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Luiz

@luizzakky.bsky.social
40 followers 38 following 35 posts

Brazilian programmer, pixel artist, game player, in general chill guy. You can play my games and prototypes over at: luizzak.itch.io

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Reposted by Luiz
Foolbox @foolbox.bsky.social · 30/09/2026
Haven't been here in a bit, and I'm sorry about that. But it was for a good reason! SCOPECREEP is now officially coming out November 16th! Tell your friends/parents/lovers/pets! I'm so excited, hope you are too! #gamedev #indiedev #godot #releasedate #incremental
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Luiz @luizzakky.bsky.social · 16/06/2026
Reworking an old boss design to be less of a mess of shapes and colors, also took the opportunity to make it look more wacky with a bend along the horizontal axis #pixelart #gamedev
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Luiz @luizzakky.bsky.social · 09/06/2026
Small study of light on metallic materials for a prop in my game, two light sources might be the way to go for future props to give them more depth #pixelart #gamedev
A pixel art sequence of three metallic barrels, in unshaded, single-light, and double-light form.
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Luiz @luizzakky.bsky.social · 04/06/2026
Testing a highway background scene for my game, I think the contrast came out just right, now I have to adjust the texturing on the asphalt for that authentic Arcade-era dithered color palette look #pixelart #gamedev
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Luiz @luizzakky.bsky.social · 11/02/2026
Messing around more with my spider legged little rig, this time I got a web/grappling hook thing to work, and I'm so proud of this little guy! #gamedev #godot #indiedev
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Luiz @luizzakky.bsky.social · 09/02/2026
Prototype of the day: A tank with spider legs, I know the rig is kinda good cause it gives me minor arachnophobia, but at the same time the legs are kinda too long so I have to work on that. #gamedev #godot #indiedev
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Luiz @luizzakky.bsky.social · 27/01/2026
For people afraid of commitment, they should add a 'git suggest' command so we can go 'git suggest --maybe "this change looks cool, right?"' and git goes "sure sure" and commits it for us.
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Luiz @luizzakky.bsky.social · 21/01/2026
I finally updated my overlay to work with Assetto Corsa Rally, now I can display tire traction information to viewers so they can get an idea of what I might be feeling on the steering wheel! Update is free over at: luizzak.itch.io/racing-overlay #AssettoCorsaRally #simracing #streaming
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Reposted by Luiz
Foolbox @foolbox.bsky.social · 14/01/2026
We just launched the Steam Page for the Demo of SCOPECREEP! The Demo is set to be released on February 2nd, mark it on your calendar! And if you haven't already, drop a wishlist! #gamedev #indiedev #incremental #godot #scopecreep store.steampowered.com/app/3955580/...
store.steampowered.com
SCOPECREEP Demo on Steam
A whispering flame craves souls. With each offering, your resolve strengthens. Fight spirits, collect their essences, and feed a hunger that may never subside in this short eerie incremental game.
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Luiz @luizzakky.bsky.social · 08/06/2025
So I was messing around with my custom racing overlay, when I found out that the racing game I play can share car information such as rotation and velocity via a UDP socket, allowing me to do such things as roll the overlay with the in-game car... #gamedev #godot #streaming #simracing
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Luiz @luizzakky.bsky.social · 01/06/2025
I made a racing overlay for when I'm streaming racing games, it reacts in real-time to the steering wheel/pedals/shifter inputs, and you can also download and use it for free: luizzak.itch.io/racing-overlay #godot #streaming #overlay #simracing
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Luiz @luizzakky.bsky.social · 18/04/2025
Chicken v2, this time with little chicks! #pixelart
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Luiz @luizzakky.bsky.social · 15/04/2025
A chicken, to sharpen my creature drawing skills #pixelart
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Luiz @luizzakky.bsky.social · 14/04/2025
Some animated weapon crates for my game. I tried to go with a diegetic design than arcade, and am happy with how they are turning out! #pixelart #gamedev
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Luiz @luizzakky.bsky.social · 10/04/2025
Practicing drawing civilians because I realized I'd eventually need some in the background sets for my game. #pixelart #gamedev
A row of pixelart depictions of civilians looking to the right with a green-blue background. The first civilian is dressed in office clothes and looks slightly disheveled, the second in a suite, the third in a top and dress, and the last in blue jeans, wearing a hard hat and wielding a large spanner in their hands.
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Luiz @luizzakky.bsky.social · 04/04/2025
If you have an old explosion sprite that needs some spruce upping, I highly recommend adding smoke! #pixelart #gamedev
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Luiz @luizzakky.bsky.social · 29/03/2025
Little animated demo of the tilt/turn animations of a rocket launcher helicopter sprite for my game #pixelart #gamedev
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Luiz @luizzakky.bsky.social · 28/03/2025
While retexturing the very first sprite for my game, I decided to google what a helicopter actually looks like and... Well, I had to go back and redesign the thing a bit #pixelart #gamedev
A side-by-side comparison between two pixel-art helicopters, labeled 'Old' and 'New'. The 'Old', green helicopter has different shading and less details than the 'New' helicopter, which has extra fins, blades, boosters, paneling, bolts, and stickers.
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Luiz @luizzakky.bsky.social · 26/03/2025
Another day, another enemy sprite for my game sketched and finalized. This time I challenged myself to not overdo on paneling and use dithering to texture a big smooth surface instead. Bonus death sprite included #pixelart #gamedev
A side by side comparison of two pixel-art sprites depicting an egg-shaped robot on threads is shown, one titled 'Sketch' and another 'Final', with 'Sketch' being a flat, color-only illustration, while the 'Final' version is fully shaded and has additional detail.A pixelart depiction of an egg-shaped robot that has been destroyed, with bullet holes, hanging wires, a broken lightbulb, and features popping out.
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Luiz @luizzakky.bsky.social · 25/03/2025
Apparently a gif I posted here a couple of days ago of an enemy for my game wasn't a gif but a static image? Here's the actual animated version #pixelart #gamedev
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Luiz @luizzakky.bsky.social · 23/03/2025
Comparison between initial shape sketch and designed/shaded versions of a sprite for my game #pixelart #gamedev
A side by side comparison of two pixel-art style sprites of a capsule-like container with a character inside is depicted, one labeled 'Sketch' and another 'Final', with 'Sketch' version being flat-shaded and composed of shapes-only, while the 'Final' version is fully shaded and has additional details such as handles, paneling, bolts, and rods shooting from behind.
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Luiz @luizzakky.bsky.social · 20/03/2025
Firespewer enemy for my game #pixelart #gamedev
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Luiz @luizzakky.bsky.social · 19/03/2025
Retexturing sprites break up boring flat surfaces #pixelart
A side by side comparison of two looping animated sprites is shown, depicting a two armed and two legged robot swinging back and forth in an idle stance. The right sprite has increased detailing in the flat surfaces, indicating seams, bolts and panels that the left sprite lacks.
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Luiz @luizzakky.bsky.social · 18/03/2025
A chill Thursday morning in the downtown #pixelart
A layered set of buildings, spanning the width of an urban skyline, trees and a mountain top the distance with a cloudy/foggy sky closing the image. The buildings in the foreground are muted in color, while the centered colored buildings contrast the again monotone backdrop buildings layer.
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