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low

@lowagner.bsky.social
658 followers 365 following 391 posts

interested in designing programming languages, video games (#GodotEngine enjoyer), and gadgets currently trying to make a #synth, was making a Super Monkey Ball-inspired Metroidvania thoughts shared here are my own.

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low @lowagner.bsky.social · 12/10/2026
new watermelon-inspired #logo for the oh-lang programming language. oh-lang.blogspot.com/2026/10/look...
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low @lowagner.bsky.social · 12/10/2026
had some fun going for extra challenge on #emberward one of those ghosts did do me in
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low @lowagner.bsky.social · 08/10/2026
also working on a faux-3d top-down thing in #raylib
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low @lowagner.bsky.social · 08/10/2026
kinda like this watermelon colorway for my #programminglanguage blog. oh-lang.blogspot.com
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low @lowagner.bsky.social · 07/10/2026
graphic design is my passion
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low @lowagner.bsky.social · 03/10/2026
i am enjoying the new portal functionality in #emberward
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low @lowagner.bsky.social · 01/10/2026
having fun with the portals on #emberward v1. the giant flying arrows are a bit distracting but overall a fun new experience!
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low @lowagner.bsky.social · 27/09/2026
ok Spread Fire (gain small percentage of enemy attack damage when you kill them) is pretty broken #roguecommand
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low @lowagner.bsky.social · 27/09/2026
sniper-range firetrucks are pretty satisfying #roguecommand
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low @lowagner.bsky.social · 23/09/2026
building out custom cursor, fullscreen, and pixel scaling in #raylib. wanting to combine it with #umkalang for some entity scripting for an RTS...
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low @lowagner.bsky.social · 17/09/2026
returning to an old 2d #metroidvania i was working on (before the 3d ballvania). loading a new scene for the first time seems much slower in godot 4 than 3 (you see a pause before the teleport gun shoots). i'll have to think about preloading things.... #godot #gamedev
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low @lowagner.bsky.social · 29/08/2026
this was one #roguecommand #rts run that i absolutely crushed the boss at the end, even at heat 2. strength+rage drop was just instant destruction of everything on screen
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low @lowagner.bsky.social · 22/08/2026
my son told me to grab the wall block as a blueprint and i was like nah that's useless. uh, it may have saved my butt a few times in the last run #roguecommand #rts
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low @lowagner.bsky.social · 12/08/2026
#roguecommand #rts this was a fun build. sniper hornets
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low @lowagner.bsky.social · 05/08/2026
O Christmas Tree Tank, O Christmas Tree Tank, it's too early for Christmas #build123d #parametric #model #tank
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low @lowagner.bsky.social · 03/08/2026
playing around with parametric tank turrets. how many cannons is too many? #build123d
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low @lowagner.bsky.social · 20/07/2026
after reading the no #antimemetics division book, i couldn't help but think it would work well as a #wingspan/#wyrmspan setting where you collect entities to research and use them (at great risk) to fight a world ending threat. #gameideas
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low @lowagner.bsky.social · 14/07/2026
been working on a custom #font in #godot. the hook is that many letters try to relax/slant into the previous letter, so you effectively get ligatures for a lot of combinations.
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low @lowagner.bsky.social · 10/07/2026
been working on the software for the #synth, but thought it was important to have an emulator. simple square waves for now. (didn't realize it would record the sound of me mashing the keys, sorry about that!)
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low @lowagner.bsky.social · 09/06/2026
playing around with the #pico2, got a basic circuit going... patchsoul.blogspot.com/2026/06/butt...
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low @lowagner.bsky.social · 05/06/2026
playing around with names, POCANO (poco piano) or OCTANO (octave piano) are currently top tier. #synth #design
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low @lowagner.bsky.social · 02/06/2026
still a work in progress but the logo does level up the design. #synth #design
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low @lowagner.bsky.social · 02/06/2026
everyone knows 3d text is peak logo design
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low @lowagner.bsky.social · 15/05/2026
continuing to iterate on my synth-with-shoulder-buttons case. #synth #design #3dprint
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low @lowagner.bsky.social · 29/04/2026
3d-printed a die for my #catan esque game. this turned out better than i thought! #3dprint
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low @lowagner.bsky.social · 25/04/2026
my dream, ever since 2 days ago, has been to have a perfect little octave keyboard for playing on the go.
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low @lowagner.bsky.social · 25/04/2026
i swear i'm not remaking minecraft (yet). i have an #RTS in my head that i'm planning to make at some point, and this will be a chunk of the terrain. #godot #gamedev
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low @lowagner.bsky.social · 28/03/2026
my son got a 3d printer for his birthday but i have part-time ownership. also inspired by him, i'm working on a simplified Settlers-like, where you build a base on the moon. #boardgame #3dprinter
a hex grid with various terrain types like gold, ice, mountains, and craters on the moon.
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low @lowagner.bsky.social · 24/02/2026
spent some quality time with box-drawing characters in the last few days to make this splash screen for my patchsoul logo #terminal #terminalgraphics #ratatui
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low @lowagner.bsky.social · 18/02/2026
adding some auto-targeting blue lasers to the test hub, since the red rail attacks weren't stressful enough. just need a good pzcew noise now #godot #gamedev
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low @lowagner.bsky.social · 14/02/2026
start of some lasers for valentine's day! kinda look like malevolent streamers rn #godot #gamedev #indiedev
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low @lowagner.bsky.social · 11/02/2026
wow #Emberward consumed my life for a week. also this level on heroic kicked my butt a few times.
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low @lowagner.bsky.social · 03/02/2026
random side project: rotate text to obscure it for LLMs. it looks a little bit like the #matrix when you're typing it out :). #noai
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low @lowagner.bsky.social · 31/01/2026
modf doesn't seem to work the same in shaders anymore? well i guess the health bar works again now. #godot #gamedev
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low @lowagner.bsky.social · 29/01/2026
#godot 4.6 broke my health bar shader for some reason?
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low @lowagner.bsky.social · 21/01/2026
wisdom of the ancients: if you must cross a thorny path, pogo your companion spike ball. #godot #gamedev #indiedev
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low @lowagner.bsky.social · 08/12/2025
was looking for some poems and glad i found an exhaustive list
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low @lowagner.bsky.social · 18/11/2025
added a volcano attack pattern, somehow also got ascending into the sky for free #godot #gamedev #indiedev
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low @lowagner.bsky.social · 14/11/2025
well, one attack pattern is there. not super menacing yet though #godot #gamedev
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low @lowagner.bsky.social · 13/11/2025
introduced another element type for the eloquently named "ball thrower", this one is lava ball. #godot #gamedev
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low @lowagner.bsky.social · 12/11/2025
now we're getting some attack patterns. also i'm really good at aiming #godot #indiedev #firsttry
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low @lowagner.bsky.social · 12/11/2025
trying to roll my own joint* because i couldn't get Generic6DOFJoint3D to work for me but not sure this is better #godot #gamedev *not marijuana
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low @lowagner.bsky.social · 12/11/2025
we're starting to get somewhere with the new enemy #godot #gamedev
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low @lowagner.bsky.social · 10/11/2025
definitely need to spend time on adding enemies to the world, so working on a new enemy type. #godot #gamedev
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low @lowagner.bsky.social · 08/11/2025
doing a re-read of Dr. McNinja and this line either didn't age well or, ultra plot twist, the government is now filled with ghosts. @drhastings.bsky.social
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low @lowagner.bsky.social · 02/11/2025
i think i will reset dash/double jump when you get hurt, even though Hollow Knight (primary inspiration) doesn't do that. it means you could theoretically tank some damage to sequence break but it also should be less frustrating when platforming. #gamedev #godotengine
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low @lowagner.bsky.social · 02/11/2025
joints are weird in #godot, make sure to reset them if you change any properties of your rigid bodies #gamedev #indiedev
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low @lowagner.bsky.social · 01/11/2025
it's ok if you can't cross the spike ball chain bridge on first try #godot #gamedev
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low @lowagner.bsky.social · 31/10/2025
hanging chains in game #godot #gamedev
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low @lowagner.bsky.social · 31/10/2025
hanging chains between two anchors was a fun vector constraint problem. #godot #indiedev #math
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