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Michał Majkowski

@majk.bsky.social
1.8K followers 830 following 527 posts

Level/Game Designer @ BoomBitGames 🎮 Crafting worlds, tweaking mechanics 🖌️ Streetart & Brutalism lover 🌌 Physics nerd | Tattoo collector 🏀 NBA fan | Bloodborne devotee 🐈 Cat dad | 🪴 Plant caretaker 🎲 RPG | 🧟 Horror freak | Critter #gamedev PL/ENG

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Michał Majkowski @majk.bsky.social · 24/09/2026
Just finished watching #ResidentEvil a little thread: I have no problem with the games—I know what I want from the series. But the movies? I have zero clue what actually makes a "good" Resident Evil. I don't think I even want to set those expectations.
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Michał Majkowski @majk.bsky.social · 24/09/2026
Half-started Silent Hill: Townfall, barely touched Control, logged a few hours into Graveyard Keeper 2, just took a small bite out of Trails in the Sky 2nd Chapter. This September is ABSOLUTELY STACKED for games this year. Can't complain about this kind of overload! :)
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Michał Majkowski @majk.bsky.social · 26/08/2026
They are so cuuute :3 #1666Amsterdam
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Reposted by Michał Majkowski
Chris Totten - Little Nemo and the Nightmare Fiends @totter87.bsky.social · 21/02/2026
The manuscript for An Architectural Approach to Level Design 3rd Edition is finally complete and has been submitted to the publisher
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Michał Majkowski @majk.bsky.social · 18/02/2026
Started bouldering and quickly realized it’s more than just a sport, but it’s a humbling lesson in human anatomy. It's been a fascinating time exploring the capabilities and limits of my own body. Between analyzing every movement and learning how to care for tissues I didn't even know existed.
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Michał Majkowski @majk.bsky.social · 17/12/2025
This and FF8 for me :)
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Michał Majkowski @majk.bsky.social · 13/12/2025
Finally :) #DeathStranding2 @hideokojima.bsky.kojimaproductions.jp @hideokojimaen.bsky.kojimaproductions.jp
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martyfive @martyfive.bsky.social · 05/11/2025
today is my 28th birthday! as we all know, sharing artists’ work makes them very happy. thank you for all your continuing support and newfound friendships this year, it means the world to me.
one very green painting of my OC, mysterious skeleton girl, posing down on her knee. she has unnaturally long limbs. she’s holding a fossilised ichthyosaur skull sword on her shoulder and is wearing weird clothes that make her skeleton visible like on an x-ray. there’s a spirit of a hare in the background, running around with its eye gleaming red.a digital painting with three characters from kingdom come deliverance games standing one before the other: lady jitka, hans and henry. first comes lady jitka of kunstadt standing with her back to us. she is dressed in a dark reddish dress with white rim that slightly opens her shoulders, and a white waistband. she has black hair and warm skin and looks very delicate. next, standing face to face with her but looking sideways, is hand capon, her almost husband. he’s highest of the three of them, dressed is almost all white, with yellow hues. there’s somewhat lost look on his face. he holds jitka’s right hand in his left one up, but it doesn’t look like he’s doing it willingly. behind him, almost lost to the background and to the figures before him, stands henry. he’s holding his sword in his left hand, wearing a red glove. the blade of the sword stays between hans’ and jitka’s shoulders, not letting them come closer to each other. henry’s face is barely visible behind hans’ shoulder but he’s looking at jitka. not with hate, not with jealousy, more with acceptance and awareness. henry’s holding a wreath full of flowers and a red ribbon in his right hand. hans’ right one, instead of holding jitka’s, has found the wreath without having to look, and his and henry’s finger are 
touching. jitka knows. she’s looking down, trying to reach them with her fingers, but alas. that heart is already full.

there are herbs’ silhouettes in the background. according to the list of plants with symbolism on wiki, here’s their meaning. astragalus for hans (your presence softens my pain), heliotrope for henry (emblem of faithfully devoted love), and rue for jitka (regret, sorrow, repentance, grace, clear vision , disdain).three sketches of my beagle, Bucky. he’s posing, asking for snacks, eyes wide and begging; he is lying curled into a ball, eyes sad like no one loves him (LIES); and he is lying on his side, stretched out, his ear thrown back.digital drawing made in heavypaint. it’s a simple bright and sunny mountain landscape, with white clouds and greenery and flowers. a girl is standing in the grass, turned to us. she has long golden blonde hair, is dressed in a white shirt and red shorts and is holding a hat with a white ribbon on it in her left hand and a yellow flower in her right. she’s smiling, happy and calm, her eyes closed. two birds are flying in the distance. this is a portrait of my friend. i haven’t visited her in a couple years.
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Michał Majkowski @majk.bsky.social · 02/10/2025
Today is the day!!!! #CriticalRole
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Michał Majkowski @majk.bsky.social · 24/09/2025
Eyes on design, pacing, story, and sound. Im hoping for dread by context, not cheap jumps. Lets gooo "It’s Okay... It's Just A Dream..."? #silenthillf
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Michał Majkowski @majk.bsky.social · 11/09/2025
Let's go! :) #Borderlands4
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Michał Majkowski @majk.bsky.social · 10/09/2025
Oh, cool paper on "morality bars" in games. The authors built a small game and tested how a morality bar changes choices. When ratings are intuitive, players think about consequences; when they’re inverted, they treat the bar like a simple points counter. philarchive.org/archive/FORM... 1/5
philarchive.org
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Dani Donovan 👩🏻‍🎨 ADHD Comics @danidonovan.com · 12/08/2025
the ADHD experience of telling a story to a group and realizing in the middle of a sentence that no one’s actually listening anymore so you slowly get quiet and die just a little inside
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Andrew Crawshaw @andrewcrawshaw.bsky.social · 11/08/2025
It's the 10th anniversary of Everybody's Gone to the Rapture. Here's a thread of images that very few people will have seen. Thanks to the opportunity that Sony Santa Monica gave us, we had the freedom to explore ideas, even if that meant we left a lot of amazing work on the cutting room floor...
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Reposted by Michał Majkowski
mevs 🍂 @littlemevs.bsky.social · 08/08/2025
Psst kid, you wanna buy some drugs?
XENOBLADE
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Michał Majkowski @majk.bsky.social · 05/08/2025
No i w sumie przyszlo mi jeszcze na myśl, czy ta emocjonalna trudność jest >atrakcyjna< mimo nieprzyjemnych uczuć. Taki positive discomfort. I wydaje mi siee, ze tak, o ile gracz rozumie, że ta trudność ma sens.
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Michał Majkowski @majk.bsky.social · 04/08/2025
Today’s vinyl haul. Opposite vibes, both awesome.:)
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Michał Majkowski @majk.bsky.social · 04/08/2025
Czytam sobie różne artykuły o grach i mam pytania, bo jestem ciekaw Waszych odp: Czy jumpscare to porażka designu, czy tylko narzędzie (zależnie od kontekstu)? Czy gracz może się bać, jeśli ma pełną kontrolę? Czy poziom trudności może być emocjonalny, a nie tylko mechaniczny?
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Michał Majkowski @majk.bsky.social · 03/08/2025
Didn’t click at first, but #Wuchang grew on me. Thanks to combat and level design. Quick notes: 1. Skyborn Might is awesome-> super satisfying counters after dodges 2. Free respec -> constant build swapping 3. Inner Demon -> fighting your own setup after death - loooove it 1/2
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Michał Majkowski @majk.bsky.social · 03/08/2025
I guess #TitanQuest2 aimed to be different. No bloated systems, no economy juggling. If you're into deep ARPGs like Diablo or PoE, it might feel too simple. But as a TQ1/Grim Dawn fan? It's a must-buy. Classic, chill ARPG with no pressure, no mtx. :)
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Michał Majkowski @majk.bsky.social · 03/08/2025
For horror fans: a great article on why we enjoy fear, what makes horror elements scary, why empathy matters in horror, and how the genre can even be therapeutic. osf.io/preprints/ps...
osf.io
OSF
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Michał Majkowski @majk.bsky.social · 16/07/2025
Probably you’ve heard this already since it’s been out a while, but I just read a cool breakdown of how Death Stranding turns solo delivery into a community affair. How caring for BBs, building bridges and sharing gear ties players together in a unique asynch co-op. Highly recommend!
researchgate.net
(PDF) Forging connections: the social dynamics of “Death Stranding” as a paradigm shift in gaming
PDF | This paper explores the video game Death Stranding as a shift in digital interactive media, emphasizing altruism, collaboration, and social... | Find, read and cite all the research you need on ...
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Michał Majkowski @majk.bsky.social · 11/07/2025
Always embrace your "me time".:)
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Michał Majkowski @majk.bsky.social · 11/07/2025
About last night :) #Heilung
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Michał Majkowski @majk.bsky.social · 08/07/2025
Mostly thanks to Death Stranding 2, because ever since I heard the track “Ghosts” by Hania Rani, I’ve been completely captivated. I’ve already watched all of her live concerts, and her music is on repeat on Spotify. And this one is on a completely different level: www.youtube.com/watch?v=J5oZ...
youtube.com
Hania Rani live at Invalides in Paris, France for Cercle
YouTube video by Cercle
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Michał Majkowski @majk.bsky.social · 05/07/2025
No hej @darkmuradin.bsky.social :) #DeathStranding2
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Michał Majkowski @majk.bsky.social · 02/07/2025
It's so hot that I went to my car to read a book in an "air-conditioned room."😅 #gamedesign #leveldesign
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Michał Majkowski @majk.bsky.social · 26/06/2025
I don’t have time to take nice photos! this will have to do, it’s time to play!;D #DeathStranding2
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Michał Majkowski @majk.bsky.social · 19/05/2025
I need to process this game now and everything I went through with it. Absolutely an exceptional title. #ClairObscurExpedition33
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Michał Majkowski @majk.bsky.social · 19/05/2025
Since I’m turning 33 at the end of this year, I just couldn’t pass up this opportunity :) However, I’m counting on you, Expedition 34! #ClairObscureExpedition33
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Michał Majkowski @majk.bsky.social · 16/05/2025
Whoever designed this stage, I hope you won’t sleep well tonight! 😅 That was a lot of fun; it took me over 100 attempts #ClairObscureExpedition33
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Michał Majkowski @majk.bsky.social · 14/05/2025
How it started... HOW IT'S GOING LotR x The Office - you won't come up with a better crossover :D
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Michał Majkowski @majk.bsky.social · 13/05/2025
As an old-school RPG fan, seeing that timeless-static-camera angle pop up in modern gems like Clair Obscur gives me chills. Nostalgia and innovation in perfect harmony! :D #ClairObscurExpedition33
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Michał Majkowski @majk.bsky.social · 13/05/2025
#ClairObscurExpedition33
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Michał Majkowski @majk.bsky.social · 11/05/2025
To co jest świetne w #gamedesign'ie #ClairObscurExpedition33 to dopracowanie drzewka rozwoju postaci. Nie ma w nim żadnych płytkich buffów czy procentowych bonusów, każdy odblokowany slot to zupełnie nowa zdolność. 1/2
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Michał Majkowski @majk.bsky.social · 08/05/2025
Dlaczego #ClairObscurExpedition33 jest tak dobrą grą? Bo jedną z ulubionych gier developerów jest, najlepszy na świecie, Final Fantasy 8. ;)
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Michał Majkowski @majk.bsky.social · 08/05/2025
Swoją drogą, 8godzinny soundtrack do jednego projektu, to jest coś niesamowitego. Na spokojnie można by obdarzyć tym 3 gry. Mam nadzieję, że Lorien Testard dopiero zaczyna i trzymam kciuki za jego przyszłe scory. :) #ClairObscurExpedition33
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Michał Majkowski @majk.bsky.social · 06/05/2025
Elementy platformowe w tej grze czasem potrafią dać w kość, zwłaszcza, gdy prowadzą do popchnięcia fabuły do przodu. Zwykle po 2-3 próby skakania i sekwencja udana. Ale najbardziej mnie rozbawił TEN opcjonalny etap, by odblokować nowe stroje. 70 prób. #ClairObscurExpedition33
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Michał Majkowski @majk.bsky.social · 04/05/2025
Ciekawy temat od Kojimy, 4 aspekty progresywnego #gamedesign -u . Informują się one i modyfikują wzajemnie jako część zintegrowanej całości i powinny być postrzegane jako uzupełniające podejście do projektowania gier.
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Michał Majkowski @majk.bsky.social · 02/05/2025
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Michał Majkowski @majk.bsky.social · 01/05/2025
We are going away for the May long weekend - four fully deserved days off. :)
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Michał Majkowski @majk.bsky.social · 28/04/2025
Beznadzieja. Zdarzające się pop-iny, clipping i momentami brakuje płynności, a ta brązowo-szara paleta może znużyć. Przydałaby się też minimapa i log zadań, bo czasem błądzisz bez sensu. więc krótko #ClairObscurExpedition33 to...
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Michał Majkowski @majk.bsky.social · 26/04/2025
Ostatnio siedzę nad ftue i tutorialami bardzo, więc parę luźnych myśli W dobrym designie "onboarding" nie jest tutorialem oderwanym od gry, tylko integralną częścią świata. Gracz uczy się mechanik poprzez samo granie - bez przerywania akcji, bez nachalnych info #gamedesign
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Michał Majkowski @majk.bsky.social · 24/04/2025
Let's go with Clair Obscur Expedition 33! Super curious about the mix of turn-based combat and real-time action, plus that surreal Belle Époque-inspired world looks stunning.
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Michał Majkowski @majk.bsky.social · 11/04/2025
OK. Świetny jest ten Blue Prince. Rougelajkowe odkrywanie kolejnych pomieszczeń, (jak kafelki w planszówkowej Posiadłości Szaleństwa!!!) robi robotę, a muzyka i tajemniczość historii wciąga bardzo. Także jeśli lubicie unikalną atmosferę, wymagające-ish zagadki i nieliniową eksplorację - grajcie :)
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Michał Majkowski @majk.bsky.social · 11/04/2025
Half the joy of watching the NBA was those 4 guys on NBA on TNT. The end of NBATNT feels like the end of an era - thankfully, Inside the NBA lives on. Let’s hope the format stays the same. It just wouldn’t be the same without them. Long may they run! www.youtube.com/watch?v=BV-G...
youtube.com
The Inside Guys Give Heartfelt Tributes to The Journey of The NBA on TNT ❤️ | NBA on TNT
YouTube video by NBA on TNT
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Michał Majkowski @majk.bsky.social · 09/04/2025
The last time I had a heat-changing mug was like 20 years ago when I was a kid, and up until now, I always thought they were kind of silly. aaaaaanyway.. I just bought one for myself. 😅
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Michał Majkowski @majk.bsky.social · 05/04/2025
Ależ cudo. Dobrze zaprojektowane interfejsy diegetyczne wciągają w świat gry bez zbędnych nakładek. Elementy UI są częścią otoczenia, przez co zwiększają immersję i sprawiają, że rozgrywka staje się naturalniejsza i bardziej angażująca. #gamedesign
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Michał Majkowski @majk.bsky.social · 04/04/2025
Oh, im having so much fun !:) #nospoilers #SouthOfMidnight
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Michał Majkowski @majk.bsky.social · 04/04/2025
Ok, I still love #KingsprayGraffitiVR on the Oculus. It’s great to be able to spray walls without taking any risks. :D my WIPs :
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