Manu 🌊 @maanunoo.bsky.social · 03/08/2025I made my first gamejam game! ✨ #gmtkjam It's free on itch if you want to try it out! maanu.itch.io/hoopschoolhero 0293
Manu 🌊 @maanunoo.bsky.social · 28/07/2025Here's a render of just the Polypaint! (Using Mask by Curvature & Mask by AO, you can easily paint edgewear & rust) 0110
Manu 🌊 @maanunoo.bsky.social · 30/05/2025New sculpt! 🐰🏍️ No modeling this time, just Dynamesh + vertex paint 211415
Reposted by Manu 🌊 Victor 😊💙🌟 @blouko.bsky.social · 16/05/2025still practicing hand painting ☺️ wanted to share a wip ✨ gorgeous adopt from @h0ndred.bsky.social 🫶 #atwow #avataroc #avatar #3dcoat (sorry for repost 😭) 1635553
Reposted by Manu 🌊 RJ Palmer 🔜 LBX 637 @rj-palmer.com · 17/03/2025I don't think I ever posted my spec-evo designs where I imagined descendants of existing Pokemon. 692871569
Manu 🌊 @maanunoo.bsky.social · 17/03/2025been painting recently! mainly practicing value groups and hands🕊️ 0625
Manu 🌊 @maanunoo.bsky.social · 13/03/2025In my original sketch Squirtle was accompanied by some other Pokémon. Here's Vaporeon's sculpt before I dropped the idea 🫧 2442
Manu 🌊 @maanunoo.bsky.social · 25/02/2025That would've been really cool 😭 But I just gotta pump out a 3D guy project to restore balance to my portfolio. then the fisher girl is next in line!! 🎣 020
Manu 🌊 @maanunoo.bsky.social · 21/02/2025thank you, me too!! ❤️ I love that they made an appearance in the last game 🌱 110
Manu 🌊 @maanunoo.bsky.social · 14/02/2025Awesome work!! he has so much character with that tongue 😛 110
Manu 🌊 @maanunoo.bsky.social · 11/02/2025It's a 3D game-ready scene, you can see more details in my Artstation post! 010
Manu 🌊 @maanunoo.bsky.social · 10/02/2025Squirtle is finally finished! - Final render made in UE5 ✨ 926049
Manu 🌊 @maanunoo.bsky.social · 04/02/2025That's such a great idea hahaha, I might actually do that for fun 110
Manu 🌊 @maanunoo.bsky.social · 04/02/2025The Wingull update 🔊✨ I've been toying with the environment's atmosphere and details, stuff like caustics, footsteps, decals, etc. Also added a touch of handpainting to Squirtle's diffuse! 923342
Manu 🌊 @maanunoo.bsky.social · 31/01/2025thank you!! ❤️ shader is made and rendered realtime in Unreal 5 yes! 110
Manu 🌊 @maanunoo.bsky.social · 31/01/2025thanks! :D the outline color is driven by scene depth and world position Z! 000
Manu 🌊 @maanunoo.bsky.social · 31/01/2025Made some progress on Squirtle's lookdev/shader last night 🍹 931143
Reposted by Manu 🌊 Nicholas Kole @nicholaskole.bsky.social · 29/01/2025Janneke Bruijnes was one of the enormously talented team we worked with at @airbornstudios.bsky.social Her deft touch always teased the maximum amount of charm and elegance out of the concepts- loved every time we got a Janneke model www.artstation.com/janneke 423939
Manu 🌊 @maanunoo.bsky.social · 28/01/2025Thanks so much! ❤️ I agree Unreal (and YT tutorials) either push you towards photorealism, or celshaded toonshaders. I think it's a fun challenge to find something inbetween 000
Manu 🌊 @maanunoo.bsky.social · 28/01/2025That means a lot, thanks Oskar ❤️ funnily enough I was inspired by this pokemon card my girlfriend got from a Happy Meal 👼 010
Manu 🌊 @maanunoo.bsky.social · 28/01/2025It would look nicer if they were particles so they would rotate towards the camera... but I don't know how to do that 😛 100
Manu 🌊 @maanunoo.bsky.social · 27/01/2025I'm just feeding the same wave sine function into a decal! 130