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Samuel Bouchet

@lythom.bsky.social
505 followers 100 following 42 posts

Indie video game craftsman @lonestonegames.bsky.social | Creator of A Time Paradox | Crafted in City Invaders and Neoproxima | game programming, shaders, game design, C# and Unity Check out Neoproxima: links.lonestone.games/t-p-b

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Reposted by Samuel Bouchet
Damien Mayance (valryon) @dmayance.com · 15/09/2026
Fellow gamedevs, we're doing something quite crazy with @ty.games. I've mostly wrote in french about it so now is a good time to try to explain it in english too. We're creating a fully cooperative publisher, owned by gamedevs, by people and by... its studios/game makers! Let me explain:
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Reposted by Samuel Bouchet
ADDON @addon-event.bsky.social · 14/09/2026
👀 ADDON revient en novembre prochain... Mais pourquoi venir ? ➡️ Pour 𝗮𝗽𝗽𝗿𝗲𝗻𝗱𝗿𝗲 : 𝗰𝗼𝗻𝗳𝗲́𝗿𝗲𝗻𝗰𝗲𝘀, 𝘁𝗮𝗯𝗹𝗲𝘀 𝗿𝗼𝗻𝗱𝗲𝘀 animés par des pros reconnu·es ➡️ Pour 𝗿𝗲𝗻𝗰𝗼𝗻𝘁𝗿𝗲𝗿 en 𝗿𝗲𝗻𝗱𝗲𝘇-𝘃𝗼𝘂𝘀 𝗕𝟮𝗕 ou de façon moins formelle ➡️ Pour 𝗱𝗲́𝗰𝗼𝘂𝘃𝗿𝗶𝗿 en testant les jeux du 𝘀𝗵𝗼𝘄𝗿𝗼𝗼𝗺 C'est encore l'Early bird : urls.fr/TsIB5c 🔥
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Pixelnest Studio @pixelnest.io · 09/09/2026
Cosmo Cargo, our inventory autobattler roguelike, has a new demo! So many new systems, reworks, polish, QoL... It's huge 💥 Try it on Steam: store.steampowered.com/app/4659480/... And send us your feedbacks💌 #gamedev #indiedev #indiegame
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Reposted by Samuel Bouchet
ADDON @addon-event.bsky.social · 07/09/2026
🎉 SAVE THE DATE ADDON, l'événement dédié aux créateur·ices de jeux vidéo indépendants, revient et vous donne rendez-vous les 26 et 27 novembre 2026 💙 Conférences, tables rondes, showroom pendant 2 jours ! Achetez votre pass pendant l'EARLY BIRD pour bénéficier d'une réduction ⤵️ urls.fr/TsIB5c 🔥
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Samuel Bouchet @lythom.bsky.social · 02/09/2026
I had the chance to test a build at gamescom and talk with @thomas.flying-oak.com I highly recommend 👊 I want to play more now !
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Reposted by Samuel Bouchet
Damien Mayance (valryon) @dmayance.com · 07/11/2024
Hey, I'll soon be available for Unity freelancing! I can - gameplay, tool dev - VR (Quest / PCVR) - multiplayer/network (Photon, Fishnet) - ports: Switch, Xbox, PS, mobile - save projects and make them ship Portfolio: dmayance.com Let me know if I can be useful to you. 💌 #gamedev #indiedev
dmayance.com
Portfolio - Damien Mayance (Valryon)
Portfolio - Damien Mayance
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Reposted by Samuel Bouchet
Damien Mayance (valryon) @dmayance.com · 11/08/2026
On en est à 25% de promesses de souscriptions pour @ty.games ! Pour quoi ? Pour créer le premier éditeur et distributeur français de jeux indés sous forme de SCIC. Infos : www.linkedin.com/posts/damien... Ou si vous voulez éviter le réseau de l'enfer, allez directement sur notre site : ty.games
linkedin.com
TyGAMES - Pitchdeck court et intense | Damien Mayance
On en est déjà à 25% de promesse de souscriptions pour notre coopérative TyGAMES 🎉 TyGAMES va donc devenir une coopérative (SCIC) d'édition et de distribution de jeux vidéo. La première du genre en F...
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Reposted by Samuel Bouchet
Sovereign Tower - ✨OUT NOW!✨ @sovereigntower.bsky.social · 06/08/2026
Sovereign Tower is OUT NOW on Steam! Manage eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny in Sovereign Tower! 🤝 Recruit 🗡️ Send them on quests ⏪ Fix your mistakes with help from a time-rewinding demon store.steampowered.com/app/4113940/...
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Bon Pote @bonpote.com · 25/07/2026
Ça brûle aux 4 coins de la France et la 4eme canicule de 2026 arrive dans quelques jours. Si vos priorités sont la dette et l’immigration, il est temps de se remettre en question.
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Reposted by Samuel Bouchet
Damien Mayance (valryon) @dmayance.com · 06/07/2026
Vendredi dernier on présentait @ty.games "v2" ! Un éditeur et distributeur coopératif, où le pouvoir est équitablement partagé, tout comme les bénéfices. Avec un cadre juridique qui le garantit. Si vous avez raté la présentation, voici la VOD : youtu.be/fjdh0StTRNk
youtu.be
TyGAMES - Présentation de la future coopérative (SCIC)
YouTube video by TyGAMES
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Reposted by Samuel Bouchet
Jérémy Fa @jeremyfa.bsky.social · 12/06/2026
Updated my interactive fiction writing tool Loreline Writer, which now supports localisation files! You can write your translations and test them right from the editor. App available for free on Itch: jeremyfa.itch.io/loreline-wri... #gamedev #interactivefiction #narrativedesign #indiedev
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Reposted by Samuel Bouchet
LAlkemiste @lalkemiste.bsky.social · 09/04/2026
Hello! I'll be looking for work starting next august or september. I have 20 years of experience in a lot of roles, but I can help with VFX, Art Direction, Gameplay programming, Game Design, Producing... If you want to start talking about how I can help your project, do not hesitate to reach out!
Foretales coverDead In Antares CoverDrifting Lands coverThe Crush House cover
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Reposted by Samuel Bouchet
Brian Cronin @briangcronin.bsky.social · 08/04/2026
Check out Samuel’s implementation of the Black Box Sim game architecture I presented at the @roguelike.club in 2024! Thanks for sharing 👍
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Samuel Bouchet @lythom.bsky.social · 08/04/2026
I keep coming back to the same architectural pattern for my games — robust, testable… @briangcronin.bsky.social covered a close variant in a YouTube talk, but there was no written article to point people to. So I wrote one, including my own reactive state twist. samuel-bouchet.fr/posts/2026-0...
samuel-bouchet.fr
The Black Box Sim
A game architecture that separates simulation from presentation. Commands in, events out, everything else stays outside.
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Samuel Bouchet @lythom.bsky.social · 27/03/2026
J'ai utilisé Loreline pour une petit proto: lythom.itch.io/openthebox Loreline C# => .net console => WASM (Ça tourne dans xterm.js) Super solide et pratique ! Je recommande :D
lythom.itch.io
Open the box by Lythom
Open The Box is a small text-based game that takes itself exactly as seriously as a game about opening boxes should.
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Reposted by Samuel Bouchet
Pixelnest Studio @pixelnest.io · 01/10/2025
Steredenn will soon be 10 years old! 🎊 Wow. Already. For the occasion, we've compiled all the sales figures and anecdotes about the game! And we'll talk briefly about what's next. Enjoy reading! <3 open.substack.com/pub/pixelnes... #gamedev #indiedev #indiegame
open.substack.com
Steredenn's 10th anniversary: genesis, sales figures and what's next!
15th October 2015 was the 1.0 release of the game
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Reposted by Samuel Bouchet
Gauthier 'Gautoz' Andres // Origami-ami @gautoz.cool · 22/09/2025
La Sainte Sauce vient d'arriver sur Bandcamp. arnaudroy.bandcamp.com/album/endles...
arnaudroy.bandcamp.com
Endless Legend 2 - Original Soundtrack [Early Access], by Arnaud Roy
21 track album
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Reposted by Samuel Bouchet
LAlkemiste @lalkemiste.bsky.social · 03/07/2025
Anaïs et moi avons eu la chance de participer à ce chouette projet de jeu narratif malheureusement méconnu. Et en plus, la musique est de Arnaud Roy !
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Reposted by Samuel Bouchet
Neoproxima @neoproxima.bsky.social · 03/07/2025
[À ne pas manquer : voyage interstellaire à -50%] Trop chaud ? Marre de notre☀️ et du rechauffement climatique ? Vous avez raison, le futur est ailleurs ! Neoproxima et son écosystème vierge sont prêts à vous accueillir ! Billets à -50% en ce moment => store.steampowered.com/app/2778760/...
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Reposted by Samuel Bouchet
Pixelnest Studio @pixelnest.io · 15/05/2025
CTHULOOT, our arcade coop 1-4 players game is now playable on Nintendo Switch! Grab it on the Nintendo eShop: www.nintendo.com/us/store/pro... (EU players: search on the console directly, page is still not up). Have fun! #gamedev #indiedev #indiegame #coopgaming
nintendo.com
CTHULOOT for Nintendo Switch - Nintendo Official Site
Buy CTHULOOT and shop other great Nintendo products online at the official My Nintendo Store.
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Reposted by Samuel Bouchet
Pierrick Bignet @pierrickb.bsky.social · 11/04/2025
Super fier de ce qu'on a mis en place pour la UI de @neoproxima.bsky.social Venant du web, la gestion de la réactivité des interfaces de jeux m'a toujours semblé un peu archaïque... alors quand @lythom.bsky.social a proposé de faire un micro React, j'étais aux anges. Pour en savoir plus 👇
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Samuel Bouchet @lythom.bsky.social · 21/01/2025
🛠 I made a handy tool for UI debugging The Click Occlusion Debugger can be setup in 3 minutes and can display what's blocking your pointer. 🔗 All instructions are here: samuel-bouchet.fr/posts/2025-0... #GameDev #Unity3D #UIDebugging #IndieDev
samuel-bouchet.fr
Unity UI Debugging Tool - Click Occlusion Debugger
Sharing a tool I made to quickly debug what's under the pointer
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Samuel Bouchet @lythom.bsky.social · 13/12/2024
📝 How do you handle smooth UI transitions when your game state changes instantly? In this article I demonstrate a clean architecture for complex UI animations sequences in state-driven games. Full article: samuel-bouchet.fr/posts/2024-1... #GameDev #Unity3D #Programming
samuel-bouchet.fr
Animations Done Right with Reactive UI (Unity 6 example)
Reactive UI on observable state in video games is reliable and efficient, yet animations become a challenge. Let's see how to tackle that.
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Reposted by Samuel Bouchet
Pixelnest Studio @pixelnest.io · 10/12/2024
🐙Our game CTHULOOT is part of Daedelics' current Steam event! 🎮You can try the demo with your friends right now on Steam store.steampowered.com/app/2283410/... 🧃And give us feedback on our discord discord.com/invite/taMGF...
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Gareth DAMIAN MARTIN | Jump Over the Age @jumpovertheage.com · 05/12/2024
I'm so happy to share that Citizen Sleeper 2 releases Jan 31st 2025!🚀 Play our dice-driven RPG on PC, Mac, PS5, Nintendo Switch and Xbox Gamepass in less than 2 months! Wishlist now to be notified the moment the game goes live 💫
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Reposted by Samuel Bouchet
Fellow Traveller @fellowtraveller.games · 05/12/2024
Are you awake Sleeper? We've dropped some BIG news 📰 Citizen Sleeper 2: Starward Vector releases on January 31 on PC, Nintendo Switch, PlayStation 5, and Xbox Series X|S, Game Pass day one 🎉 Check out the extended trailer that dropped at @pcgamer.com PGS: Most Wanted 📺 buff.ly/41iRgLC
buff.ly
Citizen Sleeper 2 - Date Announce Trailer
A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your ...
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The Spaceshipper 🚀 @thespaceshipper.com · 05/12/2024
Citizen Sleeper 2 is coming soon! Loved the first game, can't wait to play this sequel.
Citizen Sleeper 2
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Samuel Bouchet @lythom.bsky.social · 29/11/2024
Tired of selecting tiny child objects on click in Scene View when you want the parent? You can use the [SelectionBase] attribute on the parent MonoBehaviour to ensure clicking any child selects the parent first! #unity3d #unitytips #unity6
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Samuel Bouchet @lythom.bsky.social · 28/11/2024
Neoproxima is just below 10€ during sales. It might be a good time to grab it! store.steampowered.com/app/2778760/... It's a narrative-heavy sci-fi game inspired by Norco and Citizen Sleeper. It's a seventies-in-space uchronia where nothing goes wrong… 😬 #indiegame
store.steampowered.com
Save 25% on Neoproxima on Steam
Investigating a time-loop during the Cold War, light years away from Earth. Neoproxima is a text-based adventure game that combines exploration and simple RPG and survival mechanics. Plan your next lo...
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Elizabeth Maler @elizabethmaler.bsky.social · 21/10/2024
5/ Neoproxima store.steampowered.com/app/2778760/...
store.steampowered.com
Neoproxima on Steam
Investigating a time-loop during the Cold War, light years away from Earth. Neoproxima is a text-based adventure game that combines exploration and simple RPG and survival mechanics. Plan your next lo...
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Samuel Bouchet @lythom.bsky.social · 25/10/2024
Breaking news: a Unity Developer sleeps peacefully after discovering the magic of automated testing! 📝They read my new Blog Post on How to Mock in Unity: • Setup guide • Practical PlayerPrefs example • Real implementation patterns samuel-bouchet.fr/posts/2024-1... #Unity3D #GameDev #Testing
samuel-bouchet.fr
Unity Testing — How to Mock with Moq
A step-by-step guide to implementing mocking in Unity tests using Moq, with a practical PlayerPrefs example
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Samuel Bouchet @lythom.bsky.social · 18/10/2024
Learn how we handle layouting of user interfaces using Unity at Lonestone Studio. Covers: Screen spaces, Canvas Scaler, 2 "Expand" configuration strategies 💡Useful for creating UIs across multiple resolutions. ↓↓↓ samuel-bouchet.fr/posts/2024-1... #GameDev #UnityTips #UIDesign
samuel-bouchet.fr
Unity UI Canvas Strategies using Expand
Having the UI react properly to different resolutions can be challenging. This article describes the strategies we use in our productions at Lonestone Studio.
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Samuel Bouchet @lythom.bsky.social · 11/10/2024
🎮 Gamedev Discoveries - October 2024 🚀 Featuring insights from: • Orthogonal design by Steve Lee • TheKhronosGroup SIGGRAPH 2024 recap • Determinism in box2d by Erin Catto • @yarnspinner.dev for @unity3d.bsky.social dialogues 👇 samuel-bouchet.fr/posts/2024-1... #GameDev #IndieGame #UnityTips
samuel-bouchet.fr
Gamedev Discoveries - October 2024
Exploring the latest techniques, tools, and insights in game development. Here's what caught my attention this month!
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Pierrick Bignet @pierrickb.bsky.social · 30/09/2024
We worked hard on this one, especially @lythom.bsky.social ! This patch should address Neoproxima’s most glaring issues We had to postpone it for too long, happy to see it live!
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Samuel Bouchet @lythom.bsky.social · 30/09/2024
We're thrilled to present our most significant update for #Neoproxima game since launch, includes text overhaul and steam achievements. steamcommunity.com/games/277876... #indiegame
steamcommunity.com
Steam :: Neoproxima :: Steam Achievements and Major Text Overhaul
Dive into a more immersive Neoproxima with Steam achievements and enhanced narrative quality
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Samuel Bouchet @lythom.bsky.social · 24/09/2024
New blog post: Dive into our Unity Input System implementation for Neoproxima. We explore how we handle multiple input devices, UI focus, and visual feedback for players. Get all the insights: samuel-bouchet.fr/posts/2024-0... #GameDev #unitytips
samuel-bouchet.fr
Neoproxima highlight - Unity Input System Workflow
A look at how we implemented player inputs in Neoproxima, using Unity Input System to handle gamepad, keyboard+mouse and UI focus.
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Samuel Bouchet @lythom.bsky.social · 24/09/2024
New blog post: Dive into our Unity Input System implementation for Neoproxima. We explore how we handle multiple input devices, UI focus, and visual feedback for players. Get all the insights: samuel-bouchet.fr/posts/2024-0... #GameDev #unitytips
samuel-bouchet.fr
Neoproxima highlight - Unity Input System Workflow
A look at how we implemented player inputs in Neoproxima, using Unity Input System to handle gamepad, keyboard+mouse and UI focus.
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Reposted by Samuel Bouchet
Itooh @itooh.bsky.social · 18/09/2024
Sound Horizons is out today! Make one with music in a minimalist yet challenging rhythm game. Play it for free on on Windows and Linux: store.steampowered.com/app/3032080/... #steam #gaming #rhythmgame
store.steampowered.com
Sound Horizons on Steam
Score unique melodies in this minimalist rhythm game. Experience a dynamic music that reacts to your actions, and try to survive until the end.
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Reposted by Samuel Bouchet
Samuel Bouchet @lythom.bsky.social · 16/09/2024
🌊 Just published: How to create a wave distortion fullscreen VFX in Unity 6 + URP! Perfect for adding that extra visual punch to your #gamedev projects. 🔗 Read the full breakdown: samuel-bouchet.fr/posts/unity-... #Unity3D #VFX #IndieGameDev
samuel-bouchet.fr
Wave distortion fullscreen VFX with Unity 6
Technical breakdown of the technique I used in my latest game jam entry for a fullscreen wave distortion effect using a secondary camera + RenderTexture.
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Itooh @itooh.bsky.social · 17/09/2024
Last day before the release of Sound Horizons! There will only be one level in the game. But I intend to extend it with more! I have already another level in the work that I plan to release before the end of the year. store.steampowered.com/app/3032080/... #videogame #rhythmgame
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Samuel Bouchet @lythom.bsky.social · 16/09/2024
🌊 Just published: How to create a wave distortion fullscreen VFX in Unity 6 + URP! Perfect for adding that extra visual punch to your #gamedev projects. 🔗 Read the full breakdown: samuel-bouchet.fr/posts/unity-... #Unity3D #VFX #IndieGameDev
samuel-bouchet.fr
Wave distortion fullscreen VFX with Unity 6
Technical breakdown of the technique I used in my latest game jam entry for a fullscreen wave distortion effect using a secondary camera + RenderTexture.
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Samuel Bouchet @lythom.bsky.social · 14/09/2024
I tried Sound Horizons in its closed beta. It's a polished, enjoyable, and immersive rhythm game that's a lot of fun! The only downside is that it's short, but for the price, it's definitely worth a try 😁 Wishlist to help the dev! #indiegame
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Samuel Bouchet @lythom.bsky.social · 13/09/2024
New blog post: Explore the Unity3D resources that are genuinely worth your time. From collision detection algorithms to procedural animations and productivity tips, here's what I found useful in September 2024. #GameDev #Unity3D #IndieGame 🔗 Check it out: samuel-bouchet.fr/posts/unity-...
samuel-bouchet.fr
Unity3D Discoveries - September 2024
I'm always looking for techniques and libraries to improve my work. Here's what caught my eyes last month!
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Samuel Bouchet @lythom.bsky.social · 10/09/2024
🎮 Game devs, ever wondered about the power of perspective? 🤔 I've explored how 'new eyes' can reshape our approach to #gamedev. Inspired by Proust & Schell, here's my take on multiple lenses in game design. Check it out! #GameDesign #indiegame samuel-bouchet.fr/posts/a-take...
samuel-bouchet.fr
A Take on Game Designing
There is no magic bullet to game design; my stance is to discover as many "reading prisms" as possible to find those that will enhance my games.
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Samuel Bouchet @lythom.bsky.social · 08/09/2024
Neoproxima is on sale for the Steam Space Exploration Festival! Don't miss this great opportunity to get the game! 🚀🌌 (link in profil desciption) Also, I'll soon be blogging about dev tricks I used in the game and other Unity stuff so stay tuned 😁
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Samuel Bouchet @lythom.bsky.social · 31/08/2024
Bonjour Cielbleu👋
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