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Ludospex

@ludospex.bsky.social
49 followers 62 following 50 posts

Maker of games, sort of anyway. #solodev #bevy #linux #noai Art and stuff: @toonspex.bsky.social

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wenexa @wenexa.bsky.social · 20/08/2026
Hi! My first post here, and I’m a little nervous! 🥹 I’m starting a little personal game project and I’ll be sharing the journey here — worldbuilding, environments, characters, and all the messy steps in between. Come watch and discuss!❤️ #GameDev #EnvironmentArt #Pumpkinfield #art
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Ludospex @ludospex.bsky.social · 16/07/2026
My Quirky & Perky portrait pack just released on itch! A fine collection of silly characters for your next project! Go check it out! Right now! #indiedev #gamedev #pixelart #gameassets #cartoon #comic ludospex.itch.io/quirky-perky...
ludospex.itch.io
Quirky & Perky - Character portrait variety pack by ludospex
Fun comic style characters for your story
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Cassiopeia Quinn @cassiopeiaquinn.bsky.social · 22/08/2025
Find a way to feel included. You deserve one. www.cassiopeiaquinn.com/comic/battle...
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Ludospex @ludospex.bsky.social · 15/07/2025
You know my answer!
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Pixelteriyaki @pixelteriyaki.bsky.social · 14/07/2025
In less controversial news! Added some animations to Cyber Piggie (the boss that appears on screen every so often). I'm currently just figuring out how to add more meaningful content to the game (other bomb types , stages , bosses, more juice and accessibility options). #gamedev #pixelart
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Freya Holmér @freya.bsky.social · 02/01/2025
live in about 10 hours from now - subscribe/mark your calendars/tell your friends/share etc. c: Generative AI is a Parasitic Cancer www.youtube.com/watch?v=-opB...
youtube.com
Generative AI is a Parasitic Cancer
YouTube video by Freya Holmér
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Ludospex @ludospex.bsky.social · 05/03/2025
RESISTANCE IS FUTILE
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Chrysope @chrysope.bsky.social · 04/03/2025
✨Cosmic cocktail✨
Pixelart illustration of a cocktail that looks like it has stars in it
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Ludospex @ludospex.bsky.social · 04/03/2025
🇸🇪
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Stop Killing Games @stopkillinggames.bsky.social · 28/02/2025
Hey SKG supporters! We need YOUR help, we have until the 31st July to reach 1 Million signatures in the European Citizens Initiative All countries in light blue are below the threshold, every vote counts! Sign here: www.stopkillinggames.com/eci
A map showing countries in dark green that have passed the threshold for signatures, being: Denmark, Finland, Germany, Ireland, Netherlands, Poland, and Sweden
And the map shows countries in light blue that are below the threshold, being: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czechia, Estonia, France, Greece, Hungary, Italy, Latvia, Lithuania, Luxembourg, Malta, Portugal, Romania, Slovakia, Slovenia and Spain
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_Mostly_Ghostly_ @mostlyghostly.bsky.social · 01/03/2025
💥🔫🪱🦠
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Pixelteriyaki @pixelteriyaki.bsky.social · 26/02/2025
I did some of the character portraits for this game jam game inspired by the works of David Lynch! Thank you for the opportunity to be part of this @jisaacgadient.bsky.social #pixelart #gamedev #gamejam
jisaacgadient.itch.io
Fairview Slipstream by J. Isaac Gadient
Two women in trouble
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Myrmidia @myrmidia.bsky.social · 16/02/2025
make it stopppppppppp
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Mafubash @mafubash.bsky.social · 16/01/2025
Lowpoly Azri turntable #Azri #lowpoly #mafubash
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Dmaw⛅ @dmawdev.bsky.social · 07/02/2025
🛠️How Minami, our game's main villain, was made.🛠️
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Dmaw⛅ @dmawdev.bsky.social · 06/02/2025
All of the characters in my indie game! Wishlist it here: play.sushiben.com/steam-bs
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Ludospex @ludospex.bsky.social · 05/02/2025
Button goes boop.
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Shotgun Anaconda @shotgunanaconda.bsky.social · 21/12/2024
Hacking cars to run over enemies will never NOT be funny. 🚗💻 #indiegame #gamedev
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Ludospex @ludospex.bsky.social · 31/01/2025
I'm mostly enjoying the custom feeds! Haven't posted much to show off my stuff yet, but it seems like it's easier to reach the relevant crowds here. I've been cursed on asocial media though, which is why I'm mostly lurking, so it remains to be seen when I start sharing things again.
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Ludospex @ludospex.bsky.social · 31/01/2025
I've written more procedural code that clashes with the ECS design principles, rather than breaking down problems further into smaller components and events that are more composable and reusable. Though, I'm still in the process of pivoting my thinking to what bevy's core design promotes.
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Ludospex @ludospex.bsky.social · 31/01/2025
There's been a lot of focus on hooks and observers in #bevy development lately. I do see the value in using it for specific cases, but I've ended up in the trap of not thinking in batches on occasion, especially with the observers.
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Ludospex @ludospex.bsky.social · 29/01/2025
Wdym, that bat deamon is adorable!
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Marika Paz @marikapaz.bsky.social · 28/01/2025
I sometimes thinking about this Canon ad with Godzilla at a copy machine when I’m feeling sad
Advertisement for Canon. Godzilla stands next to a copy machine with paper in his hands.
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Ludospex @ludospex.bsky.social · 28/01/2025
Can't forget what I never knew in the first place. 🙃
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Ludospex @ludospex.bsky.social · 28/01/2025
I've been tinkering with a twinstick shooter idea for a while, but my mind is drifting to an older idea again. I don't really play action games; why am I making one? My older idea is bigger though, and should be 3D I guess. I should probably align my projects with my preferences tho. #indiedev
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bushr.at @bushr.at · 25/01/2025
Been working on `no_std` support for the #bevy game engine. It might not look like much, but here's a Bevy game compiled for the GameBoy Advance running in an emulator on an Android phone! The next release (0.16) will include this support for everyone! #gamedev
An Android phone held in landscape. On the phone is a GameBoy Advance emulator playing a game. The game shows a white screen with a small pixel-art character at the bottom edge.
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Pixelteriyaki @pixelteriyaki.bsky.social · 26/01/2025
200 MONSTERS! KAIJU KYUTIES , MANIC MANDROIDS!! #pixelart
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Kikottan 🐢 MORROCOY Studios 🐢 @kikottan.bsky.social · 22/01/2025
#WIP Now that i got the base #backgroundart I can add the #menuui components. 😎 Never give up!💪 🦇Mcdracula's 🦇 demo will be out the 28th, please follow us for updates! #pixelart #ドット絵 #indiegame #gamedev #indiedev #ui #arcadegame #vampire
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G @jasky.bsky.social · 25/01/2025
Seen posts shitting on people for drawing ‘what’s popular’ and like, as someone’s who’s been on that grind before, it’s HARD. It makes you question the quality of the final piece because you don’t have that special spark of attachment to what you’re drawing.
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Golda @cozynest.bsky.social · 22/01/2025
does anyone still read articles about level design? where? most of the material on the internet seems to have been written 5 years ago…. #leveldesign
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Ludospex @ludospex.bsky.social · 21/01/2025
Really excited about this! Go Bevy team, go!
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Pixelteriyaki @pixelteriyaki.bsky.social · 21/01/2025
100 MONSTER GIRLS #pixelart
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Ludospex @ludospex.bsky.social · 20/01/2025
Talent is a pursued interest. Anything that you're willing to practice, you can do. - Bob Ross 😄
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hilkojj @hilkojj.nl · 19/01/2025
Visitors now have an animation for leaving their car after parking! 🚗🚪 The game: store.steampowered.com/app/3031880/
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Ludospex @ludospex.bsky.social · 19/01/2025
I can't believe the rate you're churning these out. Fantastic designs buddy!
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Pixelteriyaki @pixelteriyaki.bsky.social · 17/01/2025
Even more KAIJU GIRLS. I went out of the way to make a lot of them more monster like this time round. #pixelart
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_Mostly_Ghostly_ @mostlyghostly.bsky.social · 09/01/2025
POV: both your nuds just got blown off and before you stands the culprit. 🥜💥💥🔫🐈
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Ludospex @ludospex.bsky.social · 15/01/2025
Glad to hear you had a good time despite that you lost a few toes!
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Ludospex @ludospex.bsky.social · 15/01/2025
Rust asserts are not intended to be removed for optimization and cannot be disabled according to the docs, hence they added `debug_assert!` which can. The debug variant should definitely have this lint tho. doc.rust-lang.org/std/macro.as...
doc.rust-lang.org
assert in std - Rust
Asserts that a boolean expression is `true` at runtime.
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삶은레몬 @boiledlemon.bsky.social · 13/01/2025
Soda Cats
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Ludospex @ludospex.bsky.social · 11/01/2025
Just tried to read up on Perl and now bash doesn't seem so bad. Perl having scalars, arrays and dictionaries; each having their own namespaces was just too weird and I said no. NO! $foo is a scalar, and you can have an array named @foo at the same time, and also a dictionary %foo. Why not.
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Ludospex @ludospex.bsky.social · 11/01/2025
I can never make up my mind about bash scripts. The simplicity of just calling a series of CLI commands is nice, but the obscure syntax for everything else is so frustrating. Wondering if it's worth putting my automation stuff into Perl. Just gotta learn Perl... #indiedev
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Ludospex @ludospex.bsky.social · 09/01/2025
Specifically, I wanted to add anchor point data to sprite sheets generated by TexturePacker. Each frame needs this info and it was just handy to bundle it with the sprite data. Things like where to spawn the bullets of a gun, attach the laser sight, or attach an arm to a character.
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Ludospex @ludospex.bsky.social · 09/01/2025
I could even tweak the containing data structure so that it worked better with my imports to the game I'm making. Saved me from making my own tool to parse and re-jigger the data format just so I could add some new values.
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Ludospex @ludospex.bsky.social · 09/01/2025
Love it when you find a tool that can solve your problem in a simple way. jqlang.github.io/jq/ is the hero of the day! I wanted to add some additional data to a JSON file generated by another program. I've put the extra data in another JSON and use a Jq script to merge the two. #indiedev
jqlang.github.io
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Myra! @myrdrottningen.bsky.social · 30/12/2024
To celebrate the coming year, heres the mob pycho 100 handshake animation i did for an interaction assignment in uni!
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Ludospex @ludospex.bsky.social · 30/12/2024
It's a surprisingly annoying problem to solve. There are a lot of parameters to consider that cuts the eligible matches down to just a handful really fast, even if you have a huge concurrent playerbase. Hope you find this of interest: youtu.be/vm2pvpmnyvw?...
youtu.be
Why Matchmaking Sucks... and How It Could Be Fixed.
YouTube video by Extra Credits
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Ludospex @ludospex.bsky.social · 26/12/2024
How can Wilmot's Warehouse be this much fun? Very nice couch coop too, actually.
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Ludospex @ludospex.bsky.social · 23/12/2024
Good riddance! Having a nice run with Mint right now. Feels less bulky than Ubuntu, but it's a very subjective statement.
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