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Manu 🌊

@maanunoo.bsky.social
2.9K followers 153 following 107 posts

🎮 Creating stylized characters for games! 📍 Berlin, Germany ⏬ Find more art: linktr.ee/maanunoo

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Manu 🌊 @maanunoo.bsky.social · 08/12/2025
🌠✨
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Manu 🌊 @maanunoo.bsky.social · 03/08/2025
I made my first gamejam game! ✨ #gmtkjam It's free on itch if you want to try it out! maanu.itch.io/hoopschoolhero
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Manu 🌊 @maanunoo.bsky.social · 28/07/2025
Here's a render of just the Polypaint! (Using Mask by Curvature & Mask by AO, you can easily paint edgewear & rust)
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Manu 🌊 @maanunoo.bsky.social · 28/07/2025
🐰🧨
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Manu 🌊 @maanunoo.bsky.social · 30/05/2025
thanks so much!! ❤️
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Manu 🌊 @maanunoo.bsky.social · 30/05/2025
New sculpt! 🐰🏍️ No modeling this time, just Dynamesh + vertex paint
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Reposted by Manu 🌊
Victor 😊💙🌟 @blouko.bsky.social · 16/05/2025
still practicing hand painting ☺️ wanted to share a wip ✨ gorgeous adopt from @h0ndred.bsky.social 🫶 #atwow #avataroc #avatar #3dcoat (sorry for repost 😭)
3d hand painted model of an avatar oc made from concept by @h0ndred.bsky.social
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Reposted by Manu 🌊
RJ Palmer 🔜 LBX 637 @rj-palmer.com · 17/03/2025
I don't think I ever posted my spec-evo designs where I imagined descendants of existing Pokemon.
Emperooster, the evolutionary descendant of Tyrantrum. An angry dragon type rooster pokemon with big fat feet. Goku for scale.  Garbooster, the evolutionary descendant of Garchomp. A Macross gerwalk form inspired pokemon that looks like a shark jet. Goku for scale.  Cetaceon, the evolutionary descendant of Vaporeon. A big sweet orca inspired pokemon. Goku for scale.
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Manu 🌊 @maanunoo.bsky.social · 17/03/2025
thank you!! ❤️
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Manu 🌊 @maanunoo.bsky.social · 17/03/2025
been painting recently! mainly practicing value groups and hands🕊️
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Manu 🌊 @maanunoo.bsky.social · 14/03/2025
looking good!! ❤️
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Manu 🌊 @maanunoo.bsky.social · 13/03/2025
thanks so much! 🫶
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Manu 🌊 @maanunoo.bsky.social · 13/03/2025
In my original sketch Squirtle was accompanied by some other Pokémon. Here's Vaporeon's sculpt before I dropped the idea 🫧
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Manu 🌊 @maanunoo.bsky.social · 07/03/2025
Check out Roanna's awesome work!! ✨
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Manu 🌊 @maanunoo.bsky.social · 25/02/2025
That would've been really cool 😭 But I just gotta pump out a 3D guy project to restore balance to my portfolio. then the fisher girl is next in line!! 🎣
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Manu 🌊 @maanunoo.bsky.social · 25/02/2025
Chocolate chip reigns supreme 🫵😼
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Manu 🌊 @maanunoo.bsky.social · 25/02/2025
so gorgeous victor!!! ✨
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Manu 🌊 @maanunoo.bsky.social · 25/02/2025
Blocking out a new character ⚔️
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Manu 🌊 @maanunoo.bsky.social · 21/02/2025
Thanks so much! 🫶
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Manu 🌊 @maanunoo.bsky.social · 21/02/2025
thank you, me too!! ❤️ I love that they made an appearance in the last game 🌱
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Manu 🌊 @maanunoo.bsky.social · 21/02/2025
Handpainting Deku Kid!
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Manu 🌊 @maanunoo.bsky.social · 14/02/2025
so crazy good!! 🔥
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Manu 🌊 @maanunoo.bsky.social · 14/02/2025
Awesome work!! he has so much character with that tongue 😛
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Manu 🌊 @maanunoo.bsky.social · 11/02/2025
It's a 3D game-ready scene, you can see more details in my Artstation post!
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Manu 🌊 @maanunoo.bsky.social · 11/02/2025
The quicksand got him hahah 😛 thanks so much!! 🫶
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Manu 🌊 @maanunoo.bsky.social · 11/02/2025
Thank you so much!!
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Manu 🌊 @maanunoo.bsky.social · 10/02/2025
thanks so much! <3
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Manu 🌊 @maanunoo.bsky.social · 10/02/2025
thanks Bjorn!! ❤️
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Manu 🌊 @maanunoo.bsky.social · 10/02/2025
Squirtle is finally finished! - Final render made in UE5 ✨
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Manu 🌊 @maanunoo.bsky.social · 04/02/2025
thank you sara! 🫶
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Manu 🌊 @maanunoo.bsky.social · 04/02/2025
I wanna get hired, not sued ❤️
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Manu 🌊 @maanunoo.bsky.social · 04/02/2025
thank you so much! 🙏
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Manu 🌊 @maanunoo.bsky.social · 04/02/2025
That's such a great idea hahaha, I might actually do that for fun
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Manu 🌊 @maanunoo.bsky.social · 04/02/2025
The Wingull update 🔊✨ I've been toying with the environment's atmosphere and details, stuff like caustics, footsteps, decals, etc. Also added a touch of handpainting to Squirtle's diffuse!
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Manu 🌊 @maanunoo.bsky.social · 02/02/2025
thank you Frank!! ❤️
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Manu 🌊 @maanunoo.bsky.social · 31/01/2025
thank you!! ❤️ shader is made and rendered realtime in Unreal 5 yes!
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Manu 🌊 @maanunoo.bsky.social · 31/01/2025
thanks! :D the outline color is driven by scene depth and world position Z!
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Manu 🌊 @maanunoo.bsky.social · 31/01/2025
thank you! :)
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Manu 🌊 @maanunoo.bsky.social · 31/01/2025
Thanks so much!
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Manu 🌊 @maanunoo.bsky.social · 31/01/2025
Made some progress on Squirtle's lookdev/shader last night 🍹
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Reposted by Manu 🌊
Nicholas Kole @nicholaskole.bsky.social · 29/01/2025
Janneke Bruijnes was one of the enormously talented team we worked with at @airbornstudios.bsky.social Her deft touch always teased the maximum amount of charm and elegance out of the concepts- loved every time we got a Janneke model www.artstation.com/janneke
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Manu 🌊 @maanunoo.bsky.social · 28/01/2025
Thanks so much! ❤️ I agree Unreal (and YT tutorials) either push you towards photorealism, or celshaded toonshaders. I think it's a fun challenge to find something inbetween
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Manu 🌊 @maanunoo.bsky.social · 28/01/2025
That means a lot, thanks Oskar ❤️ funnily enough I was inspired by this pokemon card my girlfriend got from a Happy Meal 👼
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Manu 🌊 @maanunoo.bsky.social · 28/01/2025
It would look nicer if they were particles so they would rotate towards the camera... but I don't know how to do that 😛
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Manu 🌊 @maanunoo.bsky.social · 27/01/2025
Thank you ❤️
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Manu 🌊 @maanunoo.bsky.social · 27/01/2025
thanks so much!! ✨🐢
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Manu 🌊 @maanunoo.bsky.social · 27/01/2025
thank you Jesse! ✨
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Manu 🌊 @maanunoo.bsky.social · 27/01/2025
I'm just feeding the same wave sine function into a decal!
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Manu 🌊 @maanunoo.bsky.social · 27/01/2025
Made a stylized ocean in UE5 🌊✨
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Manu 🌊 @maanunoo.bsky.social · 14/01/2025
Thanks so much!
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