Luiz @luizzakky.bsky.social · 05/10/2026Implemented a fog-of-war mechanic in my space mining/tower defense game, and needed a Beacon building to reveal the fog. Pretty happy with how it looks so far! (even though it spins counter-clockwise and I just noticed that) #gamedev #indiedev #godot 2122
Reposted by LuizFoolbox @foolbox.bsky.social · 30/09/2026Haven't been here in a bit, and I'm sorry about that. But it was for a good reason! SCOPECREEP is now officially coming out November 16th! Tell your friends/parents/lovers/pets! I'm so excited, hope you are too! #gamedev #indiedev #godot #releasedate #incremental 13715
Luiz @luizzakky.bsky.social · 16/06/2026Reworking an old boss design to be less of a mess of shapes and colors, also took the opportunity to make it look more wacky with a bend along the horizontal axis #pixelart #gamedev 060
Luiz @luizzakky.bsky.social · 09/06/2026welp it's actually 16* colors not 15, it's missing white on the palette. What can ya do 🤷 000
Luiz @luizzakky.bsky.social · 09/06/2026Small study of light on metallic materials for a prop in my game, two light sources might be the way to go for future props to give them more depth #pixelart #gamedev 180
Luiz @luizzakky.bsky.social · 04/06/2026Testing a highway background scene for my game, I think the contrast came out just right, now I have to adjust the texturing on the asphalt for that authentic Arcade-era dithered color palette look #pixelart #gamedev 0133
Luiz @luizzakky.bsky.social · 11/02/2026Messing around more with my spider legged little rig, this time I got a web/grappling hook thing to work, and I'm so proud of this little guy! #gamedev #godot #indiedev 1225
Luiz @luizzakky.bsky.social · 09/02/2026I'm gonna continue working to see if it has potential, as a tech demo it's cool but I have to see if I can iron out issues with the controls, which it has tons of, otherwise I can see a cool run and gun or shmup with some platforming involved! 120
Luiz @luizzakky.bsky.social · 09/02/2026Yes it's the Godot rapier plugin, plus a custom spring class cause the default spring node doesn't let you define the anchor points on the attached bodies, and I needed that functionality 030
Luiz @luizzakky.bsky.social · 09/02/2026To be fair, this is the culmination of many a dead attempts along the past to do this, this time with many helper scripts and insights into Godot's physics engine accumulated from other projects over time 130
Luiz @luizzakky.bsky.social · 09/02/2026Prototype of the day: A tank with spider legs, I know the rig is kinda good cause it gives me minor arachnophobia, but at the same time the legs are kinda too long so I have to work on that. #gamedev #godot #indiedev 44511
Luiz @luizzakky.bsky.social · 27/01/2026For people afraid of commitment, they should add a 'git suggest' command so we can go 'git suggest --maybe "this change looks cool, right?"' and git goes "sure sure" and commits it for us. 000
Luiz @luizzakky.bsky.social · 21/01/2026I finally updated my overlay to work with Assetto Corsa Rally, now I can display tire traction information to viewers so they can get an idea of what I might be feeling on the steering wheel! Update is free over at: luizzak.itch.io/racing-overlay #AssettoCorsaRally #simracing #streaming 010
Reposted by LuizFoolbox @foolbox.bsky.social · 14/01/2026We just launched the Steam Page for the Demo of SCOPECREEP! The Demo is set to be released on February 2nd, mark it on your calendar! And if you haven't already, drop a wishlist! #gamedev #indiedev #incremental #godot #scopecreep store.steampowered.com/app/3955580/...store.steampowered.comSCOPECREEP Demo on SteamA whispering flame craves souls. With each offering, your resolve strengthens. Fight spirits, collect their essences, and feed a hunger that may never subside in this short eerie incremental game. 54013
Luiz @luizzakky.bsky.social · 08/06/2025I could add that as an option later, that wouldn't be a bad idea! Right now it's tricky cause the resources assume they are being viewed from the front. 100
Luiz @luizzakky.bsky.social · 08/06/2025So I was messing around with my custom racing overlay, when I found out that the racing game I play can share car information such as rotation and velocity via a UDP socket, allowing me to do such things as roll the overlay with the in-game car... #gamedev #godot #streaming #simracing 1170
Luiz @luizzakky.bsky.social · 06/06/2025Chill Beats To Exorcise To is the next upcoming genre I feel it 010
Luiz @luizzakky.bsky.social · 01/06/2025I made a racing overlay for when I'm streaming racing games, it reacts in real-time to the steering wheel/pedals/shifter inputs, and you can also download and use it for free: luizzak.itch.io/racing-overlay #godot #streaming #overlay #simracing 130
Luiz @luizzakky.bsky.social · 15/04/2025A chicken, to sharpen my creature drawing skills #pixelart 040
Luiz @luizzakky.bsky.social · 14/04/2025It's a design choice that is tied to the players sprite: since I need a weapon animation for all body states (over 20 at this point), I decided to go with a single rifle design that means "pickup weapon", along with the base pistol animations, and so it ended up the same for all crates. 000
Luiz @luizzakky.bsky.social · 14/04/2025Some animated weapon crates for my game. I tried to go with a diegetic design than arcade, and am happy with how they are turning out! #pixelart #gamedev 2363
Luiz @luizzakky.bsky.social · 10/04/2025Practicing drawing civilians because I realized I'd eventually need some in the background sets for my game. #pixelart #gamedev 0141
Luiz @luizzakky.bsky.social · 04/04/2025If you have an old explosion sprite that needs some spruce upping, I highly recommend adding smoke! #pixelart #gamedev 1322
Luiz @luizzakky.bsky.social · 29/03/2025Little animated demo of the tilt/turn animations of a rocket launcher helicopter sprite for my game #pixelart #gamedev 061
Luiz @luizzakky.bsky.social · 28/03/2025Apparently even on desktop there's two upload buttons, one for images and one for videos. If you upload an animated .gif through the image button it's not animated. 100
Luiz @luizzakky.bsky.social · 28/03/2025While retexturing the very first sprite for my game, I decided to google what a helicopter actually looks like and... Well, I had to go back and redesign the thing a bit #pixelart #gamedev 0172
Luiz @luizzakky.bsky.social · 26/03/2025Another day, another enemy sprite for my game sketched and finalized. This time I challenged myself to not overdo on paneling and use dithering to texture a big smooth surface instead. Bonus death sprite included #pixelart #gamedev 1123
Luiz @luizzakky.bsky.social · 25/03/2025Oops, now the bitrate is butchered... Well, bluesky things, I guess! 000
Luiz @luizzakky.bsky.social · 25/03/2025Apparently a gif I posted here a couple of days ago of an enemy for my game wasn't a gif but a static image? Here's the actual animated version #pixelart #gamedev 3172
Luiz @luizzakky.bsky.social · 23/03/2025Comparison between initial shape sketch and designed/shaded versions of a sprite for my game #pixelart #gamedev 1183
Luiz @luizzakky.bsky.social · 19/03/2025Retexturing sprites break up boring flat surfaces #pixelart 060