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lilia

@liaall.bsky.social
13 followers 4 following 227 posts

things, mostly devlogging | generally mentally unstable takes | other things as well, she/her

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lilia @liaall.bsky.social · 05/10/2026
i like how people say if you are dreaming, light switches do not work yet for me they totally do,, so like i guess i just think about lights too much
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lilia @liaall.bsky.social · 18/09/2026
i dont like it when a game has too smooth of a visual style it makes me honestly a bit uncomfortable and breaks immersion even just like a slight amount of unintentional z fighting here and there or a cozy mostly transparent coat of noise would do slight light issue on a few sprites #gamedev #devlog
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lilia @liaall.bsky.social · 16/09/2026
i think i have over a hunderd hours spent on a system that is mostly just make this part of the engine do its thing, and i just dont get it i just made a new song for the random rotation you hear in game,,, #gamedev #devlog #godot
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lilia @liaall.bsky.social · 14/09/2026
33 thousand error messages #devlog
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lilia @liaall.bsky.social · 14/09/2026
steam idle game where you combine steam frames and steam controllers into steam machines
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lilia @liaall.bsky.social · 14/09/2026
i designed a cool fish
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lilia @liaall.bsky.social · 13/09/2026
two job-having deities, one new to this, on a coffee break watching a third slowly walk by while ripping pieces off of a person and dropping them into a hole that follows them 1: its a terrible thing to fall into the hands of a living god the second laughs and leans in a bit 2: this is not for you
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lilia @liaall.bsky.social · 11/09/2026
#gamedev #coding is there some cool math game thing to move around values, or specifically swap in a mostly squaere array so that a value can move left,up,right,down an index with just a standard function each time, in a way that does not need every possible case to be hard coded in?
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lilia @liaall.bsky.social · 08/09/2026
i had an idea for a short test game, but checking the idea against the steam onboarding test shows itd probably not work out oh well i guess i can just work on the other game dev stuff already going
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lilia @liaall.bsky.social · 05/09/2026
in my opinion every game must have a scene however small where the player is on one side of something insurmountable. like a river or a ravine or a portal to the death dimensiom, and on the other side, past the obstacle, is some clear indicator you can go there you just need to have it 1/2
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lilia @liaall.bsky.social · 03/09/2026
#godot #gamedev i need help ! what is the easiest way to connect signals between unrelated scenes? like if i want to send the current room position from the in place camera to the player and then check if the camera needs to be moved over by a room?
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lilia @liaall.bsky.social · 02/09/2026
id say coding is art because problem solving and that is a creative field no particular other reason why
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lilia @liaall.bsky.social · 01/09/2026
having friends would be so cool especially bcs like could you imagine people to play the big walk with such a great idea oomfs or whatever so many cool puzzle games please though! lonely players exist too soo wishing for more puzzle games
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lilia @liaall.bsky.social · 26/08/2026
another day thanking nature for folding a path for me such that my main art style remains "a mess of pixels"
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lilia @liaall.bsky.social · 23/08/2026
what is peoples opinion on a puzzle game demo being the same kind of thing as main but not like a part of the main game its a demo for? to do some extra game dev for a demo area instead of it being the segment of the actual game, but still on theme and such, and it would be pointed out in it? □
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lilia @liaall.bsky.social · 19/08/2026
i love "doing" quizes clearly meant for people with a hyperfixation on a specific thing where i personally just have no clue what any of the answers are and am just waiting to find out because i am curious
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lilia @liaall.bsky.social · 18/08/2026
i had a game idea that could be much more fitting for a normal person over the other two i have only problem with it really is its core mechanic depends on not an insignificant amount of things i cant code more or less at all though at the minimum extra studying never hurts surely? surely
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lilia @liaall.bsky.social · 13/08/2026
making a streamer mode that turns on a slightly different set of visuals that has data poisoning could be pretty cool #gamedev
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lilia @liaall.bsky.social · 13/08/2026
does anyone have a good policy on how to write swing syncopation for midi? trying to game dev a room where for mood that is pretty much needed but writing the music just doesnt work even 7/4 isnt this difficult to figure out, #gameaudio
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lilia @liaall.bsky.social · 12/08/2026
because lighting of spaces is so deeply important when making atmosphere and mood during game development, im very weirded out i keep seing games with roughly the same lights over and over and over-
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lilia @liaall.bsky.social · 11/08/2026
i need people to stop making really cool puzzle games, i dont have friends to play them with like cmon think of me the lonely puzzler at least my own games got me for now #gamedev speaking of, the grids are still messed up and hurting me
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lilia @liaall.bsky.social · 02/08/2026
i really want to work on a puzzle but my hands hurt so much i cant really use the keyboard a new #gamedev roadblock found i guess
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lilia @liaall.bsky.social · 31/07/2026
a aaaaaa aaaa aa aaaa aaaaa a aaaa aaaa aaa aaa'a aaaaaaa aa'a a aaaaaaa
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lilia @liaall.bsky.social · 22/07/2026
fuck this random line of code silencing both the track fading in and the track fading out it does not work why did i make it this way
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lilia @liaall.bsky.social · 04/06/2026
homophonic music during pride month
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lilia @liaall.bsky.social · 03/06/2026
#godot #gamedev how does one make a modular sized background for a grid container that gets filled to be various random sizes sometimes? id be lying if i said i got it working even oncei just dont get it yet i need it i wont be happy if i dont,,, why cant i just have a resizable grid that works
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lilia @liaall.bsky.social · 02/06/2026
PSA: fill your bik tires with air, i didnt feel like dying because instead of no air the tires had all the air, you also move so much faster, its like a sprint mode
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lilia @liaall.bsky.social · 01/06/2026
heheheee,,, i found a typo in an academic paper, they wrote nd instead of and
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lilia @liaall.bsky.social · 20/05/2026
trying to be productive has led to 3 days of no progress because #godot is weird and i dont understand how to get it to give me placements of code re-sized control nodes, at least the implementation, once done, is 100% modular and i just put the strings in and win not brain ing ! #gamedev #devlog
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lilia @liaall.bsky.social · 13/05/2026
if only there was a mega corporation called like grassroots that recently celebrated its thousand year anniversary of governance over one of the two livable planets in the solar system
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lilia @liaall.bsky.social · 09/05/2026
i should really use the platform like its supposed to be used and have something other than onion on my following feed
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lilia @liaall.bsky.social · 09/05/2026
as mostly an artist and musician, any time a chef talks about texture i need to actively sort out what they are talking about thankfully mouth feel isnt a thing to worry about in game development,,, yet, but i would be lying if i said i couldnt taste some soundscapes or colours
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lilia @liaall.bsky.social · 06/05/2026
can someone explain how id put the fish all in like one variable so itd be like fish.attribute like a struct, but not because i dont think #godot supports them and thats i think the one i know and im very lost and scared and i need to make mayb 100 different fish code things for modularity #gamedev
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lilia @liaall.bsky.social · 12/04/2026
genuinely so sad and disappoined at my ability to code
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lilia @liaall.bsky.social · 31/03/2026
makes a really good jump... momentum does not work... makes momentum work... the jump is broken now... makes a really good jump... momentum does not work... what was i doing again? oh i need to reverse speed now too when hitting a wall, every bit does not work #godot #sideproject #devlog #gamedev
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lilia @liaall.bsky.social · 19/03/2026
made food because hungry, i stopped being hungry when the food was done??? who coded this
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lilia @liaall.bsky.social · 16/03/2026
can someone tell me why i cant figure out a singular input system in #godot i dont want to put the Input. line every single time, i want to allow changing inputs n such and it feels odd it seems so hard to add #gamedev
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lilia @liaall.bsky.social · 04/03/2026
nvm bubble hehee...
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lilia @liaall.bsky.social · 26/01/2026
its rly sad internet age history so like, the internet, is like at best depending on hard drives surviving a long time
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lilia @liaall.bsky.social · 23/01/2026
kinda hate that as an artist i have like 5 or so years to gain a following / portfolio and after that discovery might just be dead because of ai, not that most people really care learning to play cello could be cool but i might just continue making stuff with fun distortions, oh well, game dev
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lilia @liaall.bsky.social · 18/01/2026
fish
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lilia @liaall.bsky.social · 20/12/2025
I should probably just make the alle demo first and ship it off with like intentionally impossible puzzles to see what people do to get answers so i can avoid them in the actual game、 but a beach episode as the pilot also sounds very funny #gamedev #gamedesign #indiedev
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lilia @liaall.bsky.social · 07/12/2025
ok but what if more than a few books.. 2 readable books does not a library make. #gamedev #gamedesign #leveldesign
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lilia @liaall.bsky.social · 29/11/2025
the days go by so fast! all of the times of day are so mood im rly happy with getting this working, progress,, #gamedev #devlog #gamemaker #notahorrorgame
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lilia @liaall.bsky.social · 29/11/2025
day,,??? 15?? of working on the backgrounds code?? its still just white and i cant get the index to not be "-1" #gamemaker #devlog #gamedev
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lilia @liaall.bsky.social · 21/11/2025
been working on this idea for 6 months, oh am i slow #gamedev #devlog
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lilia @liaall.bsky.social · 13/11/2025
treating the real world as a big pile of side quests and random events makes leveling more fun
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lilia @liaall.bsky.social · 11/11/2025
i finally made the inputs work yesssss #gamedev #devlog now back to the other prototyping problems......
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lilia @liaall.bsky.social · 11/11/2025
i cant figure out how to do universally applicable event flagging #gamedev #gamemaker #devlog or the input thing, but music reworking has been fine even as the sound system generally is not working out "easily"
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lilia @liaall.bsky.social · 06/11/2025
i will Inputs.Profile().button_input_jump() right out of the window as i am never getting this way of doing it working #gamedev #devlog #coding #gamemaker i fear modular saving will take half of the real dev time to even prototype
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