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Lichene

@lichene.bsky.social
41 followers 29 following 32 posts

lichene.itch.io Narrative games by Eva @laughingpinecone.bsky.social and Andrea @andreamckid.bsky.social Eight last Signs in the Desert | Death to Venice | This is a black parallelepipedon in a yellow field | The solar system tastes like chicken

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Weird Fucking Games @wf-games.itch.io · 16/07/2026
Eight Last Signs in the Desert by @lichene.bsky.social: lichene.itch.io/eight-last-s...
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M Lupetti @mlupetti.upandpunch.red · 13/05/2026
Important announcement (reposts appreciated): I’ve regained the rights to UDO. Guida ai videogiochi nell'Antropocene (The Unidentified Digital Object. A Guide to Videogames in the Anthropocene), and I have about a hundred leftover copies to give away. So:
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M Lupetti @mlupetti.upandpunch.red · 09/05/2026
@lichene.bsky.social at Artenaut* Games Festival.
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Lichene @lichene.bsky.social · 07/05/2026
The first bit of LOVE goes to this mesmerising chameleon! ❤️
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BRIEFS @briefsge.bsky.social · 07/05/2026
BRIEFS IS BACK! The open call is NOW! The theme is LOVE! Think 1500 EUR to make a short game! Think jam-sized, like 40 hours to make it over a couple months. Pitch your game and get that cash! Apply until 16th of June! goldextra.com/en/briefs-a-... #indiedev #gamedev #art
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Lichene @lichene.bsky.social · 04/05/2026
Made for Artenaut* game jam! yk when you read a jam's description and your brain prints out a full game document? That. We're interested in exploring strange ways of letting the player influence character bonds, and this is a 1st step in that direction (2nd if we count Eva's Elysium extravaganza)
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Lichene @lichene.bsky.social · 04/05/2026
lichene.itch.io/the-shedding... As Andrea and Fiore, follow the path across an old building in Milan to find your heart's desire - a journey that'll change you. If you persist, you two won't reach that destination. Others will. You will not know them. Stay on the path? @itch.io #indiegamedev #twine
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Lichene @lichene.bsky.social · 09/03/2026
Eight last signs in the desert lichene.itch.io/eight-last-s... #cascadeofwords #generativepoetry #noai #indiegame
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Lichene @lichene.bsky.social · 20/02/2026
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Lichene @lichene.bsky.social · 20/02/2026
lichene.itch.io/eight-last-s... Our new free game: find your (un)meanings for the last Objects surviving in the desertified collective imagination and let them spark surrealist poetry. Give in to a feverish free flow of words and pictures. @itchio.bsky.social #indiegamedev #weirdgame #surrealism
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Lichene @lichene.bsky.social · 19/02/2026
www.youtube.com/watch?v=bd8o... Trailer for our new game, a guided surrealist poetry generator, out now for free at lichene.itch.io/eight-last-s...! #indiegamedev #twine #surrealism #weirdgame
youtube.com
The joining of road cone and wicker
YouTube video by McKid
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Lichene @lichene.bsky.social · 19/02/2026
Now, at the edge of the desert, the light of the image withers away... follow a guided rite through words and images, free, 30m long. Let yourself shape a visionary flow of shifting symbols for the sheer joy of it, find your meaning as a road cone comes undone. lichene.itch.io/eight-last-s...
lichene.itch.io
Eight Last Signs in the Desert by lichene
The consumerism of images. Trace residue of surrealist creation buried in the sands.
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inkle @inkle.co · 20/11/2025
We don't know. What we do know is the wiring diagram works. We built it, virtually, in @godotengine.org. We fed it scans of the books we found. And the books are very, very strange. The "game" that resulted is also strange. We're hoping people can make sense of it for us.
store.steampowered.com
TR-49 on Steam
Narrative deduction meets audio drama, from the creators of Heaven’s Vault, Overboard! and A Highland Song.
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The Interactive Fiction Competition @ifcomp.org · 01/09/2025
🎉 The 31st Annual #IFComp is live! 85 new interactive fiction entries are ready for you to play and judge. (You only need to rate 5 to cast a ballot!) Read more about this year's competition at blog.ifcomp.org Or just dive straight in: ifcomp.org/ballot
The IFComp 2025 logo is an ornate gold-framed mirror with silhouetted profile, stylized text ‘IFComp,’ crown, stars, moons, and a banner reading 2025.
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The Interactive Fiction Competition @ifcomp.org · 08/09/2025
Got plans tomorrow night? Like stories? Browse ifcomp.org/ballot and pick something that fits your mood and schedule! Do that just 5 times before Oct 15, leave a rating for each, and you’re officially an IFComp judge.
The IFComp 2025 logo is an ornate gold-framed mirror with a silhouetted profile, stylized text that says ‘IFComp,’ with a crown, stars,  and moons, framed by draped turquoise curtains.
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Lichene @lichene.bsky.social · 31/08/2025
The Mysteries of the Horizon
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laughingpinecone.bsky.social @laughingpinecone.bsky.social · 30/08/2025
I lasted exactly four 'major' projects before slipping in a road cone as a major part of the experience, please clap
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Lichene @lichene.bsky.social · 29/08/2025
Walk across the sands. Almost there... #comingverysoon
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Lichene @lichene.bsky.social · 15/08/2025
Trundling, imagining #spark
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McKid @andreamckid.bsky.social · 10/08/2025
Or rather...
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McKid @andreamckid.bsky.social · 10/08/2025
This time we're character designing for real... #lichenegames #wip #nextproject
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Lichene @lichene.bsky.social · 29/06/2025
Everything leads us to believe that there exists a certain point of the mind at which life and death, the real and the imagined, past and future, the communicable and the incommunicable, high and low, cease to be perceived as contradictions. André Breton
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Lichene @lichene.bsky.social · 26/06/2025
First mockup of something new... #wip #buildingsite #kaysage #surrealism
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Lichene @lichene.bsky.social · 25/05/2025
Belated love to @amazefest.bsky.social and everyone in it! @briefsge.bsky.social team, you were the best. A joyful first time at the festival (meeting the mandatory flamingo quota ofc ofc).
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Lichene @lichene.bsky.social · 22/05/2025
Back from A MAZE and from Berlin! Here's @briefsge.bsky.social‬'s panel on short games feat. our @laughingpinecone.bsky.social www.youtube.com/live/xDZCnfM...
youtube.com
AMAZE 2025 / Berlin / Day 2
YouTube video by A MAZE.
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Lichene @lichene.bsky.social · 11/05/2025
4/4 Kind of an anti social darwinism that is still inspired by ecology and biology but acknowledges that cooperation is probably as present and important as competition both in nature and society. Akin to Pëtr Kropotkin's perspective about the importance of mutualism in evolution, if you will.
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Lichene @lichene.bsky.social · 11/05/2025
3/4 community. We also use the name Lichene for our studio as a broader statement of intent, even kind of a political metaphor. It alludes to a different idea of society, a different way of interacting with each other, an alternative social contract opposed to the capitalist one.
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Lichene @lichene.bsky.social · 11/05/2025
2/4 The term symbiosis was invented in the nineteenth century when that relationship between algae and fungi was discovered to be at the origin of lichens, just to describe this phenomenon which at the time was perceived as new. A concept that was initially met with skepticism by the scientific
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Lichene @lichene.bsky.social · 11/05/2025
1/4 When the pitch for Death to Venice won its BRIEFS grant, it was time for our development studio to have a name. As most lichens are the result of a symbiotic relationship between algae and fungi the term is fitting to represent our artistic relationship. #logo #artisticduo
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gold extra @goldextra.bsky.social · 04/04/2025
🎧 THE ART WIRE – BRIEFS Special: In this episode, host Evgeni interviews Eva and Andrea from Studio Lichene, the creative duo behind "Death to Venice", a visually rich Twine game developed for our microgame series BRIEFS in 2024: buff.ly/O9rcO1y #podcast #goldextra #theartwire #microgames #twine
buff.ly
BRIEFS Special: Death to Venice // Studio Lichene
In this episode of ArtWire, host Evgeni Pozankov interviews Eva and Andrea of Studio Lichene, the creative duo behind Death to Venice, a visually rich Twine game developed for Briefs 2024: Death.Studi
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Lichene @lichene.bsky.social · 26/03/2025
6/6 But it doesn't have to be necessarily the last one. It all depends on the choices of the player, on the perspective on death they will outline during their playthrough. More about them and their relationship at the link (also, pic at a better resolution...) www.deviantart.com/mc-kid/art/N...
deviantart.com
Negotiate your dream by Mc-Kid on DeviantArt
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Lichene @lichene.bsky.social · 26/03/2025
5/6 the result of their interactions. It's the sedimentation of innumerable stories of those who lived there. But for a long time those stories have been dwindling, they're being reduced to mere memories. The dying human is another of those beings and the encounter between them one of such stories.
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Lichene @lichene.bsky.social · 26/03/2025
4/6 It's a conscious concretion of elements and ancestral matters, the sequence of the shapes that human work has given them and of the alterations those artifacts were subjected to by, again, the elements. It's a multiplicity of different beings and their reciprocal influences,
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Lichene @lichene.bsky.social · 26/03/2025
3/6 This second protagonist is far from being just the city of Venice but it's also the Lagoon, the surrounding area, what remains of its ecosystem. Even just calling it a place is reductive. It's rather a conglomerate of everything that that zone has hosted during the centuries.
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Lichene @lichene.bsky.social · 26/03/2025
2/6 The person might be attracted by the decadence and the abandonment of Venice, they might feel an affinity to it because of that. They seem fascinated by this symbol of the catastrophes of their time, an unspecified future in which the city lays uninhabited and in ruin, slowly sinking.
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Lichene @lichene.bsky.social · 26/03/2025
1/6 Death to Venice is about the encounter and the exchange between two dying characters: a person and a place. The person is in the final stage of a terminal illness and decides to spend their last days in Venice, which is the place. #interactivefiction #textgame #keyart #workinprogress
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Lichene @lichene.bsky.social · 12/01/2025
3/3 The collages we put here comprise only a small selection of the shots used to create those backgrounds of the game. On top of that, the textures (first pic) that are applied everywhere were in almost all cases also directly taken as photographs around the city and the lagoon.
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Lichene @lichene.bsky.social · 12/01/2025
2/3 Some of them are more faithful to the originals, others (like Porto Marghera here) basically result in something new. Then editing them a lot, and painting over them, in a long and generally painstaking process to try to reach a convincing image.
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Lichene @lichene.bsky.social · 12/01/2025
1/3 A little backstage of the process leading to the visuals of Death to Venice! First, taking countless photos in the Venice area. Then making a montage of different bits and pieces to obtain a more or less original landscape.
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Lichene @lichene.bsky.social · 08/01/2025
We're bowled over to be among Artribune's best 10 games of 2024! @mlupetti.bsky.social's list is outstanding, our little Death to Venice being one of their favourites of the year means a lot. Go read it. All of it. bsky.app/profile/mlup...
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McKid @andreamckid.bsky.social · 07/01/2025
Sneak peek into the final version of Death to Venice we @lichene.bsky.social are working on: the beginning. Entering the so-called "gronda", point of transition between land and sea in what was the Venetian Lagoon. #interactivefiction #photomanipulation #lebareneviventifannociao #vallidapesca
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M Lupetti @mlupetti.upandpunch.red · 07/11/2024
My monthly review column is back on Artribune. This month: Izanagi Games & Acquire's Amedama, Team Asobi's Astrobot, Lichene's Death to Venice, Jack King-Spooner & @taloketo.bsky.social's Judero and Mácula Interactive's Mexico,1921: A Deep Slumber. www.artribune.com/progettazion...
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Warp Door @warpdoor.com · 19/10/2024
Death to Venice (lichene, laughingpineapple, McKid) "In a wounded world, you're dying. Venice - frail, alien, abandoned - welcomes you in your last moments." Free - Windows, Mac, Linux, Android, Browser: warpdoor.com/2024/10/19/death-to-venice/
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McKid @andreamckid.bsky.social · 04/01/2025
Hi there! Here's a concept art for our (@lichene.bsky.social) latest game, Death to Venice. There's a noticeable discrepancy between them and the current game because while the game is complete, we want to further enrich it, especially its presentation. DX version eventually... #interactivefiction
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Lichene @lichene.bsky.social · 07/11/2024
Take part in a collective rite of putrefaction in DEATH TO VENICE, free on itch.io as part of the Briefs 2024 Death Collection lichene.itch.io/death-to-ven... itch.io/b/2656/brief...
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Lichene @lichene.bsky.social · 07/11/2024
Parallelepipedon: laughingpineapple.itch.io/parallelepip... C/I/C: laughingpineapple.itch.io/crash-impact... Solar system: laughingpineapple.itch.io/the-solar-sy... (with ofbleedingink.itch.io, as The Three Trees) Death to Venice: lichene.itch.io/death-to-ven...
laughingpineapple.itch.io
This is a black parallelepipedon in a yellow field by laughingpineapple, McKid, lichene
The enigma of the fields. Unknow a shape.
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Lichene @lichene.bsky.social · 07/11/2024
An intro post on here too: We think that interactive fiction is really cool. Here's to exploring its possibilities
A screenshot of the Twine game "This is a black parallelepipedon in a yellow field", showing game text next to an edited picture of a parallelepipedon floating over an industrial landscapeA screenshot of the Twine game "CRASH/IMPACT/CONTACT", showing game text over a drawn background of a desert carved by a meteorite strike.A screenshot of the Twine game "The solar system tastes like chicken", made with ofbleedingink.itch.io, showing game text and a distorted image over a drawn background of a ruined landscapeA screenshot of the Twine game DEATH TO VENICE, showing game text over a collage of photos of wild plants in Venice and views of the city's Castello district
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