LNX Softworks @lnx.mephist.net · 20/08/2026still working. going through some stuff so progress might slow dramatically 000
LNX Softworks @lnx.mephist.net · 02/05/2026Another month of rewrites... This month I rewrote how the player functions and is displayed (player object and follower object) to be more flexible because my original code was starting to show its age. Anyways here's my little Level 2 test room 010
LNX Softworks @lnx.mephist.net · 05/03/2026in PIXELPARTY tech news, I've made the UI a lot easier to translate if this were to ever see the light of day 000
LNX Softworks @lnx.mephist.net · 05/03/2026Deleting this room because I forgot about readding the Bully 000
LNX Softworks @lnx.mephist.net · 06/01/2026This doesn't mean there is going to be a 'first episode' soon. I would like to have the majority of initial series content DONE before I start filming (IE; Level 1, 2, 3, and a little bit of the Darkness 👀) Darkness is still in technical planning stages because its a massive undertaking. 000
LNX Softworks @lnx.mephist.net · 06/01/2026Finally have 95% of the ground work for the game finished. Not really sure what the other 5% are, but major progress is happening and I'm going to be finishing the "Level 1 Downer" area soon. Then I'll be doing private QA testing to make sure the fake game feels like a real one! 100
LNX Softworks @lnx.mephist.net · 28/12/2025Thinking of changing the Level 1 palette to have less harsh pinks but somehow keep objects bright and vibrant 000
LNX Softworks @lnx.mephist.net · 19/11/2025Party Join / Leave (WIP) this will most likely change in the future im not happy with how it blends 000
LNX Softworks @lnx.mephist.net · 05/11/2025Heavy WIP (the only story content you will get in these uploads) 010
LNX Softworks @lnx.mephist.net · 09/10/2025Progress Update: This week I've added the introduction sequence. It's incomplete and still needs to be art passed a couple times but I think in it's current state it's fine until I get to the final pass 000
LNX Softworks @lnx.mephist.net · 04/10/2025Good News! The first quest (not in order) has been implemented and the game is officially PLAYABLE in some capacity! 000
LNX Softworks @lnx.mephist.net · 30/09/2025ok im really high and bored asf and its 7am so i added the ntsc back 000
LNX Softworks @lnx.mephist.net · 30/09/2025i didn't do the ntsc implementation but heres some footage of the new Level 1 Upper section (still wip) 010
LNX Softworks @lnx.mephist.net · 25/09/2025If you're coming from Youtube, here's your bonus clip. 011
LNX Softworks @lnx.mephist.net · 25/09/2025finally next stop -> : ntsc filter reimplementation from pxpa v2 000
LNX Softworks @lnx.mephist.net · 17/09/2025Something broke in some [[TOTALLY REAL PSX DEVKIT]] update. Now I have to recode the entire textbox to use a better data format because it cannot function with the data type I'm using due to some weird ass reference error 000
LNX Softworks @lnx.mephist.net · 11/09/2025Hopefully, if [[MY TOTALLY REAL PS DEV KIT]] cooperates I can start fixing the bugged ass game which broke somehow 000
LNX Softworks @lnx.mephist.net · 11/09/2025(2/2) Level 2 and it's missions (only the setting and general layout have been thought out) Level 3 Level 3 Side Content (main gimmick of the level) & at least 35 minutes of Darkness content (the scary part) 100
LNX Softworks @lnx.mephist.net · 11/09/2025I would like to say, I'm not making PIXELPARTY on a episode to episode basis like Petscop. I'm making content ahead of time so there is content to release slowly while I work on the biggest section So far the plan is to finish: Introduction Sequence Level 1 Neutral, Upper, & Downer (1/2) 100
LNX Softworks @lnx.mephist.net · 11/09/2025pxpa code blew up againmedia.tenor.coma man wearing headphones is sticking out his tongue .ALT: a man wearing headphones is sticking out his tongue . 100