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low

@lowagner.bsky.social
656 followers 365 following 390 posts

interested in designing programming languages, video games (#GodotEngine enjoyer), and gadgets currently trying to make a #synth, was making a Super Monkey Ball-inspired Metroidvania thoughts shared here are my own.

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low @lowagner.bsky.social · 2h
new watermelon-inspired #logo for the oh-lang programming language. oh-lang.blogspot.com/2026/10/look...
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low @lowagner.bsky.social · 22h
had some fun going for extra challenge on #emberward one of those ghosts did do me in
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low @lowagner.bsky.social · 08/10/2026
also working on a faux-3d top-down thing in #raylib
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low @lowagner.bsky.social · 08/10/2026
kinda like this watermelon colorway for my #programminglanguage blog. oh-lang.blogspot.com
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low @lowagner.bsky.social · 07/10/2026
graphic design is my passion
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low @lowagner.bsky.social · 03/10/2026
i am enjoying the new portal functionality in #emberward
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low @lowagner.bsky.social · 01/10/2026
having fun with the portals on #emberward v1. the giant flying arrows are a bit distracting but overall a fun new experience!
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low @lowagner.bsky.social · 27/09/2026
ok Spread Fire (gain small percentage of enemy attack damage when you kill them) is pretty broken #roguecommand
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low @lowagner.bsky.social · 27/09/2026
sniper-range firetrucks are pretty satisfying #roguecommand
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low @lowagner.bsky.social · 23/09/2026
building out custom cursor, fullscreen, and pixel scaling in #raylib. wanting to combine it with #umkalang for some entity scripting for an RTS...
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low @lowagner.bsky.social · 17/09/2026
pause occurs around the 18s mark
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low @lowagner.bsky.social · 17/09/2026
returning to an old 2d #metroidvania i was working on (before the 3d ballvania). loading a new scene for the first time seems much slower in godot 4 than 3 (you see a pause before the teleport gun shoots). i'll have to think about preloading things.... #godot #gamedev
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low @lowagner.bsky.social · 29/08/2026
this was one #roguecommand #rts run that i absolutely crushed the boss at the end, even at heat 2. strength+rage drop was just instant destruction of everything on screen
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low @lowagner.bsky.social · 22/08/2026
my son told me to grab the wall block as a blueprint and i was like nah that's useless. uh, it may have saved my butt a few times in the last run #roguecommand #rts
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low @lowagner.bsky.social · 12/08/2026
#roguecommand #rts this was a fun build. sniper hornets
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low @lowagner.bsky.social · 05/08/2026
O Christmas Tree Tank, O Christmas Tree Tank, it's too early for Christmas #build123d #parametric #model #tank
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low @lowagner.bsky.social · 05/08/2026
Is it a property getter? Could be modified that way between lines
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low @lowagner.bsky.social · 03/08/2026
playing around with parametric tank turrets. how many cannons is too many? #build123d
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low @lowagner.bsky.social · 27/07/2026
i am really enjoying Rogue Command. it's a #roguelike #rts in the vein of command & conquer, and it's a lot like a game idea i had in my head. will take notes. store.steampowered.com/app/1461910/...
store.steampowered.com
Save 30% on Rogue Command on Steam
True RTS gameplay reinforced with roguelite build crafting. Control units with bullet-time precision. Call down bases and raise armies. Drafted from a different arsenal every run. Weave builds that br...
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low @lowagner.bsky.social · 20/07/2026
after reading the no #antimemetics division book, i couldn't help but think it would work well as a #wingspan/#wyrmspan setting where you collect entities to research and use them (at great risk) to fight a world ending threat. #gameideas
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low @lowagner.bsky.social · 15/07/2026
just finished the antimemetics book in one day, it was that good. very gripping. spoilers in the wiki's plot of course. en.wikipedia.org/wiki/There_I...
en.wikipedia.org
There Is No Antimemetics Division - Wikipedia
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low @lowagner.bsky.social · 14/07/2026
been working on a custom #font in #godot. the hook is that many letters try to relax/slant into the previous letter, so you effectively get ligatures for a lot of combinations.
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low @lowagner.bsky.social · 10/07/2026
been working on the software for the #synth, but thought it was important to have an emulator. simple square waves for now. (didn't realize it would record the sound of me mashing the keys, sorry about that!)
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low @lowagner.bsky.social · 29/06/2026
it's hard to state how cool it is to hold something in your hand you've designed from scratch. patchsoul.blogspot.com/2026/06/prot... (didn't realize i hadn't posted this yet.) #synth #design
patchsoul.blogspot.com
prototype case print 5.5
for this print i wanted to add more chamfer everywhere so the edges of the case are easier on the grip. i'm recycling old print pieces wh...
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low @lowagner.bsky.social · 13/06/2026
i put in a mock PCB to get a sense for how pressing the keys feels. #synth #design #3dprint #pico2 patchsoul.blogspot.com/2026/06/prot...
patchsoul.blogspot.com
prototype case print 5 with a mock PCB
i more or less finished the print from 4.5 with an improved keyboard fit. the keyboard looks really good in gray and red actually. on t...
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low @lowagner.bsky.social · 09/06/2026
playing around with the #pico2, got a basic circuit going... patchsoul.blogspot.com/2026/06/butt...
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low @lowagner.bsky.social · 08/06/2026
this was a partial print to try out some new techniques... #synth #design #3dprint patchsoul.blogspot.com/2026/06/prot...
patchsoul.blogspot.com
prototype case print 4.5
i didn't do a full print; i've adjusted the keys a bit so the old ones don't fit perfectly, but good enough to get a sense of what it will l...
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low @lowagner.bsky.social · 07/06/2026
continuing to plod along with the #synth #design. patchsoul.blogspot.com/2026/06/prot...
patchsoul.blogspot.com
prototype case print 4
alright got another prototype case put together. this is in the royal color scheme! notes as usual... i made it a bit thicker in ...
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low @lowagner.bsky.social · 05/06/2026
playing around with names, POCANO (poco piano) or OCTANO (octave piano) are currently top tier. #synth #design
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low @lowagner.bsky.social · 02/06/2026
still a work in progress but the logo does level up the design. #synth #design
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low @lowagner.bsky.social · 02/06/2026
everyone knows 3d text is peak logo design
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low @lowagner.bsky.social · 01/06/2026
iterating on the case a bit more, i think i'll bring back the joystick for doing some modulation bits. patchsoul.blogspot.com/2026/06/bolt... #synth #design
patchsoul.blogspot.com
bolting in the keyboard
been wanting to come up with a solution to keep the keyboard in place so i borrowed some inspiration from the Oskitone Scout and put in a s...
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low @lowagner.bsky.social · 30/05/2026
excited/nervous about starting my own projects with microcontrollers, but at least i've gotten the #pico2 to blink for me patchsoul.blogspot.com/2026/05/tryi...
patchsoul.blogspot.com
trying out microcontrollers
i did some work with the bitbox a long time ago , and i've been excited to try out building my own gadgets. i wanted to work with a 32 bit ...
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low @lowagner.bsky.social · 27/05/2026
with map warp glitch
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low @lowagner.bsky.social · 27/05/2026
unfortunately most CEOs aren't interested in those things
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low @lowagner.bsky.social · 19/05/2026
i like it. spaceship would be optimized for space so things could be tighter. there's a good proportion of the image that's ceiling, so i'd put some conduits/pipes up there. not sure i like beige for the ceiling but not sure what would be better
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low @lowagner.bsky.social · 16/05/2026
can it have a knife.
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low @lowagner.bsky.social · 15/05/2026
some reflections on the #synth #design journey! patchsoul.blogspot.com/2026/05/prot...
patchsoul.blogspot.com
prototype case print 3
all the prototypes look so great together! the third print is "unripe banana"; i'm printing with whatever is on the AMS at the time so i'm ...
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low @lowagner.bsky.social · 15/05/2026
patchsoul.blogspot.com/2026/05/shou...
patchsoul.blogspot.com
shoulders that pivot the other way
ok so i did want to try out hinging from the other side for shoulder buttons. i had fun designing this as the intersection (or difference) ...
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low @lowagner.bsky.social · 15/05/2026
continuing to iterate on my synth-with-shoulder-buttons case. #synth #design #3dprint
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low @lowagner.bsky.social · 12/05/2026
there is something very satisfying about holding something you've designed, even if it's not functional yet #synth #prototype #keys patchsoul.blogspot.com/2026/05/prot...
patchsoul.blogspot.com
prototype case print 2
the big upgrades here are having a cutout for the palms and beveling ( build123d filleting) all the outer edges. it makes it feel more pre...
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low @lowagner.bsky.social · 06/05/2026
continuing to build a case for the #synth... patchsoul.blogspot.com/2026/05/buil...
patchsoul.blogspot.com
building inside a case
refactored my case code to be generated by a solid that most things should fit inside, which is parametric in the "wall size" so i can gener...
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low @lowagner.bsky.social · 04/05/2026
gonna write up my keyboard gadget journey here: patchsoul.blogspot.com/2026/05/buil... #audio #synth #microcontroller #keys
patchsoul.blogspot.com
building a gadget
i have too many interests and too little time for any of them, which is why i recently started a new project. heavily inspired by the Oskit...
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low @lowagner.bsky.social · 01/05/2026
*sine
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low @lowagner.bsky.social · 01/05/2026
i wish there was a dedicated angle type. you'd always be explicit with Angle.degrees(180) or Angle.radians(pi) and you could have dedicated some/cosine methods.
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low @lowagner.bsky.social · 30/04/2026
to me the first cliff in the back is underutilized; i'd consider having the home on the first cliff so you get the dimension of being able to go down to the beach or up to the next cliff from your starting point
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low @lowagner.bsky.social · 29/04/2026
3d-printed a die for my #catan esque game. this turned out better than i thought! #3dprint
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low @lowagner.bsky.social · 28/04/2026
would logarithmic depth help at all?
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low @lowagner.bsky.social · 25/04/2026
my dream, ever since 2 days ago, has been to have a perfect little octave keyboard for playing on the go.
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low @lowagner.bsky.social · 25/04/2026
i swear i'm not remaking minecraft (yet). i have an #RTS in my head that i'm planning to make at some point, and this will be a chunk of the terrain. #godot #gamedev
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