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lucas ângelo :: ahopness

@lucasangelo.dev
112 followers 225 following 372 posts

studying computer engineering @ www.uerj.br. doing #gamedev @ kognum.com on the mean time. 20y. 🇧🇷 🏳️‍🌈. check out my website: lucasangelo.dev

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lucas ângelo :: ahopness @lucasangelo.dev · 02/10/2026
btw, godotretro just hit 800 stars on github 💫️💫️💫️
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lucas ângelo :: ahopness @lucasangelo.dev · 24/08/2026
this totally flew over my head, but @pocketgamercom.bsky.social did an announcement article on my game, go check it out! www.pocketgamer.com/lucas-game-c...
pocketgamer.com
Lucas' Computer Games Collection Vol. 1 turns a grim thought experiment into six strange little games
Lucas' Computer Games Collection Vol. 1 brings six experimental games to Android, all built around a surreal buried-alive concept
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lucas ângelo :: ahopness @lucasangelo.dev · 19/07/2026
unpopular opinion of the day: music theory is harder than programming
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lucas ângelo :: ahopness @lucasangelo.dev · 11/07/2026
just spend the last few weeks trying to get a grip at mobile development, finish two apps in the process: - a chronological diary-thing/offline twitter clone - an RSS client with an embedding-based recommendation system was quite fun, will prob keep going. #mobiledev #jetpackcompose
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lucas ângelo :: ahopness @lucasangelo.dev · 05/07/2026
i am the worst capitalist ever, i hate marketing or naming prices for my projects, i just like releasing random stuff and hoping somebody eventually stumbles upon it
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lucas ângelo :: ahopness @lucasangelo.dev · 05/07/2026
the more i think about it, the more i realize that the cgc was an insane project, no idea on how i manage to pull this off or if i could ever pull it off again. it’s gonna be a while b4 we see a volume 2 come out...
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lucas ângelo :: ahopness @lucasangelo.dev · 28/06/2026
oh, i totally forgot to post this, but recently i ported my GodotRetro vfx pack to godot's compositor api, they're now available at the godot asset store. the old shader materials are still bundled in btw. store.godotengine.org/asset/lucas-... #gamedev #indiedev #godotengine #godot #vfx
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lucas ângelo :: ahopness @lucasangelo.dev · 13/06/2026
now that my game collection is done i wanted to try my hand at writing my own engine. had this itch some time ago where i wanted to try writing an foward+ renderer in c#, no idea if can actually do it, though, seems tough
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lucas ângelo :: ahopness @lucasangelo.dev · 13/06/2026
"Reverse hashing reconstruction software for mass storage segments", a.k.a. trippy puzzle game, out now @ lucasangelo.dev/cgc-1 #screenshotsaturday
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lucas ângelo :: ahopness @lucasangelo.dev · 06/06/2026
It's out, enjoy! lucasangelo.dev/cgc-1/ lucasangelo.dev/cgc-1/ lucasangelo.dev/cgc-1/
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lucas ângelo :: ahopness @lucasangelo.dev · 02/06/2026
Took me 2 YEARS but i finally finished it, Lucas' Computer Game Collection Vol. 1, releasing this saturnday. MORE AT: lucasangelo.dev/cgc-1 #gamedev #indiedev #godotengine youtu.be/ZdfE3OnrIDg?...
youtu.be
Lucas' Computer Game Collection Vol.1 - Announcement Trailer
YouTube video by Lucas Ângelo
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lucas ângelo :: ahopness @lucasangelo.dev · 24/05/2026
just finished development on my next game btw, releasing it in the next few weeks, stay tuned
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lucas ângelo :: ahopness @lucasangelo.dev · 24/05/2026
i think this is the first time im actually proud of the code i made for a game, virtually zero bugs and zero spaghetti, cant wait to release this
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lucas ângelo :: ahopness @lucasangelo.dev · 04/04/2026
youtu.be/NUT5SBZkVys?... I think this is my all time favorite documentary, when I feel uninspired towards game dev I always come back to it, it's amazing
youtu.be
‘Hyper Light Drifter’ - Inside the Video Game Inspired by a Life-Threatening Illness
YouTube video by VICE
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lucas ângelo :: ahopness @lucasangelo.dev · 08/03/2026
Same game, 3 different years, 3 different iterations, 3 different engines
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lucas ângelo :: ahopness @lucasangelo.dev · 08/03/2026
still thinking about that Godot HDDAGI PR......
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lucas ângelo :: ahopness @lucasangelo.dev · 28/02/2026
Now features one feature I can't live without: - Instance Shader Uniforms This has been a life saver for a project I'm currently doing, to the point that I can't imagine it being done in any other engine!
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lucas ângelo :: ahopness @lucasangelo.dev · 25/02/2026
Features I have no idea why Godot still doesn't have: - Carousel Buttons - 3D Debug Draw - On-Screen Debug Messages Was gonna put virtual joystick on the list but apparently it is being implemented on the next release, which is awesome
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lucas ângelo :: ahopness @lucasangelo.dev · 23/02/2026
I still need to refactor github.com/ahopness/god... to use compositor effects instead of simple shaders, but I guess that will take a while
github.com
GitHub - ahopness/GodotRetro: A pack of retro shaders for Godot.
A pack of retro shaders for Godot. Contribute to ahopness/GodotRetro development by creating an account on GitHub.
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lucas ângelo :: ahopness @lucasangelo.dev · 23/02/2026
Most classes in Godot tend to be so simple and clean, it still bugs me how compositor effects can be such a hassle to set up. Creating a new effect feels like 90% boilerplate and guessing compared to simple screen reading gdshaders. Tbf thats prob on purpose tho.
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lucas ângelo :: ahopness @lucasangelo.dev · 22/02/2026
Gonna start using The Conet Project's Three Note Oddity as my alarm
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lucas ângelo :: ahopness @lucasangelo.dev · 10/02/2026
tbh toyota's fluorite game engine seems quite interesting, mixing google's flutter and filament into one package feels just right
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lucas ângelo :: ahopness @lucasangelo.dev · 30/01/2026
Every p̶a̶i̶n̶t̶i̶n̶g̶ game is a s̶e̶l̶f̶ ̶p̶o̶r̶t̶r̶a̶i̶t̶ walking sim with a depression metaphor
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lucas ângelo :: ahopness @lucasangelo.dev · 26/01/2026
We should bring VRML back
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lucas ângelo :: ahopness @lucasangelo.dev · 25/01/2026
Tbh I miss publishing games on newgrounds
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lucas ângelo :: ahopness @lucasangelo.dev · 04/01/2026
Discovered a new pastime: Watching archived videos of David Lynch directing people onset
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lucas ângelo :: ahopness @lucasangelo.dev · 24/12/2025
Update: not happening 😵‍💫 got caught up with life and the game will have to wait until next year, sryyy
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lucas ângelo :: ahopness @lucasangelo.dev · 04/12/2025
Semester isn't over yet at my uni but I already started working on the last project in the collection 💥💥 hope to finish b4 the end of the year
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lucas ângelo :: ahopness @lucasangelo.dev · 04/12/2025
Btw, Jarren just posted the songs he made for the collection on Bandcamp, check it out: jarrencrist.bandcamp.com/album/some-s...
jarrencrist.bandcamp.com
Some songs for Lucas' Computer Game Collection Vol. 1, by Jarren Crist
4 track album
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lucas ângelo :: ahopness @lucasangelo.dev · 11/11/2025
Cookie to celebrate that Full Metal Syncope just achieved 1K DOWNLOADS!!!! Thanks to everybody that played it, it means the world to me <3 #gamedev
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lucas ângelo :: ahopness @lucasangelo.dev · 05/11/2025
If that game was a song: youtu.be/wv_4JnHvOTc
youtu.be
björk : it's in our hands (HD)
YouTube video by björk
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lucas ângelo :: ahopness @lucasangelo.dev · 01/11/2025
I have a feeling that this last title will be the hardest to finish. It's an idea I've had in my head for about 3 years, and in all of those years that idea never fully materialized. It was a pretty stupid decision of mine to leave the hardest one for last...
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lucas ângelo :: ahopness @lucasangelo.dev · 01/11/2025
thinking about making a game with monogame before finishing the game dev adventures of mine
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lucas ângelo :: ahopness @lucasangelo.dev · 01/11/2025
i believe it will take a while until the last game in the collection is done, i got virtually no time to work on it rn (blame my uni), the current estimation is mid December, no promises tho
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lucas ângelo :: ahopness @lucasangelo.dev · 01/11/2025
i really want to unify all of the games in the collection into one apk, having a bunch of different app listings on the play store is really bothering me.
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lucas ângelo :: ahopness @lucasangelo.dev · 01/11/2025
about 3 years ago i released a little horror game called 'GIFT' that was removed from the play store due to a lack of updates. i always wanted to make a sequel to that game and now that Full Metal Syncope is released, i totally see it as GIFT's spiritual sequel, both being these weird walking sims.
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lucas ângelo :: ahopness @lucasangelo.dev · 01/11/2025
This will be a very special #screenshotsaturday because i just released a game! Explore the surreal world of Full Metal Syncope, meet, greet & scream at it's residents. w/ (EVEN MORE) music by @jarrencrist.bsky.social check it out @ play.google.com/store/apps/d... #gamedev #indiedev #godotengine
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lucas ângelo :: ahopness @lucasangelo.dev · 01/11/2025
It's out, enjoy :)) play.google.com/store/apps/d... play.google.com/store/apps/d... play.google.com/store/apps/d... play.google.com/store/apps/d... play.google.com/store/apps/d...
play.google.com
Full Metal Syncope: Scream Sim - Apps on Google Play
Explore this surreal world. Meet, greet & scream at it's residents.
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Reposted by lucas ângelo :: ahopness
Jarren Crist @jarrencrist.bsky.social · 31/10/2025
I made a couple of songs for this! It's a cool little atmospheric game where you walk around and interact with stuff, uncover dialogue, secrets, and the sort. And I'm pretty proud of the tunes I did for this one!
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lucas ângelo :: ahopness @lucasangelo.dev · 31/10/2025
Full Metal Syncope achieved **200 pre-registrations** on the Google Play Store! Thanks everyone who pre-registered it, I'll be releasing the game later today, stay tuned. #gamedev #indiedev #mobilegaming #art
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lucas ângelo :: ahopness @lucasangelo.dev · 25/10/2025
ok, time for another round of #screenshotsaturday. This is 'Tidal Hell', a zero-player war sim game where you engineer weapons and send off your pawns to watch them fight. w/ music by @jarrencrist.bsky.social <333 check it out @ play.google.com/store/apps/d... #gamedev #indiedev #godotengine
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lucas ângelo :: ahopness @lucasangelo.dev · 21/10/2025
Thinking about learning Jetpack Compose after I'm done with these game dev projects, I genuinely find mobile development fun
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lucas ângelo :: ahopness @lucasangelo.dev · 21/10/2025
one of the reasons that i cancelled this project was due to constrains on the vfx side, im really happy to see motion vectors being finally added to godot 4.6 after all this time, now i can finally do some crazy post processing effects for my next game
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lucas ângelo :: ahopness @lucasangelo.dev · 20/10/2025
I'm a big fan of anti-marketing, just releasing the game when it's ready, no announcement, no anticipation, just consumption, but unfortunately nobody cares about your projects if you launch them this way, shame.
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lucas ângelo :: ahopness @lucasangelo.dev · 18/10/2025
i think i just finished developing my next game, might take a week b4 i released it but im happy with the results :)))
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lucas ângelo :: ahopness @lucasangelo.dev · 18/10/2025
for today's #screenshotsaturday, i'll showcase 'Castration', an horror game i made where you confront complex entities inside a reality bending prison. check it out @ play.google.com/store/apps/d... #gamedev #indiedev #godotengine
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lucas ângelo :: ahopness @lucasangelo.dev · 22/09/2025
Weird, Godot android Gradle builds feel faster in 4.5 and I can't pinpoint exactly why.
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lucas ângelo :: ahopness @lucasangelo.dev · 21/09/2025
ok so, my portifolio/website is now up on the world wide web, go check it out! lucasangelo.dev #indieweb
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lucas ângelo :: ahopness @lucasangelo.dev · 20/09/2025
ok, plans b4 exam season start: - publish updates to all of my previous games on the playstore (already done, just need to upload) - finish my new personal website (domain secured) - remaster my first mobile game (gift) and re-relase it (prob will take a while)
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lucas ângelo :: ahopness @lucasangelo.dev · 06/09/2025
tbh i want to finish another 3 game dev projects b4 the end of the year, i wonder if i can do it...
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