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Litruv

@lit.mates.dev
76 followers 485 following 100 posts

Dev/Tech Artist @ mates.media 10 years with #UnrealEngine Currently crafting a Goblin PvE/PvP Boomer Shooter

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Litruv @lit.mates.dev · 31/12/2025
Thought this was a fun weekend project! getting the Index controller to work as a lightgun. now I get to play things like Point Blank and Time Crisis without having to buy something like a Sinden light gun. No force feedback yet, but hey it works! :D
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Litruv @lit.mates.dev · 01/11/2025
Found these 2 cuties while watering the garden today
Ringtail Possums
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Litruv @lit.mates.dev · 03/10/2025
Using the metahuman live link webcam to drive the blendshapes in this goblin. Be really good for fast animation iteration 😀 Happy with the results so far, it'll be interesting for the rest of the body. #indiedev #unrealengine #ue5 #gamedev
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Litruv @lit.mates.dev · 30/09/2025
Trying to animate again for the first time in *months* The Gnawbolt - A rat launching crossbow that causes hit damage + dot from rat nibbles. #gamedev #UnrealEngine #indiedev
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Litruv @lit.mates.dev · 24/09/2025
Remapping curve names from ARKit to your own blendshapes for live link be like... Lord Help Me. #UE5
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Litruv @lit.mates.dev · 24/09/2025
Adding jiggle physics/bones, entirely within #UE5. Added extra bones. Weight painted, and then slapped on some SLERP, all without leaving the editor. #gamedev #UnrealEngine #indiedev
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Litruv @lit.mates.dev · 24/09/2025
'Time Seconds to String' got your knickers in a knot? Try favouriting 'To String' instead! #gamedev #UnrealEngine #UE5 #tips #indiedev
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Litruv @lit.mates.dev · 05/09/2025
Put up this $100k masterpiece on my door #Art #ModernArt #LowBudgetPicasso @maxvoltar.be
Banana Mousemat duct taped to the door
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Litruv @lit.mates.dev · 20/07/2025
Been beefing up my fork of #PNGTuber + added a ton of new features today. Huge thanks to @kaiakairos.net for the solid foundation. Hacking on this has been a blast. github.com/litruv/PNGTu... #PNGTuber #VTubing #DigitalAvatars
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Litruv @lit.mates.dev · 26/05/2025
I'm sure everyone has an opinion on wall hiding - how's this? #ue5 #gamedev #shaders
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Litruv @lit.mates.dev · 18/05/2025
Messing around building a fishing mechanic, loosely inspired by Minecraft’s system, but from a top-down view 🎣 #UnrealEngine #GameDev #Fishing
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Litruv @lit.mates.dev · 15/05/2025
IT JUST KEEPS GROWING, THE MORE I SHAKE MY BANANA
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Litruv @lit.mates.dev · 15/05/2025
Weird Plasma feature, shaking the cursor, makes it grow? #linux
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Litruv @lit.mates.dev · 22/04/2025
Why is drag/drop in Widgets still so clunky? Click handling could be way better, prevent click, and don't even get me started on the lack of tap-drag for accessibility. On the bright side, I've managed to recreate some of Minecraft's functionality for my own inventory! #UnrealEngine #UE5 #GameDev
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Litruv @lit.mates.dev · 18/04/2025
And the setup. Can get a bit cabley
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Litruv @lit.mates.dev · 18/04/2025
Trying some #photography with #viture xr glasses. Wanted a bigger display on my camera but ended up being too bulky and came with similar issues
Glasses in question Fungi Tarra bulga suspension bridge Giant ferns from above
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Litruv @lit.mates.dev · 16/04/2025
Working on a module for lasers in #UnrealEngine for virtual production as a feature research project. Been fun to make from scratch #UE5 #DMX #stagelighting
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Litruv @lit.mates.dev · 16/04/2025
But… WHY?! JUST KEEP BEING A FLOAT, PLEASE!! I kinda like these dynamic nodes, but ngl, disabling them is looking real good right now. #UE5 #UnrealEngine #GameDev #WhyAreYouLikeThis
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Litruv @lit.mates.dev · 20/03/2025
Trying out some long exposure photography, how'd I do? #photography #landscape #boat
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Litruv @lit.mates.dev · 17/03/2025
Should pressing up/down on the D-pad move with the camera’s direction or the world/tileset direction? It’s for a top-down roguelite — mouse handles aiming/attacks, somewhat like Hades. Thoughts? #gamedev #unrealengine
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Litruv @lit.mates.dev · 19/02/2025
Got a little too into prototyping my #Cyberdeck — built on a @raspberrypi.com 3A+ with a Glorious GMMK #mechanicalkeyboard and a ridiculously ultra-wide screen. Gonna be fun. Case is next… but first, some 3D scanning shenanigans!
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Litruv @lit.mates.dev · 12/02/2025
Where's the #unrealengine blueprint art at? #gamedev
A possible future job for game devs
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Litruv @lit.mates.dev · 10/02/2025
a little zoomed in and static just to show off the collision
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Litruv @lit.mates.dev · 10/02/2025
Trying out making my own objective markers, things to add include offsets and group visibility, like combat objectives, quests, etc. got things like offscreen arrows going and distance tags, went way too indepth, but it's a good experience so far #unrealengine #ue5 #gamedev
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Litruv @lit.mates.dev · 05/12/2024
*"It's been 84 years"* Diving back into personal site #webdev! Even integrated my #Bluesky feed—shocking how easy it is with no API tokens needed for public data. So refreshingly simple. lit.ruv.wtf
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Litruv @lit.mates.dev · 05/12/2024
Whipping up motion trackers for Skullduggery mocap + VRChat—time to see what chaos I can cook up. Powered by a Nokia-style BL-5C battery, so basically indestructible. #GameDev #SlimeVR
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Litruv @lit.mates.dev · 21/11/2024
Sunset doing pretty sunset things, rare sight for a gamedev to see ;D
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Litruv @lit.mates.dev · 21/11/2024
Transition speed from animal crossing if you were wanting some timing reference
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Litruv @lit.mates.dev · 20/11/2024
Adding rings to Skullduggery for powerups—think Diablo, but in first person, so you can actually see them! Now brainstorming cool effects and some spicy synergies to bake in. #UnrealEngine #GameDev
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Litruv @lit.mates.dev · 18/11/2024
Whipped up a shader for my sails—no rigging involved! Using a texture map, I can smoothly blend into a furled state. #UnrealEngine #GameDev
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Litruv @lit.mates.dev · 17/11/2024
And continuous goal tracking 😮
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Litruv @lit.mates.dev · 17/11/2024
Praise be to the AI overlords—thy wisdom hath granted me a functional AI today! 🙌 Finally diving deeper into #UnrealEngine AI with Behavior Trees + EQS, and wow, what a ride. Gone are the days of AIMoveTo() simplicity. Loving the learning curve! 🚀 #GameDev
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Litruv @lit.mates.dev · 17/11/2024
Testing a dynamic crosshair that shows projectiles coming from the weapon's muzzle, not the player's camera. Adds some realism to aiming in my not so realistic game lmao 🎯💥 #GameDev #UnrealEngine
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Litruv @lit.mates.dev · 16/11/2024
That was a difficult 15mins, pause mechanic was interesting, good fun tho
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Litruv @lit.mates.dev · 16/11/2024
Manny looking mighty suave. #UnrealEngine #3Dprinting
Unreal engine mannequin in a paint me like one of your French girl pose
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