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Luke Marris

@lukemarris.bsky.social
752 followers 174 following 25 posts

Research Engineer at Google DeepMind. Interests in game theory, reinforcement learning, and deep learning. Website: www.lukemarris.info Google Scholar: scholar.google.com/citations?user=d…

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Luke Marris @lukemarris.bsky.social · 12/06/2026
Multi agent team at GDM is hiring: www.google.com/about/career...
google.com
Research Engineer, Multi Agent Learning, DeepMind
At Google, research-focused Software Engineers are embedded throughout the company, allowing them to setup large-scale tests and deploy promising ideas quickly and broadly. Ideas may come from interna...
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Vinzenz Thoma @vthoma.bsky.social · 16/03/2026
[1/6] 🧵Hi there! Our paper "Deep Incentive Design with Differentiable Equilibrium Blocks" is out now, born from my internship at Google DeepMind with @lukemarris.bsky.social and Georgios Piliouras. Thread below! Paper: arxiv.org/abs/2603.07705
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Vinzenz Thoma @vthoma.bsky.social · 18/12/2025
Unlike board games, real-world strategic interactions are messy. Traditional game theory thus needs a boost for the age of agentic AI. Our #AAMAS2026 workshop "Strategic Engineering"(sites.google.com/view/se-aama...) in Cyprus aims to bridge the gap. Come join us to unlock truly strategic AI!
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Marc Lanctot @sharky6000.bsky.social · 15/01/2026
Hello all! 👋 I’m delighted to share a 🚨 new preprint 🚨: “Active Evaluation of General Agents: Problem Definition and Comparison of Baseline Algorithms”. A paper thread! 🤩📄🧵 1/N
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Marc Lanctot @sharky6000.bsky.social · 29/09/2025
Hello everyone 👋 Good news! 🚨 Our Game Theory & Multiagent Systems team at Google DeepMind is hiring! 🚨 .. and we have not one, but two open positions! One Research Scientist role and one Research Engineer role. 😁 Please repost and tell anyone who might be interested! Details in thread below 👇
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Luke Marris @lukemarris.bsky.social · 29/09/2025
Our team is hiring REs (job-boards.greenhouse.io/deepmind/job...) and RSs (job-boards.greenhouse.io/deepmind/job...). Please apply if you are interested in game theory / multiagent.
job-boards.greenhouse.io
Research Engineer, Game Theory & Multi-Agent Systems
London, UK
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Luke Marris @lukemarris.bsky.social · 22/04/2025
[🧵9/N] And, an interactive demo is available here: siqi.fr/public/re-ev...
siqi.fr
Re-evaluating Open-Ended Evaluation of Large Language Models
A case study using the livebench.ai leaderboard.
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Siqi Liu (刘思奇) @liusiqi.bsky.social · 18/04/2025
Frontier models are often compared on crowdsourced user prompts - user prompts can be low-quality, biased and redundant, making "performance on average" hard to trust. Come find us at #ICLR2025 to discuss game-theoretic evaluation (shorturl.at/0QtBj)! See you in Singapore!
shorturl.at
Re-evaluating Open-Ended Evaluation of Large Language Models
A case study using the livebench.ai leaderboard.
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Luke Marris @lukemarris.bsky.social · 17/04/2025
😅😂 Called out!
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Luke Marris @lukemarris.bsky.social · 17/04/2025
[🧵8/N] Come see our poster on 2025/04/24 at Poster Location: Hall 3 + Hall 2B #440. iclr.cc/virtual/2025... #IRL
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Luke Marris @lukemarris.bsky.social · 17/04/2025
[🧵7/N] Big thanks to the team @GoogleDeepMind! Siqi Liu (@liusiqi.bsky.social), Ian Gemp (@drimgemp.bsky.social), Luke Marris, Georgios Piliouras, Nicolas Heess, Marc Lanctot (@sharky6000.bsky.social)
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Luke Marris @lukemarris.bsky.social · 17/04/2025
[🧵6/N] In summary: Current open-ended LLM evals risk being brittle. Our game-theoretic framework w/ affinity entropy provides more robust, intuitive, and interpretable rankings, crucial for guiding real progress! 🧠 Check it out & let us know your thoughts! 🙏 arxiv.org/abs/2502.20170
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Luke Marris @lukemarris.bsky.social · 17/04/2025
[🧵5/N] Does it work? YES! ✅On real data (arena-hard-v0.1), our method provides intuitive rankings robust to redundancy. We added 500 adversarial prompts targeting the top model – Elo rankings tanked, ours stayed stable! (See Fig 3 👇). Scales & gives interpretable insights!
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Luke Marris @lukemarris.bsky.social · 17/04/2025
[🧵4/N] But game theory isn't magic - standard methods often yield multiple equilibria & aren't robust to redundancy. Key innovation: We introduce novel solution concepts + 'Affinity Entropy' to find unique, CLONE-INVARIANT equilibria! ✨(No more rank shifts just bc you added copies!)
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Luke Marris @lukemarris.bsky.social · 17/04/2025
[🧵3/N] So, what's our fix? GAME THEORY! 🎲 We reframe LLM evaluation as a 3-player game: a 'King' model 👑 vs. a 'Rebel' model 😈, with a 'Prompt' player selecting tasks that best differentiate them. This shifts focus from 'average' performance to strategic interaction. #GameTheory #Evaluation
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Luke Marris @lukemarris.bsky.social · 17/04/2025
[🧵2/N] Why the concern? Elo averages performance. If prompt sets are biased or redundant (intentionally or not!), rankings can be skewed. 😟 Our simulations show this can even reinforce biases, pushing models to specialize narrowly instead of improving broadly (see skill entropy drop!). 📉 #EloRating
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Luke Marris @lukemarris.bsky.social · 17/04/2025
[🧵1/N] Thrilled to share our work "Re-evaluating Open-Ended Evaluation of Large Language Models"! 🚀 Popular LLM leaderboards (think Elo/Chatbot Arena) are useful, but are they telling the whole story? We find issues w/ redundancy & bias. 🤔 Paper @ ICLR 2025: arxiv.org/abs/2502.20170 #LLM #ICLR2025
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Marc Lanctot @sharky6000.bsky.social · 26/03/2025
Working at the intersection of social choice and learning algorithms? Check out the 2nd Workshop on Social Choice and Learning Algorithms (SCaLA) at @ijcai.bsky.social this summer. Submission deadline: May 9th. I attended last year at AAMAS and loved it! 👍 sites.google.com/corp/view/sc...
sites.google.com
SCaLA-25
A workshop connecting research topics in social choice and learning algorithms.
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Jeff Dean @jeffdean.bsky.social · 25/03/2025
🥁Introducing Gemini 2.5, our most intelligent model with impressive capabilities in advanced reasoning and coding. Now integrating thinking capabilities, 2.5 Pro Experimental is our most performant Gemini model yet. It’s #1 on the LM Arena leaderboard. 🥇
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Marc Lanctot @sharky6000.bsky.social · 24/02/2025
Looking for a principled evaluation method for ranking of *general* agents or models, i.e. that get evaluated across a myriad of different tasks? I’m delighted to tell you about our new paper, Soft Condorcet Optimization (SCO) for Ranking of General Agents, to be presented at AAMAS 2025! 🧵 1/N
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Luke Marris @lukemarris.bsky.social · 24/02/2025
[🧵13/N] It is also possible to plot each task's contribution to the deviation rating, enabling to quickly see the trade-offs between the models. Negative bars mean worse than equilibrium at that task. So Sonnet is relatively weaker at "summarize" and Llama is relatively weaker at "LCB generation".
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Luke Marris @lukemarris.bsky.social · 18/02/2025
[🧵12/N] We are convinced this is a better approach than Elo or simple averaging. Please read the paper for more details! 🤓
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Luke Marris @lukemarris.bsky.social · 18/02/2025
[🧵11/N] Our work proposes the first rating method, “Deviation Ratings”, that is both dominant- and clone-invariant in fully general N-player, general-sum interactions, allowing us to evaluate general models in a theoretically grounded way. 👏
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Luke Marris @lukemarris.bsky.social · 18/02/2025
[🧵10/N] A three-player game with two-symmetric models players try to beat each other (by playing strong models) on a task selected by task player incentivised to separate models is an improved formulation. 👍 However Nash Averaging is only defined for two-player zero-sum games. 😭
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Luke Marris @lukemarris.bsky.social · 18/02/2025
[🧵9/N] Unfortunately, a two-player zero-sum interaction is limiting. For example, if no model can solve a task, the task player would only play that impossible task, resulting in uninteresting ratings. 🙁
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Luke Marris @lukemarris.bsky.social · 18/02/2025
[🧵8/N] This is hugely powerful for two reasons. 1) When including tasks in the evaluation set one can be maximally inclusive: redundancies are axiomatically ignored which simplifies curation for evaluation. 2) Salient strategies are automatically reweighted according to their significance. 💪
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Luke Marris @lukemarris.bsky.social · 18/02/2025
[🧵7/N] This approach is provably clone- and dominant-invariant: adding copies of tasks and models, or adding dominated tasks and models, does not influence the rating *at all*. The rating is invariant to two types of redundancies! 🤩 Notably, neither an average nor Elo have these properties.
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Luke Marris @lukemarris.bsky.social · 18/02/2025
[🧵6/N] A previous approach, called Nash Averaging (arxiv.org/abs/1806.02643), formulated the problem as a two-player zero-sum game where a model player maximizes performance on tasks by playing strong models and a task player minimises performance by selecting difficult tasks. ♟️
arxiv.org
Re-evaluating Evaluation
Progress in machine learning is measured by careful evaluation on problems of outstanding common interest. However, the proliferation of benchmark suites and environments, adversarial attacks, and oth...
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Luke Marris @lukemarris.bsky.social · 18/02/2025
[🧵5/N] Therefore, there is a strategic decision on which tasks are important, and which model is the best. Where there is a strategic interaction, it can be modeled as a game! Model players select models, and task players select tasks. The players may play distributions to avoid being exploited.
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Luke Marris @lukemarris.bsky.social · 18/02/2025
[🧵4/N] The tasks may be samples from an infinite space of tasks. Is the distribution of prompts submitted to LMSYS representative of the diversity and utility of skills we wish to evaluate LLMs on? Can we even agree on such a distribution, if one even exists? 🤔
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Luke Marris @lukemarris.bsky.social · 18/02/2025
[🧵3/N] Furthermore, the set of tasks a model is evaluated on may not be curated. For example, the frequency of tasks may not be proportional to their importance. Tasks may also differ in difficulty and breadth of underlying skills measured. 📏
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Luke Marris @lukemarris.bsky.social · 18/02/2025
[🧵2/N] Game-theoretic ratings are useful for evaluating generalist models (including LLMs), where there are many underlying skills/tasks to be mastered. Usually no single model is dominant on all metrics. 🥇
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Luke Marris @lukemarris.bsky.social · 18/02/2025
[🧵1/N] Please check out our new paper (arxiv.org/abs/2502.11645) on game-theoretic evaluation. It is the first method that results in clone-invariant ratings in N-player, general-sum interactions. Co-authors: @liusiqi.bsky.social , Ian Gemp, Georgios Piliouras, @sharky6000.bsky.social 🎉
arxiv.org
Deviation Ratings: A General, Clone-Invariant Rating Method
Many real-world multi-agent or multi-task evaluation scenarios can be naturally modelled as normal-form games due to inherent strategic (adversarial, cooperative, and mixed motive) interactions. These...
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