LNX Softworks @lnx.mephist.net · 20/08/2026still working. going through some stuff so progress might slow dramatically 000
LNX Softworks @lnx.mephist.net · 02/05/2026Another month of rewrites... This month I rewrote how the player functions and is displayed (player object and follower object) to be more flexible because my original code was starting to show its age. Anyways here's my little Level 2 test room 010
LNX Softworks @lnx.mephist.net · 05/03/2026in PIXELPARTY tech news, I've made the UI a lot easier to translate if this were to ever see the light of day 000
LNX Softworks @lnx.mephist.net · 05/03/2026Deleting this room because I forgot about readding the Bully 000
LNX Softworks @lnx.mephist.net · 19/11/2025Party Join / Leave (WIP) this will most likely change in the future im not happy with how it blends 000
LNX Softworks @lnx.mephist.net · 05/11/2025Heavy WIP (the only story content you will get in these uploads) 010
LNX Softworks @lnx.mephist.net · 04/10/2025Good News! The first quest (not in order) has been implemented and the game is officially PLAYABLE in some capacity! 000
LNX Softworks @lnx.mephist.net · 30/09/2025ok im really high and bored asf and its 7am so i added the ntsc back 000
LNX Softworks @lnx.mephist.net · 30/09/2025i didn't do the ntsc implementation but heres some footage of the new Level 1 Upper section (still wip) 010
LNX Softworks @lnx.mephist.net · 25/09/2025If you're coming from Youtube, here's your bonus clip. 011
LNX Softworks @lnx.mephist.net · 25/09/2025finally next stop -> : ntsc filter reimplementation from pxpa v2 000
LNX Softworks @lnx.mephist.net · 17/09/2025Something broke in some [[TOTALLY REAL PSX DEVKIT]] update. Now I have to recode the entire textbox to use a better data format because it cannot function with the data type I'm using due to some weird ass reference error 000