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lightspire.bsky.social

@lightspire.bsky.social
11 followers 40 following 24 posts
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lightspire.bsky.social @lightspire.bsky.social · 10h
Parries and disarms in Lightspire RPG. Read the windup, parry into a stagger, punish the opening. The last exchange ends with the sparring enemy's sword on the floor. Combat work in progress, music from Lightspire: Cards. #GameDev #IndieGame
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lightspire.bsky.social @lightspire.bsky.social · 29/09/2026
Luna Castle, from concept to 3D: the original reference, early hall, throne design, scale checks and the current interior. A look at the Lightspire RPG environment work through reference art and Blender renders, with GodlessTheme. #EnvironmentArt #GameDev
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lightspire.bsky.social @lightspire.bsky.social · 28/09/2026
Working on blocking while strafing in Lightspire RPG, using the knight starter weapons. Different left/right-hand options, with a focus on leg direction and hand and arm placement for each guard. Animation work in progress. #GameDev
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lightspire.bsky.social @lightspire.bsky.social · 27/09/2026
A closer look at the cards behind the battles. Browsing the collection and its filters in Lightspire: Cards. Free demo and wishlist: store.steampowered.com/app/4825780
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lightspire.bsky.social @lightspire.bsky.social · 26/09/2026
Movement progress in Lightspire RPG: running, camera movement, contextual rolls, lock-on, strafing and climbing. Still polishing: strafing while blocking and the ladder exit animation, shown at the end. Early test footage. More progress to come. #GameDev
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lightspire.bsky.social @lightspire.bsky.social · 25/09/2026
More cards on the board, more to consider. Face-down cards sit alongside revealed units in this Lightspire: Cards battle. Free demo and wishlist: store.steampowered.com/app/4825780
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lightspire.bsky.social @lightspire.bsky.social · 24/09/2026
Choosing the next card in Lightspire: Cards. Cards in hand become units on the grid. Play the free demo and wishlist: store.steampowered.com/app/4825780
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lightspire.bsky.social @lightspire.bsky.social · 23/09/2026
Finding a place on the grid is part of the decision. A short look at positioning in a fresh Lightspire: Cards battle. Free demo and wishlist: store.steampowered.com/app/4825780
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lightspire.bsky.social @lightspire.bsky.social · 22/09/2026
From portrait references to character choices. A look at Lightspire RPG's head workflow, from Blender sculpting to early MetaHuman fitting and the character creator. Book portraits are reference examples; the creator heads are player options. Still in development. #GameDev
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lightspire.bsky.social @lightspire.bsky.social · 21/09/2026
First positions on the grid in Lightspire: Cards. Cards in hand become units on the grid. Play the free demo and wishlist: store.steampowered.com/app/4825780
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lightspire.bsky.social @lightspire.bsky.social · 20/09/2026
Part 2 of my dev story: building Lightspire's world in Word, writing its characters into books, and turning an RPG card minigame into Lightspire: Cards. Which RPG has stayed with you the longest? #GameDev
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lightspire.bsky.social @lightspire.bsky.social · 19/09/2026
This is where a Skirmish starts: choosing the leader and deck for the battle ahead. This selection belongs to Skirmish. Campaign begins differently, with Seraphina leading the starter deck. #LightspireCards store.steampowered.com/app/4825780
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lightspire.bsky.social @lightspire.bsky.social · 19/09/2026
My first talking-to-camera dev story: learning Hammer Editor with my dad, making an RPG, losing the project files, and eventually finding my way back to making games. Part 1: before Lightspire. How did you get started? #GameDev
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lightspire.bsky.social @lightspire.bsky.social · 19/09/2026
Cards become units, and position decides what happens next. The Lightspire: Cards trailer moves from dark fantasy into tactical grid battles shaped by facing, terrain, and deckbuilding. Play the free demo and wishlist: store.steampowered.com/app/4825780 #LightspireCards
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lightspire.bsky.social @lightspire.bsky.social · 18/09/2026
A spoiler-light look at the Lightspire: Cards campaign map. It shows completed chapters and the next available battles, while leaving the narrative slides out. Free demo and wishlist: store.steampowered.com/app/4825780 #LightspireCards
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lightspire.bsky.social @lightspire.bsky.social · 17/09/2026
Cards in Lightspire: Cards become part of the battlefield. Unit placement, movement lanes, and positioning all shape the next decision. Free demo and wishlist: store.steampowered.com/app/4825780 #LightspireCards #TacticalGames
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lightspire.bsky.social @lightspire.bsky.social · 17/09/2026
Building the deck is where the next battle starts. Here’s a look at filtering and inspecting cards in Lightspire: Cards. Play the free demo and wishlist: store.steampowered.com/app/4825780 #LightspireCards #Deckbuilding
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lightspire.bsky.social @lightspire.bsky.social · 15/09/2026
Win the skirmish. Roll for new cards. Rebuild the deck. I’m developing Lightspire: Cards solo, a tactical dark-fantasy deckbuilder. The free demo is out now. Play and wishlist ahead of Steam Next Fest: store.steampowered.com/app/4825780 #LightspireCards #IndieDev
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