Sign in

Louis Bavoil

@louisbavoil.bsky.social
115 followers 38 following 2 posts

Graphics DevTech Engineer at NVIDIA

PostsRepliesMedia
Reposted by Louis Bavoil
ceruleite.bsky.social @ceruleite.bsky.social · 11/11/2025
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talk recording of "Strand-Based Hair And Fur Rendering In Indiana Jones and The Great Circle" by Sergei Kulikov from MachineGames is now online: youtu.be/jSE1XXBEK-w
youtu.be
SIGGRAPH 2025 Advances: STRAND-BASED HAIR AND FUR RENDERING IN INDIANA JONES AND THE GREAT CIRCLE
YouTube video by SIGGRAPH Advances in Real-Time Rendering
04620
Louis Bavoil @louisbavoil.bsky.social · 15/05/2025
New blog post: developer.nvidia.com/blog/path-tr...
developer.nvidia.com
Path Tracing Optimizations in Indiana Jones™: Opacity MicroMaps and Compaction of Dynamic BLASs | NVIDIA Technical Blog
The first post in this series, Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions, covered ray-gen shader level optimizations that sped up the main path...
02913
Louis Bavoil @louisbavoil.bsky.social · 15/05/2025
New blog post: developer.nvidia.com/blog/path-tr...
developer.nvidia.com
Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions | NVIDIA Technical Blog
This post is part of the Path Tracing Optimizations in Indiana Jones™ series. While adding a path-tracing mode to Indiana Jones and the Great Circle™ in 2024, we used Shader Execution Reordering (SER)...
06714
Reposted by Louis Bavoil
Adam Marrs @acmarrs.bsky.social · 16/04/2025
Our #GDC25 talk "Path Tracing Nanite in NVIDIA Zorah" is now online, free to watch for all: www.nvidia.com/en-us/on-dem...
nvidia.com
Path Tracing Nanite in NVIDIA Zorah | Game Developers Conference (GDC) 2025 | NVIDIA On-Demand
In this session, we will discuss the cutting-edge algorithms and techniques behind NVIDIA's Zorah Blackwell launch demo
33813