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lucas ângelo :: ahopness

@lucasangelo.dev
112 followers 225 following 372 posts

studying computer engineering @ www.uerj.br. doing #gamedev @ kognum.com on the mean time. 20y. 🇧🇷 🏳️‍🌈. check out my website: lucasangelo.dev

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lucas ângelo :: ahopness @lucasangelo.dev · 02/10/2026
btw, godotretro just hit 800 stars on github 💫️💫️💫️
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lucas ângelo :: ahopness @lucasangelo.dev · 11/07/2026
just spend the last few weeks trying to get a grip at mobile development, finish two apps in the process: - a chronological diary-thing/offline twitter clone - an RSS client with an embedding-based recommendation system was quite fun, will prob keep going. #mobiledev #jetpackcompose
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lucas ângelo :: ahopness @lucasangelo.dev · 28/06/2026
oh, i totally forgot to post this, but recently i ported my GodotRetro vfx pack to godot's compositor api, they're now available at the godot asset store. the old shader materials are still bundled in btw. store.godotengine.org/asset/lucas-... #gamedev #indiedev #godotengine #godot #vfx
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lucas ângelo :: ahopness @lucasangelo.dev · 13/06/2026
"Reverse hashing reconstruction software for mass storage segments", a.k.a. trippy puzzle game, out now @ lucasangelo.dev/cgc-1 #screenshotsaturday
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lucas ângelo :: ahopness @lucasangelo.dev · 06/06/2026
It's out, enjoy! lucasangelo.dev/cgc-1/ lucasangelo.dev/cgc-1/ lucasangelo.dev/cgc-1/
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lucas ângelo :: ahopness @lucasangelo.dev · 24/05/2026
just finished development on my next game btw, releasing it in the next few weeks, stay tuned
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lucas ângelo :: ahopness @lucasangelo.dev · 08/03/2026
Same game, 3 different years, 3 different iterations, 3 different engines
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lucas ângelo :: ahopness @lucasangelo.dev · 11/11/2025
Cookie to celebrate that Full Metal Syncope just achieved 1K DOWNLOADS!!!! Thanks to everybody that played it, it means the world to me <3 #gamedev
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lucas ângelo :: ahopness @lucasangelo.dev · 01/11/2025
This will be a very special #screenshotsaturday because i just released a game! Explore the surreal world of Full Metal Syncope, meet, greet & scream at it's residents. w/ (EVEN MORE) music by @jarrencrist.bsky.social check it out @ play.google.com/store/apps/d... #gamedev #indiedev #godotengine
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lucas ângelo :: ahopness @lucasangelo.dev · 31/10/2025
Full Metal Syncope achieved **200 pre-registrations** on the Google Play Store! Thanks everyone who pre-registered it, I'll be releasing the game later today, stay tuned. #gamedev #indiedev #mobilegaming #art
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lucas ângelo :: ahopness @lucasangelo.dev · 25/10/2025
ok, time for another round of #screenshotsaturday. This is 'Tidal Hell', a zero-player war sim game where you engineer weapons and send off your pawns to watch them fight. w/ music by @jarrencrist.bsky.social <333 check it out @ play.google.com/store/apps/d... #gamedev #indiedev #godotengine
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lucas ângelo :: ahopness @lucasangelo.dev · 21/10/2025
one of the reasons that i cancelled this project was due to constrains on the vfx side, im really happy to see motion vectors being finally added to godot 4.6 after all this time, now i can finally do some crazy post processing effects for my next game
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lucas ângelo :: ahopness @lucasangelo.dev · 18/10/2025
for today's #screenshotsaturday, i'll showcase 'Castration', an horror game i made where you confront complex entities inside a reality bending prison. check it out @ play.google.com/store/apps/d... #gamedev #indiedev #godotengine
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lucas ângelo :: ahopness @lucasangelo.dev · 21/09/2025
ok so, my portifolio/website is now up on the world wide web, go check it out! lucasangelo.dev #indieweb
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lucas ângelo :: ahopness @lucasangelo.dev · 24/08/2025
2 curious things about @itch.io that i found out with time 1. players prefer browser plays rather than downloading your game 2. yes, there's an audience for mobile games on itch.io #gamedev
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lucas ângelo :: ahopness @lucasangelo.dev · 02/08/2025
using 3 libraries and none of them using the same data types is making me go insane srly, what do dotnet developers have against System.Numerics????????
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lucas ângelo :: ahopness @lucasangelo.dev · 01/08/2025
there's two draw calls that i have no idea what they do tho, they seem to blur up the screen just a little, might be a simple haze effect to make everything look more dream'y, it doesn't looks like anti-aliasing to me, but i might be wrong
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lucas ângelo :: ahopness @lucasangelo.dev · 01/08/2025
taking a look at how exok managed to render that 3d map in celeste and something caught my eye, they drew all of the transparent meshes in one draw call and i have no idea how. other than that, everything is super straight to the point, they even use baked lightning to keep it even more simple
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lucas ângelo :: ahopness @lucasangelo.dev · 31/07/2025
more on this #monogame #gamedev
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lucas ângelo :: ahopness @lucasangelo.dev · 27/07/2025
tried importing a GLTF model, was kind of a hassle, there's barely any documentation on the lib i was using, but was able to do it nontheless i really wanna keep working on this, working with frameworks is fun as hell
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lucas ângelo :: ahopness @lucasangelo.dev · 26/07/2025
trying out MonoGame's 3d features for the first time. I love this framework, it's really fun to work with
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lucas ângelo :: ahopness @lucasangelo.dev · 03/03/2025
650ms of frame time hiccup for when i start a simulation, i should be locked up in a prison to never see the light of day again, omg how did i get to this point??? and it is supposed to run in BROWSERS!!!! no idea how i will optimize these navigation agents, im panicking...
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lucas ângelo :: ahopness @lucasangelo.dev · 28/02/2025
tried to make my own custom build of godot to decrease the size of the web runtime by disabling some big modules (+ some other classes) that my game doesn't use and ended up barely making a difference at the end of the day, 2+ hrs of compilation time for this, kind of sad tbh
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lucas ângelo :: ahopness @lucasangelo.dev · 26/02/2025
Where is Juan Linietsky? What does he do? What does he eat? Is he doing OK? JK, but fr now, Juan seems to have given up from being a public figure last year, leaving the community in the dark about a lot of info regarding the making of the engine, somethings that is being sorely missed by everyone.
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lucas ângelo :: ahopness @lucasangelo.dev · 25/02/2025
não vou elaborar.
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lucas ângelo :: ahopness @lucasangelo.dev · 20/06/2024
Only 1 click away from 500 stars!!!!
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lucas ângelo :: ahopness @lucasangelo.dev · 17/06/2024
I just finished SH3, this game just turned into my favorite game of all time (sry hyper light, ur 2nd place now) it's truly an amazing heartfelt experience, loved every moment of it, from beginning to end
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lucas ângelo :: ahopness @lucasangelo.dev · 16/06/2024
this is one of the main reasons why i prefer godot over any other engine (screenshot taken from faq page)
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lucas ângelo :: ahopness @lucasangelo.dev · 05/06/2024
Another round of cool findings from my uni's library
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lucas ângelo :: ahopness @lucasangelo.dev · 04/06/2024
New profile picture!
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lucas ângelo :: ahopness @lucasangelo.dev · 25/05/2024
Name a UI designer more bipolar than me... im waiting...
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lucas ângelo :: ahopness @lucasangelo.dev · 18/05/2024
My game after loads of refactoring, what a beauty
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lucas ângelo :: ahopness @lucasangelo.dev · 17/05/2024
Got some free time, y'all know what this means... It's alcohol + sh3 time!!
Silent hill 3 on a ps2Ps2 controller and a cup full of cheap wine
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lucas ângelo :: ahopness @lucasangelo.dev · 17/05/2024
I love this trend of developers with questionable choice of text editor/ide I, myself, am considering moving to nano
Wierd lilttle programming critical low level code inside the acme text editor without syntax highlightingCreator of the STBs header files programming on visual studio 6 without syntax highlighting
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lucas ângelo :: ahopness @lucasangelo.dev · 12/05/2024
wtf is a 'friend class'??????????????? cpp is so wierd sometimes
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lucas ângelo :: ahopness @lucasangelo.dev · 12/05/2024
fuck it (compiling on linux cuz its easier)
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lucas ângelo :: ahopness @lucasangelo.dev · 12/05/2024
was taking a look at godot's 3.6 version milestone on github noticed that there's loads of PRs ready to be merged in to the codebase that are only waiting for a review. i wonder whats taking so long for somebody to review these...
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lucas ângelo :: ahopness @lucasangelo.dev · 12/05/2024
godot's text_file resource class is a mess, it doesnt bind any methods to class db and the filesystem tab doesnt recognize any files imported as it i should try to modify this class, although it will be a pain in my ass to build the engine, this issue should be easy to fix
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lucas ângelo :: ahopness @lucasangelo.dev · 10/05/2024
Literally me
Old ragged scarecrow
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lucas ângelo :: ahopness @lucasangelo.dev · 09/05/2024
What's up with this weird surge of supermarket sim games that use gen ai images as cover art??
2 supermarket simulator games on the Playstation Store2 supermarket simulator games on the play store top charts1 supermarket simulator game on the steam store front
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lucas ângelo :: ahopness @lucasangelo.dev · 08/05/2024
Found this old mmo on andorid that looks wierdly charming I love this retro look of pixelated 3d + vertex colored lightning
Screenshot of an old style andorid mmo rpg. Map: ship in the middle of the oceanScreenshot of an old style andorid mmo rpg. Map: whimisicial looking city
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lucas ângelo :: ahopness @lucasangelo.dev · 05/05/2024
nice looking fucked up geometry and lightning
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lucas ângelo :: ahopness @lucasangelo.dev · 04/05/2024
idk why but using 'dive' to load a map hits really hard
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lucas ângelo :: ahopness @lucasangelo.dev · 03/05/2024
I spent 3 months without touching yose ☠️☠️☠️☠️☠️☠️☠️ jeez
Two commits on a github repository, 3 months apart from each other
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lucas ângelo :: ahopness @lucasangelo.dev · 29/04/2024
And to think that godot would have full color management support by 2019, but the PR got closed bc of gd4's vulkan renderer being a mess All i wanted was HDR output, was too much to ask????
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lucas ângelo :: ahopness @lucasangelo.dev · 28/04/2024
i would trust the little wizard from image magick with my life
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lucas ângelo :: ahopness @lucasangelo.dev · 26/04/2024
Using nano + termux in my phone on my prog. class cuz I didn't wanted to write code in my notebook
C99 program that reads a number and returns if it is a perfect number or not
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lucas ângelo :: ahopness @lucasangelo.dev · 25/04/2024
nice n' smol fibonacci sequence code i wrote today for my prog. class
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lucas ângelo :: ahopness @lucasangelo.dev · 25/04/2024
the fact that you have to 'activate' math in C cuz the linker doesnt do that for you sends me off
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lucas ângelo :: ahopness @lucasangelo.dev · 23/04/2024
Playing the second best game ever on my phone
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