Arrow 🍂☕ @locus7.bsky.social · 05/10/2026I'm not sure why now. Maybe the bulging eyes and general weirdness. I guess at age three(?) that's some form of Lovecraftian horror. 110
Arrow 🍂☕ @locus7.bsky.social · 15/09/2026I don't mean to look a gift horse in the mouth, and honestly this guy's work is top-tier and highly recommended, but 210
Arrow 🍂☕ @locus7.bsky.social · 28/08/2026I actually got a nice view of this during an otherwise cloudy day. Not bad for a suburban area with a lot of lights. 010
Arrow 🍂☕ @locus7.bsky.social · 14/07/2026I opened this tab yesterday and just remembered. Somehow this rocky area (apparently on the High Tatras) speaks to me. Haven't been, just ran across the photo. 110
Arrow 🍂☕ @locus7.bsky.social · 14/07/2026Hi #portfolioday ! I'm Arrow, a senior generalist with over a decade of experience in indie games. I'm currently available for freelance or full-time work in 3D game art, as well as concept art & illustration. I love scifi, painterly, & retro 3D game art! 💼: www.locus7.com 📧: arrow_freelance@pm.me 112035
Arrow 🍂☕ @locus7.bsky.social · 25/06/2026I made one! #makeaterriblecomicday #makeaterriblecomicday2026 052
Arrow 🍂☕ @locus7.bsky.social · 16/06/2026I've been working on a scifi game character for a portfolio project, wearing a mechanical counterpressure suit for planetary/space use. The helmet bubble is a placeholder - the neck ring houses an emergency self-inflating setup, like those bike helmets. Need to find some time to finish it up soon. 0154
Arrow 🍂☕ @locus7.bsky.social · 29/05/2026A personal ray gun design I've been working on for fun. I'm going to use it as a sticker on that portfolio character's space suit, and might play around with modelling it in 3D if I can find the time. #conceptart #raygun 081
Arrow 🍂☕ @locus7.bsky.social · 24/05/2026Spent some time this afternoon trying to keep my old thrift store speakers out of the landfill. The fixed input line got unreliable, so I cut it out and wired in a 3.5mm jack. It was a pretty hacky job, but it was nice to re-acclimate to electronics after not making or repairing anything for ages. 130
Arrow 🍂☕ @locus7.bsky.social · 15/04/2026A couple more shots of the low poly rat and a clearer picture of the space suit boots. #portfolioday #b3d 050
Arrow 🍂☕ @locus7.bsky.social · 14/04/2026Hi #portfolioday ! I'm Arrow, a senior generalist with over a decade of experience in indie games. I'm currently available for freelance or full-time work in 3D game art, as well as concept art & illustration. I love scifi, painterly, & retro 3D game art! 💼: www.locus7.com 📧: arrow_freelance@pm.me 23714
Arrow 🍂☕ @locus7.bsky.social · 11/04/2026Picking this project back up and putting some time into the boots. I didn't fully commit to a concept on these, which slowed me down, but I like how they're starting to turn out now. Substance Painter and Blender screenshots, respectively. #b3d #gameart 382
Arrow 🍂☕ @locus7.bsky.social · 09/03/2026I got carried away, but it did make me happy. #b3d #gameart #lowpoly 1025654
Arrow 🍂☕ @locus7.bsky.social · 02/03/2026This is about 330 tris. I'll probably see how 128x128 can do texture-wise, as that's a more sensible geometry-to-texture ratio for the era I'm going for. #b3d 060
Arrow 🍂☕ @locus7.bsky.social · 27/02/2026Helmet brainstorming, via a #b3d render paintover. #conceptart 2162
Arrow 🍂☕ @locus7.bsky.social · 31/01/2026A couple more digital figure drawings today (photo ref). Getting into practice by being a little more strict with my timers. #figuredrawing 131
Arrow 🍂☕ @locus7.bsky.social · 29/01/2026I felt thwarted by the extreme perspective on this guy's left arm yesterday, and did another study from the photo ref today. That angle, foreshortening, and contrapposto is hard mode! #figuredrawing 060
Arrow 🍂☕ @locus7.bsky.social · 29/01/2026Some digital figure drawings from today. I'm a little rusty from focusing so much on 3D lately. Photo refs from Satine Zillah. 072
Arrow 🍂☕ @locus7.bsky.social · 28/01/2026Very happy with the elbows and shoulders, even in a pretty extreme position like this. Also trying different color/texture blocking on the suit. I'm planning to do a few suit variations. #b3d #gameart 140
Arrow 🍂☕ @locus7.bsky.social · 28/01/2026A full squat is part of my range of motion tests for this portfolio character, so I figured they might as well have a barbell. There was plenty of weight painting, a few fixes, and added bones, but now that I'm happy with joint deformation and range, it's time to dig into texturing! #b3d #gameart 151
Arrow 🍂☕ @locus7.bsky.social · 26/01/2026Yesterday was storm prep day (luckily ended up not losing power), today is cozy day. 020
Arrow 🍂☕ @locus7.bsky.social · 25/01/2026I've been exploring using extra bones at some of the joints of this character to maintain volume at extreme angles. It can be more efficient than blend shapes for modern mid-poly game models, and is just simpler. Here's the current elbow setup and basic driver I'm using in Blender. #b3d #gameart 072
Arrow 🍂☕ @locus7.bsky.social · 22/01/2026The dual-jointed elbows and knees in particular allow for nice range. 100
Arrow 🍂☕ @locus7.bsky.social · 16/01/2026Congratulations on the 8K, and thanks for organizing a share! Here's some 3D and 2D pieces of mine from the past year. My professional work is mostly in indie gaming, but I do all kinds of art, and love seeing what the wider creative community are making. 💼: www.locus7.com 📧: arrow_freelance@pm.me 0136
Arrow 🍂☕ @locus7.bsky.social · 15/01/2026Post a game you remember playing that nobody else remembers A real deep cut on the second. 150
Arrow 🍂☕ @locus7.bsky.social · 14/01/2026A wireframe view (Blender modifier which extrudes the edges). I noticed I could actually shave off four triangles by disconnecting the roof at the wall center lines on the back of the structure. If I worked more on this, I'd probably also reduce the tower roundness, and put those tris elsewhere #b3d 020
Arrow 🍂☕ @locus7.bsky.social · 14/01/2026Here's a wireframe view. Blender's Wireframe modifier extrudes geometry out from the lines, which is how you can see areas where the walls intersect with the roof. Depending on the specific game engine's math, and the use case, those areas might be adjusted to have greater clearance. #b3d 063
Arrow 🍂☕ @locus7.bsky.social · 14/01/2026Hi #portfolioday ! I'm Arrow, a senior generalist with over a decade of experience. I'm currently available for freelance or full-time work in 3D game art, as well as concept art & illustration. I love scifi, painterly, and retro 3D game art! 💼: www.locus7.com 📧: arrow_freelance@pm.me 12810
Arrow 🍂☕ @locus7.bsky.social · 11/01/2026A structure testing out an evolution of the trimsheet, with both stone and plaster walls available. The blue roof gives me distant childhood memories of Warcraft... II I think? Also, cylinders of any kind really eat up the poly budget! #256fes #b3d 44312
Arrow 🍂☕ @locus7.bsky.social · 08/01/2026A little warmup project to start the year. I think the 256 festival constraints (256x256 texture and 256 triangle maximum) is really cool and provides a fun challenge. #256fes #b3d 411328
Arrow 🍂☕ @locus7.bsky.social · 28/12/2025The tiny holiday tree I made this year, out of an easel and green cloth. 020
Arrow 🍂☕ @locus7.bsky.social · 25/12/2025Hey folks! Happy Christmas/Yule/Solstice/Hanukkah/Kwanzaa/Saturnalia to all who celebrate. I'm Arrow. I dabble in every kind of art, but my main focus is on concept art, real-time 3D game art, and illustration. Thank you for setting up an art share for the smaller accounts! 071
Arrow 🍂☕ @locus7.bsky.social · 11/12/2025#7dfps update: Still making graphics instead of a game. Trying to decide whether to make a proof of concept shooting range, or pivot hard into a 2.5D shooter with sketched in graphics. 4.5 days remaining. #b3d 050
Arrow 🍂☕ @locus7.bsky.social · 09/12/2025I started working on something for #7dfps yesterday and got carried away immediately. (Prettier #b3d screencap created by overlaying a few different material views in Photshop) 060
Arrow 🍂☕ @locus7.bsky.social · 28/11/2025Got the tongue, teeth, and mouth interior integrated. Still need to tweak the size and angle of the overall dentition slightly. These tests are all a Rigify rig in Blender, with quick vertex weight assignment to fix teeth/eyelids, and no actual weight painting. Surprisingly functional! #b3d #gameart 161
Arrow 🍂☕ @locus7.bsky.social · 28/11/2025I'm fine with human mouths IRL, but making a semi-realistic mouth for a 3D character is the weirdest/grossest part for sure. #zbrush 2201
Arrow 🍂☕ @locus7.bsky.social · 20/11/2025Update: Retopology is done, and I'm testing out poses and range of motion with a skeleton in Blender. The suit's texturing is a placeholder, and the face and hair are a work in progress, but it feels great to have gotten to this stage! Lots of test poses next, then refining. #b3d #zbrush #gameart 0112
Arrow 🍂☕ @locus7.bsky.social · 19/11/2025Decided I want to include gloves as an option in the base UV layout of the portfolio character. Aiming for semi-realistic on the form-fitting counter-pressure stuff (as opposed to pressurized) can get a little Giger-esque. Work in progress. #zbrush 050
Arrow 🍂☕ @locus7.bsky.social · 14/11/2025I did a quick bake and texture of the head and hair to test out my topology, get a better look at facial proportions, and decide how stylized I want the eyes to be. It feels good to get to this stage after a lot of sketching and sculpting. EEVEE renders in Blender. #zbrush #b3d 0244
Arrow 🍂☕ @locus7.bsky.social · 31/10/2025This was actually pretty quick to make. Here's the low-poly textured version. #b3d #zbrush #substancepainter 040
Arrow 🍂☕ @locus7.bsky.social · 30/10/2025Good shortcut for radial organic shapes. I'm playing around with sculpting an eye in ZBrush, and having a starting point is nice. Shape with: Array + rotated target object > Skin > Geometry node [Noise Texture > an axis of Combine XYZ > offset value of Set Position] > Subdivision Surface. #b3d 030
Arrow 🍂☕ @locus7.bsky.social · 29/10/2025Progress update: Pretty much done with the high-res sculpt, minus some mechanical odds and ends, and part of the way into retopology and UV unwrapping for the more finalized areas. Aiming for about 50K tris in the end, similar specs to something like Valorant or Apex Legends. #zbrush #b3d #scifi 030
Arrow 🍂☕ @locus7.bsky.social · 23/10/2025The Pawnee had a hairstyle somewhat similar to what call a "Mohawk" but theirs generally emphasized a bare front of the scalp. The receding hairline aesthetic isn't currently in fashion as a masculine feature, but was pretty mainstream in the Americas and elsewhere (see also Edo period Japan!). 100