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Michał Majkowski

@majk.bsky.social
1.8K followers 830 following 527 posts

Level/Game Designer @ BoomBitGames 🎮 Crafting worlds, tweaking mechanics 🖌️ Streetart & Brutalism lover 🌌 Physics nerd | Tattoo collector 🏀 NBA fan | Bloodborne devotee 🐈 Cat dad | 🪴 Plant caretaker 🎲 RPG | 🧟 Horror freak | Critter #gamedev PL/ENG

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Michał Majkowski @majk.bsky.social · 24/09/2026
I had zero expectations, and it was cool getting a fresh, different Resident Evil compared to how serious people usually think it's supposed to be. :)
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Michał Majkowski @majk.bsky.social · 24/09/2026
I had an absolute blast with this movie. There were great moments (especially the first half!), funny moments, fan-service moments for game fans, dumb action, and an idiotic ending.
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Michał Majkowski @majk.bsky.social · 24/09/2026
Oppressive hallways and claustrophobic spaces? Sure! Mindless carnage with hordes of zombies in the city? Absolutely! Weird mutants, monsters and jacked commandos? Come on, that's RE for you! All of it at once? No? Doesn't matter? A bit,yeah,because there's no single golden formula for Raccoon City.
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Michał Majkowski @majk.bsky.social · 24/09/2026
Just finished watching #ResidentEvil a little thread: I have no problem with the games—I know what I want from the series. But the movies? I have zero clue what actually makes a "good" Resident Evil. I don't think I even want to set those expectations.
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Michał Majkowski @majk.bsky.social · 24/09/2026
Half-started Silent Hill: Townfall, barely touched Control, logged a few hours into Graveyard Keeper 2, just took a small bite out of Trails in the Sky 2nd Chapter. This September is ABSOLUTELY STACKED for games this year. Can't complain about this kind of overload! :)
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Michał Majkowski @majk.bsky.social · 18/09/2026
First thought was that the answers look strikingly similar -which is odd- but then again, maybe they’re like that in every interview. Have a great day sir, and sorry to bother you!
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Michał Majkowski @majk.bsky.social · 26/08/2026
They are so cuuute :3 #1666Amsterdam
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Michał Majkowski @majk.bsky.social · 19/08/2026
Szacunek, ale i troszkę współczucie 😅
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Reposted by Michał Majkowski
Chris Totten - Little Nemo and the Nightmare Fiends @totter87.bsky.social · 21/02/2026
The manuscript for An Architectural Approach to Level Design 3rd Edition is finally complete and has been submitted to the publisher
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Michał Majkowski @majk.bsky.social · 18/02/2026
Started bouldering and quickly realized it’s more than just a sport, but it’s a humbling lesson in human anatomy. It's been a fascinating time exploring the capabilities and limits of my own body. Between analyzing every movement and learning how to care for tissues I didn't even know existed.
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Michał Majkowski @majk.bsky.social · 31/01/2026
Cieszę się, że się podobało:)
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Michał Majkowski @majk.bsky.social · 17/12/2025
This and FF8 for me :)
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Michał Majkowski @majk.bsky.social · 13/12/2025
Finally :) #DeathStranding2 @hideokojima.bsky.kojimaproductions.jp @hideokojimaen.bsky.kojimaproductions.jp
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Reposted by Michał Majkowski
martyfive @martyfive.bsky.social · 05/11/2025
today is my 28th birthday! as we all know, sharing artists’ work makes them very happy. thank you for all your continuing support and newfound friendships this year, it means the world to me.
one very green painting of my OC, mysterious skeleton girl, posing down on her knee. she has unnaturally long limbs. she’s holding a fossilised ichthyosaur skull sword on her shoulder and is wearing weird clothes that make her skeleton visible like on an x-ray. there’s a spirit of a hare in the background, running around with its eye gleaming red.a digital painting with three characters from kingdom come deliverance games standing one before the other: lady jitka, hans and henry. first comes lady jitka of kunstadt standing with her back to us. she is dressed in a dark reddish dress with white rim that slightly opens her shoulders, and a white waistband. she has black hair and warm skin and looks very delicate. next, standing face to face with her but looking sideways, is hand capon, her almost husband. he’s highest of the three of them, dressed is almost all white, with yellow hues. there’s somewhat lost look on his face. he holds jitka’s right hand in his left one up, but it doesn’t look like he’s doing it willingly. behind him, almost lost to the background and to the figures before him, stands henry. he’s holding his sword in his left hand, wearing a red glove. the blade of the sword stays between hans’ and jitka’s shoulders, not letting them come closer to each other. henry’s face is barely visible behind hans’ shoulder but he’s looking at jitka. not with hate, not with jealousy, more with acceptance and awareness. henry’s holding a wreath full of flowers and a red ribbon in his right hand. hans’ right one, instead of holding jitka’s, has found the wreath without having to look, and his and henry’s finger are 
touching. jitka knows. she’s looking down, trying to reach them with her fingers, but alas. that heart is already full.

there are herbs’ silhouettes in the background. according to the list of plants with symbolism on wiki, here’s their meaning. astragalus for hans (your presence softens my pain), heliotrope for henry (emblem of faithfully devoted love), and rue for jitka (regret, sorrow, repentance, grace, clear vision , disdain).three sketches of my beagle, Bucky. he’s posing, asking for snacks, eyes wide and begging; he is lying curled into a ball, eyes sad like no one loves him (LIES); and he is lying on his side, stretched out, his ear thrown back.digital drawing made in heavypaint. it’s a simple bright and sunny mountain landscape, with white clouds and greenery and flowers. a girl is standing in the grass, turned to us. she has long golden blonde hair, is dressed in a white shirt and red shorts and is holding a hat with a white ribbon on it in her left hand and a yellow flower in her right. she’s smiling, happy and calm, her eyes closed. two birds are flying in the distance. this is a portrait of my friend. i haven’t visited her in a couple years.
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Michał Majkowski @majk.bsky.social · 05/11/2025
Omg, amazing works! And hey, happy bday!:)
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Michał Majkowski @majk.bsky.social · 02/10/2025
Jeśli znajdę siłę to wstanę na start chociaż. Jeśli nie to mam wykupiony BeaconTV i odpalę rewatch do pracy od 7 :D
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Michał Majkowski @majk.bsky.social · 02/10/2025
Today is the day!!!! #CriticalRole
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Michał Majkowski @majk.bsky.social · 02/10/2025
Wyprasowałem CRową koszulkę, kostki poukładane przed monitorem, świeczki i oświetlenie także gotowe :D
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Michał Majkowski @majk.bsky.social · 24/09/2025
Eyes on design, pacing, story, and sound. Im hoping for dread by context, not cheap jumps. Lets gooo "It’s Okay... It's Just A Dream..."? #silenthillf
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Michał Majkowski @majk.bsky.social · 17/09/2025
Jedynym plusem jest próba rozdzielenia skali od jakości: mówienie o zakresie produkcji, a nie o 'dobrości' gry czy 'niezależności' studia. :D
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Michał Majkowski @majk.bsky.social · 17/09/2025
Strasznie ludzie chcą gmatwać skale ocen i 'opisy' produkcji 😅 Credits =/= realny nakład, Wielkość GB =/= rozmach produkcji, Steam =/= cały rynek (Nintendo firstparty, mobilki, konsolowe exclusivy wypadają z próbki), Kei i Midi brzmią słabo i nie przyjmą się w 99%
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Michał Majkowski @majk.bsky.social · 11/09/2025
Let's go! :) #Borderlands4
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Michał Majkowski @majk.bsky.social · 10/09/2025
And games with no "bar" just moral gray guided by your own compass: The Witcher 3, Disco Elysium, Papers, Please, Spec Ops: The Line. Without a meter, attention shifts to narrative consequences, not to chasing a score. 5/5
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Michał Majkowski @majk.bsky.social · 10/09/2025
Less “bar,” more effects: Red Dead Redemption 2: honor affects prices/NPC reactions and i think most people play their way because the feedback is diegetic. Tyranny: Favor/Fear both "good" (heheh) depending on style. It rewards consistency, not just niceness. 4/5
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Michał Majkowski @majk.bsky.social · 10/09/2025
…that can turn choices into “points”: Jade Empire: Open/Closed Fist =/= simple Good/Evil, and players tend to chase whatever pays off. KOTOR II: easy to optimize Light/Dark influence to unlock powers. 3/5
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Michał Majkowski @majk.bsky.social · 10/09/2025
In their example, if you want to gently steer players, you need to clearly show the consequences of decisions. Avoid a pure good/evil binary without context, otherwise players will min-max it or ignore it and just play their own way. Thinking of wellknown games... 2/5
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Michał Majkowski @majk.bsky.social · 10/09/2025
Oh, cool paper on "morality bars" in games. The authors built a small game and tested how a morality bar changes choices. When ratings are intuitive, players think about consequences; when they’re inverted, they treat the bar like a simple points counter. philarchive.org/archive/FORM... 1/5
philarchive.org
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Michał Majkowski @majk.bsky.social · 27/08/2025
And I think I just realized I’m gonna buy more books and practice notebooks on calligraphy. Gotica bastard, here I come!
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Reposted by Michał Majkowski
Dani Donovan 👩🏻‍🎨 ADHD Comics @danidonovan.com · 12/08/2025
the ADHD experience of telling a story to a group and realizing in the middle of a sentence that no one’s actually listening anymore so you slowly get quiet and die just a little inside
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Reposted by Michał Majkowski
Andrew Crawshaw @andrewcrawshaw.bsky.social · 11/08/2025
It's the 10th anniversary of Everybody's Gone to the Rapture. Here's a thread of images that very few people will have seen. Thanks to the opportunity that Sony Santa Monica gave us, we had the freedom to explore ideas, even if that meant we left a lot of amazing work on the cutting room floor...
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Reposted by Michał Majkowski
mevs 🍂 @littlemevs.bsky.social · 08/08/2025
Psst kid, you wanna buy some drugs?
XENOBLADE
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Michał Majkowski @majk.bsky.social · 05/08/2025
Absolutnie się zgadzam!
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Michał Majkowski @majk.bsky.social · 05/08/2025
Są gry które opierają się na nieprzyjemności jako podstawie rozgrywki. I właśnie dlatego zostają w pamięci.(TWD, Patho2, Lisa) Zwiększają poczucie odpowiedzialności, bo to nie była "gra", tylko "moja decyzja". Takie gry często rozpamietujemy po ukończeniu, bo e m o t i o n s.
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Michał Majkowski @majk.bsky.social · 05/08/2025
No i w sumie przyszlo mi jeszcze na myśl, czy ta emocjonalna trudność jest >atrakcyjna< mimo nieprzyjemnych uczuć. Taki positive discomfort. I wydaje mi siee, ze tak, o ile gracz rozumie, że ta trudność ma sens.
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Michał Majkowski @majk.bsky.social · 05/08/2025
I skulminowanie go np. wlasnie w takim momencie. Zgadzam się:)
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Michał Majkowski @majk.bsky.social · 05/08/2025
SH 1/2 są genialne. Nie boisz się, że coś cię zaatakuje, a boisz się, że coś się stanie, a ty nawet nie wiesz co.I ta kamera, która łamie poczucia bezpieczeństwa. I to swoją drogą fajny przykład: Jumpscare działa przez 2 sekundy, a ddźwięk, kadr i niewiedza potrafią trzymać cię w napięciu godzinami
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Michał Majkowski @majk.bsky.social · 05/08/2025
Layers of Fear swietnie straszy. Fajnie jakby było więcej takich, gdzie masz atmosferę/napięcie, i wtedy przychodzi 'kop' -ale nie dlatego, że coś wrzeszczy, tylko że coś się wydarzyło, co łamie oczekiwania. Emocjonalny jumpscare zamiast dźwiękowego co wywraca całą narrację do góry nogami:)
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Michał Majkowski @majk.bsky.social · 04/08/2025
Today’s vinyl haul. Opposite vibes, both awesome.:)
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Michał Majkowski @majk.bsky.social · 04/08/2025
O, i pięknie wyciągnąłeś clue, za którym teżstoję- dobrze zaprojektowany horror powinien łączyć sensoryczne bodźce z napięciem narracyjnym, a nie polegać tylko na jumpscarach A dom lalek to najlepsza horrorowa lokacja RE8 imo:)
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Michał Majkowski @majk.bsky.social · 04/08/2025
Czytam sobie różne artykuły o grach i mam pytania, bo jestem ciekaw Waszych odp: Czy jumpscare to porażka designu, czy tylko narzędzie (zależnie od kontekstu)? Czy gracz może się bać, jeśli ma pełną kontrolę? Czy poziom trudności może być emocjonalny, a nie tylko mechaniczny?
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Michał Majkowski @majk.bsky.social · 03/08/2025
2/2 4. Level design? Top-tier. 5. But key paths could be clearer 6. IMO Story’s a mess, hard to care? 7. Some bosses -> bad balance, not real challenge 8. Frame drops & audio bugs -> but devs patch fast
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Michał Majkowski @majk.bsky.social · 03/08/2025
Didn’t click at first, but #Wuchang grew on me. Thanks to combat and level design. Quick notes: 1. Skyborn Might is awesome-> super satisfying counters after dodges 2. Free respec -> constant build swapping 3. Inner Demon -> fighting your own setup after death - loooove it 1/2
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Michał Majkowski @majk.bsky.social · 03/08/2025
I guess #TitanQuest2 aimed to be different. No bloated systems, no economy juggling. If you're into deep ARPGs like Diablo or PoE, it might feel too simple. But as a TQ1/Grim Dawn fan? It's a must-buy. Classic, chill ARPG with no pressure, no mtx. :)
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Michał Majkowski @majk.bsky.social · 03/08/2025
For horror fans: a great article on why we enjoy fear, what makes horror elements scary, why empathy matters in horror, and how the genre can even be therapeutic. osf.io/preprints/ps...
osf.io
OSF
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Michał Majkowski @majk.bsky.social · 23/07/2025
Congrats! What deck-idea carried you to D2?:)
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Michał Majkowski @majk.bsky.social · 16/07/2025
I really like this table, do you know of any other examples ?
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Michał Majkowski @majk.bsky.social · 16/07/2025
Probably you’ve heard this already since it’s been out a while, but I just read a cool breakdown of how Death Stranding turns solo delivery into a community affair. How caring for BBs, building bridges and sharing gear ties players together in a unique asynch co-op. Highly recommend!
researchgate.net
(PDF) Forging connections: the social dynamics of “Death Stranding” as a paradigm shift in gaming
PDF | This paper explores the video game Death Stranding as a shift in digital interactive media, emphasizing altruism, collaboration, and social... | Find, read and cite all the research you need on ...
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Michał Majkowski @majk.bsky.social · 11/07/2025
Always embrace your "me time".:)
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Michał Majkowski @majk.bsky.social · 11/07/2025
About last night :) #Heilung
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Michał Majkowski @majk.bsky.social · 08/07/2025
Mostly thanks to Death Stranding 2, because ever since I heard the track “Ghosts” by Hania Rani, I’ve been completely captivated. I’ve already watched all of her live concerts, and her music is on repeat on Spotify. And this one is on a completely different level: www.youtube.com/watch?v=J5oZ...
youtube.com
Hania Rani live at Invalides in Paris, France for Cercle
YouTube video by Cercle
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