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livemehere.bsky.social

@livemehere.bsky.social
3 followers 0 following 12 posts

github.com/livemehere

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livemehere.bsky.social @livemehere.bsky.social · 18/03/2026
Finally done! 🎉 It’s been a long journey. The main goal of this project was to level up my C++ skills and get a solid grasp of game architecture. > You can play the web demo and check out the full source code here: > (github.com/livemehere/t...) Have fun! 🕹️ #gamedev #cpp #indiedev #raylib
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livemehere.bsky.social @livemehere.bsky.social · 10/03/2026
i know it massive, but i try to polish game feel. i could be nice when boss died. i implement this with fragment shader. #shader #gamedev #devlog
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livemehere.bsky.social @livemehere.bsky.social · 09/03/2026
My previous updates were mostly about getting used to @raylib, but I quickly hit a wall with scalability. So, I looked into common gamedev architectures and discovered the ECS pattern. I adopted it right away and wow... the scalability is absolutely insane. #gamedev #cpp #raylib #ECS #indiedev
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livemehere.bsky.social @livemehere.bsky.social · 02/03/2026
Web dev diving into the native world. 💻 After 6 months of C++. I’m finally building a Vampire Survivors-like game using @raylib.bsky.social. No AI agents, no autocomplete. Just classic, manual coding. Far more rewarding than just chasing fast results. #cpp #gamedev #raylib #indiedev #buildinpublic
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livemehere.bsky.social @livemehere.bsky.social · 24/02/2026
It’s a bit sad that everyone is only focusing on AI for "productivity & creation." In basketball, practice and games are separate. But right now, it feels like people are only using AI to play the game (work), and ignoring the practice (learning). 🏀🧠
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livemehere.bsky.social @livemehere.bsky.social · 23/02/2026
Ever struggled to find the perfect sound effect or BGM for video editing, web dev, or gaming projects? (For personal use, of course!). Finding the right assets was always a headache for me. Then it hit me : "Why not just record directly?"💡 #buildinpublic #macOS #SwiftUI #MusicProduction #IndieDev
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