lightspire.bsky.social
@lightspire.bsky.social

Parries and disarms in Lightspire RPG.
Read the windup, parry into a stagger, punish the opening. The last exchange ends with the sparring enemy's sword on the floor.
Combat work in progress, music from Lightspire: Cards. #GameDev #IndieGame 
Luna Castle, from concept to 3D: the original reference, early hall, throne design, scale checks and the current interior.
A look at the Lightspire RPG environment work through reference art and Blender renders, with GodlessTheme. #EnvironmentArt #GameDev 
Working on blocking while strafing in Lightspire RPG, using the knight starter weapons.
Different left/right-hand options, with a focus on leg direction and hand and arm placement for each guard.
Animation work in progress. #GameDev 
Movement progress in Lightspire RPG: running, camera movement, contextual rolls, lock-on, strafing and climbing.
Still polishing: strafing while blocking and the ladder exit animation, shown at the end.
Early test footage. More progress to come. #GameDev 
More cards on the board, more to consider. Face-down cards sit alongside revealed units in this Lightspire: Cards battle.
Free demo and wishlist: store.steampowered.com/app/4825780 
Finding a place on the grid is part of the decision. A short look at positioning in a fresh Lightspire: Cards battle.
Free demo and wishlist: store.steampowered.com/app/4825780 
From portrait references to character choices. A look at Lightspire RPG's head workflow, from Blender sculpting to early MetaHuman fitting and the character creator. Book portraits are reference examples; the creator heads are player options. Still in development. #GameDev 
Part 2 of my dev story: building Lightspire's world in Word, writing its characters into books, and turning an RPG card minigame into Lightspire: Cards.
Which RPG has stayed with you the longest? #GameDev 
My first talking-to-camera dev story: learning Hammer Editor with my dad, making an RPG, losing the project files, and eventually finding my way back to making games.
Part 1: before Lightspire. How did you get started?
#GameDev 
Cards become units, and position decides what happens next.
The Lightspire: Cards trailer moves from dark fantasy into tactical grid battles shaped by facing, terrain, and deckbuilding.
Play the free demo and wishlist:
store.steampowered.com/app/4825780
#LightspireCards