · 09/06/2026I don't know if I can fix this so there probably won't be a time trial mode in the foreseeable future, sorry. 000
MALr @mal813.bsky.social · 09/06/2026The more features I add, the more complicated things get, I began adding a time trial mode, it works but it's still a little buggy & Im not sure why, I dont know if it'll be in this next demo... 100
MALr @mal813.bsky.social · 23/05/2026Still figuring out good audio/video, it's a mystery to me on these platforms... 000
MALr @mal813.bsky.social · 18/05/2026I don't know how an MP4 can weigh less then a GIF, but I sure learned it can today, must be magic 000