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lilia

@liaall.bsky.social
13 followers 4 following 227 posts

things, mostly devlogging | generally mentally unstable takes | other things as well, she/her

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lilia @liaall.bsky.social · 05/10/2026
i like how people say if you are dreaming, light switches do not work yet for me they totally do,, so like i guess i just think about lights too much
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lilia @liaall.bsky.social · 18/09/2026
nothing against the style really, just i dont exactly vibe with it,
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lilia @liaall.bsky.social · 18/09/2026
i dont like it when a game has too smooth of a visual style it makes me honestly a bit uncomfortable and breaks immersion even just like a slight amount of unintentional z fighting here and there or a cozy mostly transparent coat of noise would do slight light issue on a few sprites #gamedev #devlog
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lilia @liaall.bsky.social · 16/09/2026
i think i have over a hunderd hours spent on a system that is mostly just make this part of the engine do its thing, and i just dont get it i just made a new song for the random rotation you hear in game,,, #gamedev #devlog #godot
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lilia @liaall.bsky.social · 16/09/2026
i have tried watching tutorials but a lot of them seem to just do the simplest thing, im sure its Somehow possible but also im choosing to ignore the problem until it becomes relevant
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lilia @liaall.bsky.social · 16/09/2026
i love my 671 audiostreamplayers
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lilia @liaall.bsky.social · 14/09/2026
33 thousand error messages #devlog
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lilia @liaall.bsky.social · 14/09/2026
how aboutttttt pick one now and the others later? howw abouttt pick one from a list of like 20? how about random chance?
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lilia @liaall.bsky.social · 14/09/2026
steam idle game where you combine steam frames and steam controllers into steam machines
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lilia @liaall.bsky.social · 14/09/2026
id show the fish but its spoilers
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lilia @liaall.bsky.social · 14/09/2026
huge #gamedev and #gamedesign progress, the main game mechanics dont work but i have a fish
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lilia @liaall.bsky.social · 14/09/2026
i designed a cool fish
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lilia @liaall.bsky.social · 14/09/2026
same but also its kind of just a "i dont really listen to mainstream musi c" thing because usually thats the people also making the game music i like the idea that game music isnt conventional music is a bit odd to mee, since usually they are, but depends on the game i guess,
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lilia @liaall.bsky.social · 13/09/2026
two job-having deities, one new to this, on a coffee break watching a third slowly walk by while ripping pieces off of a person and dropping them into a hole that follows them 1: its a terrible thing to fall into the hands of a living god the second laughs and leans in a bit 2: this is not for you
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lilia @liaall.bsky.social · 11/09/2026
actually i guess you could just make a value that adds an empty (considered out of bounds) slot to the array to make non rectangular shapes,
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lilia @liaall.bsky.social · 11/09/2026
i have kind of, this, already which is a good sign i guess though the limitation of square is bothering in this implementation as well (like you said it was for rectangles) either way this is helpful thank you
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lilia @liaall.bsky.social · 11/09/2026
i dont want to use exactly because then i wont learn myself, but looking at it would likely help a lot!
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lilia @liaall.bsky.social · 11/09/2026
this is just overall, but if it would help maybe like godot? basically what i want to do is move a value around by moving it up a row or down a row, or to the side by a column in an array that could possibly arbitrarily shaped, but currently even a square would work fine
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lilia @liaall.bsky.social · 11/09/2026
i got the second number wrong i meant 24, whoops the 1 is for slot two because it starts from 0 in what i know
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lilia @liaall.bsky.social · 11/09/2026
i guess i need most help with how to not make the array loop or how to tell a column or row is an edge on the array, like do i just add more data to each slot, like 1y means its on the first row or 25x-y would mean its in the bottom right corner and so down and right would not work
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lilia @liaall.bsky.social · 11/09/2026
does like mod and division just work every case? bcs if its supposed to im doing it wrong
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lilia @liaall.bsky.social · 11/09/2026
#gamedev #coding is there some cool math game thing to move around values, or specifically swap in a mostly squaere array so that a value can move left,up,right,down an index with just a standard function each time, in a way that does not need every possible case to be hard coded in?
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lilia @liaall.bsky.social · 08/09/2026
i had an idea for a short test game, but checking the idea against the steam onboarding test shows itd probably not work out oh well i guess i can just work on the other game dev stuff already going
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lilia @liaall.bsky.social · 05/09/2026
no i dont care its a match 3 game, i dont care there are no graphics you make that visual of 5 red orbs aligning the same as the river you cant currently pass how does text stop you as well! just describe it! you have no way to gamedev yourself out of this if only it fit the idea oh well 2/2
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lilia @liaall.bsky.social · 05/09/2026
in my opinion every game must have a scene however small where the player is on one side of something insurmountable. like a river or a ravine or a portal to the death dimensiom, and on the other side, past the obstacle, is some clear indicator you can go there you just need to have it 1/2
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lilia @liaall.bsky.social · 04/09/2026
ill just stick to what i know, global variable with a number and a thing constantly checking if that global variable is the one it needs
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lilia @liaall.bsky.social · 03/09/2026
hmmmm
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lilia @liaall.bsky.social · 03/09/2026
#godot #gamedev i need help ! what is the easiest way to connect signals between unrelated scenes? like if i want to send the current room position from the in place camera to the player and then check if the camera needs to be moved over by a room?
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lilia @liaall.bsky.social · 02/09/2026
i was so confused looking at this because what the actual previous one said is not this! its down below at the bottom of the list
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lilia @liaall.bsky.social · 02/09/2026
mmm lots of funny words,
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lilia @liaall.bsky.social · 02/09/2026
how does the fishing line work by the way? im trying to learn something like that so, could be helpful to know
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lilia @liaall.bsky.social · 02/09/2026
i really like the visuals
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lilia @liaall.bsky.social · 02/09/2026
talking about a problem and someone being like "just ask [whatever transformer is their choice] lol" makes me actually so uncomfortable around that person
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lilia @liaall.bsky.social · 02/09/2026
id say coding is art because problem solving and that is a creative field no particular other reason why
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lilia @liaall.bsky.social · 02/09/2026
honestlyyy, when making my current main project, i just wish like 1 person enjoys it to the fullest it can be and then i can die in peace or whatever
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lilia @liaall.bsky.social · 01/09/2026
going slightly insane moving a game from engine to engine #gamedev sunglasses emoji, i dislike how it looks so have just the verbal idea of it
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lilia @liaall.bsky.social · 01/09/2026
having friends would be so cool especially bcs like could you imagine people to play the big walk with such a great idea oomfs or whatever so many cool puzzle games please though! lonely players exist too soo wishing for more puzzle games
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lilia @liaall.bsky.social · 26/08/2026
another day thanking nature for folding a path for me such that my main art style remains "a mess of pixels"
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lilia @liaall.bsky.social · 23/08/2026
what is peoples opinion on a puzzle game demo being the same kind of thing as main but not like a part of the main game its a demo for? to do some extra game dev for a demo area instead of it being the segment of the actual game, but still on theme and such, and it would be pointed out in it? □
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lilia @liaall.bsky.social · 21/08/2026
for me its the "here is an area and this is a thing and contains code" instead of you have things and things with code and all of them just, are
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lilia @liaall.bsky.social · 21/08/2026
i have been working on a few tiles, for maybe few months now?? the problem is me though
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lilia @liaall.bsky.social · 21/08/2026
this this this this, so this it just makes sense and its so cool for it godot is like fine too but i made as much progress on a gamemaker idea in 7 days of dev time as i then made in a month of godot but bcs the idea demanded it because of scale or complexity or whatever godot it is
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lilia @liaall.bsky.social · 19/08/2026
those are fun too
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lilia @liaall.bsky.social · 19/08/2026
i love "doing" quizes clearly meant for people with a hyperfixation on a specific thing where i personally just have no clue what any of the answers are and am just waiting to find out because i am curious
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lilia @liaall.bsky.social · 18/08/2026
could just implement it into my other ideas to avoid a spiral
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lilia @liaall.bsky.social · 18/08/2026
i had a game idea that could be much more fitting for a normal person over the other two i have only problem with it really is its core mechanic depends on not an insignificant amount of things i cant code more or less at all though at the minimum extra studying never hurts surely? surely
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lilia @liaall.bsky.social · 13/08/2026
making a streamer mode that turns on a slightly different set of visuals that has data poisoning could be pretty cool #gamedev
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lilia @liaall.bsky.social · 13/08/2026
does anyone have a good policy on how to write swing syncopation for midi? trying to game dev a room where for mood that is pretty much needed but writing the music just doesnt work even 7/4 isnt this difficult to figure out, #gameaudio
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lilia @liaall.bsky.social · 12/08/2026
because lighting of spaces is so deeply important when making atmosphere and mood during game development, im very weirded out i keep seing games with roughly the same lights over and over and over-
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lilia @liaall.bsky.social · 11/08/2026
i need people to stop making really cool puzzle games, i dont have friends to play them with like cmon think of me the lonely puzzler at least my own games got me for now #gamedev speaking of, the grids are still messed up and hurting me
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