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MALr

@mal813.bsky.social
21 followers 0 following 108 posts

I'll do what I can.

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MALr @mal813.bsky.social · 10/10/2026
I changed the background, just testing the quality when going fast.
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MALr @mal813.bsky.social · 16/09/2026
I'm mostly done with the proportion edited version, it's not that different, but hopefully it's enough. I had to do alot of level/boss tweaking, especially for WWG, I wont update it for SAGExpo tho, Im happy with the way it is now, but I also did this edit for me.
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MALr @mal813.bsky.social · 13/09/2026
I'm just testing the proportions here, part of me wants to rework the game nearly from the ground up, among other things, but I'll save that for later to see how I really feel then.
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MALr @mal813.bsky.social · 09/09/2026
#godot #gamedev I decide to work on it a bit more after all, new camera system, also I decided to just block out level design with trenchbroom & then (try) and model it in blender, I like this method the most so far, but I know nothing about 3D modeling...
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MALr @mal813.bsky.social · 06/09/2026
#godot #gamedev A proof of concept I suppose, I combined my Asset Placer project with GridMaps to make it work in 3D, rather than axis dependant.
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MALr @mal813.bsky.social · 04/09/2026
#godot #gamedev I think I've found a method to build levels that I like (it's really bootleg), I just wanted to test what a 3D level might look like. I still need to fix some things, but I think I can otherwise take a break from this side project now.
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MALr @mal813.bsky.social · 04/09/2026
#godot #gamedev something I work on when I'm not working on rocket, this is the 3rd iteration, all I really did was port some of rocket's physics logic & translate them to 3D, easier said than done though... It's still a bit janky, but honestly I don't think it will ever not be janky at least a bit
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MALr @mal813.bsky.social · 15/07/2026
#gamedev #indiedev I spent quite a bit of time on a feature I might never use, I thought the math would be more complicated but it just uses cosine + radian math, as per usual
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MALr @mal813.bsky.social · 11/07/2026
#godot #gamedev #tool it was tough, but I managed to add undo/redo functionality into it, this project is basically finished now, not that it can't be improved/include more features, but basically everything I wanted now exists...mostly
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MALr @mal813.bsky.social · 10/07/2026
#godot #gamedev #tool workflow has improved by a bit
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MALr @mal813.bsky.social · 10/07/2026
#godot #gamedev #tool I managed to make a preview for the block you're about to place, it still needs some work but I'm glad I could get it to work!
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MALr @mal813.bsky.social · 09/07/2026
#godot #gamedev #tool It's very bootleg, but I've added erasing & rotation, this was always meant to be a personal use tool so it's fine if it's a bit jank I guess, as long as I understand it. I really wanted a proper preview of what block Im about to place but I can't currently, oh well...
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MALr @mal813.bsky.social · 09/07/2026
#godot #gamedev I wanted to build an asset placer that behaved kinda like minecraft, so I did. The way current 3d level design tools are now never quite meshed with me, though, it's possible there's something like this out there & I havent looked hard enough... still though, it was fun making :D
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MALr @mal813.bsky.social · 06/07/2026
#pixelart here's a closeup of the dragonfly enemy, I like their eyes they used to be a bit bigger
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MALr @mal813.bsky.social · 06/07/2026
dragonfly enemies, I gave them a glowing tail because I thought it was cool mostly, I wanted them to act kinda like bullet bills the floor is an asset for a future stage I was working on recently, it's not visible here but I was experimenting with making slopes #gamedev #indiedev #godot #pixelart
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MALr @mal813.bsky.social · 29/06/2026
just some loops #gamedev #indiedev #godot
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MALr @mal813.bsky.social · 23/06/2026
#godot #gamedev #pixelart I made fire guys, you cant hurt them, but they can hurt you!
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MALr @mal813.bsky.social · 19/06/2026
I figured out how to make png's in godot
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MALr @mal813.bsky.social · 19/06/2026
I found out you can use the line2d node in godot to make some nifty tube sprites, if I can find a way to save them as a png that would really help out in pixel art
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MALr @mal813.bsky.social · 17/06/2026
...why are there 1000+ spike entities, there's no way I actually used that many....
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MALr @mal813.bsky.social · 17/06/2026
twirl challenge, I originally wanted to use spikes with more floors but I found it to probably be either a bit too hard for first time players or a bit too easy with damage boosting+less layers, so I compromised with springs, I think they work well for now, maybe next time #godot #gamedev #indiedev
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MALr @mal813.bsky.social · 17/06/2026
I made 3 new signs, one for pits, spikes, and sliding respectively, I don't know if im going to use the last one but at least it's there im not entirely sure if it's necessary, but my hope is that they serve as a heads up when moving fast, it's hard to know whats ahead in 2D in this game #gamedev
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MALr @mal813.bsky.social · 17/06/2026
I've added arrows to help telegraph when to jump, it's not necessary when going slow, but when going fast it really helps imo, I want this level to be a bit more platformy but keep speed/flow in mind, I hope this isn't too hand holdy... #gamedev #godot
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MALr @mal813.bsky.social · 15/06/2026
cactus enemies are implemented, though, it's hard to see the needles, but they're there if you believe they are, I'll try to fix it I wanted to make enemies that make you jump high & act as walls #pixelart #gamedev
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MALr @mal813.bsky.social · 15/06/2026
cactus enemy #pixelart #gamedev
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MALr @mal813.bsky.social · 12/06/2026
feeling the urge to make this a boss....
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MALr @mal813.bsky.social · 09/06/2026
It's very very broken the deeper I look into it
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MALr @mal813.bsky.social · 26/05/2026
I found my full sonic sprite sheet I made, neat!
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MALr @mal813.bsky.social · 23/05/2026
#godot #gamedev #indie my game I made.
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MALr @mal813.bsky.social · 18/05/2026
Parade
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MALr @mal813.bsky.social · 17/05/2026
Some rocket!! drawings. I wanted to get better at my own art.
Rocket pose 1Rocket holding a floating star
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MALr @mal813.bsky.social · 16/05/2026
I'm testing recording again... I don't know anything about recording videos lol, hope this looks ok
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MALr @mal813.bsky.social · 16/05/2026
I like pulling this trick off
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MALr @mal813.bsky.social · 05/05/2026
it supports children of platforms too, I just found out, neat!
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MALr @mal813.bsky.social · 05/05/2026
I forgot to mention, I've added platforms, I don't use characterbodies for rocket that so it was hard to implement, but possible. I recently made the "chains" rotate with the platform, you're going to see a hazard that also uses these not rotate properly, this is because I dont feel like fixing it.
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MALr @mal813.bsky.social · 03/05/2026
I'm basically finished with WWG, so there's nothing to do except polish & work on other stuff, this is Limestone Mine. I dont want to go deep into development yet because this wont be in the next demo + I want to see how WWG does first. I've already made gimicks here but I dont want to show them.
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MALr @mal813.bsky.social · 03/05/2026
I want to show off more archived stuff, so here it is. This dates back to 2023, back then I had built my own custom game engine built in c# I called "chameleon". I switched to godot because the way the tiles/collision was set up was a pain to use, among other reasons, it just wasn't good to use.
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MALr @mal813.bsky.social · 03/05/2026
more concept art, there won't be a jungle level this time so I'm sharing that too.
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MALr @mal813.bsky.social · 03/05/2026
here is some concept art of "deciduous forest", made years & years ago back when "rocket!!" was a sonic fan game called "geo-sonic", it was supposed to be a game set between the end of the classic timeline & the beginning of the modern timeline, I still really like the sonic sprite I made.
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MALr @mal813.bsky.social · 29/04/2026
I made fire beams... but then quickly realized they are functionally similar to another hazard I've already made and aren't sure of the use case they belong to in this game... maybe I'll find a way to use them anyway though.
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MALr @mal813.bsky.social · 26/04/2026
in game
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MALr @mal813.bsky.social · 26/04/2026
frog sprite
frog sprite
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MALr @mal813.bsky.social · 26/04/2026
hmm... I tried to make it look better, but I just prefer the old one more, I guess I'm trying too hard, hmm, I'll sit on it for a bit. I guess I can't escape the ms paint look, even though I use krita to make sprites, pixel art definetly isn't my specialty.
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MALr @mal813.bsky.social · 25/04/2026
...it's a shame I wasted all that time making walking sprites and such tho, but oh well, perhaps I can use what was planned here for other bosses.
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MALr @mal813.bsky.social · 25/04/2026
I ended up finishing the boss last night, it's more simple than what I envisioned but I like it like that, though, I do want to edit the crow/raven's sprites a little, good thing I have lots of time if I ever end up doing that. I really hope this is a fun boss to fight!
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MALr @mal813.bsky.social · 24/04/2026
do birds do this? well, I guess they do now...
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MALr @mal813.bsky.social · 24/04/2026
im just testing obs here, I might only be able to showcase small clips from now on here, plus godot's recording feature is a pain anyway
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MALr @mal813.bsky.social · 23/04/2026
even more has changed since I last posted here, I updated Wild Wildgarden with new sprites, made the camera show more of the screen when going fast, finished 3 levels, and more... all I really need to do next is make a boss & polish up the frog enemy asset, then I can move onto the next world.
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MALr @mal813.bsky.social · 23/04/2026
some bird enemy concept art, I intend for one to be a boss & another just a regular enemy, animating it will probably be tough! making enemies is a challenge for me because I'm worried they'll end up looking too friendly or cute or something, sometimes I wish I just went with making robots...
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MALr @mal813.bsky.social · 28/09/2025
alot has changed from when i posted updates here, i've been working on a new level, "wild wildgarden". ofcourse, it's very much a wip. #godot #gamedev #indiedev
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